You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. They grant characters abilities that others lack, giving them an edge in the right situation. While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites.
Feat | Prerequisites | Benefits | |
---|---|---|---|
Aberrant Tumor | Aberrant bloodline | Gain a tumor familiar | |
Ability Focus | Special attack | Add +2 to the DC for all saving throws against selected special attack | |
Abundant Revelations | Mystery class feature | Use a single revelation more times each day | |
Accursed | Carry a curse or have the Cursed Birth background | Gain SR 5 + character level | |
Accursed Hex | Hex class feature | Target a creature with a hex a second time that day if it made its save the first time | |
Accursed HexM | Accursed Hex | Target Accursed Hex must roll second save twice and take lower result | |
Acrobatic | — | +2 bonus on Acrobatics and Fly checks | |
AcrobaticM | Acrobatic | Gain an additional +2 bonus on Acrobatic and Fly, and expend mythic power to treat one of these checks as if you rolled a 20 | |
Additional Traits | — | Gain two additional character traits | |
Adept Champion | Smite evil class feature, base attack bonus +5 | Trade smite evil damage for bonus on combat maneuver checks | |
Advanced Ranger Trap | Trap class feature, ranger level 5th | Add +1 to the Disable Device and Perception check DCs for your ranger traps | |
Agile Maneuvers* | — | Use your Dex bonus when calculating your CMB | |
Under and Over* | Agile Maneuvers, Small size or smaller | Failed grapples against you cause attacker to fall prone | |
Agile Tongue | Grippli | Pick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks | |
Airy Step | Sylph | +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage | |
Wings of Air | Airy Step, character level 9th, sylph | +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability) | |
Alertness | — | +2 bonus on Perception and Sense Motive checks | |
AlertnessM | Alertness | Gain an additional +2 bonus on Perception and Sense Motive checks, and expend mythic power to treat one of these checks as if you rolled a 20 | |
Uncanny Alertness | Alertness | +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects | |
Alignment Channel | Channel energy class feature | Channel energy can heal or harm outsiders | |
Alignment ChannelM | Alignment Channel | Channeled energy effects creatures with the alignment you choose, not just the subtype | |
Allied Spellcaster | Caster level 1st | +2 bonus on level checks to overcome spell resistance | |
Alter Binary Mindscape | Int 13, ability to cast instigate psychic duel | Opponent must spend 1 extra manifestation point to defend itself | |
Amateur Gunslinger* | No levels in a class with grit class feature | Gain limited amount of grit and access to gunslinger deeds | |
Extra Grit | Grit class feature or Amateur Gunslinger | Gain 2 extra grit points per day, and maximum grit increases by 2 | |
No Name | Grit class feature or Amateur Gunslinger, Bluff 4 ranks | Gain +2 on Bluff checks, and spend grit to gain +10 on Disguise checks | |
Secret Stash Deed | Grit class feature or Amateur Gunslinger, Sleight of Hand 1 rank | Spend 1 grit point to recover powder or ammunition from your person | |
Amateur Investigator | Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has inspiration | Gain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks | |
Studied Combatant | Amateur Investigator, base attack bonus +6 | Expend inspiration to gain a limited version of studied combat | |
Improved Studied Combatant | Int 13, Studied Combatant, base attack bonus +8 | Studied strike grants a +4 bonus on attack rolls and damage rolls | |
Amateur Swashbuckler* | No levels in a class that has panache | Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice | |
Disarming Threat Deed | Amateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranks | Use Intimidate without making the target unfriendly | |
Extra Panache | Amateur Swashbuckler or panache class feature | Gain 2 extra panache points | |
Pommel Strike Deed | Amateur Swashbuckler or panache class feature; base attack bonus +3 | Attack with a light or one-handed piercing weapon's pommel and knock down foes | |
Ancestral Enmity* | Giant subtype | Gain +2 melee attack against dwarves and gnomes | |
Angelic Blood | Con 13, aasimar | Gain +2 bonus on saving throws against effects with the evil descriptor and to stabilize; undead or evil creatures take 1 damage when you take bleed or blood drain damage | |
Angelic Flesh | Angelic Blood, aasimar | Take a -2 penalty on Disguise and Stealth but gain benefits | |
Angel Wings | Angelic Blood, aasimar, character level 10th | Gain fly 30 ft.; Fly is a class skill | |
Metallic Wings | Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th | Gain 2 wing attacks that deal 1d4 slashing damage | |
Animal Affinity | — | +2 bonus on Handle Animal and Ride checks | |
Animal AffinityM | Animal Affinity | Gain an additional +2 bonus on Handle Animal and Ride checks, and expend mythic power to use speak with animals | |
Animal Soul | Animal companion or mount class feature | You can shrug off spells that don't work on animals | |
Antagonize | — | Use Diplomacy or Intimidate to goad creatures | |
Aquatic Adaptation | Hold breath | Breathe water as well as air | |
Aquatic Ancestry | Undine | Gain amphibious special quality; swim speed increases by 10 feet | |
Arcane Blast | Arcane spellcaster, caster level 10th | Sacrifice a spell to make a ray attack | |
Arcane BlastM | Arcane Blast | Halve the damage to perform trip or bull rush | |
Arcane Shield | Arcane spellcaster, caster level 10th | Sacrifice a spell to gain deflection bonus to AC | |
Arcane ShieldM | Arcane Shield | Add 1/2 your mythic tier to the bonus granted by Arcane Shield, and expend mythic power to extend the shield's duration | |
Arcane Strike* | Ability to cast arcane spells | +1 damage and weapons are considered magic | |
Arcane StrikeM | Arcane Strike | Arcane strike lasts 1 minute, and expend mythic power to grant magic weapon special abilities | |
Blooded Arcane Strike* | Arcane Strike, bloodrage class feature | Gain the benefits of Arcane Strike while bloodraging | |
Dispelling Critical* | Arcane Strike, base attack bonus +11, ability to cast dispel magic | After critical hit, you may cast dispel magic | |
Riving Strike* | Arcane Strike | Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities | |
Arcane Talent | Cha 10; elf, half-elf, or gnome | Cast a 0-level spell 3 times per day as a spell-like ability | |
Arisen | Slain and brought back from the dead; Left to Die or Cursed Birth background | Do not die until your negative hp is equal to or greater than 4 + your Con score | |
Armor of the Pit | Tiefling | Gain a +2 natural armor bonus | |
Armor Proficiency, Light | — | No penalties on attack rolls while wearing light armor | |
Arcane Armor Training* | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% | |
Arcane Armor TrainingM | Arcane Armor Training | Gain the benefits of this feat without taking a swift action | |
Armor Proficiency, Medium | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor | |
Arcane Armor Mastery* | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% | |
Armor Proficiency, Heavy | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor | |
Ascendant Spell M | — | Imitate mythic version of a spell | |
Aspect of the Beast | Wild shape class feature | Gain one of four bestial advantages | |
Aspect of the BeastM | Aspect of the Beast | Aspect manifests itself in new and powerful ways | |
Athletic | — | +2 bonus on Climb and Swim checks | |
AthleticM | Athletic | Gain an additional +2 bonus on Climb and Swim checks, and expend mythic power to treat one of these checks as if you rolled a 20 | |
Attuned to the Wild | Elf | Double natural healing rate in a selected terrain type | |
Guardian of the Wild | Attuned to the Wild, elf | Gain +2 dodge bonus to AC in selected terrain type | |
Spirt of the Wild | Attuned to the Wild, Guardian of the Wild, elf | Gain +4 bonus on Perception checks made in the surprise round of combat in a selected terrain type; gain blindsense 30 feet during surprise round | |
Mage of the Wild | Attuned to the Wild, elf | Gain a +2 bonus on caster level checks, concentration checks, Knowledge (arcana), and Spellcraft checks in selected terrain type | |
Aversion Tolerance | Vampire | Gain +2 bonus on saves against aversions to objects, sounds, and materials appropriate to your vampire type | |
Back to Back | Perception 3 ranks | Gain a +2 to AC against flanking opponents | |
Improved Back to Back | Back to Back, Perception 5 ranks | Grant adjacent ally +2 to AC against flanking opponents | |
Bag of Bones | Ghoul | Treat as one size smaller when squeezing; Gain +5 competence bonus to Escape Artist checks | |
Barroom Brawler* | Base attack bonus +4 | Once per day, gain the use of a combat feat you don't possess for 1 minute | |
Battle Cry* | Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks | Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear | |
Battlefield Healer | Cast a healing spell on an ally after being hit by an AoO; have the Battle, Chaplain, or Healed background | Reduce DC of concentration check when receiving damage while casting a spell | |
Beast Rider | Animal companion or mount class feature, character level 7th, half-orc or orc | Treat your effective druid level as if it were two levels higher for a specific creature | |
Believer's Boon | Wis 13, alignment must be within one step of your deity's | Gain the use of a 1st-level cleric domain ability | |
Believer's Hands | Believer's Boon, must be lawful good | Use lay on hands once per day | |
Black Cat | Catfolk | Once per day, force an opponent to reroll a successful melee attack with a -4 penalty | |
Blasting Charge | Base attack bonus +7, ability to cast 2nd-level bloodrager spells, bloodrage class feature | Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack | |
Bleeding Stare* | Mesmerist level 5th, painful stare class feature | Painful stare causes bleed damage | |
Blessed Striker | Base attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity's | Your attacks are considered to have the alignments you share with your deity | |
Blind-Fight* | — | Reroll miss chances for concealment | |
Blind-FightM | Blind Fight | Expend mythic power to ignore concealment miss chance | |
Gloom Strike* | Blind-Fight, fetchling | Gain a +1 bonus on attack rolls against enemies within dim light or darkness | |
Improved Blind-Fight* | Perception 10 ranks, Blind-Fight | Ignore miss chance for less than total concealment | |
Greater Blind-Fight* | Perception 15 ranks, Improved Blind-Fight | Total concealment is considered normal concealment | |
Moonlight Stalker* | Darkvision or low-light vision racial trait, Bluff 3 ranks, Blind-Fight, Combat Expertise | Gain +2 on damage and attack rolls when you have concealment vs. foe | |
Moonlight Stalker Feint* | Bluff 6 ranks, Moonlight Stalker | Make a Bluff check to feint with concealment vs. foe | |
Moonlight Stalker Master* | Bluff 9 ranks, Improved Feint, Moonlight Stalker Feint | While concealed, miss chance increases by 10% | |
Ricochet Shot Deed | Grit class feature or Amateur Gunslinger, Blind-Fight | Ricochet your shots off of a wall or other solid terrain | |
Blood Beak* | Base attack bonus +5, natural weapon racial trait, tengu | Increase beak attack damage to 1d6; deal 1 bleed damage with a critical hit | |
Blood Drinker | Dhampir | Gain temporary hp and +1 bonus on Constitution-based checks and saves when drinking the blood of a specific humanoid subtype | |
Blood Feaster | Blood Drinker, base attack bonus +6, dhampir | Gain +2 bonus on damage rollls and a +1 bonus on Strength-based skill checks when you drain 4 or more points of Constitution | |
Blood Salvage | Blood Drinker, dhampir | Use Blood Drinker feat on a dead creature of the appropriate subtype | |
Diverse Palate | Blood Drinker, dhampir | Use your Blood Drinker feat on another humanoid subtype or on monstrous humanoids | |
Blood Vengeance | Half-orc or orc, nonlawful | Gain bonuses as a barbarian's rage when an ally is reduced to negative hit points or is killed | |
Bludgeoner* | — | Inflict nonlethal damage with bludgeoning weapons | |
Bolstered Resilience | Damage reduction | Increase DR against a single attack | |
Bookish Rogue | Minor magic rogue talent | Change your rogue talent spell-like abilities with study | |
Born Alone | Orc | Gain temporary hp equal to your Constitution bonus when you kill or knock unconscious an opponent with a melee attack | |
Born of Frost | Frost giant | Natural weapons and unarmed strikes deal 1d6 cold damage; deal 1 point of cold damage to creatures attacking with natural weapons and unarmed strikes | |
Chilled Rock | Born of Frost, frost giant | Deal 1d6 cold damage with items thrown by rock throwing | |
Icy Stare | Born of Frost, frost giant | Targeted creature within 10 feet must make a Fortitude saving throw or take 1d6 cold damage | |
Bouncing Spell | — | Redirect a spell that had no effect on initial target | |
Branded for Retribution | Bane class feature | Grant ally's weapon the bane quality against a branded opponent | |
Breadth of Experience | Dwarf, elf, or gnome; 100+ years old | +2 bonus on all Knowledge and Profession checks | |
Bred Commander | Hobgoblin | Add class level to army's Morale checks in place of your Charisma modifier | |
Brewmaster | Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf | Gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks; gain +1 DC to crafted ingested poisons | |
Brew Potion | Caster level 3rd | Create magic potions | |
Create Sanguine Elixir | Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd | Create an elixir that allows another to use a bloodline power | |
Broken Wing Gambit* | Bluff 5 ranks | Grant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity | |
Wounded Paw Gambit* | Broken Wing Gambit, Bluff 5 ranks | When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker | |
Bullying Blow* | Intimidate 1 rank, orc | Take a -2 penalty on a melee attack and Inimidate an opponent with a successful attack | |
Burn! Burn! Burn! | Disable Device 1 rank, goblin | Deal an extra 1d4 fire damage with you attack with fire | |
Burning Spell | — | Spell with the acid or fire descriptor deals extra damage the next round | |
Carrion Feeder | Tengu | Gain +2 racial bonus on saving throws against diseases and ingested poison; +2 bonus on Survival checks to find food for yourself | |
Cartwheel Dodge | Improved evasion class feature, Acrobatics 12 ranks | With a successful evasion you may move half your speed | |
Casual Illusionist | Gnome, gnome magic racial trait | Gain a racial bonus to Bluff, Disguise, and Sleight of Hand with unusued spell-like abilities | |
Catch Off-Guard* | — | No penalties for improvised melee weapons | |
Catch Off-GuardM | Catch Off-Guard | Add mythic tier to damage with improvised weapons | |
Improvised Weapon Mastery* | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly | |
Catfolk Exemplar | Catfolk | Take Aspect of the Beast feat, even if you do not meet the prerequisites | |
Cautious Fighter* | Halfling | Increase dodge bonus by 2 when fightingg defensively or using total defense | |
Blundering Defense* | Cautious Fighter, halfling | Allies gain a luck bonus when you fight defensively or use the total defense action | |
Desperate Swing* | Cautious Fighter, base attack bonus +1, halfling | Once per day make a single melee attack while taking the total defense action | |
Surprise Strike* | Cautious Fighter, Desperate Swing, base attack bonus +6, halfling | Once per day, take no penalty on an attack roll when fighting defensively or making an attack of opportunity while taking the total defense action | |
Uncanny Defense* | Cautious Fighter, base attack bonus +3, halfling | Gain a bonus to Reflex saving throws equal to ½ dodge bonus to AC from fighting defensively or taking the total defense action | |
Celestial Servant | Aasimar, animal companion, familiar, or mount class feature | Animal companion, familiar, or mount gainst the celestial template | |
Chain Challenge | Challenge class feature, character level 7th | Declare a new challenge target as an immediate action | |
Chakra Initiate | Ability to awaken root chakra | Gain 3 serpent-fire ki points for chakras | |
Chakra Adept | Chakra Initiate, ability to awaken heart chakra | Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits | |
Chakra Master | Chakra Adept, ability to awaken crown chakra | Gain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits | |
Champion | Defeat a foe in single combat; have the Champion of a God, Champion of the People, Competition Chamption, or Gladiator background | Gain +1 attack bonus and +1 dodge bonus to AC against a single foe | |
Champion of Anarchy | 10 HD, chaotic neutral alignment | Use an affirmation to cast lesser confusion, gain +2 bonus on damage against lawful creatures | |
Champion of Balance | 10 HD, neutral alignment | Gain a +2 bonus on damage rolls against chaotic, good, evil, and lawful creatures | |
Champion of Destruction | 10 HD, chaotic evil alignment | Use an affirmation to treat yourself as neither chaotic or evil, gain a +2 bonus on damage against lawful and good creatures | |
Champion of Freedom | 10 HD, chaotic good alignment | Use an affirmation to gain freedom of movement for 1 round, gain +2 bonus on damage against evil and lawful creatures | |
Champion of Grace | 10 HD, neutral good alignment | Use an affirmation to remove a single condition or harmful effect, gain a +2 bonus on damage against evil creatures | |
Champion of Malevolence | 10 HD, neutral evil alignment | Use an affirmation to bestow a single condition or harmful effect, gain a +2 bonus on damage against good creatures | |
Champion of Righteousness | 10 HD, lawful good alignment | Use an affirmation to treat yourself as neither good or lawful, gain a +2 bonus on damage against chaotic and evil creatures | |
Champion of Tranquility | 10 HD, lawful neutral alignment | Use an affirmation to cast calm emotions, gain a +2 bonus on damage against chaotic creatures | |
Champion of Tyranny | 10 HD, lawful evil alignment | Use an affirmation to cast hold person, gain +2 bonus on damage against chaotic and good creatures | |
Channeled Blessing | Blessings class feature, channel energy class feature | Bestow a blessing on an ally when you channel energy | |
Channeled Revival | Channel positive energy 6d6 | May expend channel energy to cast breath of life | |
Channeled Shield Wall | Channel energy 3d6, proficiency with shield | Enhance your shield and the shields of allies adjacent to you | |
Channel Force | Aasimar, channel energy 2d6 | Spend channel energy to affect a single target and pull or push the target | |
Improved Channel Force | Channel Force, aasimar, channel energy 4d6 | Affect creatures in a 60-foot line or a 30-foot cone-shaped burst with Channel Force | |
Greater Channel Force | Channel Force, Improved Channel Force, aasimar, channel energy 6d6 | Affect all creatures in a 30-foot-radius burst with Improved Channel Force | |
Channeling Force* | Ability to cast one force spell, channel energy class feature | Spend channel energy to deal extra force damage with weapon attacks | |
Channeling Scourge | Inquisitor channel energy class feature | Inquisitor levels count as cleric levels for channeling damage | |
Channel Smite* | Channel energy class feature | Channel energy through your attack | |
Angelbane Strike | Channel Smite, divine caster level 5th, channel negative energy class feature, demon lord patron deity | Treat 1s on damage as 2s against good living creatures | |
Channel SmiteM | Channel Smite | Gain a bonus on attacks based on power of channel | |
Greater Channel Smite | Channel Smite, base attack bonus +8 | Can exchange channel positive energy to create pool of damage dice | |
Guided Hand | Channel Smite, proficiency with deity's chosen weapon | May use Wisdom modifier for attack rolls with favored weapon | |
Guided HandM | Guided Hand | Apply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage | |
Childlike | Cha 13, halfling | +2 on Disguise checks to look like human child, take 10 on Bluff checks | |
Cloud Gazer | Sylph | You can see through fog, mist, and clouds without penalty, ignoring cover or concealment bonuses | |
Combat Casting | — | +4 bonus on concentration checks for casting defensively | |
Uncanny Concentration | Combat Casting | Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks | |
Combat Expertise* | Int 13 | Trade attack bonus for AC bonus | |
Combat ExpertiseM | Combat Expertise | Gain an additional +2 dodge bonus and expend mythic power to reduce penalties | |
Gang Up* | Combat Expertise | Flank an opponent if at least two allies are adjacent to it | |
Team Up* | Gang Up, base attack bonus +6 | Aid another as a move action with two adjacent allies | |
Improved Dirty Trick* | Combat Expertise | +2 bonus on dirty trick attempts, no attack of opportunity | |
Greater Dirty Trick* | Improved Dirty Trick, base attack bonus +6 | Dirty trick penalty lasts 1d4 rounds | |
Improved Dirty TrickM | Improved Dirty Trick | Gain a bonus on dirty tricks based on mythic tier | |
Quick Dirty Trick* | Improved Dirty Trick, base attack bonus +6 | May perform a dirty trick in place of one of your melee attacks | |
Improved Disarm* | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity | |
Break Guard* | Improved Disarm, Two-Weapon Fighting | May attack opponent you attempted to disarm with your second weapon | |
Disarming Strike* | Improved Disarm, base attack bonus +9 | Attempt a disarm on a successful critical hit | |
Greater Disarm* | Improved Disarm, base attack bonus +6 | Disarmed weapons are knocked away from your enemy | |
Improved DisarmM | Improved Disarm | Gain a bonus on disarms based on mythic tier | |
Improved Feint* | Combat Expertise | Feint as a move action | |
Blistering Feint* | Combat Expertise, Improved Feint, ifrit | Gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage | |
Deceptive Exchange | Improved Feint | Upon successful feint, you may force opponent to accept an object | |
Disengaging Feint* | Improved Feint | Feint lets you move your speed without provoking attacks of opportunity | |
Disengaging Flourish* | Disengaging Feint | Successful feint causes your starting square to not count as threatened | |
Disengaging Shot* | Disengaging Feint, Dodge, Mobility | When using Disengaging Flourish, you may make a single attack | |
Greater Feint* | Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round | |
Passing Trick* | Improved Feint, Mobility, size Small or smaller | Successful Acrobatics check allows you to feint | |
Improved Reposition* | Combat Expertise | +2 bonus on reposition attempts, no attack of opportunity | |
Greater Reposition* | Improved Reposition, base attack bonus +6 | Enemies you reposition provoke attacks of opportunity | |
Improved RepositionM | Improved Reposition | Gain a bonus on repositions based on mythic tier | |
Quick Reposition* | Improved Reposition, base attack bonus +6 | May reposition in place of one of your melee attacks | |
Repositioning Strike* | Improved Repostion, base attack bonus +9 | Attempt a reposition attack on a successful critical hit | |
Improved Steal* | Combat Expertise | +2 bonus on steal attempts, no attack of opportunity | |
Greater Steal* | Improved Steal, base attack bonus +6 | Enemies don't notice theft until after combat | |
Improved StealM | Improved Steal | Gain a bonus on steals based on mythic tier | |
Quick Steal* | Improved Steal, base attack bonus +6 | May steal in place of one of your melee attacks | |
Improved Trip* | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity | |
Cleaving Sweep* | Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11 | Attempt a trip combat maneuver against each opponent in reach with a two-handed weapon | |
Drag Down* | Improved Trip | If tripped, you can attempt a trip against that foe | |
Felling Escape* | Improved Trip | Trip a foe when you break a grapple | |
Felling Smash* | Improved Trip, Power Attack, base attack bonus +6 | Trip a foe when you make a power attack | |
Greater Trip* | Improved Trip, base attack bonus +6 | Enemies you trip provoke attacks of opportunity | |
Improved TripM | Improved Trip | Gain a bonus on trips based on mythic tier | |
Ki Throw* | Improved Trip, Improved Unarmed Strike | Throw opponent into adjacent square with a trip attack | |
Binding Throw* | Improved Grapple, Improved Trip, Ki Throw | After successful Ki Throw, you may attempt to grapple | |
Improved Ki Throw* | Improved Bull Rush, Ki Throw | Throw opponent into occupied square as a bull rush | |
Spinning Throw* | Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw | Spend a swift action to bull rush opponent, move it, then knock it prone | |
Tripping Staff* | Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6 | Treat a quarterstaff as if it had the trip weapon special feature | |
Tripping StaffM | Tripping Staff | Your CMD against trips is increased based on tier and those who trip you and fail provoke an attack of opportunity from you | |
Tripping Twirl* | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12 | Use a quarterstaff to make a trip attempt against all adjacent enemies | |
Tripping Strike* | Improved Trip, base attack bonus +9 | Attempt a trip attack on a successful critical hit | |
Pack Flanking | Int 13, Combat Expertise, ability to acquire an animal companion | You and your companion creature flank regardless of position | |
Sea Hunter* | Combat Expertise, merfolk | Attempt to knock a target off balance with a successful melee attack | |
Second Chance* | Combat Expertise, base attack bonus +6 | Exchange later attacks to reroll missed first attack | |
Improved Second Chance* | Second Chance, base attack bonus +11 | Take a –5 penalty on later attacks to reroll missed attack | |
Slayer's Feint* | Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Acrobatics 1 rank | Use Acrobatics instead of Bluff to feint | |
Surprise Maneuver | Combat Expertise; sneak attack +3d6 or studied strike +3d6 | Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC | |
Swift Aid* | Combat Expertise, base attack bonus +6 | Attempt to aid another as a swift action | |
Whirlwind Attack* | Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach | |
Combat Medic | Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal | |
Combat Reflexes* | — | Make additional attacks of opportunity | |
Aquatic Advantage | Combat Reflexes, must have a natural swim speed | Creatures without a natural swim speed provoke an attack an opportunity from you when they attack you underwater | |
Bodyguard* | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally's AC | |
In Harm's Way* | Bodyguard | Take the damage of a successful attack upon an adjacent ally | |
Combat Patrol* | Combat Reflexes, Mobility, base attack bonus +5 | Increase threatened area for attack of opportunity | |
Combat ReflexesM | Combat Reflexes | You can make any number of attacks of opportunity | |
Pin Down* | Combat Reflexes, fighter level 11th | Opponents that take 5-foot step or withdraw provoke attack of opportunity from you | |
Shadow Shroud | Combat Reflexes, darkness racial spell-like ability | Gain concealment against one attack as an immediate action | |
Stand Still* | Combat Reflexes | Stop enemies from moving past you | |
Vicious Stomp* | Combat Reflexes, Improved Unarmed Strike | When opponent falls prone, it provokes an attack of opportunity from you | |
Combat Stamina | Base attack bonus +1 | You gain a stamina pool | |
Extra Stamina | Combat Stamina, base attack bonus +5 | Your stamina pool increases by 3 points | |
Push the Limits | Con 13, Combat Stamina, Base attack bonus +1 | You gain a stamina pool | |
Commander of Goblinkind | Cha 13, hobgoblin | Gain +5 competence bonus on Knowledge (local) and Charisma-based checks regarding other goblinoids | |
Command Undead | Channel negative energy class feature | Channel energy can be used to control undead | |
Command UndeadM | Command Undead | Increase Will save by mythic tier when commanding undead | |
Compounded Pain | Mesmerist level 13th, painful stare class feature | Apply the effects of two stare feats to painful stares | |
Concussive Spell | — | Spell with the sonic descriptor gains a debilitating concussive effect | |
Cooperative Crafting | 1 rank in any Craft skill, any item creation feat | +2 bonus on Craft or Spellcraft checks while workingtogether | |
Coordinated Charge* | At least two other teamwork feats, base attack bonus +10 | You may charge the same foe when an ally does | |
Coordinated Defense* | — | +2 bonus to CMD | |
Coordinated Maneuvers* | — | +2 bonus on combat maneuver checks | |
Cooperative Rend* | Rend, troll | Rend a target with only one claw attack, instead of two | |
Corpse Companion | Animal companion class feature, ghoul | Animal companion's type changes to undead | |
Corrupted Flesh | Con 15, 6 HD, ogre | Gain stench special ability | |
Fetid Breath | Con 15, Corrupted Flesh, 6 HD, ogre | Gain a breath weapon | |
Cosmopolitan | — | Read and speak two additional languages | |
Courageous Resolve | Craven racial trait or fearless racial trait, halfling | Increase your bonus on saving throws against fear effects | |
Craft Magic Arms and Armor | Caster level 5th | Create magic armors, shields, and weapons | |
Craft Construct | Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item | Create constructs whose prerequisites you meet | |
Create Reliquary Arms and Shields | Craft Magic Arms and Armor, ability to cast hallow or unhallow | Make your shield or weapon a holy symbol | |
Craft Rod | Caster level 9th | Create magic rods | |
Craft Staff | Caster level 11th | Create magic staves | |
Craft Wand | Caster level 5th | Create magic wands | |
Craft Wondrous Item | Caster level 3rd | Create magic wondrous items | |
Critical Cure | — | When you cast a conjuration (healing) spell, it cures 1 additional point when the target is grazed, wounded, or critical | |
Critical Focus* | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits | |
Accursed Critical | Critical Focus, ability to cast bestow curse or major curse, caster level 9th | Confirm a critical hit and cast a curse as part of the attack | |
Bleeding Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed | |
Bleeding CriticalM | Bleeding Critical, Critical Focus | Bleed damage and the DC to staunch it increases by mythic tier | |
Blighted Critical | Caster level 5th | Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight | |
Blighted Critical Mastery | Blighted Critical, caster level 9th | Pick the spellblight inflicted by a critical | |
Greater Blighted Critical | Blighted Critical, caster level 12th | Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight | |
Blinding Critical* | Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded | |
Crippling Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target's speed is halved | |
Critical FocusM | Critical Focus | Automatically confirm critical hits against non-mythic foes and increased chance to bypass fortification | |
Critical Mastery* | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits | |
Critical MasteryM | Critical Focus, Critical Mastery | Deal additional critical feats based on mythic tier | |
Deafening Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened | |
Impaling Critical* | Critical Focus, Weapon Specialization with piercing weapon, base attack bonus +11 | May impale and deal extra damage to opponent with a critical hit | |
Improved Impaling Critical* | Impaling Critical, base attack bonus +13 | Impaled opponent must succeed at a grapple maneuver to pull your weapon out | |
Sickening Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened | |
Sneaking Precision | Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9 | On the second sneak attack in a round, you may apply a critical feat | |
Staggering Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered | |
Stunning Critical* | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned | |
Tiring Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued | |
Exhausting Critical* | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted | |
Critical Versatility* | Fighter level 11th, human | Gain a single critical feat that you meet the prerequisites for after 1 hour of study | |
Damned | Friendly contact with an evil-aligned outsider; fiend-related bloodline; Fiend Raised or The Fiend background | Gain +2 bonus on Charisma-based checks involving evil-aligned outsiders | |
Dangerous Tail* | Base attack bonus +5, lizardfolk | Gain tail swipe attack | |
Dastardly Finish* | Sneak attack +5d6 | Deliver coup de grace to cowering or stunned target | |
Dastardly FinishM | Dastardly Finish | Coup de grace dazed and staggered non-mythic foes | |
Merciless Butchery* | Dastardly Finish, sneak attack +5d6, studied target class feature | Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action | |
Dazing Spell | — | Daze creature with spell damage | |
Deadly Aim* | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage | |
Deadly AimM | Deadly Aim | Increase damage bonus | |
Deadly Finish* | Base attack bonus +11 | Foes you knock out must make a Fort save or die | |
Deafening Explosion | Bomb class feature, hobgoblin | Reduce bomb damage by one die to deafen the creature struck by it | |
Death from Above* | — | Gain +5 bonus on attack rolls when charging from higher ground or flying | |
Death from AboveM | Death from Above | Increase critical threat modifier and make a trip combat maneuver when charging from above | |
Deceitful | — | +2 bonus on Bluff and Disguise checks | |
DeceitfulM | Deceitful | Gain an additional +2 bonus on Bluff and Disguise, and expend mythic power to treat one of these checks as if you rolled a 20 | |
Deep Drinker | Con 13, monk level 11, drunken ki class feature | Gain 2 temporary ki from drunken ki | |
Deepsight | Darkvision 60 feet | Your darkvision has a range of 120 feet | |
DeepsightM | Deepsight | Darkvision increases by 10 ft. per mythic tier | |
Defending Eidolon | Shield ally class feature | Your eidolon sacrifices its attacks to defend you | |
Defensive Combat Training* | — | Use your total Hit Dice as your base attack bonus for CMD | |
Defensive Combat TrainingM | Defensive Combat Training, 4th mythic tier | Add 1/2 mythic tier to CMD | |
Defensive Weapon Training* | Int 13, base attack bonus +5 | Gain +2 dodge bonus against a single fighter weapon group | |
Defiant Luck | Human | Reroll after rolling a 1 on a saving throw or when a critical hit is confirmed against you | |
Inexplicable Luck | Defiant Luck, human | Once per day gain a +8 bonus on any single d20 roll | |
Bestow Luck | Defiant Luck, Inexplicable Luck, human | Gain extra use of Defiant Luck, grant Inexplicable Luck to an ally | |
Deft Hands | — | +2 bonus on Disable Device and Sleight of Hand checks | |
Deft HandsM | Deft Hand | Gain an additional +2 bonus on Disable Device and Sleight of Hand, and expend mythic power to treat one of these checks as if you rolled a 20 | |
Delay Blast | Base attack bonus +3, kinetic blast class feature | Delay kinetic blast | |
Demoralizing Lash* | Base attack bonus +1, Intimidate 1 rank, hobgoblin | Attack a character demoralized by Intimidate with a whip to given then the shaken condition | |
Taskmaster* | Demoralizing Lash, Intimidate 5 ranks, hobgoblin | Give an ally with less HD than you a morale bonus on attack rolls, weapon damage rolls, and Will saves against mind-affecting effect | |
Terrorizing Display* | Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon | When you use Dazzling Display, you can use it to spur allies as if you had the Taskmaster feat | |
Demoralizing Stare* | Mesmerist level 9th, painful stare class feature | Painful stare causes the shaken condition | |
Deny the Reaper | Witness the death of a close companion in battle; Death in the Family or The War background | Gain a +2 bonus on Heal checks; apply first aid as a move action | |
Destroyer's Blessing* | Half-orc or orc, rage class feature | Regain 1 round of rage when you succeed at a sunder combat maneuver | |
Destructive Dispel | Ability to cast dispel magic or greater dispel magic, caster level 11th | Upon successful dispel, opponent must save or is stunned | |
Detect Expertise | Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic | Detect a creature's magical abilities | |
Detect ExpertiseM | Detect Expertise | Gain the benefit of Detect Expertise immediately | |
Die for Your Master | Tumor familiar alchemist discovery | Tumor familiar dies in place of its master | |
Dimensional Agility | Abundant step class feature or ability to cast dimension door | May take any additional actions remaining after using dimension door or abundant step | |
Dimensional Assault | Dimensional Agility | May use dimension door or abundant step as part of a charge action | |
Dimensional Dervish | Dimensional Assault, base attack bonus +6 | During full-attack action, you may cast dimension door or use abundant step as a swift action | |
Dimensional Maneuvers | Dimensional Dervish, base attack bonus +9 | Gain +4 on combat maneuver checks while using Dimensional Dervish | |
Dimensional Savant | Dimensional Dervish, base attack bonus +9 | Provide flanking from all squares you attack from when using Dimensional Dervish | |
Disable Dweomer | Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding | Use Disable Device to suppress magic items | |
Disarm Partner* | Base attack bonus +1 | Attempt a disarm combat maneuver check as an immediate action | |
Improved Disarm Partner* | Disarm Partner, base attack bonus +5 | Attempt a disarm combat maneuver against a foe that you successfully make an attack of opportunity against | |
Discerning Eye | Elf or half-elf, keen senses racial trait | Gain a +2 racial bonus on saving throws against illusions and a +2 bonus on Linguistics checks to detect forgeries | |
Disciplinary Devotee | Psychic discipline class feature | Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells | |
Discordant Voice | Bardic performance class feature, Perform (oratory or sing) 10 ranks | When using bardic performance, allies deal 1d6 extra sonic damage | |
Dispel Synergy | Spellcraft 5 ranks | Dispel magic target takes a –2 penalty on saves | |
Disposable Weapon | Weapon Proficiency, base attack bonus +1 | Break a fragile weapon to confirm a critical hit | |
Disruptive* | 6th-level fighter | Increases the DC to cast spells adjacent to you | |
DisruptiveM | Disruptive | Increase the DC to cast spells defensively within your threatened area | |
Spellbreaker* | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail | |
Shatterspell* | Disruptive, Spellbreaker, dwarf, 10th-level fighter | Once per day, attempt to sunder an ongoing spell effect as if you had the spell sunder rage power | |
SpellbreakerM | Spellbreaker | Non-mythic casters provoke attacks of opportunity when casting defensively | |
Teleport Tactician* | Combat Reflexes, Disruptive, Spellbreaker | Teleporting creatures provoke attacks of opportunity | |
Disruptive Recall | Spell recall class feature, Spellcraft 5 ranks | Use spell recall after disrupting an opponent's spell | |
Disruptive Spell | — | Target of spell must make concentration check to cast a spell in the next round | |
Distance Thrower* | Str 13 | Reduce ranged penalties for thrown weapons by 2 | |
Distance ThrowerM | Str 17, Distance Thrower | Throw weapons twice the normal range | |
Distant Delivery | Deliver touch spells class feature, phantom class feature | Phantom can deliver touch spells 20 feet farther | |
Distracting Charge* | — | When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged | |
Divine Interference | Divine spellcaster, caster level 10th | Sacrifice a spell to force an enemy to reroll a successful attack against your ally | |
Divine InterferenceM | Divine Interference | Double or triple the penalty on your opponent's attack roll | |
Divine Protection | Cha 13, Knowledge (religion) 5 ranks | Gain a bonus equal to your Charisma bonus on a saving throw | |
Dodge* | Dex 13 | +1 dodge bonus to AC | |
Disorienting Maneuver | Dodge, Acrobatics 5 ranks | After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent | |
DodgeM | Dodge | Gain a +1 dodge bonus and expend mythic power to gain a +10 dodge bonus against one attack | |
Dueling Cape Deed | Amateur Swashbuckler or panache class feature; Dodge, Sleight of Hand 1 rank | Use your cape as a snaring buckler | |
Mobility* | Dodge | +4 AC against attacks of opportunity from movement | |
Anticipate Dodge* | Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th | Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus | |
Counter Reflexes* | Anticipate Dodge | Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you | |
Canny Tumble* | Dodge, Mobility, Acrobatics 5 ranks | Gain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity | |
Confounding Tumble Deed | Amateur Swashbuckler or panache class feature; Canny Tumble, Acrobatics 7 ranks | When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round | |
Deft Shootist | Grit class feature or Amateur Gunslinger, Mobility | Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point | |
Gliding Steps | Dodge, Mobility, Nimble Moves, ki pool | Use ki to provoke fewer attacks of opportunities while moving | |
Landing Roll* | Mobility | If tripped, move 5 feet as an immediate action | |
Leaping Shot | Grit class feature or Amateur Gunslinger, Mobility, base attack bonus +4 | May move your speed and make firearm attacks | |
MobilityM | Mobility | Gain a +6 bonus instead of +4 and when an attack misses move 5 feet | |
Sidestep* | Dex 13, Dodge, Mobility | Make 5-foot step immediately after an opponent misses | |
Improved Sidestep* | Dex 15, Sidestep | Sidestep without using your 5-foot step on your next turn | |
Spring Attack* | Mobility, base attack bonus +4 | Move before and after melee attack | |
Spring AttackM | Spring Attack, base attack bonus +6 | Make first attack before moving | |
Underfoot* | Dodge, Mobility, Small size or smaller | +4 on Acrobatics checks to move past larger opponents | |
Tangle Feet* | Dodge, Mobility, Underfoot, goblin, Small size or smaller | Make an opponent lose its balance as a free action with a successful Acrobatics check | |
Murderer's Circle* | Dodge, Acrobatics 4 ranks | When you make a performance combat check after a critical, move 5 feet | |
Wind Stance* | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move | |
Lightning Stance* | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move | |
Dragonbane Aura | Aura of courage class feature, caster level 8th | Aura of courage expands and grants protection against dragon breath weapons | |
Drink Is LifeM | Con 19, 3rd mythic tier | Gain benefits from alcohol consumption | |
Dual PathM | 1st mythic tier | Gain abilities from a second mythic path | |
Duck and Cover | — | Take ally's result on Reflex saving throw | |
Improved Duck and Cover | Duck and Cover | When you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage | |
Draconic Aspect | Kobold | Gain acid, cold, electricity, or fire resistance 5 | |
Draconic Breath | Draconic Aspect, kobold | Gain a breath weapon and a +2 bonus against sleep and paralysis effects | |
Draconic Glide | Draconic Aspect, kobold | Gain wings that you can use to fall and glide safely; gain a +2 bonus against sleep and paralysis effects | |
Draconic Paragon | Draconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold | Use breath weapon additional 1/day; gain a fly speed of 20 feet; gain +2 bonus against sleep and paralysis effects | |
Draconic Magic | Draconic Aspect, kobold | Gain spell-like abilities based on dragon aspect | |
Drow Nobility | Able to use drow spell-like abilities, drow | Use detect magic at will, gain feather fall and levitate 1/day | |
Improved Drow Nobility | Cha 13, Drow Nobility, able to use drow spell-like abilities, drow | Use dancing lights, faerie fire, feather fall, and levitate 2/day; Darkness becomes deeper darkness and increases to 2/day | |
Greater Drow Nobility | Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow | Detect magic constantly, use dancing lights, deeper darkness, faerie fire, feather fall, and levitate at will | |
Noble Spell Resistance | Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow | Gain SR 11 + character level | |
Umbral Scion | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow | Gain dispel magic, divine favor, or suggestion 1/day | |
Improved Umbral Scion | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow | Use dispel magic, divine favor, and suggestion 1/day | |
Dwarf Blooded | Oread | You gain the slow and steady and stonecunning dwarven racial traits | |
Eagle Eyes | Wis 13, keen senses racial trait | Ignore up to –5 due to distance on visual Perception checks | |
Eagle EyesM | Eagle Eyes | Ignore Perception distance penalties | |
Echoes of Stone | Oread | Gain a +4 racial bonus to Perception underground and on Survival checks to avoid becoming lost in caverns and rocky areas | |
Murmurs of Earth | Echoes of Stone, character level 9th, oread | Gain tremorsense 15 ft. to detect creatures in contact with the ground | |
Echoing Spell | — | Cast a spell a second time | |
Eclectic | Human | Gain an additional favored class | |
Ectoplasmic Spell | — | Spell fully affects incorporeal and ethereal creatures | |
Efficient Focus Shift | Occultist level 7th | Shift mental focus points without losing any 2/day | |
Eldritch Claws | Str 15, natural weapons, base attack bonus +6 | Natural weapons treated as magic and silver | |
Eldritch Researcher | Create a new spell; have The Way Things Work background | Gain 1 caster level when casting the spell you created; gain a +2 bonus on Spellcraft checks | |
Elemental Channel | Channel energy class feature | Channel energy can harm or heal elementals | |
Elemental ChannelM | Elemental Channel | Affect any elemental subtype | |
Elemental Focus | — | +1 bonus on save DCs for one energy type | |
Elemental FocusM | Elemental Focus | Increase the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells | |
Greater Elemental Focus | Elemental Focus | +1 bonus on save DCs for one energy type | |
Elemental Jaunt | Character level 15th, ifrit, oread, sylph, or undine | Cast plane shift 1/day as a spell-like ability | |
Elemental Spell | — | Inflict energy damage instead of regular spell damage | |
Elongated Cranium | — | Gain bonuses and penalties based on head shape | |
Elven Accuracy* | Elf | Reroll miss chance due to concealment when using a bow | |
Elven AccuracyM | Elven Accuracy | Ignore concealment with bows | |
Elven Battle Training* | Base attack bonus +1, elf | Gaint a +2 bonus to CMD against disarm and sunder against elven weapons; make an additional attack of opportunity with elven melee weapon | |
Elven Spirit | Half-elf | Gain a +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks made to identify magic items | |
Emotional Conduit | Shared consciousness class feature | Gain new spells tied to phantom's emotional focus | |
Empower Spell | — | Increase spell variables by 50% | |
Empower Spell-Like Ability | Spell-like ability at caster level 6th or higher | Use spell-like ability as an empowered spell-like ability 3/day (or less) | |
Endurance | — | +4 bonus on checks to avoid nonlethal damage | |
Deny Death | Ki pool, Endurance | Use ki to stave off death | |
Diehard | Endurance | Automatically stabilize and remain conscious below 0 hp | |
Deathless Initiate* | Str 13, Con 13, orc or half-orc, Diehard, base attack bonus +6 | Not staggered while using Diehard; gain +2 on melee damage rolls | |
Deathless Master* | Con 15, Deathless Initiate, Ironhide, base attack bonus +9 | Do not lose hit points while using Diehard | |
Deathless Zealot* | Con 17, Deathless Master, base attack bonus +12 | Foes must reroll critical confirmation attacks | |
EnduranceM | Endurance | Increase bonus on checks and saves based on mythic tier | |
Fast Healer | Con 13, Diehard, Endurance | Regain additional hit points when healing | |
Heroic Defiance | Diehard, base Fortitude save +8 | Once per day, delay onset of harmful condition for 1 round | |
Heroic DefianceM | Heroic Defiance | Once per day, attempt to negate the onset of a harmful condition or affliction | |
Heroic Recovery | Diehard, base Fortitude save +4 | Once per day, gain new saving throw against harmful condition requiring Fort save | |
Heroic RecoveryM | Heroic Recovery | Expend mythic power to save again against a condition or affliction | |
Stalwart | Diehard, base attack bonus +4 | Forgo dodge AC bonus for equivalent DR | |
Improved Stalwart | Stalwart, base attack bonus +11 | Double DR gained from Stalwart | |
Tenacious Survivor | Con 13, Diehard, Endurance, half-orc or orc | Your soul lingers in your body after your have been killed | |
Endurance | — | Reduce the penalty from being grazed, wounded, or critical by 1 | |
Energy Channel | Channel energy class feature; Air, Earth, Fire, or Water domain or blessing | Spend channel energy to deal extra energy damage with weapon attacks | |
Enforcer* | Intimidate 1 rank | Demoralize opponent as free action when you inflict nonlethal damage | |
Enlarge Spell | — | Double spell range | |
Ensemble | Perform 5 ranks | Nearby performers can aid your perform checks | |
Escape Route | — | You do not provoke attacks of opportunity when moving through spaces adjacent to allies | |
Eschew Materials | — | Cast spells without material components | |
Eschew Materials | — | Spend esoteric material components as though your caster level were 2 lower. | |
Eschew MaterialsM | Eschew Materials | Cast spells without need for costly material components | |
Esoteric Abjuration | — | Gain a +1 competence bonus on saving throws when using geodes with abjuration spells | |
Esoteric Conjuration | — | Conjured creatures gain a miss chance when using prismatic sand | |
Esoteric Divination | — | Your divination spells are more accurate when using verdant salts | |
Esoteric Enchantment | — | Your enchantment spells are more potent when using verdant salts | |
Esoteric Evocation | — | Deal damage to an adjacent creature when casting an evocation spell with entropic resin | |
Esoteric Illusion | — | Your illusion spells are more potent when using prismatic sand | |
Esoteric Necromancy | — | Targets of your necromancy spells are shaken when using entropic resin | |
Esoteric Transmutation | — | Gain a +2 bonus on attack rolls, ability checks, or skill checks when using geodes with a transmutation spell | |
Evolved Companion | Cha 13, animal companion class feature | Companion gains a 1-point eidolon evolution | |
Evolved Familiar | Int 13, Cha 13, familiar class feature | Familiar gains a summoner evolution | |
Excoriating Stare* | Mesmerist level 11th, painful stare class feature | Painful stare causes the sickened condition | |
Exile's Path | Half-elf | Once per day, reroll a failed Will saving throw against an enchantment spell or effect | |
Seen and Unseen | Exile's Path, character level 5th, half-elf | Gain a +2 bonus on saving throws against scrying or divination effects and a bonus on Stealth checks | |
Neither Elf nor Human | Exile's Path, Seen and Unseen, character level 11th, half-elf | You are not considered elven or human for the purose of harmful spells or effects based on your type | |
Exotic Weapon Proficiency* | Base attack bonus +1 | No penalty on attacks made with one exotic weapon | |
Net Adept* | Exotic Weapon Proficiency (net), base attack bonus +1 | May treat a net as a one-handed weapon | |
Net and Trident* | Dex 15, Net Adept, Two-Weapon Fighting | May wield a one-handed or light weapon with a net | |
Net Maneuvering* | Net Adept, base attack bonus +3 | May use a net to trip or disarm | |
Net Trickery* | Net Adept, Net Maneuvering, base attack bonus +6 | May use a net to blind your opponent | |
Expanded Arcana | Caster level 1st, see feat | Add one or two spells to list of spells known | |
Expanded Fiendish Resistance | Tiefling | Gain resistance 5 to an energy type you do not have resistance to | |
Expanded Phrenic Pool | Phrenic pool class feature | Gain 2 additional phrenic pool points | |
Expanded Preparation | Arcanist level 1st | Gain extra spell slots | |
Expanded Resistance | Gnome, illusion resistance racial trait | Gain a +2 racial bonus on saving throws against spells or effects of a selected school | |
Extend Resonant Power | Caster level 7th, mental focus class feature | Share resonant powers with an ally | |
Exploit Lore | Monster lore class feature, base attack bonus +11 | Use your lore to gain attack and damage bonus against a single creature | |
Extended Animal Focus | Animal focus class feature | Add your Wisdom modifier to the number of minutes per day you can use animal focus | |
Extended Bane | Bane class feature | Bane is extended a number of rounds equal to your Wisdom | |
Extended Stare | Hypnotic stare class feature | Increase hypnotic stare's range by 10 feet | |
Extend Spell | — | Double spell duration | |
Extra Amplification | Phrenic amplification class feature | Gain one additional phrenic amplification | |
Extra Arcana | Magus arcana class feature | Gain an additional magus arcana | |
Extra Arcane Pool | Arcane pool class feature | Arcane pool increases by 2 | |
Extra Arcanist Exploit | Arcanist exploit class feature | Gain an additional arcanist exploit | |
Extra Bane | Bane class feature | May use bane ability 3 additional times per day | |
Extra Bombs | Bomb class feature | Throw two additional bombs per day | |
Extra Cantrips or Orisons | Ability to cast cantrips or orisons | Gain 2 additional cantrips or orisons known | |
Extra Channel | Channel energy class feature | Channel energy two additional times per day | |
Extra Croaking | Boggard, terrifying croak | Gain one extra use of terrifying croak | |
Extra Discovery | Discovery class feature | Gain one additional discovery | |
Extra Elemental Assault | Suli | Gain 2 rounds of elemental assault | |
Extra Evolution | Eidolon class feature | Eidolon adds 1 point to its evolution pool | |
Extra Focus Power | Focus power class feature | Gain one additional focus power | |
Extra Hex | Hex class feature | Gain one additional hex | |
Extra Inspiration | Amateur Investigator or inspiration class feature | Gain three uses of inspiration | |
Extra Investigator Talent | Investigator talent class feature | Gain an additional investigator talent | |
Extra Ki | Ki pool class feature | Increase your ki pool by 2 points | |
Extra Lay On Hands | Lay on hands class feature | Use lay on hands two additional times per day | |
Extra Martial Flexibility | Martial flexibility class feature | Gain three uses of martial flexibility | |
Extra Mental Focus | Mental focus class feature | Gain 2 additional points of mental focus | |
Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy | |
Extra Mesmerist Tricks | Mesmerist trick class feature | Implant two additional tricks per day | |
Extra Mythic PowerM | — | Gain two extra uses of mythic power | |
Extra Path AbilityM | 3rd mythic tier | Gain an extra path ability | |
Extra Performance | Bardic performance class feature | Use bardic performance for 6 additional rounds per day | |
Extra Rage | Rage class feature | Use rage for 6 additional rounds per day | |
Extra Rage Power | Rage power class feature | Gain one additional rage power | |
Extra Ranger Trap | Trap class feature | Set traps two additional times a day | |
Extra Reservoir | Arcane reservoir class feature | Gain 3 more points in your arcane reservoir | |
Extra Revelation | Revelation class feature | Gain one additional revelation | |
Extra Rogue Talent | Rogue talent class feature | Gain one additional rogue talent | |
Extra Slayer Talent | Slayer talent class feature | Gain an additional slayer talent | |
Extra Summons | Ability to cast summon monster as a spell-like ability, summoner level 1st | Gain 1 extra use of summon monster per day | |
Extra Touch Treatment | Touch treatment class feature | Use touch treatment two additional times per day | |
Extra Wild Talent | Kineticist level 6th | Gain a wild talent at least 2 spell levels lower than maximum | |
Eyes of Judgment | Detect alignment ability class feature, caster level 6th | Determine target's exact alignment after 3 rounds of observation | |
Fast Drinker | Con 18, drunken ki class feature | Drink as a swift action | |
Fast Empathy | Handle Animal 5 ranks, wild empathy class feature | Use wild empathy as a standard action | |
Fast EmpathyM | Fast Empathy | Use wild empathy as a swift action | |
Fast Learner | Int 13, human | Gain +1 hp and +1 skill rank in your favored class | |
Improvisation | Int 13, Fast Learner, human | Gain a +2 bonus on all skill checks for ranked skills; use "trained only" skills untrained | |
Improved Improvisation | Int 13, Fast Learner, Improvisation, human | Nonproficiency penalty with weapons, armors, and shields is halved | |
Fatiguing Stare* | Mesmerist level 7th, painful stare class feature | Painful stare causes the fatigued condition | |
Favored Defense | Favored enemy class feature | Bonus to CMD and AC when attacked by favored enemy | |
Favored Enemy Spellcasting | Ability to cast spells | Spell DCs are 1 higher for your chosen enemy | |
Favored Judgment | Wis 13, judgment class feature | Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list | |
Fearless Aura | Aura of courage class feature, caster level 8th | Aura of courage expands and makes allies immune to fear effects | |
Fearless Curiosity | Cha 13, human | Gain a +1 bonus on saving throws against effects with the emotion descriptor | |
Dauntless Destiny | Cha 13, Fearless Curiosity, Intimidate 10 ranks, human | Reroll a natural 1 on a saving throw or attack roll | |
Intimidating Confidence | Cha 13, Fearless Curiosity, Intimidate 5 ranks, human | Demoralize a creature as a free action on a confirmed critical hit | |
Fearless Zeal | Ordained as a champion of your faith; have the Devoted, Faith-Bringer, or Moral Debt background | Add +2 to single attack, caster level check, saving throw, or skill check | |
Fearsome Spell | — | Spell damage causes the shaken condition | |
Feint Partner* | Bluff 1 rank | When ally successfully feints, opponent loses Dex bonus against your next attack | |
Improved Feint Partner* | Combat Reflexes, Feint Partner, base attack bonus +6 | When ally successfully feints, you gain attack of opportunity against opponent | |
Feline Grace | Dex 13, catfolk | Gain +2 bonus to CMD against bull rush, grapple, overrun, repositioning, and trip | |
Feral Heart | Revert to savage behavior in the wilderness; have Raised by Beasts background | Gain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str | |
Ferocious Action | Ferocity racial trait, orc | Lose 2 hp each round you fall below 0 hp or fewer, but you are not staggered | |
Ferocious Resolve | Con 13, half-orc, orc ferocity racial trait | You gain the ferocity universal monster ability and gain a +2 bonus on Intimidate checks | |
Ferocious Tenacity* | Ferocity racial trait, half-orc or orc, rage class feature | Spend a round of rage to negate hit point damage that would kill you | |
Field Repair | Craft 4 ranks | Take no penalty for repairs made with improvised materials | |
Fiend Sight | Darkvision 60 ft., tiefling | Gain low-light vision, darkvision 120 ft. | |
Fight On | Con 13; dwarf, half-orc, or orc | Gain temporary hit points when reduced to 0 | |
Final Embrace* | Str 13, Int 3; base attack bonus +3; naga, serpentfolk, or constrict special attack | Gain constrict and grab special attacks | |
Final Embrace Horror* | Str 15; Ability Focus (constrict); Final Embrace; base attack bonus +6 | Creatures that take constriction damage from you are also shaken | |
Final Embrace Master* | Str 17; Final Embrace Horror; base attack bonus +9 | Your constrict attack deals double the number of damage dice | |
Fire Hand* | Goblin | Wield a torch as a weapon and gain +1 attack bonus with melee weapons that deal fire damage | |
Fire Music | Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class | Replace bard spell damage with fire damage, summoned monsters gain fire attacks | |
Fire MusicM | Fire Music | Fire Music ignores fire resistance based on tier | |
Firesight | Ifrit | See through fire and smoke without penalty; immune to the dazzled condition | |
Fire Tamer | Goblin | Gain a +2 bonus on saves against spells with the fire descriptor | |
Flame Heart | Fire Tamer, character level 5th, goblin | Gain fire resistance 5; treat fire spells or alchemist bombs dealing fire damage as 1 higher level | |
Flanking Foil* | — | Foes you strike lose their flanking bonus against you | |
Flaring Spell | — | Spell with the fire, light, or electricity descriptor dazzles creatures it affects | |
Fleet | — | Your base speed increases by 5 feet | |
FleetM | Fleet | Land speed increases by 5 feet regardless of armor or encumbrance | |
Sprinting Troll | Fleet, regeneration, troll | Sacrifice regeneration to increase land speed by 10 feet for 1 minute | |
Flexible Hex | Wandering hex class feature | Change wandering hex with a swift action | |
Flyby Attack | Fly speed | Take a move action and another standard action while flying | |
Focused Eidolon | Shield ally class feature | Gain +4 on concentration checks while adjacent to your eidolon | |
Focused Inspiration | Inspiration class feature, keen recollection class feature | Roll d8s or higher when you use inspiration on chosen skills | |
Focused Phantom | Spiritual interference class feature | Gain +4 on concentration checks while phantom is adjacent or within your consciousness | |
Focused Spell | — | Increase save DC of spell for one target in a group | |
Foeslayer | Robbed of your possessions; have An Eye for an Eye, Hated Foe, Raiders, or Vengeance background | Add +1 DC to spells or abilities when you use them against a chosen group | |
Foment the Blood | Channel energy class feature, orc | Channel energy to give orcs a bonus on weapon damage and critical hit confirmation rolls until your next turn | |
Force Dash | Base attack bonus +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spell | Lose a prepared spell or a spell slot to increase your speed | |
Forge Ring | Caster level 7th | Create magic rings | |
Forgotten Past | Suffered permanent memory loss; have Reincarnated background | Duration of mind-affecting spells is halved; +2 bonus on Perception checks | |
Formula Recollection | Spellcraft 5 ranks, keen recollection class feature | When a spell is cast, record its formula later | |
Fortified Armor Training* | Proficient with armor or shield | Break armor or shield to turn critical hit into a normal hit | |
Fortunate One | Adaptable luck racial trait, halfling | Adaptable luck trait additional one time per day | |
Adaptive Fortune | Fortunate One, adaptable luck racial trait, character level 10th, halfling | Adaptable luck trait additional one time per day, increase luck bonus by 2 | |
Furious Spell | — | Spell deals more damage and can be cast while in a rage | |
Giant Steps | Duergar, slow and steady racial trait | Increase your base speed by 20 feet when your size increases | |
Glimpse Beyond | Faced powerful undead, evil outsider, or aberration; have Raised Among the Dead or The Dead One background | Gain +2 bonus on Knowledge (dungeoneering, planes, religion); +2 bonus against fear effects | |
Gloom Sight | Fetchling | Gain darkvision 90 ft., light sensitivity | |
Dark Sight | Gloom Sight, fetchling | Gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the deeper darkness spell | |
Improved Dark Sight | Dark Sight, Gloom Sight, fetchling | Gain the see in darkness ability, lose light sensitivity, gain light blindness | |
Gnome Trickster | Cha 13, gnome, gnome magic racial trait | Use mage hand and prestidigitation once per day | |
Gnome TricksterM | Gnome Trickster | Gain more spell-like abilities and use your gnome spell-like abilities more often | |
Gnome Weapon Focus* | Base attack bonus +1, gnome, proficient with all martial weapons | Gain a +1 bonus on attacks with gnome weapons | |
Goblin Gunslinger* | Goblin | Wield Medium firearms without taking the size penalty | |
Gore Fiend | Half-orc or orc, rage class feature | Regain 1 round orage when you confirm a critical hit or a critial hit is confirmed on you | |
Go Unnoticed | Dex 13, Small size or smaller | Make Stealth check against flat-footed opponents during first round of combat | |
Grant Initiative | Cunning initiative class feature | Grant bonus to initiative to ally | |
Grasping Tail | Tiefling | Use your tail to grab stowed items | |
Gray Dwarf Magic | Duergar | Gain additional duergar spell-like abilities | |
Greater Blood Frenzy | Blood frenzy ability, sahuagin | No longer take an AC penalty while in a blood frenzy | |
Blood Tide | Combat Expertise, Greater Blood Frenzy, base attack bonus +6, blood frenzy ability, sahuagin | Give up your regular attacks to make one melee attack against each bleeding or wounded opponent within reach | |
Greater Mercy | Cha 13, lay on hands class feature, mercy class feature | Lay on hands heals extra hit points if the target doesn't need a mercy | |
Ultimate Mercy | Cha 19, Greater Mercy, lay on hands, mercy class feature | Expend 10 uses of lay on hands to bring a dead creature back to life | |
Greater Wild Empathy | Knowledge (nature) 5 ranks, wild empathy class feature | Use wild empathy to intimidate and expand the creatures it can affect | |
Great Fortitude | — | +2 on Fortitude saves | |
Great FortitudeM | Great Fortitude | Roll twice and take the higher result on Fort saves against a non-mythic source | |
Improved Great Fortitude | Great Fortitude | Once per day, you may reroll a Fortitude save | |
Great Hatred* | Gnome, hatred racial trait | Gain a +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait | |
Great Rend* | Bite attack, rend, troll | Deal 1/2 Strength modifier damage when rending and biting on the same turn | |
Groundling | Cha 13, gnome, gnome magic racial trait | Speak with burrowing animals as spell-like ability | |
Grudge Fighter* | Orc | Gain a +2 morale bonus on attack and damage rolls against creatures that have attacked you | |
Gunsmithing | — | May create, repair, and restore firearms | |
Half-Drow Paragon | Drow-blooded and drow magic racial traits, half-elf | You count as a drow for any effects that relate to race | |
Hammer the Gap* | Base attack bonus +6 | With a full-attack action, each hit against the same opponent deals extra damage | |
Hard-Headed* | Base attack bonus +1, dwarf | Gain +1 bonus on attack rolls and CMB checks made using a helmet; +2 bonus on saves against spells and special abilities against being staggered or stunned | |
Dented Helm* | Hard-Headed, base attack bonus +6, dwarf | Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply half damge from critical hit to helm | |
Cloven Helm* | Dented Helm, Hard-Headed, base attack bonus +11, dwarf | Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply all damage from critical hit to helm | |
Harmonic Sage | Bardic performance class feature, Knowledge (engineering) 5 ranks | Gain extra abilities when performing within an artificial structure | |
Haunted Gnome* | Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank | Gain haunted fey aspect | |
Haunted Gnome Assault* | Haunted Gnome, Knowledge (arcana) 3 ranks | Gain independent use of gnome magic | |
Haunted Gnome Shroud* | Haunted Gnome Assault, Knowledge (arcana) 6 ranks | Gain additional use of gnome magic | |
Heavenly Radiance | Aasimar, daylight spell-like ability, character level 1st+ | Gain additioanl use per day of daylight and flare burst, searing light, sunbeam, wandering star motes, or wake of light (depending on level) | |
Heighten Spell | — | Treat spell as a higher level | |
Preferred Spell | Spellcraft 5 ranks, Heighten Spell | Spontaneously cast a specific spell | |
Hero's Fortune | Gain a hero point, and your maximum is increased to 5 | ||
Blood of Heroes | Hero's Fortune | Gain 2 hero points when you level instead of 1 | |
Luck of Heroes | Hero's Fortune | Have a chance to retain spent hero points | |
Hidden Presence | Int or Cha 17, ability to cast possession or greater possession | Abjurations and divinations treat you as the possessed creature | |
Manipulative Presence | Int or Cha 19, Hidden Presence | Modify a possessed creature's memories | |
Intrusive Presence | Int or Cha 21, Hidden Presence, Manipulative Presence | Read the mind of a possessed creature | |
Hobgoblin Discipline | Base attack bonus +1, hobgoblin | Gain a +1 morale bonus on saving throws when you are within 30 ft. of at least two other hobgoblins | |
Focusing Blow | Hobgoblin Discipline, hobgoblin | Have an ally with this feat deal damage to you to break an ongoing mind-affect effect that allows a saving throw | |
Horde Charge | Base attack bonus +1, half-orc or orc | Gain a +2 bonus on attack and damage rolls when charging with an ally | |
Horn Rider* | Base attack bonus +1 | Gain a +1 shield bonus to AC when lashed to a horn harness | |
Horn Rider's Charge* | Horn Rider, base attack bonus +1 | Gain attack bonus and damage from charging with a readied melee attack | |
Horse Master* | Expert trainer class feature, Ride 6 ranks | Use your character level to determine powers and abilities for your mount | |
Hover | Fly speed | Halt movement while flying without making a Fly check | |
Human Spirit | Half-elf | Receive one bonus skill rank (up to four) | |
Huntmaster | Handle Animal 1 rank; animal companion, divine bond (mount), or mount class feature; human | Gain +2 bonus on Handle Animal and Knowledge (nature) checks on a type of animal | |
Hydraulic Maneuver | Hydraulic push spell-like ability, undine | Use hydraulic push to attempt a bull rush, disarm, dirty trick, or trip combat maneuver | |
Implant Bomb | Heal 5 ranks, delayed bomb alchemist discovery | Implant a bomb in a willing or helpless creature | |
Implement Focus | Occultist level 3rd | Use generic focus efficiently with an implement | |
Improved Channel | Channel energy class feature | +2 bonus on channel energy DC | |
Improved ChannelM | Improved Channel | Non-mythic creatures that take damage from your channel roll twice on their saves and take the lower result | |
Improved Counterspell | — | Counterspell with spell of the same school | |
Improved CounterspellM | Improved Counterspell | Spells of the same school and equal or higher level can counterspell | |
Parry Spell | Spellcraft 15 ranks, Improved Counterspell | Reflect a counterspelled spell back on its caster | |
Improved Critical* | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon | |
Improved CriticalM | Improved Critical, base attack bonus +8 | Increase the critical multiplier by 1 | |
Seize the Moment* | Combat Reflexes, Improved Critical | When ally confirms a critical threat, you gain an attack of opportunity | |
Improved Dirge of Doom | Ability to perform dirge of doom | Dirge of doom expands to 60 feet and can cause fear up to frightened | |
Greater Dirge of Doom | Improved Dirge of Doom, ability to perform dirge of doom | Your dirge effects linger and can cause fear up to panicked | |
Improved Familiar | Ability to acquire a familiar, see feat | Gain a more powerful familiar | |
Improved FamiliarM | Improved Familiar | Familiar's abilities improve based on mythic tier | |
Improved Initiative* | — | +4 bonus on initiative checks | |
Improved InitiativeM | Improved Initiative | Increase bonus by mythic tier | |
Improved Low Blow* | Base attack bonus +4, halfling, low-blow racial trait | Gain a +2 bonus to confirm critical hits against opponents larger than yourself | |
Improved Monster Lore | Monster lore class feature | Gain a sacred bonus on monster lore checks | |
Improved Natural Armor | Natural armor, Con 13 | Increase natural armor by 1 | |
Improved Natural Attack | Natural weapon, base attack bonus +4 | Damage for natural attack increases by one step | |
Improved Share Spells | Spellcraft 10 ranks, see feat | Spells affect both you and your bonded creature | |
Improved Spell Sharing | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount | Divide spell duration with the companion creature | |
Improved Stonecunning | Wis 13, dwarf, stonecunning racial trait | +4 bonus on Perception checks to notice unusual stonework | |
Improved StonecunningM | Improved Stonecunning | Gain stone tell as a spell-like ability | |
Stone Sense | Perception 10 ranks, Improved Stonecunning | Gain tremorsense 10 ft. | |
Improved Unarmed Strike* | — | Always considered armed | |
Adder Strike* | Poison use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank | May apply contact poison to unarmed strikes | |
Pinpoint Poisoner* | Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks | When using Adder Strike, you may poison two blowgun darts that can be used in melee | |
Befuddling Strike* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Confuse opponent with unarmed strike | |
Boar Style* | Improved Unarmed Strike, Intimidate 3 ranks | Unarmed strikes deal bludgeoning or piercing damage | |
Boar Ferocity* | Boar Style, Intimidate 6 ranks | Add piercing damage to unarmed attacks, and demoralize opponents | |
Boar Shred* | Boar Ferocity, Intimidate 9 ranks | Unarmed attacks cause bleed damage | |
Combat Style Master* | Improved Unarmed Strike, two more style feats, base attack bonus +6 or monk level 5th | May switch styles as a free action | |
Counterpunch* | Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), base attack bonus +16 or brawler level 12th | When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you | |
Crane Style* | Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1 | Take –2 penalty when fighting defensively | |
Crane Wing* | Crane Style, base attack bonus +5 or monk level 5 | May deflect one attack per round while fighting defensively or using total defense | |
Crane Riposte* | Crane Wing, base attack bonus +8 or monk level 7 | When you deflect an attack, you may make an attack of opportunity | |
Crusader's Fist* | Lay on hands or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6 | May use lay on hands or touch of corruption upon successful Unarmed Strike | |
Dazing Fist* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4 | Daze with unarmed strikes | |
Deflect Arrows* | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round | |
Deflect ArrowsM | Deflect Arrows | Deflect additional attacks, and expend mythic power to deflect rays | |
Snatch Arrows* | Dex 15, Deflect Arrows | Catch one ranged attack per round | |
Snatch ArrowsM | Snatch Arrows | Use snatched thrown weapons as immediate attack melee weapons | |
Dispelling Fist | Improved Unarmed Strike, ability to cast dispel magic, base attack bonus +11, caster level 7th | May cast dispel magic as a swift action after an attack | |
Domain Strike* | Domain class feature, Improved Unarmed Strike | Use a domain power through unarmed strike | |
Dragon Style* | Str 15, Improved Unarmed Strike, Acrobatics 3 ranks | Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain | |
Dragon Ferocity* | Dragon Style, Stunning Fist, Acrobatics 5 ranks | Gain bonus on unarmed attacks, and you can cause opponents to be shaken | |
Dragon Roar* | Dragon Style, Acrobatics 8 ranks | Gain +1 use of Stunning Fist per day, and you can emit a concussive roar | |
Draining Strike* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Cause fatigue with unarmed strikes | |
Earth Child Style* | Wis 13, Improved Unarmed Strike, Acrobatics 3 ranks, defensive training racial trait, dwarf or gnome | Defensive training AC increases to +6 against giants | |
Earth Child Topple* | Earth Child Style, Improved Trip, Acrobatics 6 ranks | You may trip a giant of up to Huge size | |
Earth Child Binder* | Earth Child Topple, Greater Trip, Stunning Fist, Acrobatics 9 ranks | You can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit | |
Elemental Fist* | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Deal 1d6 energy damage with an unarmed strike | |
Djinni Style* | Con 13, Wis 15, Elemental Fist, base attack bonus +9 or monk level 5th | Gain 1 additional use of Elemental Fist per day and bonus to electricity damage | |
Djinni Spirit* | Con 15, Djinni Style, base attack bonus +11 or monk level 9th | Gain 1 additional use of Elemental Fistper day, and electricity resistance | |
Djinni Spin* | Wis 17, Djinni Spirit, base attack bonus +13 or monk level 11th | Use Elemental Fist to surround yourself with electricity | |
Efreeti Style* | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day and a bonus on fire damage | |
Efreeti Stance* | Con 15, Efreeti Style, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day and fire resistance | |
Efreeti Touch* | Wis 17, Efreeti Stance, base attack bonus +13 or monk level 11th | Can emit a cone of fire that may light opponents on fire | |
Elemental FistM | Elemental Fist | Increase damage and frequency of Elemental Fist | |
Marid Style* | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or Monk level 5th | Gain +1 use of Elemental Fist per day, and deal cold damage | |
Marid Spirit* | Con 15, Marid Style, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day, and cold resistance | |
Marid Coldsnap* | Wis 17, Marid Spirit, base attack bonus +13 or monk level 11th | Unleash a 30-foot line of frigid water | |
Shaitan Style* | Con 13, Wis 15, Elemental Fist, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day, and deal acid damage | |
Shaitan Skin* | Con 15, Shaitan Style, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day, and acid resistance | |
Shaitan Earthblast* | Wis 17, Shaitan Skin, base attack bonus +13 or monk level 11th | Unleash a 20-foot column of acid | |
Elusive Redirection | Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th | When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent | |
Hex Strike* | Hex class feature, Improved Unarmed Strike | Upon successful unarmed strike, you may use a hex | |
Improved Grapple* | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity | |
Body Shield* | Improved Grapple, base attack bonus +6 | Gain cover against attacks while grappling | |
Bushwhack* | Dex 13, Improved Grapple, Improved Unarmed Strike | May pin grappled, flat-footed creature | |
Chokehold* | Improved Grapple, base attack bonus +6 or monk level 5th | May pin grappled opponent one size category larger than you | |
Gluttonous Gobbler | Both Improved Unarmed Strike and Improved Grapple or the grab ability, ogre, size Large or larger | Put a grappled creature in your mouth as a move action | |
Grabbing Style* | Improved Grapple; base attack bonus +6, brawler's flurry, or flurry of blows | Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning | |
Grabbing Drag* | Grabbing Style; base attack bonus +8, brawler level 4th, or monk level 4th | Move farther with dragged foes | |
Grabbing Master* | Grabbing Drag; base attack bonus +12, brawler level 8th, or monk level 8th | Grab two foes instead of just one | |
Greater Grapple* | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action | |
Pinning Knockout* | Dex 13, Greater Grapple, base attack bonus +9 or monk level 9th | Against a pinned opponent, you may double nonlethal damage with grapple check | |
Pinning Rend* | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base bonus +9 or monk level 9th | Against pinned opponent, you may deal bleed damage with Grapple check | |
Rapid Grappler* | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th | Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. | |
Improved GrappleM | Improved Grapple | Gain a bonus on grapples based on mythic tier | |
Ogre Crush | Str 25, Improved Grapple, Improved Unarmed Strike, ogre, size Large or larger | Unarmed strike damage increases by one when grappling creatures smaller than you; gain constrict | |
Strangler* | Improved Grapple, sneak attack +1d6 | Deal sneak damage to grappled opponent | |
Improved Unarmed StrikeM | Improved Unarmed Strike | Gain a bonus to damage based on mythic tier and expend mythic power to overcome hardness | |
Jabbing Style* | Improved Unarmed Strike; base attack bonus +6, brawler's flurry class feature or flurry of blows class feature | Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn | |
Jabbing Dancer* | Dodge, Jabbing Style, Mobility; base attack bonus +9, monk level 5th, or brawler level 5th | Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike. | |
Jabbing Master* | Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8th | Increase the damage dealt with Jabbing Style | |
Janni Style* | Acrobatics 3 ranks, Perform (dance) 3 ranks, Improved Unarmed Strike | Take only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you | |
Janni Tempest* | Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks | After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip | |
Janni Rush* | Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks | Always count as having a running start for jumping, and deal double damage on a jumping charge | |
Kirin Style | Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank | May make Knowledge check against opponent as swift action to gain bonuses | |
Kirin Strike | Int 13, Kirin Style, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks | Gain +2 insight bonus to identify a creature | |
Kirin Path | Kirin Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks | You may take 10 to identify a creature using Knowledge (local, nature, planes, or religion) | |
Knockout Artist | Sneak attack class feature, Improved Unarmed Strike | Gain +2 damage per sneak attack when dealing nonlethal sneak damage | |
Knockout ArtistM | Knockout Artist | Use d8s for sneak attacks with unarmed strike nonlethal damage | |
Monastic Legacy* | Improved Unarmed Strike, still mind class feature | Count half your non-monk levels as monk levels for unarmed strike damage | |
Monastic LegacyM | Monastic Legacy | Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus | |
Monkey Style* | Wis 13, Acrobatics 5 ranks, Climb 5 ranks, Improved Unarmed Strike | Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone | |
Monkey Moves* | Monkey Style, Acrobatics 8 ranks, Climb 8 ranks | Add Wisdom bonus on Climb checks, and climb and crawl at half speed | |
Monkey Shine* | Monkey Moves, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks | After successful Stunning Fist, you may enter an adjacent square | |
Nightmare Fist* | Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness | While fighting in magical darkness, you deal +2 damage | |
Nightmare Weaver* | Nightmare Fist, Intimidate 2 ranks | Can demoralize foes while casting darkness. | |
Nightmare Striker* | Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire | While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2 | |
Panther Style* | Wis 13, Combat Reflexes, Improved Unarmed Strike | Retaliate against opponents that take attacks of opportunity against you | |
Panther Claw* | Wis 15, Panther Style | Retaliate as a free action instead of as a swift action | |
Panther Parry* | Panther Claw | Retaliatory attacks are resolved before the attack | |
Paralyzing Strike* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14 | Paralyze with unarmed strikes | |
Perfect Strike* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for attacks with monk weapons and take the better roll | |
Pummeling Style* | Improved Unarmed Strike, base attack bonus +6, brawler's flurry, or flurry of blows | Combine your unarmed strikes together | |
Pummeling Bully* | Improved Reposition, Improved Trip, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5th | When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action | |
Pummeling Charge* | Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8th | Pummel after a charge | |
Punishing Kick* | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Knock down or push back foes with unarmed strikes | |
Revelation Strike* | Improve Unarmed Strike, revelation class feature | Affect an opponent with revelation as part of a melee attack | |
School Strike* | Improved Unarmed Strike, wizard school class feature | May deliver magic school effect as swift action after melee attack | |
Scorpion Style* | Improved Unarmed Strike | Reduce target's speed to 5 ft. | |
Gorgon's Fist* | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced | |
Gorgon's FistM | Gorgon's Fist | Daze target of your Gorgon's Fist attack | |
Medusa's Wrath* | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe | |
Medusa's WrathM | Medusa's Wrath | Make a single attack to stagger your foe | |
Cockatrice Strike* | Medusa's Wrath, base attack bonus +14 | Turn a target to stone with a critical hit | |
Scorpion StyleM | Scorpion Style | Add mythic tier to duration or slow your target | |
Snake Style | Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks | Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks | |
Snake Sidewind | Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks | Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits | |
Snake Fang | Combat Reflexes, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks | If opponent misses you, make an attack of opportunity as an immediate action | |
Snapping Turtle Style* | Improved Unarmed Strike, base attack bonus +1 or monk level 1st | Gain +1 shield bonus to AC when at least one hand is free | |
Snapping Turtle Clutch* | Improved Grapple, Snapping Turtle Style, base attack bonus +3 or monk level 3rd | Your shield bonus applies to your CMD and touch AC | |
Snapping Turtle Shell* | Snapping Turtle Clutch, base attack bonus +5 or monk level 5th | AC bonus increases by 2, and opponents receive –4 on critical confirmations | |
Sorcerous Strike | Sorcerer bloodline class feature, Improved Unarmed Strike | Apply a bloodline ability as part of a melee attack | |
Staggering Fist* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2 | Stagger foes with unarmed strikes | |
Stunning Fist* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike | |
Crushing Blow | Stunning Fist | Stunning Fist reduces target's AC | |
Jawbreaker* | Heal 6 ranks, Improved Unarmed Strike, Stunning Fist | With successful Stunning Fist, you may cripple opponent's mouth | |
Bonebreaker* | Improved Grapple, Jawbreaker, Heal 9 ranks | Deal Str or Dex damage when using Stunning Fist | |
Neckbreaker* | Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks | May deal Str or Dex damage to pinned opponent | |
Mantis Style* | Stunning Fist, Heal 3 ranks | Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2 | |
Mantis Wisdom* | Mantis Style, Heal 6 ranks | Treat half your non-monk levels as monk levels for Stunning Fist effects | |
Mantis Torment* | Mantis Wisdom, Heal 9 ranks | Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent | |
Stunning FistM | Stunning Fist | Increase the DC of Stunning Fist based on mythic tier | |
Stunning Pin* | Improved Grapple, Stunning Fist | Use Stunning Fist against pinned opponents | |
Tiger Style* | Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage | |
Tiger Claws* | Tiger Style, base attack bonus +6 or monk level 5th | Make a single attack with both hands, and combine the results | |
Tiger Pounce* | Power Attack, Tiger Claws, base attack bonus +9 or monk level 8th | May apply the penalty from Power Attack to AC | |
Titan StrikeM | Improved Unarmed Strike | Your unarmed strike deals damage as if you were one size category larger | |
Touch of Serenity* | Wis 18, Improved Unarmed Strike, base attack bonus +8 | Foes hit by unarmed strikes cannot attack or cast spells | |
Incremental Elemental Assault | Suli | Use elemental assault in 1-round increments | |
Innate Arcana | Arcane spellcaster, caster level 4th, serpentfolk | Expend two arcane spell slots or prepared spells to cast a racial spell-like ability | |
Inner Breath | Character level 11th, sylph | You are immune to effects that require breathing and you no longer need to breathe | |
Innocent Blood | Slay at least 50 intelligent noncombatants; have Bloodthirsty, First Kill, or The Kill background | Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature | |
Insightful Delivery | Poison use class feature, studied strike +4d6 | Increase the DC of poison delivered with studied strike | |
Insightful Gaze | Stern gaze class feature, Sense Motive 5 ranks | When using Sense Motive, roll twice and take the higher roll | |
Inspired Alchemy | Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature | Spend time and inspiration to recreate a consumed extract | |
Inspired by Fear | Ability to perform dirge of doom | You and allies in your dirge of doom effect gain a +4 bonus against fear | |
Inspired Strike | Inspiration and studied combat class features | Expend inspiration to increase the damage dealt with the studied combat | |
Instant Judgment | Second judgment class feature | May pronounce or change a judgment as an immediate action | |
Intense Pain* | Mesmerist level 7th, painful stare class feature | Painful stare deals more damage | |
Intercept Charge* | — | Move up to your speed to intercept charging foe as an immediate action | |
Interweave Composite Blast* | Kinetic blast class feature | Work together to unleash a composite blast | |
Intimidating Gaze | Stern gaze class feature, Intimidate 5 ranks | When using Intimidate, roll twice and take the higher roll | |
Intimidating Glance | Hypnotic stare class feature | Demoralize hypnotic stare target as a swift action | |
Intimidating Performance | Ability to start performances or raging song as move action, bardic performance or raging song class feature | Demoralize foes with a successful Perform check | |
Intensified Spell | — | Increase maximum damage dice by 5 levels | |
Intimidating Prowess* | — | Add Str to Intimidate in addition to Cha | |
Intimidating ProwessM | Intimidating Prowess | Gain a bonus on Intimidate against non-mythic creatures based on mythic tier | |
Killing Flourish* | Intimidating Prowess, Intimidate 4 ranks, slayer level 4th | When melee attacks reduce a foe to fewer than 0 hit points, demoralize those around you | |
Gruesome Slaughter* | Intimidating Prowess, Killing Flourish, Intimidate 11 ranks, slayer level 11th | Creatures demoralized by Killing Flourish could become sickened | |
Shocking Bellow* | Intimidating Prowess | Attempt Intimidate check when you act in the surprise round as a free action | |
Visceral Threat* | Intimidating Prowess | Use Intimidate instead of Bluff to feint | |
Intuitive Spell | — | Cast spell without thought components | |
Ironguts | Con 13; dwarf, half-orc, or orc | +2 on saves against nausea, sickening, and ingested poisons | |
Ironhide | Con 13; dwarf, half-orc, or orc | +1 natural armor bonus to AC | |
Iron Will | — | +2 bonus on Will saves | |
Heroic Will | Iron Will, base Will save +4, human | Attempt a new saving throw against a harmful condition affecting you | |
Improved Iron Will | Iron Will | Once per day, you may reroll a Will save | |
Iron WillM | Iron Will | When you make a Will save from a non-mythic source, roll twice and take the higher result | |
Judgment Surge | Judgment class feature | Gain improved versions of your judgments | |
Keen Scent | Wis 13, half-orc or orc | Gain the scent special ability | |
Smell Fear | Keen Scent, half-orc or orc | +4 on Perception checks to detect frightened creatures | |
Kick Up* | Dex 12, Acrobatic, Acrobatics 1 rank, slayer level 1st or swashbuckler level 1st | Retrieve an unattended item as a swift action | |
Kinetic Counter | Cold simple blast, fire simple blast, or water simple blast; | Use kinetic blast to counter an opposing element kinetic blast class feature | |
Kinetic Leap | Acrobatics 3 ranks, kinetic blast class feature | Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks) | |
Ki Stand | Ki pool | Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so | |
Kobold Ambusher* | Stealth 4 ranks, kobold | Take no penalty on Stealth checks when you move up to your full speed | |
Kobold Sniper* | Stealth 1 rank, kobold | Take a -10 penalty on Stealth checks to stay hidden when sniping | |
Lay of the Land | Animal focus class feature, wild empathy class feature | Gain lesser version of favored terrain class feature | |
Leadership | Character level 7th | Gain a cohort and followers | |
Stronghold | Leadership, must lead at least 10 combat-capable followers | Spend a move action to give battle orders to your troops | |
Leaf Singer | Cha 13, bardic performance, elf or half-elf | Gain benefits to bardic performance in forests and against fey | |
Learn Ranger Trap | Survival 5 ranks | Learn a single ranger trap | |
Ledge Walker | Dex 13, dwarf, mountaineer or stability racial trait | Move at full speed when using Acrobatics on narrow surfaces; +4 bonus on Climb checks to catch yourself or others while falling; +4 bonus on saving throws to fall prone | |
Legendary TeamworkM | Any two teamwork feats | Increase any fixed numeric bonuses to teamwork feats by 1 | |
Liberator | Enslaved for 6 months; have Imprisoned or Kidnapped background | Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned | |
Life Lure | Channel positive energy class feature | Channel positive energy to fascinate undead | |
Life's Blood | Samsaran | Use your blood to heal the wounds of a living creature | |
Lightning Reflexes | — | +2 bonus on Reflex saves | |
Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save | |
Lightning ReflexesM | Lightning Reflexes | When making a Reflex save from a non-mythic source, roll twice and take the higher result | |
Lingering Invisibility | Duergar | Gain concealment after your invisibility ends | |
Lingering Performance | Bardic performance class ability | Bardic performance continues for 2 rounds after you stop performing | |
Lingering Spell | — | Instantaneous area effect spell lasts for 1 round | |
Logical Spell | — | Cast spell without emotion components | |
Long-Nose Form | Character level 3rd, tengu | Once per day, assume the form of a human whose nose is the length of your beak (as alter self) and gain scent and +2 to your Strength score | |
Lookout* | — | Act in surprise round if ally can act | |
Lost Legacy | Have a claim to an inherited title or position; have the Dishonored Family background | Gain a +1 bonus on Charisma-based ability and skill checks | |
Low Profile* | Dex 13, Small size or smaller | +1 dodge bonus to AC against ranged attacks | |
Lucid Dreamer | Cha 13, Knowledge (planes) 3 ranks | Gain greater control during dreams | |
Lucky Halfling | Halfling | You may roll saving throw for an ally once per day | |
Lucky HalflingM | Lucky Halfling | Increase the bonus based on tier and expend mythic power to negate the effects of a successful save | |
Lucky Healer | Adaptive luck racial trait, halfling | Use adaptable luck trait to reroll hit points healed with magical healing effects | |
Lucky Strike* | Base attack bonus +5, adaptive luck racial trait, halfling | Use adaptive luck to reroll damage from a single weapon attack | |
Lunge* | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach | |
LungeM | Lunge | When you hit with lunge, don't take an AC penalty against that creature | |
Lunging Spell Touch | Spellcraft 6 ranks | Increase reach of spell's touch attack by 5 feet | |
Magical Aptitude | — | +2 bonus on Spellcraft and Use Magic Device checks | |
Magical AptitudeM | Magical Aptitude | Gain an additional +2 bonus on Spellcraft and Use Magic Device, and expend mythic power to treat one of these checks as if you rolled a 20 | |
Magical Tail | Kitsune | Gain a new spell-like ability | |
Magnum Opus | Sold or perfomed five works of art; have Virtuoso background | Can take 15 with a single Craft or Perform skill | |
Manifested Blood | Cha 13; draconic or elemental bloodline | Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers | |
Marked for Glory | Great Fortitude, Iron Will, or Lightning Reflexes | Gain extra surge use | |
Martial Versatility* | Fighter level 4th, human | Choose one weapon-specific combat feat and use it on weapons in the same weapon group | |
Martial Weapon Proficiency | — | No penalty on attacks made with one martial weapon | |
Master Alchemist | Craft (alchemy) 5 ranks | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster | |
Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster | |
Maximize Spell | — | Maximize spell variables | |
Maximize SurgeM | 6th mythic tier | Expend use of mythic power to maximize surge | |
Menacing Bane | Bane class feature | May imbue weapon with menacing special quality | |
Merciful Bane | Bane class feature | Switch damage from lethal to nonlethal as a swift action | |
Merciful Spell | — | Spell inflicts nonlethal damage instead of lethal | |
Mesmerizing Feint* | Hypnotic stare class feature | Lower penalties for feinting against creatures of other types | |
Greater Mesmerizing Feint* | Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stare | Feint against mindless creatures | |
Mighty Bite* | Base attack bonus +6, bite attack, rend, troll | Increase threat range of bite after dealing damage with rend | |
Minor Spell Expertise | Cast 4th-level spells | Cast 1st-level spell as spell-like ability 2/day | |
Major Spell Expertise | Minor Spell Expertise, cast 9th-level spells | Cast 5th-level or lower spell as spell-like ability 2/day | |
Mocking Dance* | Acrobatics 4 ranks or Perform (dance) 4 ranks | May either move 5 feet without provoking attacks of opportunity, or your speed with them | |
Monument Builder | Knowledge (engineering) 1 rank, build a structure worth at least 5,000 gp | Reduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks | |
Motivated March | — | Reduce nonlethal damage from forced march by half | |
Mother's Gift | Changeling | Gain a claw attack, natural armor bonus, or spell resistance | |
Mounted Combat* | Ride 1 rank | Avoid attacks on mount with Ride check | |
Cavalry Formation* | Mounted Combat | May share space with other mounts, charge through space occupied by allied mount | |
Mounted Archery* | Mounted Combat | Halve the penalty for ranged attacks while mounted | |
Mounted ArcheryM | Mounted Archery | When using your mount as cover, make a ranged weapon attack as a standard action | |
Mounted CombatM | Mounted Combat | Negate additional number of hits against your mount based on mythic tier | |
Mounted Shield* | Mounted Combat, Shield Focus | Apply shield bonus to mount's AC | |
Ride-By Attack* | Mounted Combat | Move before and after a charge attack while mounted | |
Ride-By AttackM | Ride-By Attack | Make additional attacks against successive targets after you hit | |
Spirited Charge* | Ride-By Attack | Double damage on a mounted charge | |
Spirited ChargeM | Spirited Charge | Stagger those your mount charges | |
Valiant VaultM | Mounted Combat, Ride-By Attack, Ride 5 ranks | When mount leaps over foes attack as you pass | |
Trample* | Mounted Combat | Overrun targets while mounted | |
TrampleM | Trample | Mount can make two hoof attacks instead of one | |
Trick Riding* | Ride rank 9, Mounted Combat | Automatically pass simple Ride skill checks | |
Mounted Skirmisher* | Ride rank 14, Trick Riding | Make a full attack if mount moves its speed or less | |
Unseat* | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts | |
UnseatM | Unseat | When unseated, your target takes falling damage based on tier | |
Multiattack* | Three or more natural attacks | Secondary attacks with natural weapons take only a -2 penalty | |
Multitalented Mastery | Character level 5th, half-elf, multitalented racial trait | All of your classes are considered favored classes | |
Multiweapon Fighting* | Dex 13, three or more hands | Penalties for fighting are reduced by -2 in the primary hand and -6 with off hands | |
Mutual Hatred* | — | Gain +1 bonus on attack and damage rolls against creatures whose favored enemy class feature or hatred racial trait applies to you | |
Mythic Companion | You must not be mythic | You are considered a mythic creature | |
Mythic CrafterM | Any item creation feat | Create mythic magic items | |
Mythic ParagonM | — | Your mythic tier is considered 2 higher when determining the potency of your mythic abilities | |
Mythic Spell LoreM | Ability to cast spells | Gain mythic spells equal to your mythic tier | |
Nation Builder | Explored and claimed 100 square miles | Gain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness | |
Natural Charmer | Cha 17, dhampir | Take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you | |
Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape | |
Natural SpellM | Natural Spell | Use spell completion and spell trigger items while in wild shape | |
Nature Magic | Knowledge (nature) 1 rank | Gain know direction as a constant spell-like ability and use one other druid orison once per day | |
Nemesis | Have an enemy that wishes you great harm | Gain two favored class bonuses | |
Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move | |
Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move | |
Light Step | Acrobatic Steps, Nimble Moves, elf | Move normal speed in difficult terrain | |
Mystic Stride | Dex 15, Nimble Moves, woodland stride class feature | Move at full speed even through magically enhanced foliage | |
Nimble MovesM | Nimble Moves | Ignore an amount of difficult terrain based on your tier | |
Nimble Striker* | Dex 13, base attack bonus +1, catfolk, sprinter racial trait | Keep AC bonus when using Cleave or Lunge feats, or when charging | |
Claw Pounce* | Str 13, Dex 15, Nimble Strike, base attack bonus +10, catfolk, cat's claws racial trait or Aspect of the Beast (claws of the beast manifestation) | Make a full attack with your claws when charging | |
Opening Volley* | — | Successful ranged attack grants +4 on next melee attack roll | |
Oracular Intuition | Mystery class feature | Gain bonuses to Sense Motive and Spellcraft to identify magic item properties | |
Orc Weapon Expertise* | Base attack bonus +1, orc | Gain a specific benefit with orc weapons | |
Outflank* | Base attack bonus +4 | Gain +4 bonus on attack rolls when flanking | |
Pack Attack | Base attack bonus +1 | Ally's attack allows you to take a 5-foot step | |
Pack Rat | Ratfolk | Randomly have a mundane item when you need it | |
Painful Anchor | Anchoring aura class feature | Deal damage to an anchored evil outsider | |
Paired Opportunists* | — | +4 bonus on attacks of opportunity | |
Parting Blast | Kinetic blast class feature | Body explodes on death | |
Pass for Human | Half-elf, half-orc, or halfling | +10 on Disguise checks to look like a human | |
Performance Weapon Mastery* | — | All weapons you are proficient with act as if they had the performance quality | |
Persistent Spell | — | Creatures who saved against a spell must save again | |
Persuasive | — | +2 bonus on Diplomacy and Intimidate checks | |
PersuasiveM | Persuasive | Gain an additional +2 bonus on Diplomacy and Intimidate, and expend mythic power to treat one of these checks as if you rolled a 20 | |
Rhetorical Flourish | Cha 13, Persuasive | Use verbal misdirection while making Diplomacy check | |
Rhetorical FlourishM | Rhetorical Flourish | Increase the bonus on Diplomacy checks based on mythic tier | |
Phantom Fighter | Phantom class feature, phantom with magic attacks ability | Phantom's natural weapon attacks and delivered spells have full effect on incorporeal creatures | |
Phantom Fortification | Phantom class feature, phantom with incorporeal flight ability | Phantom has a chance to ignore critical hits and precision-based damage | |
Piercing Spell | — | Affected spell treats creatures with SR as having an SR of 5 lower | |
Planar Preservationist | Preservationist alchemist archetype | With every summon nature's ally extract you learn, learn a corresponding summon monster extract | |
Planar Wild Shape | Wild shape class feature, Knowledge (planes) 5 ranks | May add the celestial or fiendish template to your animal form | |
Point-Blank Shot* | — | +1 attack and damage on targets within 30 feet | |
Arc Slinger* | Point-Blank Shot, proficient with sling or halfling sling staff | Reduce ranged attack penalties due to range by 2 | |
Charging Hurler* | Point-Blank Shot | May use charge rules to make thrown weapon attack | |
Improved Charging Hurler | Charging Hurler | Your target may be at any range | |
Coordinated Shot* | Point-Blank Shot | When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe | |
Disrupting Shot* | Dex 13, Point-Blank Shot, 6th-level fighter | Ranged attacks increase enemy's DC to cast spells | |
Far Shot* | Point-Blank Shot | Decrease ranged penalties by half | |
Far ShotM | Far Shot | Expend mythic power to ignore range increments | |
Impact Critical Shot* | Dex 13, Point-Blank Shot, base attack bonus +9 | You can bull rush on a critical hit | |
Point-Blank ShotM | Point-Blank Shot | Gain greater bonuses with Point-Blank Shot | |
Precise Shot* | Point-Blank Shot | No penalty for shooting into melee | |
Clustered Shots* | Point-Blank Shot, Precise Shot, base attack bonus +6 | Total damage from full-round ranged attacks before applying DR | |
Enfilading Fire* | Point-Blank Shot, Precise Shot, 1 other teamwork feat | When ally flanks opponent, you gain +2 on ranged attack rolls against opponent | |
Focused Shot* | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or crossbows | |
Improved Precise Shot* | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks | |
Pinpoint Targeting* | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack | |
Pinpoint TargetingM | Pinpoint Targeting | Use Pinpoint Targeting even when you move | |
Rapid Shot* | Dex 13, Point-Blank Shot | Make one extra ranged attack | |
Manyshot* | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously | |
ManyshotM | Manyshot | Fire two arrows with your first and second attack | |
Rapid ShotM | Rapid Shot | Ignore the –2 penalty or make two additional attacks | |
Snap Shot* | Rapid Shot, Weapon Focus, base attack bonus +6 | Threaten squares within 5 feet of you when wielding a ranged weapon | |
Improved Snap Shot* | Dex 15, Snap Shot, base attack bonus +9 | You threaten an additional 5 feet with Snap Shot | |
Greater Snap Shot* | Dex 17, Improved Snap Shot, base attack bonus +12 | Gain bonus on damage and critical confirmation when using ranged weapons | |
Sword And Pistol* | Snap Shot, Two-Weapon Fighting, base attack bonus +6 | Ranged attacks do not provoke attacks of opportunity | |
Stabbing Shot* | Rapid Shot, elf | Use arrow as a melee attack to push enemies back | |
Target of Opportunity | Point-Blank Shot, base attack bonus +6 | When an ally hits with a ranged attack, youmay make an attack as an immediate action | |
Shot on the Run* | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement | |
Parting Shot* | Shot on the Run, base attack bonus +6 | Make a ranged attack when withdrawing | |
Shot on the RunM | Shot on the Run | Make two attacks during a move instead of one | |
Sniper's Lantern | Point-Blank Shot, dancing lights racial spell-like ability | Create a light orb granting a +2 insight bonus on ranged attacks against targets within 5 feet of the orb | |
Technology Adept | Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot | Gain a bonus on save DCs to resist the effects of technological firearms | |
Potent SurgeM | — | Add 1 to surge result | |
Lucky SurgeM | Potent Surge, 3rd mythic tier | Roll surge twice and take the highest result | |
Power Attack* | Str 13, base attack bonus +1 | Trade melee attack bonus for damage | |
Bloody Assault* | Power Attack, base attack bonus +6 | Trade melee attack bonus for bleed damage | |
Cleave* | Power Attack | Make an additional attack if the first one hits | |
CleaveM | Cleave | Make additional cleaves to any foes in reach regardless of position | |
Cleave Through* | Str 13, Cleave, Power Attack, base attack bonus +11, dwarf | Take a 5-foot step as a free action if your initial attack hits with Cleave | |
Cleaving Finish* | Cleave | Make additional attack if opponent is knocked out. | |
Improved Cleaving Finish | Cleaving Finish, Great Cleave, base attack bonus +6 | May use Cleaving Finish any number of times/round | |
Death or Glory* | Power Attack, base attack bonus +6 | Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents | |
Goblin Cleaver* | Str 13, Cleave, Power Attack, dwarf | Make additional attacks against creatures smaller than you that you threaten; +2 circumstance bonus on goblinoids | |
Orc Hewer* | Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf | Make additional attacks against creatures your size or smaller; +2 circumstance bonus on attack rolls against orcs | |
Giant Killer* | Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarf | Make additional attacks against creatures one size category larger than you or smaller; +2 circumstance bonus on attack rolls against giants | |
Great Cleave* | Cleave, base attack bonus +4 | Make an additional attack after each attack hits | |
Surprise Follow-Through* | Str 13, Cleave, Power Attack, base attack bonus +1 | One opponent is denied their Dexterity bonus when using Cleave or Great Cleave | |
Improved Surprise Follow-Through* | Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8 | Opponents are denied their Dexterity bonus when using Great Cleave | |
Dazing Assault* | Power Attack, base attack bonus +11 | Trade melee attack bonus to daze opponents | |
Furious Focus* | Str 13, Power Attack, base attack bonus +1 | Do not take the Power Attack penalty on the first attack each round | |
Dreadful Carnage* | Str 15, Furious Focus, base attack bonus +11 | Make a free Intimidate check when you knock down a foe | |
Dreadful Carnage M | Dreadful Carnage | Your carnage has a greater effect against non-mythic foes and expend mythic power to frighten foes | |
Furious FocusM | Furious Focus | Ignore Power Attack penalties when using Furious Focus | |
Hurtful* | Str 13, Power Attack | Make a melee attack against a demoralized opponent with Intimidate | |
Pile On* | Str 13, Hurtful, Power Attack | Deal half damage against a creature with a fear condition and extend condition by 1 round | |
Improved Bull Rush* | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity | |
Awesome Blow* | Str 25, Power Attack, Improved Bull Rush, size Large or larger | Send a smaller opponent flying with a successful combat maneuver | |
Awesome Charge* | Str 25, Awesome Blow, Improved Bull Rush, Power Attack | Attempt an awesome blow combat maneuver when you successfully hit an opponent in a charge | |
Improved Awesome Blow* | Str 13; Awesome Blow or awesome blow class feature; Power Attack | +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies | |
Bull Rush Strike* | Improved Bull Rush, base attack bonus +9 | Attempt a bull rush on a successful critical hit | |
Greater Bull Rush* | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity | |
Improved Bull RushM | Improved Bull Rush | Gain a bonus on bull rush based on mythic tier | |
Quick Bull Rush* | Improved Bull Rush, base attack bonus +6 | May bull rush in place of one of your melee attacks | |
Raging Throw | Con 13, rage class feature, Improved Bull Rush, base attack bonus +6 | Add Con bonus on checks to bull rush | |
Rebuffing Reduction* | Damage reduction, Improved Bull Rush | Bull Rush opponent who fails to pierce your DR | |
Improved Drag* | Power Attack | +2 bonus on drag attempts, no attack of opportunity | |
Greater Drag* | Improved Drag, base attack bonus +6 | Enemies you drag provoke attacks of opportunity | |
Improved DragM | Improved Drag | Gain a bonus on drags based on mythic tier | |
Quick Drag* | Improved Drag, base attack bonus +6 | May perform a drag maneuver in place of one of your melee attacks | |
Improved Overrun* | Power Attack | +2 bonus on overrun attempts, no attack of opportunity | |
Charge Through* | Improved Overrun, base attack bonus +1 | Make overrun as free action while charging | |
Charge ThroughM | Charge Through | Ignore allies and make overruns when you charge through | |
Greater Overrun* | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity | |
Improved OverrunM | Improved Overrun | Gain a bonus on overruns based on mythic tier | |
Improved Sunder* | Power Attack | +2 bonus on sunder attempts, no attack of opportunity | |
Greater Sunder* | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy | |
Improved SunderM | Improved Sunder | Gain a bonus on sunders based on mythic tier | |
Sundering Strike* | Improved Sunder, base attack bonus +9 | Attempt a sunder attack on a successful critical hit | |
Technophobe | Improved Sunder | Gain a morale bonus when you destroy a robot or technological item | |
Power AttackM | Power Attack | Power Attack damage increases based on tier | |
Pushing Assault* | Str 15, Power Attack, base attack bonus +1 | Push a foe back with a two-handed weapon | |
Raging Brutality | Rage class feature, Power Attack, base attack bonus +12 | Add Constitution bonus on damage rolls | |
Reckless Rage | Power Attack; rage or raging song class feature | Take a penalty on attack rolls to deal more damage while raging | |
Regenerate Muscles | Power Attack, regeneration, troll | Stop your regeneration as a free action to gain +2 enhancement bonus on Strength | |
Shield of Swings* | Str 13, Power Attack, base attack bonus +1 | Reduce damage with a two handed weapon to gain a +4 shield bonus | |
Smash* | Power Attack, half-orc | Ignore 5 points of hardness when breaking an object | |
Stunning Assault* | Power Attack, base attack bonus +16 | Trade melee attack bonus to stun opponents | |
Trap Wrecker | Power Attack, Disable Device 1 rank, orc | Attempt to disarm a trap by striking it with a melee weapon | |
Powerful Shape | Wild shape class feature, druid level 8th | While in wild shape, you are treated as one size category larger | |
Powerful ShapeM | Powerful Shape | Apply the giant simple template to wild shape | |
Powerful Tongue | Str 17, sticky tongue | Gain pull special ability with tongue attack | |
Practiced Tactician | Tactician class feature | Use tactician ability one additional time per day | |
Precise Strike* | Dex 13, base attack bonus +1 | Deal +1d6 points of precision damage with melee attacks | |
Prodigy | — | Gain a +2 bonus on two Craft, Perform, or Profession skills | |
Prone Slinger* | — | May use a sling while prone | |
Prophet | Ability to cast divine spells and received a vision; have Marked by Gods background | Gain +1 sacred or profane bonus to AC when you cast a spell | |
Prophetic Visionary | Mystery class feature | Once per day, enter a deep trance and gain a prophetic vision | |
Prophetic VisionaryM | Prophetic Visionary | Use augury at will | |
Psychic Sensitivity | — | Use occult skill unlocks for trained skills | |
Empath | Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank | Read emotions quickly and often, but open your mind to risk | |
Psychic Adept | Int 11, Psychic Sensitivity | Cast a psychic knack 3/day as a spell-like ability | |
Psychic Disciple | Int 13, Psychic Adept, Psychic Sensitivity | Cast a 1st-level psychic spell 2/day as a spell-like ability | |
Psychic Combatant* | Int 13, Psychic Sensitivity or ability to cast psychic spells | Gain free manifestation points in psychic duels or use psychic spell-like abilities, character level 3rd | |
Psychic Defender | Int 13, Psychic Sensitivity or ability to cast psychic spells | Gain free temporary hit points when starting or use psychic spell-like abilities, character level 3rd a psychic duel | |
Psychic Healing | Cha 11, Psychic Sensitivity or ability to cast psychic spells, Heal 3 ranks | Use faith healing to treat deadly wounds and grant temporary hit points | |
Psychic Maestro | Psychic Sensitivity or ability to cast psychic spells | Use occult skill unlocks more often | |
Psychic Virtuoso | Psychic Sensitivity or ability to cast psychic spells | +2 on checks for occult skill unlock (+4 at 10 ranks) | |
Shatter Mental Mask | Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2nd | Offensive manifestations with Will saves reveal opponent's true form | |
Spirit Sense | Psychic Sensitivity or ability to cast psychic spells | +5 on checks to notice haunts, 75% chance to affect incorporeal creatures | |
Third Eye | Psychic Sensitivity or ability to cast psychic spells | Use third eye to read auras and see the truth | |
Pure Faith | Divine health class feature | Gain a +4 sacred bonus against poison | |
Quick Channel | Knowledge (religion) 5 ranks, channel energy class feature | Channel energy faster by expending more uses | |
Reactive Healing | Quick Channel or Quicken Spell; channel energy or lay on hands class feature | When reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action | |
Quick Draw* | Base attack bonus +1 | Draw weapon as a free action | |
Betrayer | Persuasive, Quick Draw, base attack bonus +3 | Gain free attack upon successful Diplomacy skill check | |
Maximized Spellstrike | Maximized magic magus arcana, weapon expertise class feature or Quick Draw | Maximize spellstrike by spending 3 arcana pool points | |
Quick DrawM | Quick Draw | Draw any item as a free action, expend mythic power to draw two items | |
Shared Stash | Quick Draw, base attack bonus +1, Sleight of Hand 1 rank, swarming racial trait | Draw a weapon from an ally in a shared square | |
Two-Fisted DrinkerM | Quick Draw | Draw two potions or drinks as a move action and drink both as a standard action | |
Wave Strike* | Weapon expertise class feature or Quick Draw, Bluff 1 rank | Spend a swift action to make a Bluff check to feint | |
Quicken Blessing | Access to blessing's major power, blessings class feature | Choose a blessing and spend two uses to call upon it as a swift action | |
Quicken Spell | — | Cast spell as a swift action | |
Quicken Spell-Like Ability | Spell-like ability at caster level 10th order higher | Use spell-like ability as a quickened spell-like ability 3/day (or less) | |
Quick Wild Shape | Wild shape class feature, caster level 8th | Wild shape quickly into a less powerful form | |
Racial Heritage | Human | Affected as though both human and another race | |
Racial HeritageM | Racial Heritage | Gain a single racial trait of your choice | |
Radiant Charge | Lay on hands class feature | Expend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities | |
Rage Casting | Blood casting class feature | Sacrifice hit points for bloodrager spell potency | |
Raging Absorption | Ability to cast 4th-level bloodrager spells, bloodrage class feature | Absorb arcane energy from damaging spells to refuel bloodrage | |
Raging Blood | Eldritch Heritage or sorcerer bloodline class feature | Enter a lesser bloodrage | |
Raging Brute | Str 21, ogre | Gain a rage power for 1 minute each day | |
Raging Concentration | Blood casting class feature | While bloodraging, add your morale bonus to Constitution to concentration checks | |
Raging Deathblow | Greater rage class feature | Rend a dying foe and gain one round of rage | |
Raging Regeneration* | Rage class ability, regeneration, troll | Fire and acid damage don't affect your regeneration while raging | |
Raging Vitality | Con 15, rage class feature | +2 bonus to Con when raging, and continue raging if unconscious | |
Rapid Focus Shift | Caster level 5th, mental focus class feature | Shift mental focus more quickly 1/day | |
Rapid Reload* | Weapon proficiency (crossbow) | Reload crossbow quickly | |
Crossbow Mastery* | Dex 15, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks | |
Rapid ReloadM | Rapid Reload | Reload all weapons faster | |
Rapid Reload* | Weapon Proficiency (crossbow) or Exotic Weapon Proficiency (firearms) | Reload your weapon quickly | |
Razortusk | Half-orc | Gain bite attack | |
Reach Spell | — | Increase spell range to higher range category | |
Ready for Battle | Mesmerist trick class feature | +2 on initiative rolls for allies with implanted tricks | |
Ready for Pain | Mesmerist trick class feature | DR/— against nonlethal damage for allies with implanted tricks | |
Realistic Likeness | Kitsune | Mimic the physical features of any individual you have encountered with your change shape ability | |
Rebounding Leap* | Acrobatics 5 ranks, Ride 11 ranks, leaping lance class feature | Remount your steed as a swift action with successful Acrobatics check | |
Recovered Rage | Rage or raging song class feature | Regain rage or raging song with each foe you reduce to 0 or fewer hit points | |
Redemption | Lost class features; have Dishonored Family background | Add +1 bonus to an ability check, attack roll, saving throw, or skill check by becoming shaken as an immediate action | |
Remote Bomb | Delayed bomb discovery | Increase the delay on your bombs and detonate bombs remotely | |
Rending Claws* | Str 13, two claw attacks, base attack bonus +6 | Deal 1d6 extra damage if both claws hit | |
Rending Fury* | Rend special attack, base attack bonus +6 | Need half the normal number of attacks to deal rend damage | |
Improved Rending Fury* | Rending Fury, base attack bonus +9 | Deal extra damage on a successful rend | |
Greater Rending Fury* | Improved Rending Fury, base attack bonus +12 | When you rend an opponent, you deal bleed damage | |
Resilient Armor | Divine bond (armor or shield) or sacred armor class feature | Gain DR against some attacks | |
Resilient Brute | Half-orc or orc | Once per day deal half damage taken as nonlethal damage | |
Resilient Eidolon | Eidolon class feature | When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you | |
Resolute Rager | Orc, rage class feature | Make a new saving throw against a fear effect while raging | |
Reward of Grace | Lay on hands class feature | With each use of lay on hands, gain a +1 sacred bonus on attack rolls | |
Reward of Life | Lay on hands class feature | With each use of lay on hands, gain hit points equal to your Charisma | |
Righteous Healing | Judgment class feature | Heal more when you have a judgment active | |
Rime Spell | — | Spell with the cold descriptor also entangles creatures if the spell damages them | |
Risky Striker* | Base attack bonus +1, halfling | Choose to take a penalty to AC to gain melee damage against creatures two or more size categories larger than you | |
Robot's Bane | Knowledge (engineering) 5 ranks | Gain offensive and defensive bonuses against robots | |
Run | — | Run at 5 times your normal speed | |
RunM | Run | Run faster and for longer | |
Sacred Summons | Aura class feature, ability to cast summon monster | Summon monsters whose alignment subtype matches yours as a standard action | |
Sap Adept* | Sneak attack +1d6 | Gain bonus damage on nonlethal attacks | |
Sap Master* | Sap Adept, sneak attack +3d6 | Deal twice your sneak attack damage when dealing nonlethal damage | |
Savage Critical | Str 19, ogre, sneak attack +2d6 | Add sneak attack damage to confirmed critical hits or damage from Vital Strike | |
Scarred Legion | — | Gain +2 bonus on Intimidate check and a +2 morale bonus on Will saving throws | |
Scarring Spell | — | Emotion or fear spell gives penalties against further such spells | |
Scavenger's Eye | Tengu | Gain +2 bonus on Appraise checks and determine the most valuable item in a hoard as a standard action | |
Scavenger's Luck | Knowledge (engineering) 1 rank | When using timeworn technology, roll twice to determine the glitch effect | |
Scorching Weapons* | Ifrit | Gain a +2 bonus on saving throws against fire attacks and spells with the fire or light descriptor; deal fire damage with metallic weapons | |
Inner Flame* | Scorching Weapons, character level 7th, ifrit | Gain a +4 bonus on saves against fire attacks and spells with the fire or light descriptor; increased fire damage with metallic weapons | |
Blazing Aura* | Inner Flame, Scorching Weapons, character level 13th, ifrit | Create an aura of heat as a free action when using Scorching Weapons | |
Scribe Scroll | Caster level 1st | Create magic scrolls | |
Sea Legs | Profession (sailor) 5 ranks | Gain +2 on Acrobatics, Climb, and Swim checks | |
Seething Hatred* | Studied target class feature | Select a favored enemy and gain greater benefits when such a creature is your studied target | |
Extreme Prejudice* | Seething Hatred, sneak attack +3d6, studied target class feature | When you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s | |
Seize Advantage* | Opportune parry and riposte deed | Add foe's Power Attack damage to your riposte | |
Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy | |
Contingent Channeling | True healer class feature, Selective Channeling | May transfer positive energy to ally who can use it to heal | |
Selective ChannelingM | Selective Channeling | Increase the power of your channel based on the number of creatures excluded | |
Selective Spell | Spellcraft 10 ranks | Exclude targets from an area effect spell | |
Self-Sufficient | — | +2 bonus on Heal and Survival checks | |
Self-SufficientM | Self-Sufficient | Gain an additional +2 bonus on Heal and Survival, and expend mythic power to treat one of these checks as if you rolled a 20 | |
Sense Link | Bond senses class feature | Gain a +4 bonus on Perception checks when sharing your eidolon's senses | |
Serpentine Compression | Serpentfolk | Gain compression ability | |
Shadow Caster | Caster level 1st, drow | Your caster level is two levels higher with spells of the shadow subschool or spells with the darkness or shadow descriptor | |
Shadow Ghost | Fetchling, shadow walk spell-like ability | Additional shadow walk per day | |
Shadow Strike* | Base attack bonus +1 | Deal precision damage against targets with concealment | |
Shadow Walker | Fetchling, shadow walk spell-like ability | Expend shadow walk spell-like ability to use dimension door as a spell-like ability | |
Shadowy Dash | Wayang | Move at full speed using Stealth in areas of dim light or darkness | |
Shake It Off | — | Gain +1 to all saving throws per adjacent ally | |
Shamed | Publicly embarassed; have Bastard Born background | Gain +1 bonus on attack rolls and skill checks when being observed in combat | |
Shapeshifter Foil | Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effects | When you deal damage, target's ability to use any polymorph effects is hindered | |
Shapeshifting Hunter | Favored enemy class feature, wild shape class feature | Add your druid and ranger levels for favored enemy | |
Shaping Focus | Knowledge (nature) 5 ranks, wild shape class feature | Count other class levels as druid levels for the purpose of wild shape | |
Shared Insight | Wis 13, half-elf | Grant friendly creatures a +2 bonus on Perception checks | |
Shared Judgment | Second judgment class feature | Extend a judgment to an adjacent ally instead of enacting a second judgment | |
Shared Manipulation | Cha 13, half-elf | Grant friendly creatures within 30 feet a +2 bonus on Bluff or Intimidate checks | |
Shared Soul | Shared consciousness class feature | Phantom protects against death effects, energy drain, and possession | |
Share Healing | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount | Share healing with your companion creature | |
Sharpclaw* | Ratfolk | Gain 2 claw attacks that deal 1d4 points of damage | |
Tunnel Rat | Ratfolk, swarming racial trait | You count as one size smaller for the purpose of squeezing | |
Burrowing Teeth | Sharpclaw, Tunnel Rat, ratfolk | Gain a burrow speed equal to 1/2 your base speed | |
Sharp Senses | Keen senses racial trait | +4 racial bonus on Perception checks | |
Sharptooth | Ratfolk | Gain a bite primary natural attack that deals 1d3 points of damage | |
Gnawer | Sharptooth, ratfolk | Ignore hardness with your bite attack | |
Shielded Caster | — | +4 bonus on concentration checks | |
Shield Proficiency | — | No penalties on attack rolls when using a shield | |
Improved Shield Bash* | Shield Proficiency | Keep your shield bonus when shield bashing | |
Shield Slam* | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack | |
Shield SlamM | Shield Slam | Those knocked into walls or other barriers take additional damage | |
Shield Master* | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield | |
Bashing Finish* | Shield Master, Two-Weapon Fighting, base attack bonus +11 | Make a free shield bash after a critical hit | |
Saving Shield* | Shield Proficiency | Grant shield bonus to an adjacent ally | |
Saving ShieldM | Saving Shield | When you negate an attack, make attack of opportunity against attacker | |
Shield Focus* | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield | |
Covering Defense* | Shield Focus, base attack bonus +6 | Provide cover to an ally with total defense | |
Greater Shield Focus* | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield | |
Missile Shield* | Dex 13, Shield Focus | Deflect one ranged attack per round with shield | |
Missile ShieldM | Missile Shield | Deflect a number of ranged attacks equal to 1/2 your mythic tier | |
Ray Shield* | Dex 15, Missile Shield, Spellbreaker | Deflect one ranged touch attack per round with shield | |
Shield FocusM | Shield Focus | Add shield bonus and shield's enhancement's bonus to touch AC | |
Shield Specialization* | Shield Focus, 4th-level fighter | +2 bonus to AC against criticals with one type of shield | |
Greater Shield Specialization* | Greater Shield Focus, Shield Specialization, 12th-level fighter | +2 bonus to AC against criticals, and negate critical hit once per day | |
Shield Wall* | Shield Proficiency | Increase your shield bonus to AC | |
Tower Shield Proficiency* | Shield Proficiency | No penalties on attack rolls when using a tower shield | |
Sickening Spell | — | Sicken creature with spell damage | |
Siege Commander* | Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank | Grant weapon crew +4 on assemble or move checks | |
Siege Engineer* | Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon | You are considered proficient with all siege weapons | |
Master Siege Engineer* | Siege Weapon Engineer, Knowledge (engineering) 10 ranks | Crew can load siege engine as a move action | |
Siege Gunner* | Siege Weapon Engineer | Take no size penalties for aiming a direct fire siege weapon | |
Signature Deed | Grit class feature, gunslinger level 11th | Use 1 deed for 1 fewer grit point | |
Signature Skill | 5 ranks in the chosen skill | Gain additional abilities for a skill with more ranks | |
Silent Kill* | Stealth 12 ranks, assassinate advanced slayer talent or ninja master trick | Kill during the surprise round and slip back into shadows | |
Silent Spell | — | Cast spell without verbal components | |
Simple Weapon Proficiency | — | No penalty on attacks made with simple weapons | |
Sin Seer | Detect undead class feature | Gain the ability to detect evil | |
Skald's Vigor | Raging song class feature | Gain fast healing while raging and performing or performing raging song | |
Greater Skald's Vigor | Skald's Vigor, Perform (sing) 10 ranks | Allies share the fast healing of Skald's Vigor | |
Skilled Driver | — | Gain +4 bonus on driving checks with made with one vehicle | |
Expert Driver | Skilled Driver | Maneuver a vehicle of a selected type as a move action, and you can stop immediately | |
Skilled Rager | Rage class feature | Pick a skill and use it while raging | |
Skill Focus | — | +3 bonus on one skill (+6 at 10 ranks) | |
Eldritch Heritage | Cha 13, Skill Focus in bloodline skill, character level 3rd | Gain a bloodline power | |
Eldritch HeritageM | Eldritch Heritage | Gain increased bloodline powers | |
Improved Eldritch Heritage | Cha 15, Eldritch Heritage, character level 11th | Gain an additional bloodline power | |
Greater Eldritch Heritage | Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th | Gain a higher-level sorcerer bloodline power | |
Esoteric Linguistics | Skill Focus (Linguistics) | Use Linguistics in place of some Use Magic Device and Spellcraft checks | |
Night Stalker | Skill Focus (Stealth), darkvision, half-ogre or ogre, size Large or larger | Ignore size penalties on Stealth checks in dim lighting or natural darkness | |
Orator | Skill Focus (Linguistics) | Use Linguistics instead of Bluff, Diplomacy, and Intimidate in some instances | |
Skill FocusM | Skill Focus | Always take 10 or 20 even when rushed or threatened | |
Stretched Wings | Str 13, Skill Focus (Fly), strix, wing-clipped racial trait | Strix racial fly speed increases to 60 feet | |
Skill Focus | — | +2 bonus on one skill (+4 at 10 ranks) | |
Slayer's Knack | Favored enemy class feature, base attack bonus +6 | Double the threat range of all weapons against one favored enemy | |
Sleep Venom | Vishkanya | Alter your venom so the target falls unconscious | |
Slow Faller | Acrobatics 5 ranks or slow fall class feature | Gain or improve the slow fall ability | |
Slurk Rider* | Kobold | Control, guide, and communicate with slurks | |
Smoking Boulder | Base attack bonus +11, heated rock special ability | Thrown boulders emit a 10-foot-radius spread of smoke | |
Snapping Flank* | Base attack bonus +9, bite attack | Make a bite attack as a swift action while flanking | |
Snapping Jaws* | Base attack bonus +1, gnoll | Use your bite as a natural weapon dealing 1d6 points of damage | |
Snatch | Size Huge or larger | Start a grapple with a claw or bite attack as the grab ability | |
Sociable | Cha 13, half-elf | Grant friendly creatures a +2 bonus on Diplomacy checks | |
SociableM | Sociable | Increase the bonus on Diplomacy or gain the normal bonus without an action | |
Sorcerous Bloodstrike | Cha 13, sorcerer bloodline class feature | Regain a bloodline power when you reduce a creature to 0 or fewer hit points | |
Spell Bane | Bane class feature | Your spells' DCs increase by 2 when bane is in effect | |
Spell Bluff | Bluff 5 ranks, Spellcraft 5 ranks | Bluff other spellcasters, increasing the DC needed to identify your spell | |
Spell Focus | — | +1 bonus on save DCs for one school | |
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str and Con | |
Augment SummoningM | Augment Summoning | Summoned creatures are considered mythic | |
Evolved Summoned Monster | Augmented Summoning, Spell Focus (conjuration), ability to cast summon monster I | Summoned monster gains a 1-point eidolon evolution | |
Ferocious Summons | Augment Summoning, Spell Focus (conjuration), half-orc or orc | Creatures you summon gain the ferocity universal monster ability | |
Superior Summoning | Augment Summoning, caster level 3rd | When summoning more than one creature, summon an extra one | |
Diviner's Delving | Spell Focus (divination) | +2 bonus on caster level checks with divinations | |
Fabulous FigmentsM | Spell Focus (illusion) | Non-mythic creatures can't identify your illusions | |
Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school | |
Moonlight Summons | Spell Focus (conjuration), ability to cast summon nature's ally | Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver | |
Skeleton Summoner | Spell Focus (necromancy), ability to cast summon monster | Summon skeletons instead of living creatures with summon monster | |
Spell FocusM | Spell Focus | Increase the DC of Spell Focus and Greater Spell Focus | |
Spell Specialization | Int 13, Spell Focus | Pick one spell and cast it as if you were higher level | |
Greater Spell Specialization | Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells | Sacrifice a spell to cast your specialized spell | |
Starlight Summons | Spell Focus (conjuration), ability to cast summon nature's ally | Summoned creatures gain a bonus on Perception and Stealth checks | |
Sunlight Summons | Spell Focus (conjuration), ability to cast summon nature's ally | Summoned creatures glow and are immune to blinding and dazzling effects | |
Tenacious Transmutation | Spell Focus (transmutation) | +2 to DC to dispel your transmutations | |
Thanatopic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Affected spell's death effects, energy drain, and negative levels affect undead | |
Threnodic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Change a mind-affecting spell so it can affect undead, but not living creatures | |
Undead Master | Spell focus (necromancy), ability to cast animate dead or command undead | Animate and command more undead | |
Undead MasterM | Undead Master | Add your mythic tier to your caster level to determine number of undead animated | |
Spell Hex | Major hex class feature | Cast a 1st-level spell as a hex | |
Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook | |
Flexible Wizardry | Spell Mastery, wizard level 1st | Prepare some spells flexibly | |
Improved Flexible Wizardry | Flexible Wizardry, wizard level 8th | Flexibly prepare more spells | |
Spell MasteryM | Spell Mastery | Prepare selected spells as a full-round action | |
Spell Penetration | — | +2 bonus on level checks to beat spell resistance | |
Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance | |
Spell PenetrationM | Spell Penetration | Add 1/2 mythic tier to level checks to overcome spell resistance | |
Spell Perfection | Spellcraft 15 ranks, 3 metamagic feats | Apply any metamagic feat to one spell without penalty, up to 9th level | |
Spellsong | Cha 13, bard performance class feature, ability to cast 1st-level spells | Combine spellcasting and bardic performance | |
Spider Climber | Character level 3rd, drow | Cast spider climb 1/day; gain +4 bonus on saving throws against web special attacks and web spells | |
Spider Step | Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk | Walk on walls or ceilings for half your slow fall distance | |
Cloud Step | Spider Step, 12th-level monk | Air walk for half your slow fall distance | |
Spider Summoner | Ability to cast summon monster or summon nature's ally spells, drow | Add spiders to your summon lists | |
Spirit Focus | Spirit bonus class feature | Increase spirit bonus from one legend by 1 | |
Spirt of the Corps* | — | Apply an ally's morale bonus to one of your rolls of the same type | |
Spirit Talker | Hex class feature; shaman level 6th or witch level 6th | Commune with a spirit to gain temporary use of one of its hexes | |
Spirit's Gift | Ability to acquire an animal companion or a familiar | Commune with a spirit to grant your animal companion or familiar a shaman spirit augmentation | |
Spiritual Balance | Ki pool class feature, still mind class feature | Still mind applies against possession, spend ki to double the bonus | |
Spiritual Guardian | Ability to cast spiritual weapon or spiritual ally, spirit magic class feature | Increase the attack power of your spirit spells | |
Spiritualist's Call | Phantom class feature | Phantom gets a bonus when summoned | |
Spit Venom | Nagaji | Spit poison up to 10 feet as a ranged touch attack | |
Splintering Weapon | Weapon Proficiency, base attack bonus +1 | Break a weapon to deal bleed damage | |
Split Hex | witch level 10th | A targeted hex can affect two creatures | |
Split Major Hex | Split Hex, caster level 18th | A targeted major hex can affect two creatures | |
Spontaneous Metafocus | Cha 13, one metamagic feat, ability to spontaneously cast spells | Apply metamagic to one spell and keep the standard casting time | |
Spontaneous MetafocusM | Spontaneous Metafocus | Change the spells of your metafocus each morning | |
Spontaneous Nature's Ally | Knowledge (nature) 5 ranks, ability to spontaneously cast cure or inflict spells, Animal or Plant domain | Lose a spell slot to spontaneously cast a summon nature's ally spell of the same level | |
Stalker's Focus | Knowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has the animal focus class feature | Gain an animal focus for you or your animal companion | |
Steadfast Personality | — | Use your Charisma modifier on saves against mind-affecting effects | |
Stealth Synergy | — | Take the highest roll made by you and your allies on Stealth checks | |
Stealthy | — | +2 bonus on Escape Artist and Stealth checks | |
StealthyM | Stealthy | Gain an additional +2 bonus on Escape Artist and Stealth, and expend mythic power to treat one of these checks as if you rolled a 20 | |
Steam Caster | Undine | Cast fire spells as water spells | |
Steel Soul | Dwarf, hardy racial trait | +4 racial bonus on saves against spells and spell-like abilities | |
Step Up* | Base attack bonus +1 | Take a 5-foot step as an immediate action | |
Coordinated Reposition* | Step-Up | Move 5 feet as an immediate action | |
Following Step* | Dex 13, Step Up | Move up to 10 feet as an immediate action | |
Step Up and Strike* | Following Step, base attack bonus +6 | Follow adjacent creature and attack as an immediate action | |
Still Spell | — | Cast spell without somatic components | |
Stoic Pose | Svirfneblin | Make a Stealth check without cover or concealment after finding a suitable spot | |
Stone-Faced | Dwarf | +4 bonus on Bluff checks to lie or conceal motives | |
Stone Singer | Cha 13, bardic performance, dwarf | Gain benefits to bardic performance underground and against earth creatures | |
Stony Step | Oread | Move through 5 ft. of earth- or stone-based difficult terrain as if it were normal terrain | |
Oread Burrower | Stony Step, character level 9th, oread | Gain a burrow speed 1/2 your base speed | |
Oread Earth Glider | Oread Burrower, Stony Step, character level 13th, oread | Gain the earth glide universal monster ability | |
Stouthearted | Raging song class feature | Use raging song to reroll failed saves against fear effects | |
Strike Back* | Base attack bonus +11 | Attack foes that strike you while using reach | |
Strike BackM | Strike Back | Move toward the subject of your readied action attack | |
Strong Comeback | — | Add a +2 bonus on all rerolls | |
Strong ComebackM | Strong Comeback | When rerolling, roll twice and take the higher result | |
Strong Implement Link | Implement class feature | Cast spells away from an implement more easily | |
Summoner's Call | Eidolon class feature | Your eidolon gets a bonus when summoned | |
Sure and Fleet | Fleet of foot racial trait, halfling | Gain a +2 racial bonus on Acrobatics and Climb checks | |
Sure Grasp | Climb 1 rank | When climbing, roll twice and take the highest result | |
Sure on Ice | Frost giant | Move across ice and snow without penalty; gain +4 bonus on Climb checks to climb ice | |
Surge of Success | Human | Gain +2 circumstance bonus on attack roll, saving throw, skill check, or ability check when you confirm a critical hit or roll a natural 20 on a saving throw | |
Swap Places* | — | Switch places with an adjacent ally | |
Improved Swap Places* | Swap Places | When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity | |
Swift Swimmer | Lizardfolk, swim speed | Swim speed increases by 15 feet | |
Sympathetic Rage* | Half-orc or orc, nonlawful | Gain rage effects when an adjacent ally is raging | |
Tail Terror* | Base attack bonus +1, kobold | Make a tail slap attack that deals 1d4 points of bludgeoning damage | |
Tail Weapon* | Base attack bonus +1, serpentfolk | Make a tail slap attack that deals 1d6 points of bludgeoning damage | |
Talented Magician | Major magic rogue talent, minor magic rogue talent | Gain additional uses of spell-like abilities | |
Tandem Trip | — | When you make a trip against an opponent threatened by any ally, roll twice and take the higher result | |
Taunt | Cha 13, Small size or smaller | Demoralize opponents with Bluff instead of Intimidate | |
Team Pickpocketing | Bluff 1 rank, Sleight of Hand 1 rank | When ally makes a Bluff check, you can pick opponent's pocket as an immediate action | |
Technologist | — | Can use skills with technological subjects | |
Craft Cybernetics | Technologist, Heal 9 ranks, Knowledge (engineering) 9 ranks | Create and install cybertech | |
Craft Pharmaceutical | Technologist, Heal 9 ranks, Knowledge (nature) 9 ranks | Create pharmaceutical items | |
Craft Technological Arms and Armor | Technologist, Craft (mechanical) 7ranks, Knowledge (engineering) 7 ranks | Create technological weapons and armor | |
Craft Technological Item | Technologist, Craft (mechanical) 5 ranks, Knowledge (engineering) 4 ranks) | Create technological items | |
Telepathic Distraction | Cha 15, serpentfolk | Weaken a target's resistance to mind-affecting effects | |
Tengu Wings | Character level 5th, tengu | Once per day, you can sprout a pair of giant black crow's wings, granting you a fly speed of 30 feet (average maneuverability) (as beast shape I) | |
Tengu Raven Form | Tengu Wings, character level 7th, tengu | Once per day, assume the form of a Large raven (as beast shape II) | |
Theurgy | Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells | Augment arcane spells with divine energy and divine spells with arcane energy | |
Thief of Legend | Steal 1,000 gp of treasure without getting caught; have Greed background | Once per day, roll twice on Disable Device or Sleight of Hand and take the better result | |
Thoughtful Discernment | Discern lies class feature | Detect lies in a statement you heard, even hours after it has been uttered | |
Thrill of the Kill | Half-orc or orc, rage class feature | Regain 1 round of rage when you reduce an enemy to negative hit points or kill them | |
Throat Pouch | Boggard, terrifying croak | Increase range of terrifying croak by 5 ft. for every 2 HD you have | |
Sonic Croak | Throat Pouch, boggard, terrifying croak | Deal sonic damage to targets in 15 ft. cone | |
Stunning Croak | Sonic Croak, Throat Pouch, boggard, terrifying croak | Stun one crature within 30 ft. | |
Throw Anything* | — | No penalties for improvised ranged weapons | |
Raging Hurler | Rage class feature, Throw Anything | Throw a two-handed weapon as a standard action | |
Ricochet Splash Weapon | Dex 13, Throw Anything | Make an attack roll with a splash weapon if it misses and lands in another creature's square | |
Throw AnythingM | Throw Anything | Gain a +2 bonus on attack and damage rolls with improvised thrown weapons and splash weapons | |
Thundering Spell | — | Deafen creature with spell damage | |
Toppling Spell | — | Spell with the sonic descriptor knocks targets prone | |
Toughness | — | +3 hit points, +1 per Hit Die beyond 3 | |
Reverse-Feint* | Toughness, base attack bonus +1, orc | Make a melee attack as an immediate action against an adjacent opponent who took advantage of an opening | |
Tough as Iron | Toughness, duergar | Enhancement bonuses to natural armor increase by 2 | |
ToughnessM | Toughness | Gain twice as many hit points, and gain DR 10/epic below 0 hit points | |
Town Tamer | Intimidate 5 ranks; have Bounty Hunter or Champion of the People background | Increase DC of Intimidate checks against you by 10 in a particular settlement; +1 bonus on attack and dodge bonus to AC | |
Toxic Recovery | Dwarf, hardy racial trait | Heal 1 point of ability damage when you succeed at a saving throw against a poison | |
Trapper's Setup | Craft (traps) 5 ranks | Manually trigger traps to gain +2 on attack rolls and to DC | |
Tree Hanger* | Acrobatics 1 rank, vanara | Gain a +2 bonus on your CMD against all trip attacks; make Acrobatics checks to hang from nearby protrusions | |
Triton Portal | Character level 5th, hydraulic push spell-like ability, undine | Use racial hydraulic push ability to cast summon nature's ally III as a spell-like ability | |
Traumatic Spell | — | Emotion or fear spell causes nightmares | |
True Love | Find love; have Current Lover, For Love, or The Lover background | Add +1 to save DC and caster level to emotion spells and spell-like abilities; gain +2 bonus on Sense Motive | |
Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee | |
Turn UndeadM | Turn Undead | Turning range increases by tier, and you can use Turn Undead to destroy undead | |
Twinned Feint* | Cha 13 | After succeeding at a feint, you can attempt a feint against a second target | |
Twist Away | Evasion | Use Reflex in place of Fortitude as an immediate action | |
Twist the Knife* | — | Gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies | |
Two-Handed Thrower* | Str 15 | Gain Str bonus when using two hands to throw a one or two-handed weapon | |
Two-Weapon Fighting* | Dex 15 | Reduce two-weapon fighting penalties | |
Double Bane | Bane class feature, Two-Weapon Fighting | Apply your bane to a second weapon | |
Double Slice* | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls | |
Two-Weapon Rend* | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons | |
Two-Weapon RendM | Two-Weapon Rend | Rend damage increases to 2d8 plus twice Strength modifier | |
Dual Enhancement | Two-Weapon Fighting; divine bond (weapon) or sacred weapon class feature | Imbue two weapons with divine bond or sacred weapon instead of just one | |
Improved Two-Weapon Fighting* | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack | |
Greater Two-Weapon Fighting* | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack | |
Improved Two-Weapon Feint* | Combat Expertise, Improved Two-Weapon Fighting | Make a Bluff check instead of your first attack | |
Twin Thunders* | Flurry of blows class feature or Two-Weapon Fighting, Weapon Focus with wielded bludgeoning weapons, defensive training race trait, dwarf or gnome | Substitute disarm, sunder, and trip for any of your attacks vs. giants | |
Twin Thunders Flurry* | Twin Thunders, base attack bonus +6 | Trip a giant of up to Huge size, and deal +2 damage against giants | |
Twin Thunders Master* | Twin Thunders Flurry, base attack bonus +9 | Opponent struck by Twin Thunders is shaken | |
Two-Weapon Defense* | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons | |
Two-Weapon DefenseM | Two-Weapon Defense | Apply the enhancement bonus from your weapons to your shield bonus | |
Two-Weapon Feint* | Combat Expertise, Two-Weapon Fighting | Forgo first melee attack to feint | |
Two-Weapon FightingM | Two-Weapon Fighting | Expend mythic power to negate penalties | |
Ultimate Resolve | Aura of resolve class feature | Aura of resolve expands and does not fall when you do | |
Undersized Mount* | Ride 1 rank | Ride creatures of your size | |
Unfettered Familiar | Caster level 5th, ability to acquire a familiar | Bestow touch spells on your familiar from a distance | |
Unforgotten | Lose someone close; have Major Disaster background | Reduced nonlethal damage by 1; gain +1 bonus on Will saves | |
Unsanctioned Detection | Detect evil class feature | Use detect evil to gain bonuses on Perception and Sense Motive checks | |
Unsanctioned Knowledge | Int 13, must be able to cast 1st-level paladin spells | Add spells to your paladin spell list | |
Unstoppable Esotery | — | Gain a +2 bonus on concentration checks and increase your caster level by 2 when using esoteric material components | |
Vampiric Companion | Dhampir or vampire, non-good alignment, 10th level in a class that grants a familiar or animal companion | Animal companion or familiar becomes undead and gains vampiric traits | |
Vast Hatred* | Gnome, hatred racial trait | Gain a +1 attack bonus on two selected creature types | |
Vengeance | Lose a family member or loved one; have Raiders or Vengeance background | Gain +1 bonus on saving throws, attack rolls, and weapon damage against chosen foe and minions | |
Venomous Spray* | Serpentfolk | Spit venom as a secondary ranged attack | |
Vermin Heart | Wild empathy class feature | Target vermin with spells as if they were animals | |
Versatile Channeler | Channel energy class feature, worship a neutral deity or neutral alignment and no deity | Channel both positive and negative energy | |
Vestigial Head | Ogre | Effects with Will saving throws have a 25% chance of affecting your vestigial head, leaving you sickened instead | |
Vigilant Eidolon | Eidolon class feature | +4 bonus on Perception checks when your eidolon is within arm's reach, conscious, and not helpless | |
Vigilant Phantom | Phantom class feature | +4 on Perception checks within arm's reach of active phantom | |
Vital Strike* | Base attack bonus +6 | Deal twice the normal damage on a single attack | |
Devastating Strike* | Vital Strike, base attack bonus +9 | Deal extra damage when using Vital Strike bonus | |
Improved Devastating Strike | Devastating Strike, base attack bonus +13 | Gain bonus on rolls to confirm critical hits | |
Faerie's Strike* | Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks | Illuminate foes with Vital Strike | |
Furious Finish | Rage class feature, Vital Strike, base attack bonus +6 | Deal maximum damage and end your rage | |
Grasping Strike* | Nature Magic or the ability to cast druid or ranger spells; Vital Strike | Entangle those you hit with Vital Strike | |
Improved Vital Strike* | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack | |
Greater Vital Strike* | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack | |
Staggering Blow* | Str 13, Power Attack, Vital Strike, base attack bonus +8 | Target must make Fortitude save or be staggered | |
Vital StrikeM | Vital Strike | Multiply all damage when you Vital Strike | |
Winter's Strike* | Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks | Target of your Vital Strike must successfully save or become fatigued | |
Voice of the Sibyl | Cha 15 | Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks | |
Voice of the SibylM | Voice of the Sibyl | Increase Bluff, Diplomacy, and Perform (oratory) skill bonus based on mythic tier | |
War Blessing | Mystery or domain class feature | Gain a lesser use of the blessings class feature | |
Warmonger | Cha 13, hobgoblin | Gain Bluff and Diplomacy as class skills, +4 competence bonus on checks to convince another group or creature to attack | |
Warren Digger | Ghoul | Gain a burrow speed of 10 feet | |
Sleeper | Warren Digger, ghoul | Heal 1 hit point every ten minutes when surrounded by dirt or stone | |
Old as Dust | Sleeper, Warren Digger, creature has been a ghoul for at least 500 years | Cannot be killed unless your body is completely destroyed | |
Warrior Priest | Ability to cast divine spells, domain or mystery class feature | +1 bonus to initiative and +2 on concentration checks when casting defensively | |
Warrior PriestM | Warrior Priest | Increase bonus on initiative and concentration checks based on mythic tier | |
War Singer | Cha 13, bardic performance, half-orc or orc | Gain benefits to bardic performance on battlefields and against orcs | |
Water Skinned | Undine | Extinguish small nonmagical fire with a touch | |
Weapon Finesse* | — | Use Dex instead of Str on attack rolls with light weapons | |
Slashing Grace* | Dex 13, Weapon Finesse, Weapon Focus with selected weapon | Treat a slashing weapon as a piercing melee weapon | |
Weapon FinesseM | Weapon Finesse | Use Dexterity modifier on both attack and damage rolls | |
Weapon Focus* | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon | |
Close-Quarters Thrower* | Dodge, Weapon Focus with selected thrown weapon | Attacks with selected weapons do not provoke attacks of opportunity | |
False Opening* | Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon | May choose to provoke attacks of opportunity; gain +4 AC vs. attacks | |
Crusader's Flurry | Channel energy and flurry of blows class feature, Weapon Focus with deity's favored weapon | May use flurry of blows with deity's favored melee weapon | |
Dazzling Display* | Weapon Focus | Intimidate all foes within 30 feet | |
Dazzling DisplayM | Dazzling Display | Use Dazzling Display faster and expend mythic power to frighten opponents | |
Disheartening Display* | Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with selected weapon | Use Dazzling Display to increase a fear effect | |
Dramatic Display* | Dazzling Display | Gain +2 on Performance checks, attack rolls, and combat maneuver checks | |
Gory Finish* | Dazzling Display, Weapon Focus | Make an Intimidate check if you reduce an opponent to negative hit points | |
Hero's Display* | Dazzling Display | Gain +2 on performance combat checks; may demoralize opponents | |
Intimidating Bane | Bane class feature, Dazzling Display, character level 8th | Gain +2 bonus on Dazzling Display while bane is active | |
Masterful Display* | Dazzling Display, any two performance feats | Gain benefits of two performance feats | |
Performing Combatant* | Dazzling Display, any one Performance feat | Can make combat performance checks in any combat | |
Master Combat Performer | Performing Combatant or 3 performance feats, base attack bonus +6 | Make a performance combat check as a free action | |
Savage Display* | Dazzling Display | Gain +2 on Performance checks and +1d6 on damage rolls | |
Shatter Defenses* | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed | |
Deadly Stroke* | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed | |
Deadly StrokeM | Deadly Stroke | Expend mythic power to instantly kill non-mythic targets | |
Shatter DefensesM | Shatter Defenses | Target is flat-footed to all attacks | |
Feral Combat Training* | Improved Unarmed Strike, Weapon Focus (natural weapon) | Use Improved Unarmed Strike feats with natural weapons | |
Greater Weapon Focus* | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon | |
Penetrating Strike* | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction | |
Greater Penetrating Strike* | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction | |
Penetrating StrikeM | Penetrating Strike | Ignore additional DR based on mythic tier | |
Prone Shooter* | Weapon Focus (crossbow or firearm), base attack bonus +1 | Take a reduced penalty to your AC against melee attacks while prone | |
Quarterstaff Master* | Weapon Focus (quarterstaff), base attack bonus +5 | Use a quarterstaff one-handed | |
Ranged Study | Weapon Focus with chosen weapon, studied combat class feature | Choose a ranged weapon and use studied combat with that weapon | |
Sling Flail | Weapon Focus (sling), base attack bonus +1 | Make melee attacks with a sling | |
Stage Combatant* | Weapon Focus, base attack bonus +5 | Take no penalty to deal nonlethal damage | |
Strangler | Exotic Weapon Proficiency (lasso), Weapon Focus (lasso) | Target cannot speak above a whisper when entangled | |
Weapon of the Chosen* | Weapon Focus with deity's favored weapon, worship and receive spells from a deity | As a swift action, your first attack with weapon counts as magical | |
Improved Weapon of the Chosen* | Weapon of the Chosen | Gain the benefits of Weapon of the Chosen until the start of your next turn | |
Greater Weapon of the Chosen* | Improved Weapon of the Chosen | Roll twice with your favored weapon and take the better roll | |
Weapon FocusM | Weapon Focus | Double the bonuses on attack rolls and expend mythic power to gain a higher bonus | |
Weapon Specialization* | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon | |
Point-Blank Master* | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon | |
Greater Weapon Specialization* | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon | |
Weapon SpecializationM | Weapon Specialization | Increase bonus to damage rolls based on mythic tier | |
Whip Mastery* | Weapon Focus (whip), base attack bonus +2 | Using a whip does not provoke attacks of opportunity | |
Improved Whip Mastery* | Whip Mastery, base attack bonus +5 | Threaten with your whip and grasp Tiny objects | |
Greater Whip Mastery* | Improved Whip Mastery, base attack bonus +8 | Grapple using a whip | |
Well-Prepared | Halfling | Retrieve a specific mundane item from your person | |
Widen Spell | — | Double spell area | |
Wild Speech | Wild shape class feature, druid level 6th | Speak while in wild shape | |
Wingover | Fly speed | Turn up to 180° as a free action without a Fly check | |
Witch Knife | Witch class | Use dagger as focus for witch patron spells | |
Witch KnifeM | Witch Knife | Use your witch knife as a focus for all spells, not just patron spells | |
Word of Healing | Lay on hands class feature | Use lay on hands from a distance | |
Wrest Charge | Disable Device 5 ranks, Knowledge (engineering) 5 ranks | Jury-rig a depleted battery to hold 1 charge | |
Xenoglossy | Int 13, Linguistics 3 ranks | Use Linguistics to communicate with creatures with which you don't share a language | |
* This is a combat feat, and can be selected as a brawler, fighter, gunslinger, swashbuckler, or warpriest bonus feat. |