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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
The following system gives GMs a way to generate random treasure to reward players after completing an encounter or otherwise recovering valuables. The following system gives guidance to the gm to determine the type of treasure given based on the nature of the monsters or encounter.
Some rolls might generate treasure worth more than the expected average, others will likely generate less. The GM should decide whether or not to allow such variance, and adjust his rolls accordingly if he desires more even treasure distribution (rerolling as necessary to get closer to the expected value).
When using these rules to generate random treasure, you need to know the general type of encounter and level of treasure to be assigned (usually related to the total challenge faced). The Challenge Rating of the encounter determines the overall approximate value of the treasure to be gained. The makeup of adversaries in the encounter generally dictates the types of treasure that can be gained by overcoming its challenges.
Use the two following steps to figure out how much treasure to award characters and determine which treasure types are used in generating the specific items to appear in that treasure.
The first step is to determine the amount of treasure you can budget for an encounter. Start by determining the overall Challenge Rating of the encounter and the advancement rate of the group. Refer to the Treasure Values per Encounter table to determine the base value of the treasure for an encounter in terms of gold pieces. You might wish to award greater treasures than what the value indicates. In such a case, hold back on awarding treasure for a number of encounters, in effect "banking" the value for one larger reward. Alternatively, you might decide to simply have a game with a higher amount of treasure in general, increasing all the base values by 50% or more.
After determining the base value of an encounter depending on its CR, next check the treasure line in the individual stat blocks for all creatures involved. In the case of mixed groups of enemies, use the most generous treasure entry. The treasure entry for the creatures involved affects the overall reward of the encounter as follows.
None: The creature does not typically possess treasure and an encounter solely against creatures with this treasure type should not award any treasure. You can still award treasure for this encounter if uncommon circumstances warrant it. The value that would have been awarded for this encounter can be saved to increase the value of a treasure from a later encounter.
Incidental: Creatures with this treasure type have little if any treasure. Reduce the base treasure value by half (50%).
Standard: The creature has the normal amount of treasure. Do not adjust the base treasure value.
Double: The creature has more than average treasure. Double the base treasure value.
Triple: The creature has a large amount of treasure. Triple the base treasure value.
NPC Gear: Creatures with this treasure type have a different treasure value. Discard the base treasure value and look up the value for each individual creature on the NPC Gear table. Each creature's treasure should be determined individually. If a creature with this treasure type is part of a mixed group, deduct this value from the base treasure value for the rest of the creatures in the group.
This value is treated like a budget, to be spent on the relevant treasure tables (as determined in Step 2), purchasing groupings that establish a number of rolls you must make to determine the exact treasure gained.
To determine the type of treasures gained from an encounter, examine the types of creatures in the encounter and the general setting of the encounter. The types of treasure garnered from encounters can vary wildly depending on the types of creatures encountered. For example, the treasure found in the lair of a troll (remnants of its previous meals, no doubt) is sure to be different than the treasure found in the burial crypt of an ancient mummy. While the troll's treasure might contain coins and small objects such as potions or rings, the mummy's crypt might hold gems, art objects, and ancient magic items. Even if these types of treasures are worth approximately the same value, their exact composition is different.
The following section looks at each creature type individually and describes what treasures a particular type usually has. Each creature type lists a number of different treasure types, denoted by letters, which are described in detail in Step 3. Not every creature of each type will follow these guidelines, so weigh each carefully before deciding what treasure type best fits the creature. Note that a creature typically has treasure of only one type, but in some circumstances it might fit the encounter to have treasures of multiple different types as part of the reward.
Aberration: Many aberrations have little use for treasure, possessing only what hangs from the remains of their previous victims. Others are cunning adversaries that use various magic items and treasure to enhance their abilities.
Treasure Types: A, B, D, E (add F, G, H if the creature is cunning).
Animal: Animals place little to no value on treasure, instead leaving such coins and objects with the remains of their meals. For those with treasure, it is typically found in their lairs, scattered amid bones and other refuse.
Treasure Types: A, B, D, E.
Construct: The only treasure carried by constructs is usually part of their construction, such as a weapon or magic item. Constructs are, however, typically used to guard more valuable treasures or magic items.
Treasure Types: E, F (add B, C, H if the creature is guarding a treasure).
Dragon: Known for their valuable treasures, dragons often brood over vast piles of coins, gems, magic items, and other expensive objects.
Treasure Types: A, B, C, H, I.
Fey: Above all other things, fey value items of magic and beauty. They have little use for tools of trade and commerce used by the more civilized races, such as coins and valuables.
Treasure Types: B, C, D, G.
Humanoid: Creatures of this type are quite varied, but even the most primitive humanoids use gear and magic items to some extent. In bigger groups such as communities, humanoids often posses larger amounts of treasure that they collectively guard.
Treasure Types: A, B, D, E, F, G (add H for an entire community).
Magical Beast: Caring little for valuables, most magical beasts are only in search of their next meal. The lairs of these creatures are often strewn with a few valuable trinkets and magic items.
Treasure Types: A, B, D, E.
Monstrous Humanoid: Most monstrous humanoids care only about treasures that they can use, although some have been known to hoard valuables in their lairs.
Treasure Types: A, B, c, D, E, H.
Ooze: Oozes have no concept of treasure and leave any they find behind as they search for their next meal. Any treasure they might carry is entirely accidental.
Treasure Types: A, B, D.
Outsider: Outsiders are one of the most varied creature types and as a result might truly have any type of treasure on them or hidden in their lair. The GM should consider the creature individually to determine the treasure type that best fits the outsider.
Treasure Types: any.
Plant: Like animals, plant creatures do not care for treasure, and any that might be found where they grow is simply the indigestible remnants of a previous victim.
Treasure Types: A, B, D, E.
Undead: The treasure carried by undead varies depending on whether or not the creature is intelligent. Unintelligent undead typically only possess meager valuables carried on themselves in life, rarely actually using such treasures, while intelligent undead take advantage of a wide variety of magic items in order to destroy the living.
Treasure Types: A, B, D, E (add F, G for intelligent undead).
Vermin: Like other mindless creatures, vermin do not covet treasure, although such creatures are sometimes found infesting areas where valuables are kept.
Treasure Types: A, B, D.
Once the total approximate value has been determined and the treasure types selected, all that remains is to select the actual treasures. Each treasure type has a wide variety of rewards, each with its own approximate gold piece value. Select a number of rewards whose total gold piece value is equal to the total value of the treasure to be awarded for defeating the encounter. For example, in an encounter against a group of trolls, the GM determines that he wants to give out items from treasure types B and E with a total value of 5,000 gp. He selects two rewards from those presented in type B with a value of 1,000 gp each and one from type E with a value of 3,000 gp. Alternatively, he could have selected one reward from type E worth 5,000 gp, or five rewards from type B worth 1,000 gp each, or any other combination that adds up to a total of 5,000 gp.
Each reward lists one or more random rolls you need to make to determine the actual treasure. For example, an entry might specify that the reward contains 5d10 × 10 gold pieces, 2 random potions from the minor potion table, and 1 item from the minor wondrous item table. The actual, final value might vary from the amount listed for the reward, but over time these random rolls should average out, giving the PCs the right amount of treasure needed to face challenges of their level.
Many of the rewards require you to generate a random magic item from one of the other tables located throughout this book. In most cases, the reward specifies which table you should roll on and where that table can be found.
The GM should take care in deciding what rewards to give the PCs. In most cases, the GM should settle for the largest reward her budget allows, filling any excess budget with lesser rewards and coins (usually type A treasure). This gives the PCs a chance to get some of the more powerful magic items that are appropriate for their level. Selecting a larger number of smaller rewards grants a larger number of items, but they will be of comparatively lesser value in terms of usefulness.
Treasure comes in many shapes and forms, from simple coins and lustrous gems to magic swords and powerful staves. Due the numerous different kinds of treasure, this system organizes them into types to make it easy to assign them to an encounter. The types share some of the various kinds of treasures (such as coins and potions), but each is aimed at a specific sort of encounter, as noted below in their descriptions.
Type A, Coins Coins table: Treasure of this type consists entirely of coins. Coins can be found in nearly any encounter.
Type B, Coins and Gems (Coins and Gems table): Similar to Type A treasure, this type also includes gemstones, some of which can be quite valuable. It is typically found in a small cache or as part of a larger treasure roll.
Type C, Art Objects (Art Objects table): Often overlooked, these items are valuable for their beauty and craftsmanship and are made with precious metals, gems, and other fine materials. Art objects are typically displayed in residences or placed in small vaults for safekeeping.
Type D, Coins and Small Objects (Coins and Small Objects table): This category consists of coins and small magic items, such as potions, rings, scrolls, and wands. Such treasure is typically found in the lairs of beasts or as a small hoard in a monster den.
Type E, Armor and Weapons (Armor and Weapons table): Consisting solely of weapons and armor, treasure of this type can be found in armories, stored in a den, or even in use by a monster.
Type F, Combatant Gear (Combatant Gear table): This treasure type is made up of items that would typically be carried by a monster that relies on melee or ranged combat. It includes armor, coins, potions, weapons, and wondrous items.
Type G, Spellcaster Gear (Spellcaster Gear table): This treasure type is carried by creatures with spellcasting abilities, and includes coins, potions, scrolls, staves, wands, and wondrous items.
Type H, Lair Treasure (Lair Treasure table): This treasure type can contain items of nearly any variety, but it focuses primarily on treasure of lesser individual value. It frequently includes a large number of magic items, coins, and other valuables.
Type I, Treasure Hoard (Treasure Hoard table): Truly the greatest of the treasure types, this can contain virtually any type of item. It usually serves as the reward for many challenging encounters, saved up and placed in one location.
Average Party Level | Slow | Medium | Fast |
---|---|---|---|
1 | 170 gp | 260 gp | 400 gp |
2 | 350 gp | 550 gp | 800 gp |
3 | 550 gp | 800 gp | 1,200 gp |
4 | 750 gp | 1,150 gp | 1,700 gp |
5 | 1,000 gp | 1,550 gp | 2,300 gp |
6 | 1,350 gp | 2,000 gp | 3,000 gp |
7 | 1,750 gp | 2,600 gp | 3,900 gp |
8 | 2,200 gp | 3,350 gp | 5,000 gp |
9 | 2,850 gp | 4,250 gp | 6,400 gp |
10 | 3,650 gp | 5,450 gp | 8,200 gp |
11 | 4,650 gp | 7,000 gp | 10,500 gp |
12 | 6,000 gp | 9,000 gp | 13,500 gp |
13 | 7,750 gp | 11,600 gp | 17,500 gp |
14 | 10,000 gp | 15,000 gp | 22,000 gp |
15 | 13,000 gp | 19,500 gp | 29,000 gp |
16 | 16,500 gp | 25,000 gp | 38,000 gp |
17 | 22,000 gp | 32,000 gp | 48,000 gp |
18 | 28,000 gp | 41,000 gp | 62,000 gp |
19 | 35,000 gp | 53,000 gp | 79,000 gp |
20+ | 44,000 gp | 67,000 gp | 100,000 gp |
Basic Level1 | Heroic Level1 | Treasure Value |
---|---|---|
1 | — | 260 gp |
2 | 1 | 390 gp |
3 | 2 | 780 gp |
4 | 3 | 1,650 gp |
5 | 4 | 2,400 gp |
6 | 5 | 3,450 gp |
7 | 6 | 4,650 gp |
8 | 7 | 6,000 gp |
9 | 8 | 7,800 gp |
10 | 9 | 10,050 gp |
11 | 10 | 12,750 gp |
12 | 11 | 16,350 gp |
13 | 12 | 21,000 gp |
14 | 13 | 27,000 gp |
15 | 14 | 34,800 gp |
16 | 15 | 45,000 gp |
17 | 16 | 58,500 gp |
18 | 17 | 75,000 gp |
19 | 18 | 96,000 gp |
20 | 19 | 123,000 gp |
— | 20 | 159,000 gp |
1 Basic level NPCs typically have class levels only in NPC classes. 2 Heroic level NPCs have levels in standard character classes. |
If your campaign uses the fast experience progression, treat the NPCs as one level higher when determining the treasure value. If your campaign is using the slow experience progression, treat the NPC as one level lower when determining treasure value.
Value | Reward |
---|---|
1 gp | 5d10 cp, 3d4 sp |
5 gp | 2d6 × 10 cp, 4d8 sp, 1d4 gp |
10 gp | 5d10 × 10 cp, 5d10 sp, 1d8 gp |
25 gp | 2d4 × 100 cp, 3d6 × 10 sp, 4d4 gp |
50 gp | 4d4 × 100 cp, 4d6 × 10 sp, 8d6 gp |
100 gp | 6d8 × 10 sp, 3d4 × 10 gp |
200 gp | 2d4 × 100 sp, 4d4 × 10 gp, 2d4 pp |
500 gp | 6d6 × 10 gp, 8d6 pp |
1,000 gp | 2d4 × 100 gp, 10d10 pp |
5,000 gp | 4d8 × 100 gp, 6d10 × 10 pp |
10,000 gp | 2d4 × 1,000 gp, 12d8 × 10 pp |
50,000 gp | 2d6 × 1,000 gp, 8d10 × 100 pp |
Treasure of this type is made up entirely of coins. While it usually does not make a difference to their overall value, the GM may wish to consider the origin of the coins and what is minted on each side. Such details add depth to the world and might lead to further adventures.
Value | Reward |
---|---|
10 gp | Grade 1 gemstone |
15 gp | 2d6 × 10 cp, 4d8 sp, 1d4 gp, grade 1 gemstone |
25 gp | 5d10 sp, 1d4 gp, two grade 1 gemstones |
50 gp | Grade 2 gemstone |
50 gp | 3d6 × 10 sp, 3d6 gp, three grade 1 gemstones |
75 gp | 1d4 × 10 sp, 1d4 gp, two grade 1 gemstones, grade 2 gemstone |
100 gp | Grade 3 gemstone |
100 gp | 3d8 × 10 sp, 4d8 gp, two grade 1 gemstones, grade 2 gemstone |
150 gp | Grade 2 gemstone, grade 3 gemstone |
200 gp | 3d6 × 10 sp, 2d4x10 gp, four grade 1 gemstones, grade 3 gemstone |
250 gp | 2d4 × 10 gp, two grade 2 gemstones, grade 3 gemstone |
500 gp | Grade 4 gemstone |
500 gp | 2d4 × 10 gp, 2d4 pp, two grade 2 gemstones, three grade 3 gemstones |
750 gp | 2d4 × 10 gp, two grade 2 gemstones, grade 3 gemstone, grade 4 gemstone |
1,000 gp | Grade 5 gemstone |
1,000 gp | 3d6 × 10 gp, 4d4 pp, three grade 3 gemstones, grade 4 gemstone |
2,500 gp | 2d4 × 100 gp, two grade 4 gemstones, grade 5 gemstone |
5,000 gp | Grade 6 gemstone |
5,000 gp | 2d4 × 100 gp, 2d4x10 pp, two grade 4 gemstones, three grade 5 gemstones |
10,000 gp | Five grade 5 gemstones, grade 6 gemstone |
20,000 gp | 4d8 × 100 gp, 6d10x10 pp, three grade 6 gemstones |
50,000 gp | 4d4 × 10 pp, ten grade 3 gemstones, four grade 4 gemstones, six grade 5 gemstones, eight grade 6 gemstones |
This treasure is made up solely of coins and gemstones, which can generally be traded for their full value. The gemstones make up the majority of the value for these rewards. Note that you can replace any gemstone with a piece of simple jewelry that is one grade lower, or a piece of complex jewelry that is two grades lower.
Value | Reward |
---|---|
50 gp | Grade 1 art object |
100 gp | Grade 2 art object |
100 gp | Two grade 1 art objects |
150 gp | Grade 1 art object, grade 2 art object |
200 gp | Two grade 2 art objects |
250 gp | Three grade 1 art objects, grade 2 art object |
500 gp | Grade 3 art object |
500 gp | Four grade 1 art objects, three grade 2 art objects |
750 gp | Three grade 1 art objects, two grade 2 art objects, grade 3 art object |
1,000 gp | Grade 4 art object |
1,000 gp | Two grade 3 art objects |
1,500 gp | Grade 3 art object, grade 4 art object |
2,000 gp | Two grade 4 art objects |
2,500 gp | Five grade 2 art objects, two grade 3 art objects, grade 4 art object |
5,000 gp | Grade 5 art object |
5,000 gp | Four grade 3 art objects, three grade 4 art objects |
7,500 gp | Grade 3 art object, two grade 4 art objects, grade 5 art object |
10,000 gp | Grade 6 art object |
10,000 gp | Five grade 4 art objects, grade 5 art object |
15,000 gp | Grade 5 art object, grade 6 art object |
20,000 gp | Two grade 5 art objects, grade 6 art object |
50,000 gp | Ten grade 3 art objects, five grade 4 art objects, four grade 5 art objects, two grade 6 art objects |
This treasure is made up art objects, which can generally be traded for their full value.
Value | Reward |
---|---|
50 gp | 3d6 × 10 sp, 4d4 gp, lesser minor scroll |
50 gp | 2d4 × 10 sp, 2d4 gp, lesser minor potion |
100 gp | 4d6 × 10 sp, 3d10 gp, lesser minor potion, lesser minor scroll |
150 gp | 2d4 × 10 sp, 6d6 gp, greater minor scroll |
200 gp | 2d4 × 10 sp, 4d6 gp, greater minor potion, lesser minor scroll |
250 gp | 3d6 × 10 sp, 3d6 gp, 1d4 pp, two lesser minor potions, greater minor scroll |
300 gp | 2d4 × 10 sp, 6d6 gp, greater minor potion, greater minor scroll |
400 gp | Greater minor potion, two greater minor scrolls |
500 gp | 2d4 × 10 gp, 1d4 pp, lesser medium potion, greater minor scroll |
500 gp | 2d4 × 10 gp, 1d4 pp, two greater minor potions, greater minor scroll |
750 gp | 7d6 gp, greater minor scroll, lesser minor wand |
1,000 gp | 4d4 × 10 gp, 3d6 pp, lesser medium potion, lesser medium scroll |
1,000 gp | 2d4 × 10 gp, 2d4 pp, lesser medium potion, lesser minor wand |
1,500 gp | Greater minor wand |
1,500 gp | 4d4 × 10 gp, 3d6 pp, greater medium potion, greater medium scroll |
2,000 gp | Greater medium potion, greater minor wand |
2,000 gp | 2d4 × 10 gp, 2d4 pp, lesser medium potion, two greater medium scrolls |
3,000 gp | 3d6 × 10 gp, 4d4 pp, greater medium potion, greater medium scroll, greater minor wand |
4,000 gp | 3d6 × 10 gp, 4d4 pp, greater medium scroll, two greater minor wands |
5,000 gp | 2d4 × 10 gp, 2d4 pp, three lesser major potions, two greater medium scrolls, greater minor wand |
7,500 gp | 2d6 pp, lesser major scroll, lesser medium wand |
7,500 gp | 5d6 pp, two greater major potions, two greater major scrolls |
10,000 gp | Greater medium wand |
10,000 gp | 4d6 pp, greater major potion, greater major scroll, lesser medium wand |
15,000 gp | Lesser major wand |
15,000 gp | 9d10 pp, three greater major potions, two lesser major scrolls, greater medium wand |
20,000 gp | 4d4 × 10 gp, 2d4x10 pp, two greater major potions, greater major scroll, lesser major wand |
20,000 gp | 6d6 × 10 gp, three lesser major potions, greater major wand |
25,000 gp | Five greater major scrolls, greater medium wand |
30,000 gp | 6d6 pp, four greater major potions, three greater major scrolls, greater major wand |
50,000 gp | 8d4 × 10 pp, four greater major scrolls, two greater major wands |
This treasure is made up coins and small magic items, such as potions, scrolls, and wands.
Value | Reward |
---|---|
200 gp | Masterwork light armor or shield |
300 gp | Masterwork medium armor |
350 gp | Masterwork weapon |
1,000 gp | Masterwork heavy armor |
1,500 gp | Lesser minor armor |
2,500 gp | Lesser minor weapon |
3,000 gp | Greater minor armor |
3,000 gp | Masterwork medium armor, masterwork shield, lesser minor weapon |
4,000 gp | Lesser minor armor, lesser minor weapon |
5,500 gp | Greater minor armor, lesser minor weapon |
6,000 gp | Greater minor weapon |
7,500 gp | Lesser minor armor, greater minor weapon |
8,000 gp | Greater minor armor, two lesser minor weapons |
9,000 gp | Greater minor armor, greater minor weapon |
10,000 gp | Lesser medium armor, lesser minor weapon |
13,000 gp | Lesser medium weapon |
13,000 gp | Lesser medium armor, greater minor weapon |
15,000 gp | Greater medium armor, lesser minor weapon |
20,000 gp | Lesser medium armor, lesser medium weapon |
25,000 gp | Greater minor armor, greater medium weapon |
30,000 gp | Lesser major armor, lesser minor weapon, greater minor weapon |
30,000 gp | Lesser medium armor, greater medium weapon |
35,000 gp | Lesser major armor, lesser medium weapon |
35,000 gp | Lesser minor armor, lesser major weapon |
40,000 gp | Greater major armor, greater minor weapon |
50,000 gp | Greater major armor, lesser medium weapon |
75,000 gp | Greater minor armor, greater major weapon |
100,000 gp | Greater major armor, greater major weapon |
This treasure is made up entirely of armor and weapons. Note that the value of some types of armor and weapons can significantly increase the value of some low-level rewards.
Value | Reward |
---|---|
50 gp | 2d4 × 10 sp, 2d4 gp, lesser minor potion |
250 gp | 2d4 × 10 sp, 2d4 gp, masterwork light armor or shield, lesser minor potion |
350 gp | 2d4 × 10 sp, 2d4 gp, masterwork medium armor, lesser minor potion |
400 gp | 2d4 × 10 sp, 2d4 gp, masterwork weapon, lesser minor potion |
500 gp | Masterwork weapon, greater minor potion |
750 gp | 6d6 gp, masterwork medium armor, masterwork weapon, two lesser minor potions |
1,000 gp | Masterwork heavy armor |
1,500 gp | Masterwork heavy armor, masterwork weapon, greater minor potion |
2,000 gp | Lesser minor armor, masterwork weapon, two greater minor potions |
3.000 gp | Masterwork medium armor, lesser minor weapon, greater minor potion |
4,000 gp | Lesser minor armor, masterwork weapon, lesser minor wondrous item, greater minor potion |
5,000 gp | Masterwork medium armor, lesser minor weapon, lesser minor wondrous item, greater minor potion |
6,000 gp | Lesser minor armor, lesser minor weapon, lesser minor wondrous item |
7,500 gp | Greater minor armor, lesser minor weapon, lesser minor ring |
10,000 gp | Greater minor armor, lesser minor weapon, lesser minor ring, lesser minor wondrous item, three greater minor potions |
10,000 gp | Greater minor armor, greater minor weapon, two greater medium potions |
12,500 gp | Greater minor armor, lesser minor weapon, greater minor wondrous item, two greater medium potions |
15,000 gp | Greater minor armor, greater minor weapon, greater minor ring |
20,000 gp | Lesser medium armor, greater minor weapon, greater minor wondrous item, two greater medium potions |
25,000 gp | Lesser medium armor, lesser medium weapon, lesser minor ring, lesser minor wondrous item, two greater medium potions |
30,000 gp | Lesser medium armor, lesser medium weapon, two lesser minor rings, greater minor wondrous items |
40,000 gp | Lesser medium armor, lesser medium weapon, lesser medium ring, greater minor wondrous item, two greater medium potions |
50,000 gp | Greater medium armor, greater medium weapon, lesser medium wondrous item, two lesser major potions |
60,000 gp | Greater medium armor, greater medium weapon, two greater minor rings, two greater minor wondrous items |
75,000 gp | Lesser major armor, greater medium weapon, greater minor ring, greater medium wondrous item, three greater major potions |
100,000 gp | Lesser major armor, lesser major weapon, lesser medium ring, greater minor ring, two lesser medium wondrous items |
Treasure of this type represents the typical gear that might be carried by a creature that frequently finds itself in combat without the aid of spells or magic. These rewards include coins only if needed to round out the total value to an easily used number. Note that the value of some types of armor and weapons can significantly increase the value of some low-level rewards.
Value | Reward |
---|---|
50 gp | 2d4 × 10 sp, 2d4 gp, lesser minor potion |
75 gp | 2d4 gp, lesser minor potion, lesser minor scroll |
100 gp | Lesser minor potion, two lesser minor scrolls |
150 gp | Lesser minor scroll, greater minor scroll |
200 gp | Two lesser minor potions, greater minor scroll |
250 gp | Two greater minor scrolls |
500 gp | Three lesser minor potions, three greater minor scrolls |
750 gp | Greater minor potion, lesser minor wand |
1,000 gp | 7d6 gp, three greater minor scrolls, lesser minor wand |
1,500 gp | 3d6 × 10 gp, Lesser medium potion, lesser medium scroll, lesser minor wand |
2,000 gp | 2d4 × 10 gp, masterwork weapon, two lesser medium scrolls, lesser minor wand |
2,500 gp | Two greater medium potions, greater minor wand |
3,000 gp | Greater medium potion, two lesser medium scrolls, greater minor wand |
4,000 gp | Lesser minor wondrous item, greater medium potion, greater minor wand |
5,000 gp | Lesser minor ring, lesser minor wondrous item, two lesser medium scrolls |
6,000 gp | Lesser minor ring, lesser minor wondrous item, greater medium potion, greater minor wand |
7,500 gp | Two greater medium potions, lesser minor scroll, lesser medium wand |
10,000 gp | Lesser minor ring, lesser minor wondrous item, lesser medium wand |
12,500 gp | Lesser minor ring, greater minor wondrous item, two greater medium scrolls, two greater minor wands |
15,000 gp | Lesser minor ring, lesser medium rod, lesser medium wand |
20,000 gp | Greater minor ring, greater minor wondrous item, greater medium potion, two greater medium scrolls, lesser medium wand |
25,000 gp | Lesser minor ring, lesser medium wand, greater medium wand, greater minor wondrous item |
30,000 gp | Greater minor ring, lesser medium wondrous item, lesser major scroll, greater medium wand |
40,000 gp | Lesser minor weapon, lesser medium staff, greater medium rod, two lesser minor wondrous items, lesser medium wand |
50,000 gp | Greater minor ring, two lesser medium wondrous items, lesser major potion, three greater medium scrolls, lesser major wand |
60,000 gp | Lesser medium staff, greater medium rod, greater medium wondrous item, greater medium potion, two lesser major scrolls, lesser medium wand |
75,000 gp | Lesser minor weapon, greater medium staff, greater medium wondrous item, three greater major scrolls, greater major wand |
100,000 gp | Lesser major ring, greater medium rod, lesser major staff, lesser major scroll, greater medium wand |
Treasure of this type represents the typical gear that might be carried by a spellcasting creature. These rewards include coins only if needed to round out the total value to an easily used number.
Value | Reward |
---|---|
500 gp | 4d4 × 100 cp, 3d6 × 10 sp, 2d4 × 10 gp, masterwork weapon, lesser minor potion, lesser minor scroll, grade 2 gemstone |
1,000 gp | 2d4 × 100 cp, 2d6 × 100 sp, 6d6 gp, greater minor potion, greater minor scroll, lesser minor wand, three grade 1 gemstones |
2,500 gp | 3d6 × 10 sp, 2d4 gp, masterwork heavy armor, masterwork weapon, two lesser medium potions, two greater minor scrolls, grade 2 gemstone |
5,000 gp | 2d4 × 10 gp, 4d6 pp, masterwork weapon, lesser minor ring, greater medium potion, lesser medium scroll, greater minor wand |
7,500 gp | 4d4 × 10 gp, 6d6 pp, lesser minor weapon, lesser minor wondrous item, two greater medium potions, greater minor wand, two grade 3 gemstones |
10,000 gp | 4d8 × 10 gp, 6d10 pp, greater minor armor, lesser minor ring, lesser minor wondrous item, lesser medium scroll, greater minor wand, grade 4 gemstone |
15,000 gp | 4d4 × 10 gp, 4d4 × 10 pp, greater minor armor, lesser minor wondrous item, two greater medium potions, two greater medium scrolls, lesser medium wand, one grade 3 gemstone |
20,000 gp | 2d4 × 10 pp, greater minor ring, two lesser minor wondrous items, two greater medium potions, two lesser major scrolls, lesser medium wand |
25,000 gp | 6d10 × 10 gp, 6d6 pp, lesser medium armor, lesser minor weapon, greater minor wondrous item, two lesser major scrolls, lesser medium wand, grade 4 gemstone |
30,000 gp | 6d6 × 10 gp, 2d4 × 10 pp, greater minor weapon, lesser medium wondrous item, greater medium wand, three grade 3 gemstones |
40,000 gp | 4d4 × 10 gp, 4d4 × 10 pp, lesser medium ring, lesser medium rod, two greater major potions, two lesser major scrolls, lesser major wand |
50,000 gp | 4d4 × 10 pp, greater medium armor, lesser medium staff, lesser medium wondrous item, greater major scroll, lesser medium wand, grade 5 gemstone |
75,000 gp | 2d8 × 100 gp, 4d4 × 10 pp, greater minor weapon, greater medium ring, greater medium staff, three greater major potions, greater major scroll, lesser major wand, grade 5 gemstone |
100,000 gp | 8d6 × 100 gp, 4d4 × 10 pp, lesser major ring, lesser major wondrous item, three greater major potions, greater major scroll, lesser medium wand, two grade 5 gemstones, grade 6 gemstone |
Rewards from this type of treasure represent the kinds of items that might be found in the lair of one or more creatures. Though they can be of any type, this treasure tends to include a fair number of coins and smaller magic items.
Value | Reward |
---|---|
5,000 gp | 4d4 × 1,000 cp, 6d6 × 100 sp, 2d4 × 100 gp, 6d6 pp, lesser minor armor, greater minor wand, five grade 3 gemstones, grade 3 art object |
10,000 gp | 4d4 × 1,000 cp, 6d6 × 100 sp, 2d4 × 100 gp, 6d6 pp, greater minor armor, lesser minor weapon, lesser minor wondrous item, greater medium scroll, grade 4 gemstone, grade 3 art object |
15,000 gp | 2d4 × 1,000 cp, 6d4 × 100 sp, 3d6 × 10 gp, 6d6 pp, greater minor ring, two lesser minor wondrous items, two greater medium potions, greater minor wand, grade 4 gemstone, grade 3 art object |
20,000 gp | 2d4 × 1,000 cp, 6d4 × 100 sp, 3d6 × 10 gp, 6d6 pp, greater minor armor, lesser medium rod, greater minor wondrous item, two lesser major potions, greater medium scroll, three grade 3 art objects |
25,000 gp | 2d4 × 1,000 cp, 6d4 × 100 sp, 3d6 × 10 gp, 6d6 pp, lesser medium staff, two lesser minor wondrous items, greater medium potion, lesser medium wand, two grade 2 gemstones, two grade 3 gemstones, grade 4 gemstone |
30,000 gp | 2d4 × 1,000 cp, 6d4 × 100 sp, 3d6 × 10 gp, 6d6 pp, lesser medium armor, greater minor weapon, lesser medium wondrous item, two lesser major scrolls, grade 4 art object |
40,000 gp | 4d4 × 1,000 cp, 6d6 × 100 sp, 2d4 × 100 gp, 6d6 pp, lesser medium weapon, greater medium rod, greater major potion, greater medium scroll, lesser medium wand, three grade 3 art objects, two grade 4 art objects |
50,000 gp | 4d4 × 10,000 cp, 6d6 × 1,000 sp, 4d4 × 100 gp, 2d4 × 10 pp, greater minor armor, two greater minor weapons, greater medium staff, greater minor wondrous item, grade 5 gemstone |
60,000 gp | 2d4 × 10,000 cp, 2d4 × 1,000 sp, 2d4 × 100 gp, 2d4 × 10 pp, greater medium weapon, greater medium rod, lesser medium wondrous item, greater major scroll, two greater minor wands, grade 4 gemstone, five grade 2 art objects |
75,000 gp | 2d4 × 10,000 cp, 2d4 × 1,000 sp, 2d4 × 100 gp, 2d4 × 10 pp, lesser major armor, greater medium ring, lesser medium staff, greater medium wand, grade 6 gemstone, grade 4 art object |
100,000 gp | 2d4 × 10,000 cp, 2d4 × 1,000 sp, 2d4 × 100 gp, 2d4 × 10 pp, lesser medium weapon, greater medium ring, lesser major rod, greater medium wondrous item, two greater major potions, lesser medium scroll, two grade 4 art objects |
125,000 gp | 4d4 × 10,000 cp, 6d6 × 1,000 sp, 4d4 × 100 gp, 2d8 × 10 pp, greater major armor, lesser medium weapon, lesser major staff, two greater major scrolls, greater major wand, grade 6 gemstone, three grade 4 art objects |
150,000 gp | 4d4 × 10,000 cp, 6d6 × 1,000 sp, 4d4 × 100 gp, 2d8 × 10 pp, greater medium armor, lesser major ring, greater major wondrous item, greater major wand |
200,000 gp | 4d4 × 10,000 cp, 6d6 × 1,000 sp, 4d4 × 100 gp, 2d8 × 10 pp, greater major weapon, two lesser medium rings, lesser major staff, lesser major wondrous item, lesser major wand, three grade 5 gemstones, grade 4 gemstone |
300,000 gp | 8d4 × 10,000 cp, 12d6 × 1,000 sp, 8d4 × 100 gp, 2d8 × 10 pp, greater major weapon, lesser major ring, greater major staff, greater major wondrous item, greater medium wand, grade 6 gemstone, grade 6 art object |
Rewards from this type of treasure represent the kinds of items that might be found in the vault of an entire community of creatures or in the hoard of a mighty beast such as a dragon. While this reward can include items of any type, it focuses on coins, gems, and larger, more valuable items.
d% | Type of Armor or Shield |
---|---|
01–04 | Banded mail |
05–11 | Breastplate |
12–14 | Buckler |
15–21 | Chain shirt |
22–27 | Chainmail |
28–34 | Full plate |
35–39 | Half-plate |
40–45 | Heavy steel shield |
46–51 | Heavy wooden shield |
52–55 | Hide |
56–61 | Leather armor |
62–65 | Light steel shield |
66–69 | Light wooden shield |
70–72 | Padded armor |
73–77 | Scale mail |
78–81 | Splint mail |
82–87 | Studded leather armor |
88–90 | Tower shield |
91–93 | Other light armor* |
94–95 | Other medium armor* |
96–98 | Other heavy armor* |
99–100 | Other shield* |
*GM's choice of armor or shield. |
d% | Type of Weapon |
---|---|
01 | Bastard sword |
02–05 | Battleaxe |
06 | Bolas |
07–08 | Club |
09–10 | Composite longbow |
11–12 | Composite shortbow |
13–16 | Dagger |
17 | Dart |
18 | Dwarven waraxe |
19 | Falchion |
20 | Gauntlet |
21 | Glaive |
22–24 | Greataxe |
25 | Greatclub |
26–28 | Greatsword |
29 | Halberd |
30 | Handaxe |
31–33 | Heavy crossbow |
34 | Heavy flail |
35 | Heavy mace |
36–37 | Lance |
38–40 | Light crossbow |
41 | Light flail |
42 | Light hammer |
43–44 | Light mace |
45 | Light pick |
46–49 | Longbow |
50–51 | Longspear |
52–58 | Longsword |
59–60 | Morningstar |
61 | Nunchaku |
62–63 | Quarterstaff |
64–65 | Rapier |
85–87 | Spear |
88 | Trident |
89–91 | Warhammer |
92 | Whip |
93–94 | Other light melee weapon* |
95–96 | Other one-handed melee weapon* |
97–98 | Other two-handed melee weapon* |
99–100 | Other ranged weapon* |
*GM's choice of weapon. |
Lesser Minor | Greater Minor | Lesser Medium | Greater Medium | Lesser Major | Greater Major | Spell Level | Caster Level |
---|---|---|---|---|---|---|---|
01–40 | 01–10 | — | — | — | — | 0 | 1st |
41–100 | 11–60 | 01–25 | 01–10 | — | — | 1st | 1st |
— | 61–100 | 26–85 | 11–50 | 01–35 | 01–10 | 2nd | 3rd |
— | — | 86–100 | 51–100 | 36–100 | 11–100 | 3rd | 5th |
d% | Potion or oil Type* |
---|---|
01–75 | Common |
76–100 | Uncommon |
* Except 0-level potions and oils, all of which are common. |
d% | Common Potion or Oil | Price |
---|---|---|
01–14 | Arcane mark | 25 gp |
15–28 | Guidance | 25 gp |
29–44 | Light | 25 gp |
45–58 | Purify food and drink | 25 gp |
59–72 | Resistance | 25 gp |
73–86 | Stabilize | 25 gp |
87–100 | Virtue | 25 gp |
d% | Common Potion or Oil | Price |
---|---|---|
01–04 | Bless weapon | 50 gp |
05–14 | Cure light wounds | 50 gp |
15–19 | Endure elements | 50 gp |
20–27 | Enlarge person | 50 gp |
28–33 | Jump | 50 gp |
34–41 | Mage armor | 50 gp |
42–47 | Magic fang | 50 gp |
48–55 | Magic weapon | 50 gp |
56–60 | Pass without trace | 50 gp |
61–64 | Protection from chaos | 50 gp |
65–68 | Protection from evil | 50 gp |
69–72 | Protection from good | 50 gp |
73–76 | Protection from law | 50 gp |
77–81 | Reduce person | 50 gp |
82–87 | Remove fear | 50 gp |
88–92 | Sanctuary | 50 gp |
93–100 | Shield of faith | 50 gp |
d% | Uncommon Potion or Oil | Price |
01–04 | Animate rope | 50 gp |
05–11 | Ant haul | 50 gp |
12–16 | Cloak of the shade | 50 gp |
17–20 | Erase | 50 gp |
21–26 | Feather step | 50 gp |
27–30 | Goodberry | 50 gp |
31–34 | Grease | 50 gp |
35–41 | Hide from animals | 50 gp |
42–49 | Hide from undead | 50 gp |
50–53 | Hold portal | 50 gp |
54–58 | Invigorate | 50 gp |
59–64 | Keen senses | 50 gp |
65–68 | Magic stone | 50 gp |
69–75 | Remove sickness | 50 gp |
76–80 | Sanctify corpse | 50 gp |
81–84 | Shillelagh | 50 gp |
85–92 | Touch of the sea | 50 gp |
93–100 | Vanish | 50 gp |
d% | Common Potion or Oil | Price |
---|---|---|
01–04 | Aid | 300 gp |
05–07 | Align weapon | 300 gp |
08–11 | Barkskin | 300 gp |
12–16 | Bear's endurance | 300 gp |
17–20 | Blur | 300 gp |
21–25 | Bull's strength | 300 gp |
26–30 | Cat's grace | 300 gp |
31–37 | Cure moderate wounds | 300 gp |
38–41 | Darkvision | 300 gp |
42–44 | Delay poison | 300 gp |
45–49 | Eagle's splendor | 300 gp |
50–54 | Fox's cunning | 300 gp |
55–61 | Invisibility | 300 gp |
62–66 | Levitate | 300 gp |
67–71 | Owl's wisdom | 300 gp |
72–73 | Protection from arrows | 300 gp |
74–76 | Remove paralysis | 300 gp |
77–80 | Resist energy, acid | 300 gp |
81–84 | Resist energy, cold | 300 gp |
85–88 | Resist energy, electricity | 300 gp |
89–92 | Resist energy, fire | 300 gp |
93–94 | Resist energy, sonic | 300 gp |
95–98 | Spider climb | 300 gp |
99–100 | Undetectable alignment | 300 gp |
d% | Uncommon Potion or Oil | Price |
01–06 | Ablative barrier | 300 gp |
07–14 | Acute senses | 300 gp |
15–19 | Arcane lock | 300 gp |
20–24 | Bullet shield | 300 gp |
25–30 | Certain grip | 300 gp |
31–35 | Continual flame | 350 gp |
36–40 | Corruption resistance | 300 gp |
41–48 | Disguise other | 300 gp |
49–56 | Gentle repose | 300 gp |
57–61 | Make whole | 300 gp |
62–67 | Obscure object | 300 gp |
68–72 | Reduce animal | 300 gp |
73–76 | Rope trick | 300 gp |
77–82 | Slipstream | 300 gp |
83–90 | Status | 300 gp |
91–95 | Warp wood | 300 gp |
96–100 | Wood shape | 300 gp |
d% | Common Potion or Oil | Price |
---|---|---|
01–06 | Cure serious wounds | 750 gp |
07–10 | Dispel magic | 750 gp |
11–14 | Displacement | 750 gp |
15–20 | Fly | 750 gp |
21–25 | Gaseous form | 750 gp |
26–29 | Good hope | 750 gp |
30–35 | Haste | 750 gp |
36–40 | Heroism | 750 gp |
41–44 | Keen edge | 750 gp |
45–48 | Magic fang, greater | 750 gp |
49–52 | Magic vestment | 750 gp |
53–57 | Neutralize poison | 750 gp |
58–60 | Protection from energy, acid | 750 gp |
61–63 | Protection from energy, cold | 750 gp |
64–66 | Protection from energy, electricity | 750 gp |
67–69 | Protection from energy, fire | 750 gp |
70–71 | Protection from energy, sonic | 750 gp |
72–74 | Rage | 750 gp |
75–77 | Remove blindness/deafness | 750 gp |
78–81 | Remove curse | 750 gp |
82–86 | Remove disease | 750 gp |
87–91 | Tongues | 750 gp |
92–96 | Water breathing | 750 gp |
97–100 | Water walk | 750 gp |
d% | Uncommon Potion or Oil | Price |
01–12 | Burrow | 750 gp |
11–22 | Countless eyes | 750 gp |
23–34 | Daylight | 750 gp |
35–49 | Draconic reservoir | 750 gp |
50–58 | Flame arrow | 750 gp |
59–67 | Shrink item | 750 gp |
68–77 | Stone shape | 750 gp |
78–87 | Fire trap | 775 gp |
88–100 | Nondetection | 800 gp |
Lesser Minor | Greater Minor | Lesser Medium | Greater Medium | Lesser Major | Greater Major | Spell Level | Caster Level |
---|---|---|---|---|---|---|---|
01–15 | 01–05 | — | — | — | — | 0 | 1st |
16–95 | 06–35 | — | — | — | — | 1st | 1st |
96–100 | 36–90 | 01–10 | — | — | — | 2nd | 3rd |
— | 91–100 | 11–55 | 01–20 | — | — | 3rd | 5th |
— | — | 56–100 | 21–60 | 01–30 | — | 4th | 7th |
— | — | — | 61–100 | 31–65 | — | 5th | 9th |
— | — | — | — | 66–90 | 01–05 | 6th | 11th |
— | — | — | — | 91–100 | 06–35 | 7th | 13th |
— | — | — | — | — | 36–70 | 8th | 15th |
— | — | — | — | — | 71–100 | 9th | 17th |
d% | Scroll Type |
---|---|
01–45 | Common arcane scroll |
46–60 | Uncommon arcane scroll |
61–90 | Common divine scroll |
91–100 | Uncommon divine scroll |
d% | Common Scroll | Price |
---|---|---|
01–09 | Acid splash | 12 gp, 5 sp |
10–17 | Daze | 12 gp, 5 sp |
18–27 | Detect magic | 12 gp, 5 sp |
28–35 | Flare | 12 gp, 5 sp |
36–45 | Light | 12 gp, 5 sp |
46–55 | Mage hand | 12 gp, 5 sp |
56–63 | Mending | 12 gp, 5 sp |
64–72 | Prestidigitation | 12 gp, 5 sp |
73–81 | Ray of frost | 12 gp, 5 sp |
82–91 | Read magic | 12 gp, 5 sp |
92–100 | Touch of fatigue | 12 gp, 5 sp |
d% | Uncommon Scroll | Price |
01–07 | Arcane mark | 12 gp, 5 sp |
08–17 | Bleed | 12 gp, 5 sp |
18–25 | Dancing lights | 12 gp, 5 sp |
26–35 | Detect poison | 12 gp, 5 sp |
36–42 | Disrupt undead | 12 gp, 5 sp |
43–51 | Ghost sound | 12 gp, 5 sp |
52–61 | Message | 12 gp, 5 sp |
62–68 | Open/close | 12 gp, 5 sp |
69–75 | Resistance | 12 gp, 5 sp |
76–83 | Sift | 12 gp, 5 sp |
84–92 | Spark | 12 gp, 5 sp |
93–100 | Unwitting ally | 12 gp, 5 sp |
d% | Common Scroll | Price |
---|---|---|
01–05 | Burning hands | 25 gp |
06–09 | Cause fear | 25 gp |
10–14 | Charm person | 25 gp |
15–17 | Chill touch | 25 gp |
18–21 | Disguise self | 25 gp |
22–24 | Endure elements | 25 gp |
25–28 | Enlarge person | 25 gp |
29–32 | Expeditious retreat | 25 gp |
33–36 | Grease | 25 gp |
37–39 | Hypnotism | 25 gp |
40–42 | Identify | 25 gp |
43–48 | Mage armor | 25 gp |
49–54 | Magic missile | 25 gp |
55–58 | Magic weapon | 25 gp |
59–62 | Obscuring mist | 25 gp |
63–64 | Protection from chaos | 25 gp |
65–67 | Protection from evil | 25 gp |
68–69 | Protection from good | 25 gp |
70–71 | Protection from law | 25 gp |
72–75 | Ray of enfeeblement | 25 gp |
76–80 | Shield | 25 gp |
81–84 | Shocking grasp | 25 gp |
85–88 | Silent image | 25 gp |
89–93 | Sleep | 25 gp |
94–96 | Summon monster I | 25 gp |
97–100 | True strike | 25 gp |
d% | Uncommon Scroll | Price |
01–02 | Air bubble | 25 gp |
03–06 | Alarm | 25 gp |
07–08 | Animate rope | 25 gp |
09–12 | Ant haul | 25 gp |
13–15 | Blend | 25 gp |
16–18 | Break | 25 gp |
19–23 | Color spray | 25 gp |
24–26 | Comprehend languages | 25 gp |
27–30 | Corrosive touch | 25 gp |
31–33 | Detect secret doors | 25 gp |
34–36 | Detect undead | 25 gp |
37–38 | Erase | 25 gp |
39–40 | Flare burst | 25 gp |
41–43 | Floating disk | 25 gp |
44–46 | Hold portal | 25 gp |
47–48 | Hydraulic push | 25 gp |
49–51 | Icicle dagger | 25 gp |
52–54 | Illusion of calm | 25 gp |
55–58 | Jump | 25 gp |
59–60 | Magic aura | 25 gp |
61–63 | Mirror strike | 25 gp |
64–66 | Mount | 25 gp |
67–69 | Ray of sickening | 25 gp |
70–71 | Reduce person | 25 gp |
72–74 | Shadow weapon | 25 gp |
75–77 | Shock shield | 25 gp |
78–80 | Stone fist | 25 gp |
81–84 | Touch of the sea | 25 gp |
85–88 | Unseen servant | 25 gp |
89–91 | Urban grace | 25 gp |
92–96 | Vanish | 25 gp |
97–98 | Ventriloquism | 25 gp |
99–100 | Voice alteration | 25 gp |
d% | Common Scroll | Price |
---|---|---|
01–04 | Acid arrow | 150 gp |
05–07 | Alter self | 150 gp |
08–12 | Bear's endurance | 150 gp |
13–15 | Blur | 150 gp |
16–20 | Bull's strength | 150 gp |
21–24 | Cat's grace | 150 gp |
25–27 | Darkness | 150 gp |
28–30 | Darkvision | 150 gp |
31–34 | Eagle's splendor | 150 gp |
35–37 | False life | 150 gp |
38–40 | Flaming sphere | 150 gp |
41–44 | Fox's cunning | 150 gp |
45–47 | Glitterdust | 150 gp |
48–52 | Invisibility | 150 gp |
53–54 | Knock | 150 gp |
55–58 | Levitate | 150 gp |
59–61 | Minor image | 150 gp |
62–65 | Mirror image | 150 gp |
66–69 | Owl's wisdom | 150 gp |
70–73 | Resist energy | 150 gp |
74–75 | Rope trick | 150 gp |
76–80 | Scorching ray | 150 gp |
81–83 | See invisibility | 150 gp |
84–85 | Shatter | 150 gp |
86–88 | Spider climb | 150 gp |
89–91 | Summon monster II | 150 gp |
92–93 | Summon swarm | 150 gp |
94–98 | Web | 150 gp |
99–100 | Whispering wind | 150 gp |
d% | Uncommon Scroll | Price |
01–03 | Bestow weapon proficiency | 150 gp |
04–06 | Blindness/deafness | 150 gp |
07–09 | Burning gaze | 150 gp |
10–12 | Certain grip | 150 gp |
13–14 | Command undead | 150 gp |
15–16 | Create pit | 150 gp |
17–20 | Daze monster | 150 gp |
21–23 | Detect thoughts | 150 gp |
24–27 | Disguise other | 150 gp |
28–31 | Elemental touch | 150 gp |
32–34 | Fire breath | 150 gp |
35–38 | Fog cloud | 150 gp |
39–40 | Ghoul touch | 150 gp |
41 | Glide | 150 gp |
42–44 | Gust of wind | 150 gp |
45–47 | Haunting mists | 150 gp |
48–51 | Hideous laughter | 150 gp |
52–54 | Hypnotic pattern | 150 gp |
55–57 | Locate object | 150 gp |
58–60 | Make whole | 150 gp |
61–62 | Misdirection | 150 gp |
63 | Obscure object | 150 gp |
64–65 | Pernicious poison | 150 gp |
66–67 | Protection from arrows | 150 gp |
68–70 | Pyrotechnics | 150 gp |
71–73 | Returning weapon | 150 gp |
74–77 | Scare | 150 gp |
78–80 | Shadow anchor | 150 gp |
81–83 | Share memory | 150 gp |
84–85 | Slipstream | 150 gp |
86–88 | Spectral hand | 150 gp |
89–90 | Spontaneous immolation | 150 gp |
91–93 | Touch of idiocy | 150 gp |
94 | Unshakable chill | 150 gp |
95–96 | Magic mouth | 160 gp |
97 | Arcane lock | 175 gp |
98–99 | Continual flame | 200 gp |
100 | Phantom trap | 200 gp |
d% | Common Scroll | Price |
---|---|---|
01–03 | Baleful polymorph | 1,125 gp |
04–07 | Beast shape III | 1,125 gp |
08–10 | Break enchantment | 1,125 gp |
11–15 | Cloudkill | 1,125 gp |
16–21 | Cone of cold | 1,125 gp |
22–23 | Contact other plane | 1,125 gp |
24–26 | Dismissal | 1,125 gp |
27–31 | Dominate person | 1,125 gp |
32–35 | Feeblemind | 1,125 gp |
36–40 | Hold monster | 1,125 gp |
41–43 | Magic jar | 1,125 gp |
44–46 | Mind fog | 1,125 gp |
47–51 | Overland flight | 1,125 gp |
52–54 | Passwall | 1,125 gp |
55–56 | Permanency | 1,125 gp |
57–58 | Planar binding, lesser | 1,125 gp |
59–62 | Polymorph | 1,125 gp |
63–65 | Sending | 1,125 gp |
66–69 | Shadow evocation | 1,125 gp |
70–73 | Summon monster V | 1,125 gp |
74–76 | Telekinesis | 1,125 gp |
77–82 | Teleport | 1,125 gp |
83–88 | Wall of force | 1,125 gp |
89–92 | Wall of stone | 1,125 gp |
93–95 | Waves of fatigue | 1,125 gp |
96–97 | Symbol of pain | 2,125 gp |
98–100 | Symbol of sleep | 2,125 gp |
d% | Uncommon Scroll | Price |
01–02 | Absorb toxicity | 1,125 gp |
03–04 | Animal growth | 1,125 gp |
05–06 | Blight | 1,125 gp |
07–09 | Dream | 1,125 gp |
10–13 | Elemental body II | 1,125 gp |
14–15 | Fabricate | 1,125 gp |
16–19 | Fire snake | 1,125 gp |
20–22 | Hostile juxtaposition | 1,125 gp |
23–25 | Hungry pit | 1,125 gp |
26–29 | Icy prison | 1,125 gp |
30–33 | Interposing hand | 1,125 gp |
34–36 | Life bubble | 1,125 gp |
37–38 | Mage's faithful hound | 1,125 gp |
39–40 | Mage's private sanctum | 1,125 gp |
41–43 | Major creation | 1,125 gp |
44–46 | Mirage arcana | 1,125 gp |
47–50 | Monstrous physique III | 1,125 gp |
51–54 | Nightmare | 1,125 gp |
55–56 | Persistent image | 1,125 gp |
57–60 | Planar adaptation | 1,125 gp |
61–64 | Plant shape I | 1,125 gp |
65–68 | Prying eyes | 1,125 gp |
69–70 | Secret chest | 1,125 gp |
71–73 | Seeming | 1,125 gp |
74–76 | Sonic thrust | 1,125 gp |
77–79 | Suffocation | 1,125 gp |
80–82 | Telepathic bond | 1,125 gp |
83–84 | Transmute mud to rock | 1,125 gp |
85–86 | Transmute rock to mud | 1,125 gp |
87–90 | Undead anatomy II | 1,125 gp |
91–94 | Vermin form II | 1,125 gp |
95–98 | Wind blades | 1,125 gp |
99–100 | False vision | 1,375 gp |
d% | Common Scroll | Price |
---|---|---|
01–03 | Acid fog | 1,650 gp |
04–07 | Antimagic field | 1,650 gp |
08–10 | Bear's endurance, mass | 1,650 gp |
11–13 | Beast shape IV | 1,650 gp |
14–16 | Bull's strength, mass | 1,650 gp |
17–19 | Cat's grace, mass | 1,650 gp |
20–25 | Chain lightning | 1,650 gp |
26–31 | Disintegrate | 1,650 gp |
32–37 | Dispel magic, greater | 1,650 gp |
38–40 | Eagle's splendor, mass | 1,650 gp |
41–42 | Eyebite | 1,650 gp |
43–47 | Flesh to stone | 1,650 gp |
48–50 | Form of the dragon I | 1,650 gp |
51–53 | Fox's cunning, mass | 1,650 gp |
54–56 | Globe of invulnerability | 1,650 gp |
57–59 | Heroism, greater | 1,650 gp |
60–62 | Mislead | 1,650 gp |
63–65 | Owl's wisdom, mass | 1,650 gp |
66–67 | Planar binding | 1,650 gp |
68–70 | Shadow walk | 1,650 gp |
71–72 | Stone to flesh | 1,650 gp |
73–76 | Suggestion, mass | 1,650 gp |
77–79 | Summon monster VI | 1,650 gp |
80–82 | Transformation | 1,650 gp |
83–84 | Veil | 1,650 gp |
85–87 | Wall of iron | 1,700 gp |
88–89 | Create undead | 1,750 gp |
90–92 | Legend lore | 1,900 gp |
93–96 | True seeing | 1,900 gp |
97–98 | Circle of death | 2,150 gp |
99–100 | Symbol of fear | 2,650 gp |
d% | Uncommon Scroll | Price |
01–04 | Analyze dweomer | 1,650 gp |
05–08 | Battlemind link | 1,650 gp |
09–12 | Cloak of dreams | 1,650 gp |
13–15 | Contagion, greater | 1,650 gp |
16–20 | Contagious flame | 1,650 gp |
21–26 | Contingency | 1,650 gp |
27–30 | Control water | 1,650 gp |
31–35 | Elemental body III | 1,650 gp |
36–39 | Fluid form | 1,650 gp |
40–45 | Forceful hand | 1,650 gp |
46–48 | Freezing sphere | 1,650 gp |
49–53 | Geas/quest | 1,650 gp |
54–57 | Getaway | 1,650 gp |
58–59 | Guards and wards | 1,650 gp |
60–61 | Mage's lucubration | 1,650 gp |
62–66 | Monstrous physique IV | 1,650 gp |
67–68 | Move earth | 1,650 gp |
69–71 | Permanent image | 1,650 gp |
72–76 | Plant shape II | 1,650 gp |
77–80 | Repulsion | 1,650 gp |
81–84 | Sirocco | 1,650 gp |
85–87 | Tar pool | 1,650 gp |
88–92 | Undead anatomy III | 1,650 gp |
93–95 | Programmed image | 1,675 gp |
96–98 | Undeath to death | 2,150 gp |
99–100 | Symbol of persuasion | 6,650 gp |
d% | Common Scroll | Price |
---|---|---|
01–04 | Arcane sight, greater | 2,275 gp |
05–07 | Banishment | 2,275 gp |
08–13 | Delayed blast fireball | 2,275 gp |
14–17 | Ethereal jaunt | 2,275 gp |
18–22 | Finger of death | 2,275 gp |
23–27 | Form of the dragon II | 2,275 gp |
28–30 | Hold person, mass | 2,275 gp |
31–35 | Invisibility, mass | 2,275 gp |
36–39 | Mage's sword | 2,275 gp |
40–42 | Phase door | 2,275 gp |
43–48 | Plane shift | 2,275 gp |
49–53 | Polymorph, greater | 2,275 gp |
54–57 | Power word blind | 2,275 gp |
58–62 | Prismatic spray | 2,275 gp |
63–66 | Reverse gravity | 2,275 gp |
67–70 | Scrying, greater | 2,275 gp |
71–73 | Shadow conjuration, greater | 2,275 gp |
74–78 | Spell turning | 2,275 gp |
79–81 | Summon monster VII | 2,275 gp |
82–87 | Teleport, greater | 2,275 gp |
88–90 | Waves of exhaustion | 2,275 gp |
91–93 | Project image | 2,280 gp |
94–97 | Forcecage | 2,775 gp |
98–100 | Limited wish | 3,775 gp |
d% | Uncommon Scroll | Price |
01–03 | Control undead | 2,275 gp |
04–07 | Control weather | 2,275 gp |
08–10 | Create demiplane, lesser | 2,275 gp |
11–14 | Deflection | 2,275 gp |
15–19 | Elemental body IV | 2,275 gp |
20–23 | Firebrand | 2,275 gp |
24–29 | Fly, mass | 2,275 gp |
30–34 | Giant form I | 2,275 gp |
35–40 | Grasping hand | 2,275 gp |
41–44 | Hostile juxtaposition, greater | 2,275 gp |
45–49 | Ice body | 2,275 gp |
50–53 | Insanity | 2,275 gp |
54–56 | Mage's magnificent mansion | 2,275 gp |
57–61 | Phantasmal revenge | 2,275 gp |
62–65 | Plague storm | 2,275 gp |
66–70 | Plant shape III | 2,275 gp |
71–74 | Resonating word | 2,275 gp |
75–78 | Sequester | 2,275 gp |
79–81 | Statue | 2,275 gp |
82–84 | Teleport object | 2,275 gp |
85–88 | Walk through space | 2,275 gp |
89–91 | Vision | 2,525 gp |
92–93 | Instant summons | 3,275 gp |
94–96 | Symbol of stunning | 7,275 gp |
97–98 | Symbol of weakness | 7,275 gp |
99–100 | Simulacrum | 8,775 gp |
d% | Common Scroll | Price |
---|---|---|
01–05 | Charm monster, mass | 3,000 gp |
06–09 | Demand | 3,000 gp |
10–13 | Dimensional lock | 3,000 gp |
14–18 | Form of the dragon III | 3,000 gp |
19–23 | Horrid wilting | 3,000 gp |
24–28 | Incendiary cloud | 3,000 gp |
29–33 | Irresistible dance | 3,000 gp |
34–40 | Maze | 3,000 gp |
41–45 | Mind blank | 3,000 gp |
46–49 | Planar binding, greater | 3,000 gp |
50–55 | Polar ray | 3,000 gp |
56–59 | Polymorph any object | 3,000 gp |
60–66 | Power word stun | 3,000 gp |
67–72 | Prismatic wall | 3,000 gp |
73–76 | Scintillating pattern | 3,000 gp |
77–80 | Summon monster VIII | 3,000 gp |
81–85 | Telekinetic sphere | 3,000 gp |
86–90 | Protection from spells | 3,500 gp |
91–94 | Symbol of death | 8,000 gp |
95–97 | Temporal stasis | 8,000 gp |
98–100 | Trap the soul | 23,000 gp |
d% | Uncommon Scroll | Price |
01–04 | Antipathy | 3,000 gp |
05–10 | Clenched fist | 3,000 gp |
11–12 | Clone | 3,000 gp |
13–15 | Create demiplane | 3,000 gp |
16–19 | Discern location | 3,000 gp |
20–24 | Euphoric tranquility | 3,000 gp |
25–29 | Frightful aspect | 3,000 gp |
30–34 | Giant form II | 3,000 gp |
35–38 | Iron body | 3,000 gp |
39–43 | Moment of prescience | 3,000 gp |
44–47 | Orb of the void | 3,000 gp |
48–52 | Pyrying eyes, greater | 3,000 gp |
53–56 | Screen | 3,000 gp |
57–62 | Shadow evocation, greater | 3,000 gp |
63–66 | Shout, greater | 3,000 gp |
67–72 | Stormbolts | 3,000 gp |
73–76 | Sunburst | 3,000 gp |
77–81 | Undead anatomy IV | 3,000 gp |
82–87 | Wall of lava | 3,000 gp |
88–91 | Create greater undead | 3,150 gp |
92–95 | Sympathy | 4,500 gp |
96–98 | Symbol of insanity | 8,000 gp |
99–100 | Binding (chaining) | 13,000 gp |
d% | Common Scroll | Price |
---|---|---|
01–06 | Dominate monster | 3,825 gp |
07–11 | Energy drain | 3,825 gp |
12–16 | Freedom | 3,825 gp |
17–23 | Gate | 3,825 gp |
24–28 | Hold monster, mass | 3,825 gp |
29–33 | Imprisonment | 3,825 gp |
34–39 | Mage's disjunction | 3,825 gp |
40–47 | Meteor swarm | 3,825 gp |
48–55 | Power word kill | 3,825 gp |
56–61 | Prismatic sphere | 3,825 gp |
62–66 | Shapechange | 3,825 gp |
67–71 | Summon monster IX | 3,825 gp |
72–79 | Time stop | 3,825 gp |
80–85 | Weird | 3,825 gp |
86–90 | Astral projection | 4,825 gp |
91–96 | Teleportation circle | 4,825 gp |
97–100 | Wish | 28,825 gp |
d% | Uncommon Scroll | Price |
01–06 | Create demiplane, greater | 3,825 gp |
07–15 | Crushing hand | 3,825 gp |
16–23 | Etherealness | 3,825 gp |
24–31 | Fiery body | 3,825 gp |
32–38 | Foresight | 3,825 gp |
39–44 | Heroic invocation | 3,825 gp |
45–50 | Icy prison, mass | 3,825 gp |
51–57 | Ride the lightning | 3,825 gp |
58–65 | Shades | 3,825 gp |
66–72 | Soul bind | 3,825 gp |
73–79 | Tsunami | 3,825 gp |
80–88 | Wail of the banshee | 3,825 gp |
89–95 | Winds of vengeance | 3,825 gp |
96–100 | Refuge | 4,325 gp |
d% | Common Scroll | Price |
---|---|---|
01–11 | Bleed | 12 gp, 5 sp |
12–21 | Create water | 12 gp, 5 sp |
22–34 | Detect magic | 12 gp, 5 sp |
35–44 | Know direction | 12 gp, 5 sp |
45–55 | Light | 12 gp, 5 sp |
56–65 | Mending | 12 gp, 5 sp |
66–75 | Purify food and drink | 12 gp, 5 sp |
76–88 | Read magic | 12 gp, 5 sp |
89–100 | Stabilize | 12 gp, 5 sp |
d% | Uncommon Scroll | Price |
01–15 | Detect poison | 12 gp, 5 sp |
16–33 | Flare | 12 gp, 5 sp |
34–50 | Guidance | 12 gp, 5 sp |
51–68 | Resistance | 12 gp, 5 sp |
69–85 | Spark | 12 gp, 5 sp |
86–100 | Virtue | 12 gp, 5 sp |
d% | Common Scroll | Price | |||||
---|---|---|---|---|---|---|---|
01–04 | Aid | 150 gp | |||||
05–06 | Align weapon | 150 gp | |||||
07–08 | Animal messenger | 150 gp | |||||
09–13 | Barkskin | 150 gp | |||||
14–16 | Bear's endurance | 150 gp | |||||
17–19 | Bull's strength | 150 gp | |||||
20–22 | Cat's grace | 150 gp | |||||
23–24 | Chill metal | 150 gp | |||||
25–30 | Cure moderate wounds | 150 gp | |||||
31–33 | Darkness | 150 gp | |||||
34–36 | Delay poison | 150 gp | |||||
37–39 | Eagle's splendor | 150 gp | |||||
40–41 | Find traps | 150 gp | |||||
42–44 | Flame blade | 150 gp | |||||
45–46 | Fog cloud | 150 gp | |||||
47–50 | Heat metal | 150 gp | |||||
51–52 | Hold animal | 150 gp | |||||
53–56 | Hold person | 150 gp | |||||
57–60 | Inflict moderate wounds | 150 gp | |||||
61–63 | Owl's wisdom | 150 gp | |||||
64–65 | Remove paralysis | 150 gp | |||||
66–68 | Resist energy | 150 gp | |||||
69–73 | Restoration, lesser | 150 gp | |||||
74–77 | Shield other | 150 gp | |||||
78–81 | Silence | 150 gp | |||||
82–85 | Sound burst | 150 gp | |||||
86–89 | Spiritual weapon | 150 gp | |||||
90–91 | Summon monster II | 150 gp | |||||
92–93 | Summon nature's ally II | 150 gp | |||||
94–95 | Summon swarm | 150 gp | |||||
96–97 | Zone of truth | 150 gp | |||||
98–100 | Augury | 175 gp | |||||
d% | Uncommon Scroll | Price | |||||
01–04 | Animal aspect | 150 gp | |||||
05–06 | Animal trance | 150 gp | |||||
07–10 | Animate dead, lesser | 150 gp | |||||
11–13 | Arrow of law | 150 gp | |||||
14–17 | Aspect of the bear | 150 gp | |||||
18–20 | Blessing of courage and life | 150 gp | |||||
21–24 | Calm emotions | 150 gp | |||||
25–27 | Death knell | 150 gp | |||||
28–30 | Dread bolt | 150 gp | |||||
31–34 | Effortless armor | 150 gp | |||||
35–37 | Enthrall | 150 gp | |||||
38–41 | Flaming sphere | 150 gp | |||||
42–43 | Gentle repose | 150 gp | |||||
44–46 | Grace | 150 gp | |||||
47–48 | Groundswell | 150 gp | |||||
49–51 | Gust of wind | 150 gp | |||||
52–53 | Instant armor | 150 gp | |||||
54–55 | Instrument of agony | 150 gp | |||||
56–58 | Make whole | 150 gp | |||||
59–60 | Reduce animal | 150 gp | |||||
61–62 | Scent trail | 150 gp | |||||
63–65 | Shard of chaos | 150 gp | |||||
66–68 | Share language | 150 gp | |||||
69–70 | Shatter | 150 gp | |||||
71–73 | Soften earth and stone | 150 gp | |||||
74–76 | Spear of purity | 150 gp | |||||
77–79 | Spider climb | 150 gp | |||||
80–82 | Status | 150 gp | |||||
83–84 | Tree shape | 150 gp | |||||
85 | Undetectable alignment | 150 gp | |||||
86–88 | Warp wood | 150 gp | |||||
89–91 | Weapon of awe | 150 gp | |||||
92–93 | Wood shape | 150 gp | |||||
94–95 | Consecrate | 175 gp | |||||
96–97 | Desecrate | 175 gp | |||||
98–99 | Fire trap | 175 gp | |||||
>100 | Masterwork transformation | 450 gp |
d% | Common Scroll | Price |
---|---|---|
01–02 | Animal growth | 1,125 gp |
03–04 | Atonement | 1,125 gp |
05–07 | Baleful polymorph | 1,125 gp |
08–11 | Break enchantment | 1,125 gp |
12–16 | Breath of life | 1,125 gp |
17–21 | Call lightning storm | 1,125 gp |
22–25 | Command, greater | 1,125 gp |
26–30 | Cure light wounds, mass | 1,125 gp |
31–34 | Death ward | 1,125 gp |
35–37 | Disrupting weapon | 1,125 gp |
38–42 | Inflict light wounds, mass | 1,125 gp |
43–47 | Plane shift | 1,125 gp |
48–53 | Righteous might | 1,125 gp |
54–57 | Scrying | 1,125 gp |
58–62 | Slay living | 1,125 gp |
63–67 | Spell resistance | 1,125 gp |
68–70 | Summon monster V | 1,125 gp |
71–73 | Summon nature's ally V | 1,125 gp |
74–75 | Tree stride | 1,125 gp |
76–77 | Wall of fire | 1,125 gp |
78–80 | Wall of stone | 1,125 gp |
81–82 | Wall of thorns | 1,125 gp |
83–87 | True seeing | 1,375 gp |
88–91 | Commune | 1,625 gp |
92–94 | Awaken | 3,125 gp |
95–100 | Raise dead | 6,125 gp |
d% | Uncommon Scroll | Price |
01–03 | Air walk, communal | 1,125 gp |
04–08 | Aspect of the wolf | 1,125 gp |
09–11 | Blessing of the salamander | 1,125 gp |
12–15 | Cleanse | 1,125 gp |
16–21 | Commune with nature | 1,125 gp |
22–24 | Contagion, greater | 1,125 gp |
25–28 | Control winds | 1,125 gp |
29–31 | Dispel chaos | 1,125 gp |
32–34 | Dispel evil | 1,125 gp |
35–37 | Dispel good | 1,125 gp |
38–40 | Dispel law | 1,125 gp |
41–43 | Fickle winds | 1,125 gp |
44–46 | Forbid action, greater | 1,125 gp |
47–52 | Insect plague | 1,125 gp |
53–55 | Life bubble | 1,125 gp |
56–58 | Mark of justice | 1,125 gp |
59–63 | Pillar of life | 1,125 gp |
64–66 | Serenity | 1,125 gp |
67–72 | Snake staff | 1,125 gp |
73–76 | Spell immunity, communal | 1,125 gp |
77–79 | Transmute mud to rock | 1,125 gp |
80–82 | Transmute rock to mud | 1,125 gp |
83–86 | Wind blades | 1,125 gp |
87–90 | Stoneskin | 1,375 gp |
91–92 | Hallow1 | 2,125 gp |
93–94 | Symbol of pain | 2,125 gp |
95–96 | Symbol of sleep | 2,125 gp |
97–98 | Unhallow1 | 2,125 gp |
99 | Hallow2 | 6,125 gp |
100 | Unhallow2 | 6,125 gp |
1No additional spell included. 24th-level spell included. |
d% | Common Scroll | Price |
---|---|---|
01–05 | Bear's endurance, mass | 1,650 gp |
06–11 | Blade barrier | 1,650 gp |
12–16 | Bull's strength, mass | 1,650 gp |
17–21 | Cat's grace, mass | 1,650 gp |
22–27 | Cure moderate wounds, mass | 1,650 gp |
28–32 | Dispel magic, greater | 1,650 gp |
33–37 | Eagle's splendor, mass | 1,650 gp |
38–43 | Find the path | 1,650 gp |
44–47 | Fire seeds | 1,650 gp |
48–55 | Harm | 1,650 gp |
56–63 | Heal | 1,650 gp |
64–69 | Heroes' feast | 1,650 gp |
70–74 | Inflict moderate wounds, mass | 1,650 gp |
75–78 | Liveoak | 1,650 gp |
79–83 | Owl's wisdom, mass | 1,650 gp |
84–87 | Summon monster VI | 1,650 gp |
88–91 | Summon nature's ally VI | 1,650 gp |
92–96 | Word of recall | 1,650 gp |
97–100 | Planar ally | 2,900 gp |
d% | Uncommon Scroll | Price |
01–05 | Animate objects | 1,650 gp |
06–09 | Antilife shell | 1,650 gp |
10–15 | Banishment | 1,650 gp |
16–19 | Cold ice strike | 1,650 gp |
20–23 | Dust form | 1,650 gp |
24–29 | Geas/quest | 1,650 gp |
30–33 | Ironwood | 1,650 gp |
34–37 | Joyful rapture | 1,650 gp |
38–42 | Move earth | 1,650 gp |
43–46 | Plague storm | 1,650 gp |
47–51 | Planar adaptation, mass | 1,650 gp |
52–54 | Repel wood | 1,650 gp |
55–59 | Sirocco | 1,650 gp |
60–63 | Spellstaff | 1,650 gp |
64–67 | Stone tell | 1,650 gp |
68–70 | Swarm skin | 1,650 gp |
71–74 | Tar pool | 1,650 gp |
75–77 | Transport via plants | 1,650 gp |
78–83 | Wind walk | 1,650 gp |
84–86 | Create undead | 1,750 gp |
87–90 | Glyph of warding, greater | 2,050 gp |
91–92 | Undeath to death | 2,150 gp |
93–95 | Symbol of fear | 2,650 gp |
96–98 | Forbiddance | 4,650 gp |
99–100 | Symbol of persuasion | 6,650 gp |
d% | Common Scroll | Price |
---|---|---|
01–04 | Blasphemy | 2,275 gp |
05–10 | Control weather | 2,275 gp |
11–17 | Creeping doom | 2,275 gp |
18–24 | Cure serious wounds, mass | 2,275 gp |
25–28 | Dictum | 2,275 gp |
29–33 | Ethereal jaunt | 2,275 gp |
34–40 | Fire storm | 2,275 gp |
41–44 | Holy word | 2,275 gp |
45–50 | Inflict serious wounds, mass | 2,275 gp |
51–55 | Regenerate | 2,275 gp |
56–60 | Repulsion | 2,275 gp |
61–65 | Scrying, greater | 2,275 gp |
66–69 | Summon monster VII | 2,275 gp |
70–73 | Summon nature's ally VII | 2,275 gp |
74–78 | Sunbeam | 2,275 gp |
79–82 | Word of chaos | 2,275 gp |
83–89 | Destruction | 2,775 gp |
90–94 | Restoration, greater | 7,275 gp |
95–100 | Resurrection | 12,275 gp |
d% | Uncommon Scroll | Price |
01–08 | Animate plants | 2,275 gp |
09–17 | Changestaff | 2,275 gp |
18–24 | Circle of clarity | 2,275 gp |
25–30 | Create demiplane, lesser | 2,275 gp |
31–38 | Jolting portent | 2,275 gp |
39–45 | Rampart | 2,275 gp |
46–53 | Scouring winds | 2,275 gp |
54–60 | Siege of trees | 2,275 gp |
61–67 | Transmute metal to wood | 2,275 gp |
68–76 | Vortex | 2,275 gp |
77–83 | Waves of ecstasy | 2,275 gp |
84–89 | Refuge | 3,775 gp |
90–95 | Symbol of stunning | 7,275 gp |
96–100 | Symbol of weakness | 7,275 gp |
d% | Common Scroll | Price |
---|---|---|
01–08 | Antimagic field | 3,000 gp |
09–14 | Cloak of chaos | 3,000 gp |
15–23 | Cure critical wounds, mass | 3,000 gp |
24–31 | Earthquake | 3,000 gp |
32–38 | Finger of death | 3,000 gp |
39–44 | Holy aura | 3,000 gp |
45–51 | Inflict critical wounds, mass | 3,000 gp |
52–59 | Reverse gravity | 3,000 gp |
60–65 | Shield of law | 3,000 gp |
66–73 | Spell immunity, greater | 3,000 gp |
74–78 | Summon monster VIII | 3,000 gp |
79–83 | Summon nature's ally VIII | 3,000 gp |
84–89 | Sunburst | 3,000 gp |
90–95 | Unholy aura | 3,000 gp |
96–100 | Planar ally, greater | 5,500 gp |
d% | Uncommon Scroll | Price |
01–07 | Animal shapes | 3,000 gp |
08–13 | Blood mist | 3,000 gp |
14–18 | Control plants | 3,000 gp |
19–24 | Create demiplane | 3,000 gp |
25–31 | Dimensional lock | 3,000 gp |
32–37 | Discern location | 3,000 gp |
38–42 | Euphoric tranquility | 3,000 gp |
43–49 | Frightful aspect | 3,000 gp |
50–56 | Orb of the void | 3,000 gp |
57–61 | Repel metal or stone | 3,000 gp |
62–68 | Seamantle | 3,000 gp |
69–75 | Storm bolts | 3,000 gp |
76–83 | Whirlwind | 3,000 gp |
84–88 | Create greater undead | 3,150 gp |
89–95 | Symbol of death | 8,000 gp |
96–100 | Symbol of insanity | 8,000 gp |
d% | Common Scroll | Price | |||||
---|---|---|---|---|---|---|---|
01–07 | Elemental swarm | 3,825 gp | |||||
08–15 | Energy drain | 3,825 gp | |||||
16–22 | Etherealness | 3,825 gp | |||||
23–30 | Gate | 3,825 gp | |||||
31–40 | Heal, mass | 3,825 gp | |||||
41–48 | Implosion | 3,825 gp | |||||
49–58 | Miracle | 3,825 gp | |||||
59–65 | Shambler | 3,825 gp | |||||
66–73 | Shapechange | 3,825 gp | |||||
74–81 | Storm of vengeance | 3,825 gp | |||||
82–87 | Summon monster IX | 3,825 gp | |||||
88–93 | Summon nature's ally IX | 3,825 gp | |||||
94–100 | True resurrection | 28,825 gp | |||||
d% | Uncommon Scroll | Price | |||||
01–08 | Antipathy | 3,825 gp | |||||
09–15 | Clashing rocks | 3,825 gp | |||||
16–22 | Create demiplane, greater | 3,825 gp | |||||
23–31 | Foresight | 3,825 gp | |||||
32–39 | Overwhelming presence | 3,825 gp | |||||
40–47 | Polar midnight | 3,825 gp | |||||
48–56 | Soul bind | 3,825 gp | |||||
57–64 | Spell immunity, greater | 3,825 gp | |||||
65–71 | Summon froghemoth | 3,825 gp | |||||
72–80 | Winds of vengeance | 3,825 gp | |||||
81–87 | World wave | 3,825 gp | |||||
88–94 | Astral projection | 4,825 gp | |||||
95–100 | Sympathy | 5,325 gp |
Lesser Minor | Greater Minor | Lesser Medium | Greater Medium | Lesser Major | Greater Major | Spell Level | Caster Level |
---|---|---|---|---|---|---|---|
01–40 | — | — | — | — | — | 0 | 1st |
41–100 | 01–80 | — | — | — | — | 1st | 1st |
— | 81–100 | 01–75 | 01–20 | — | — | 2nd | 3rd |
— | — | 76–100 | 21–80 | 01–60 | 01–30 | 3rd | 5th |
— | — | — | — | 61–100 | 31–100 | 4th | 7th |
d% | Wand Type |
---|---|
01–75 | Common |
76–100 | Uncommon |
d% | Common Wand | Price |
---|---|---|
01–07 | Acid splash | 375 gp |
08–14 | Create water | 375 gp |
15–20 | Daze | 375 gp |
21–28 | Detect magic | 375 gp |
29–34 | Ghost sound | 375 gp |
35–42 | Light | 375 gp |
43–49 | Mage hand | 375 gp |
50–55 | Mending | 375 gp |
56–60 | Message | 375 gp |
61–66 | Prestidigitation | 375 gp |
67–73 | Purify food and drink | 375 gp |
74–81 | Ray of frost | 375 gp |
82–88 | Read magic | 375 gp |
89–95 | Stabilize | 375 gp |
96–100 | Touch of fatigue | 375 gp |
d% | Uncommon Wand | Price |
01–06 | Arcane mark | 375 gp |
07–15 | Bleed | 375 gp |
16–22 | Dancing lights | 375 gp |
23–31 | Detect poison | 375 gp |
32–40 | Disrupt undead | 375 gp |
41–48 | Flare | 375 gp |
49–56 | Guidance | 375 gp |
57–65 | Know direction | 375 gp |
66–73 | Lullaby | 375 gp |
74–79 | Open/close | 375 gp |
80–86 | Resistance | 375 gp |
87–94 | Spark | 375 gp |
95–100 | Virtue | 375 gp |
d% | Common Wand | Price |
---|---|---|
01–02 | Acid arrow | 4,500 gp |
03 | Aid | 4,500 gp |
04–05 | Alter self | 4,500 gp |
06–07 | Barkskin | 4,500 gp |
08–10 | Bear's endurance | 4,500 gp |
11 | Blur | 4,500 gp |
12–14 | Bull's strength | 4,500 gp |
15–16 | Cat's grace | 4,500 gp |
17–22 | Cure moderate wounds | 4,500 gp |
23–25 | Darkness | 4,500 gp |
26 | Darkvision | 4,500 gp |
27 | Delay poison | 4,500 gp |
28–29 | Eagle's splendor | 4,500 gp |
30 | False life | 4,500 gp |
31 | Find traps | 4,500 gp |
32 | Flame blade | 4,500 gp |
33 | Flaming sphere | 4,500 gp |
34–35 | Fog cloud | 4,500 gp |
36–37 | Fox's cunning | 4,500 gp |
38 | Glitterdust | 4,500 gp |
39–40 | Heat metal | 4,500 gp |
41–43 | Hold person | 4,500 gp |
44–46 | Inflict moderate wounds | 4,500 gp |
47–51 | Invisibility | 4,500 gp |
52 | Knock | 4,500 gp |
53–54 | Levitate | 4,500 gp |
55 | Minor image | 4,500 gp |
56–57 | Mirror image | 4,500 gp |
58–59 | Owl's wisdom | 4,500 gp |
60 | Pyrotechnics | 4,500 gp |
61 | Remove paralysis | 4,500 gp |
62–64 | Resist energy | 4,500 gp |
65–66 | Restoration, lesser | 4,500 gp |
67–71 | Scorching ray | 4,500 gp |
72–73 | See invisibility | 4,500 gp |
74 | Shatter | 4,500 gp |
75–76 | Shield other | 4,500 gp |
77–78 | Silence | 4,500 gp |
79–81 | Sound burst | 4,500 gp |
82–83 | Spider climb | 4,500 gp |
84–86 | Spiritual weapon | 4,500 gp |
87–88 | Summon monster II | 4,500 gp |
89–90 | Summon nature's ally II | 4,500 gp |
91–92 | Summon swarm | 4,500 gp |
93–96 | Web | 4,500 gp |
97 | Whispering wind | 4,500 gp |
98–99 | Augury | 5,750 gp |
100 | Fire trap | 5,750 gp |
d% | Uncommon Wand | Price |
01–02 | Align weapon | 4,500 gp |
03–05 | Animal aspect | 4,500 gp |
06 | Animal messenger | 4,500 gp |
07 | Animal trance | 4,500 gp |
08–10 | Aspect of the bear | 4,500 gp |
11–13 | Bestow weapon proficiency | 4,500 gp |
14–15 | Blindness/deafness | 4,500 gp |
16–18 | Burning gaze | 4,500 gp |
19–21 | Calm emotions | 4,500 gp |
22–24 | Chill metal | 4,500 gp |
25 | Command undead | 4,500 gp |
26–27 | Daze monster | 4,500 gp |
28–29 | Death knell | 4,500 gp |
30–32 | Defensive shock | 4,500 gp |
33 | Delay pain | 4,500 gp |
34–35 | Detect thoughts | 4,500 gp |
36–39 | Disguise other | 4,500 gp |
40–42 | Effortless armor | 4,500 gp |
43–46 | Elemental touch | 4,500 gp |
47–48 | Enthrall | 4,500 gp |
49–50 | Gentle repose | 4,500 gp |
51 | Ghoul touch | 4,500 gp |
52–53 | Glide | 4,500 gp |
54–55 | Groundswell | 4,500 gp |
56 | Gust of wind | 4,500 gp |
57 | Hold animal | 4,500 gp |
58–59 | Hypnotic pattern | 4,500 gp |
60 | Locate object | 4,500 gp |
61 | Make whole | 4,500 gp |
62–63 | Misdirection | 4,500 gp |
64–65 | Oppressive boredom | 4,500 gp |
66 | Protection from arrows | 4,500 gp |
67 | Reduce animal | 4,500 gp |
68–69 | Rope trick | 4,500 gp |
70–72 | Scare | 4,500 gp |
73–74 | Share language | 4,500 gp |
75–76 | Soften earth and stone | 4,500 gp |
77–78 | Spectral hand | 4,500 gp |
79–80 | Status | 4,500 gp |
81–82 | Tongues | 4,500 gp |
83–84 | Touch of idiocy | 4,500 gp |
85–86 | Tree shape | 4,500 gp |
87–88 | Warp wood | 4,500 gp |
89–91 | Weapon of awe | 4,500 gp |
92–93 | Wood shape | 4,500 gp |
94–95 | Zone of truth | 4,500 gp |
96 | Arcane lock | 5,750 gp |
97 | Consecrate | 5,750 gp |
98 | Desecrate | 5,750 gp |
99 | Continual flame | 7,000 gp |
100 | Phantom trap | 7,000 gp |
d% | Common Wand | Price |
---|---|---|
01–02 | Beast shape I | 11,250 gp |
03–04 | Blink | 11,250 gp |
05–07 | Call lightning | 11,250 gp |
08 | Create food and water | 11,250 gp |
09–14 | Cure serious wounds | 11,250 gp |
15–16 | Daylight | 11,250 gp |
17–18 | Deep slumber | 11,250 gp |
19–20 | Deeper darkness | 11,250 gp |
21–25 | Dispel magic | 11,250 gp |
26–28 | Displacement | 11,250 gp |
29–34 | Fireball | 11,250 gp |
35 | Flame arrow | 11,250 gp |
36–37 | Fly | 11,250 gp |
38 | Gaseous form | 11,250 gp |
39–40 | Haste | 11,250 gp |
41–42 | Heroism | 11,250 gp |
43–45 | Inflict serious wounds | 11,250 gp |
46–47 | Invisibility purge | 11,250 gp |
48 | Invisibility sphere | 11,250 gp |
49–50 | Keen edge | 11,250 gp |
51–55 | Lightning bolt | 11,250 gp |
56 | Magic circle against chaos | 11,250 gp |
57 | Magic circle against evil | 11,250 gp |
58 | Magic circle against good | 11,250 gp |
59 | Magic circle against law | 11,250 gp |
60 | Magic fang, greater | 11,250 gp |
61–62 | Magic vestment | 11,250 gp |
63–64 | Magic weapon, greater | 11,250 gp |
65–66 | Major image | 11,250 gp |
67–70 | Prayer | 11,250 gp |
71–74 | Protection from energy | 11,250 gp |
75 | Remove blindness/deafness | 11,250 gp |
76–77 | Remove curse | 11,250 gp |
78–79 | Remove disease | 11,250 gp |
80–82 | Searing light | 11,250 gp |
83 | Sleet storm | 11,250 gp |
84–85 | Slow | 11,250 gp |
86–87 | Speak with dead | 11,250 gp |
88–89 | Stinking cloud | 11,250 gp |
90 | Stone shape | 11,250 gp |
91–92 | Suggestion | 11,250 gp |
93 | Summon monster III | 11,250 gp |
94 | Summon nature's ally III | 11,250 gp |
95–97 | Vampiric touch | 11,250 gp |
98–99 | Water breathing | 11,250 gp |
100 | Animate dead | 23,750 gp |
d% | Uncommon Wand | Price |
01–04 | Animal aspect, greater | 11,250 gp |
05–06 | Aqueous orb | 11,250 gp |
07–08 | Arcane sight | 11,250 gp |
09–11 | Archon's aura | 11,250 gp |
12–14 | Ash storm | 11,250 gp |
15–17 | Bestow curse | 11,250 gp |
18–20 | Clairaudience/clairvoyance | 11,250 gp |
21–22 | Contagion | 11,250 gp |
23 | Diminish plants | 11,250 gp |
24–25 | Dominate animal | 11,250 gp |
26–29 | Elemental aura | 11,250 gp |
30 | Explosive runes | 11,250 gp |
31–34 | Force punch | 11,250 gp |
35 | Halt undead | 11,250 gp |
36–37 | Helping hand | 11,250 gp |
38–40 | Hostile levitation | 11,250 gp |
41–43 | Howling agony | 11,250 gp |
44–45 | Hydraulic torrent | 11,250 gp |
46 | Mad monkeys | 11,250 gp |
47–49 | Meld into stone | 11,250 gp |
50–52 | Neutralize poison | 11,250 gp |
53–54 | Pain strike | 11,250 gp |
55 | Phantom steed | 11,250 gp |
56–57 | Plant growth | 11,250 gp |
58–60 | Poison | 11,250 gp |
61 | Quench | 11,250 gp |
62–65 | Rage | 11,250 gp |
66–67 | Ray of exhaustion | 11,250 gp |
68–69 | Resinous skin | 11,250 gp |
70 | Secret page | 11,250 gp |
71 | Shrink item | 11,250 gp |
72–73 | Snare | 11,250 gp |
74 | Speak with plants | 11,250 gp |
75–76 | Spike growth | 11,250 gp |
77 | Tiny hut | 11,250 gp |
78–81 | Water walk | 11,250 gp |
82–84 | Wind wall | 11,250 gp |
85–86 | Wrathful mantle | 11,250 gp |
87 | Illusory script | 13,750 gp |
88–89 | Nondetection | 13,750 gp |
90–91 | Glibness | 15,750 gp |
92–95 | Good hope | 15,750 gp |
96–97 | Heal mount | 15,750 gp |
98 | Sculpt sound | 15,750 gp |
99 | Glyph of warding | 21,250 gp |
100 | Sepia snake sigil | 36,250 gp |
d% | Common Wand | Price |
---|---|---|
01–02 | Air walk | 21,000 gp |
03–04 | Beast shape II | 21,000 gp |
05–07 | Black tentacles | 21,000 gp |
08 | Chaos hammer | 21,000 gp |
09–11 | Charm monster | 21,000 gp |
12–14 | Confusion | 21,000 gp |
15–16 | Crushing despair | 21,000 gp |
17–22 | Cure critical wounds | 21,000 gp |
23–24 | Death ward | 21,000 gp |
25–28 | Dimension door | 21,000 gp |
29 | Dimensional anchor | 21,000 gp |
30 | Dismissal | 21,000 gp |
31–33 | Divine power | 21,000 gp |
34–35 | Elemental body I | 21,000 gp |
36–37 | Enervation | 21,000 gp |
38–39 | Enlarge person, mass | 21,000 gp |
40–42 | Fear | 21,000 gp |
43–44 | Fire shield | 21,000 gp |
45–48 | Flame strike | 21,000 gp |
49–51 | Freedom of movement | 21,000 gp |
52–53 | Globe of invulnerability, lesser | 21,000 gp |
54 | Holy smite | 21,000 gp |
55–56 | Ice storm | 21,000 gp |
57–58 | Imbue with spell ability | 21,000 gp |
59–61 | Inflict critical wounds | 21,000 gp |
62–65 | Invisibility, greater | 21,000 gp |
66 | Order's wrath | 21,000 gp |
67–69 | Phantasmal killer | 21,000 gp |
70 | Resilient sphere | 21,000 gp |
71–72 | Scrying | 21,000 gp |
73 | Sending | 21,000 gp |
74 | Shout | 21,000 gp |
75–76 | Solid fog | 21,000 gp |
77–79 | Spell immunity | 21,000 gp |
80 | Summon monster IV | 21,000 gp |
81 | Summon nature's ally IV | 21,000 gp |
82 | Unholy blight | 21,000 gp |
83–87 | Wall of fire | 21,000 gp |
88–91 | Wall of ice | 21,000 gp |
92–93 | Divination | 22,250 gp |
94–95 | Restoration | 26,000 gp |
96 | Break enchantment | 30,000 gp |
97–98 | Stoneskin | 33,500 gp |
99 | Planar ally, lesser | 46,000 gp |
100 | Restoration* | 71,000 gp |
d% | Uncommon Wand | Price |
01 | Antiplant shell | 21,000 gp |
02–04 | Arcane eye | 21,000 gp |
05–07 | Aspect of the stag | 21,000 gp |
08–11 | Ball lightning | 21,000 gp |
12 | Blight | 21,000 gp |
13 | Command plants | 21,000 gp |
14–15 | Control water | 21,000 gp |
16–18 | Darkvision, greater | 21,000 gp |
19 | Detect scrying | 21,000 gp |
20 | Discern lies | 21,000 gp |
21–24 | Dragon's breath | 21,000 gp |
25–28 | False life, greater | 21,000 gp |
29–30 | Geas, lesser | 21,000 gp |
31–34 | Ghost wolf | 21,000 gp |
35–36 | Giant vermin | 21,000 gp |
37 | Hallucinatory terrain | 21,000 gp |
38 | Illusory wall | 21,000 gp |
39–40 | Locate creature | 21,000 gp |
41–42 | Minor creation | 21,000 gp |
43 | Mnemonic enhancer | 21,000 gp |
44–46 | Obsidian flow | 21,000 gp |
47–48 | Rainbow pattern | 21,000 gp |
49–50 | Reduce person, mass | 21,000 gp |
51–53 | Reincarnate | 21,000 gp |
54 | Repel vermin | 21,000 gp |
55–56 | Ride the waves | 21,000 gp |
57–59 | Rusting grasp | 21,000 gp |
60 | Secure shelter | 21,000 gp |
61–63 | Shadow conjuration | 21,000 gp |
64–67 | Shadow step | 21,000 gp |
68–70 | Shocking image | 21,000 gp |
71–74 | Spike stones | 21,000 gp |
75–76 | Volcanic storm | 21,000 gp |
77–79 | Wandering star motes | 21,000 gp |
80 | Animal growth | 30,000 gp |
81–82 | Commune with nature | 30,000 gp |
83 | Dispel chaos | 30,000 gp |
84 | Dispel evil | 30,000 gp |
85–87 | Dominate person | 30,000 gp |
88–91 | Hold monster | 30,000 gp |
92–94 | Holy sword | 30,000 gp |
95 | Mark of justice | 30,000 gp |
96–97 | Modify memory | 30,000 gp |
98 | Tree stride | 30,000 gp |
99 | Zone of silence | 30,000 gp |
100 | Legend lore | 33,500 gp |
*Can dispel permanent negative levels. |
Principally used to make trinkets and adorn objects, gems may also serve as a compact form of currency, and jewelry can be an efficient way to store treasure. Gems can be found uncut or not set within jewelry. They are often used to adorn walls and statues, and can be plucked from their settings.
There are two main categories of gemstones: semi-precious and precious gems. Most types of gems are semi-precious. Only a select number of gems are considered precious and fetch incredible prices. Some gems, such as those found in mines or quarries, are found in their unworked state. In general, an unworked gemstone is worth half as much as a worked gemstone of the same type.
Gems and jewelry can be bought or sold at their total value, and are sometimes used as currency. For simplicity's sake, assume that 50 gems weigh 1 pound.
When randomly determining gems, roll on the appropriate grade chart. To determine the gemstone's total value, roll the added value and add it to the base value. If you would prefer the average value instead, simply double the base value.
In addition, if the roll to determine the type of gem is an odd roll, the gem is unworked, which means its value is equal to half the total value of a normal gem of that type, but it can made into a worked gem with a successful Craft (jewelry) check of the appropriate DC based on the gem's grade (the gem counts as the raw material cost, so the crafter need not pay that amount). On an even roll, the gem is worked, can't be improved upon, and is worth the listed cost.
d% | Least Semi-Precious Gem (Craft DC 10) | Base Value | Added Value |
---|---|---|---|
01–08 | Agate | 5 gp | +2d4 gp |
09–14 | Alabaster | 5 gp | +2d4 gp |
14–20 | Azurite | 5 gp | +2d4 gp |
21–26 | Hematite | 5 gp | +2d4 gp |
27–34 | Lapis lazuli | 5 gp | +2d4 gp |
35–40 | Malachite | 5 gp | +2d4 gp |
41–48 | Obsidian | 5 gp | +2d4 gp |
49–56 | Pearl, irregular freshwater | 5 gp | +2d4 gp |
57–62 | Pyrite | 5 gp | +2d4 gp |
63–70 | Rhodochrosite | 5 gp | +2d4 gp |
71–78 | Quartz, rock crystal | 5 gp | +2d4 gp |
79–84 | Shell | 5 gp | +2d4 gp |
85–92 | Tigereye | 5 gp | +2d4 gp |
93–100 | Turquoise | 5 gp | +2d4 gp |
d% | Lesser Semi-Precious Gem (Craft DC 12) | Base Value | Added Value |
01–06 | Bloodstone | 25 gp | +2d4 × 5 gp |
07–12 | Carnelian | 25 gp | +2d4 × 5 gp |
13–18 | Chrysoprase | 25 gp | +2d4 × 5 gp |
19–24 | Citrine | 25 gp | +2d4 × 5 gp |
25–32 | Ivory | 25 gp | +2d4 × 5 gp |
33–38 | Jasper | 25 gp | +2d4 × 5 gp |
39–44 | Moonstone | 25 gp | +2d4 × 5 gp |
45–50 | Onyx | 25 gp | +2d4 × 5 gp |
51–56 | Peridot | 25 gp | +2d4 × 5 gp |
57–74 | Quartz, milky, rose, or smoky | 25 gp | +2d4 × 5 gp |
75–80 | Sard | 25 gp | +2d4 × 5 gp |
81–86 | Sardonyx | 25 gp | +2d4 × 5 gp |
87–92 | Spinel, red or green | 25 gp | +2d4 × 5 gp |
94–100 | Zircon | 25 gp | +2d4 × 5 gp |
d% | Semi-Precious Gem (Craft DC 15) | Base Value | Added Value |
01–10 | Amber | 50 gp | +2d4 × 10 gp |
11–20 | Amethyst | 50 gp | +2d4 × 10 gp |
21–30 | Chrysoberyl | 50 gp | +2d4 × 10 gp |
31–40 | Coral | 50 gp | +2d4 × 10 gp |
41–50 | Garnet | 50 gp | +2d4 × 10 gp |
51–60 | Jade | 50 gp | +2d4 × 10 gp |
61–70 | Jet | 50 gp | +2d4 × 10 gp |
71–80 | Pearl, saltwater | 50 gp | +2d4 × 10 gp |
81–90 | Spinel, deep blue | 50 gp | +2d4 × 10 gp |
91–100 | Tourmaline | 50 gp | +2d4 × 10 gp |
d% | Greater Semi-Precious Gem (Craft DC 20) | Base Value | Added Value |
01–25 | Aquamarine | 250 gp | +2d4 × 50 gp |
26–50 | Opal | 250 gp | +2d4 × 50 gp |
51–75 | Pearl, black | 250 gp | +2d4 × 50 gp |
76–100 | Topaz | 250 gp | +2d4 × 50 gp |
d% | Lesser Precious Gem (Craft DC 25) | Base Value | Added Value |
01–25 | Diamond, small | 500 gp | +2d4 × 100 gp |
26–50 | Emerald | 500 gp | +2d4 × 100 gp |
51–75 | Ruby, small | 500 gp | +2d4 × 100 gp |
76–100 | Sapphire | 500 gp | +2d4 × 100 gp |
d% | Greater Precious Gem (5,000 gp; Craft DC 25) | Base Value | Added Value |
01–25 | Diamond, large | 2,500 gp | +2d4 × 500 gp |
26–50 | Emerald, brilliant green | 2,500 gp | +2d4 × 500 gp |
51–75 | Ruby, large | 2,500 gp | +2d4 × 500 gp |
76–100 | Sapphire, star | 2,500 gp | +2d4 × 500 gp |
Semi-precious stones can be very valuable, but tend to be more muddled or less brilliant than precious stones. They also come in more varieties. Semi-precious stones can be made into jewelry such as rings and amulets, used to decorate items like beads and buttons, or crafted into cameos and small gem figurines.
Agate: These banded stones are a variety of quartz, and take on a variety of shapes and patterns.
Alabaster: This white- to cream-colored stone is thinly cut to create decorative surfaces or shaped into small objects.
Amber: Derived from golden-yellow to golden-orange fossilized tree resin, pieces of amber sometimes contain insects, pine needles, and even more exotic flora and fauna.
Amethyst: This rare purple or mauve quartz is thought by some to ward off drunkenness, and is thus held in particularly high esteem by lushes and winos.
Aquamarine: These blue or sea green crystals are often faceted to show off their luster and reflective qualities.
Azurite: This blue copper mineral is produced after copper deposits are exposed to the elements for a long time, and is used to make blue dyes as well as jewelry.
Bloodstone: This variety of chalcedony is green and dotted with blood red jasper, and is also called heliotrope.
Carnelian: This translucent red or orange mineral is most often polished to create beads, decorative pieces, and cameos.
Chrysoberyl: These hard gemstones can be green, greenish yellow, or yellow brown. They are brilliant when cut, but often lack the fire of more precious stones.
Chrysoprase: This apple-green decorative stone is sometimes confused with jade, and is used both decoratively and in the creation of cameos.
Citrine: This pale yellow to golden yellow stone is a type of quartz and is used to create faceted gemstones and decorative objects.
Coral: Borne from the sea, coral is not a true mineral, but is the red, blue, or black skeletal remains of minute marine animals called coral polyps.
Garnet: These gems come in a variety of colors, from red and orange to yellow and green. They are commonly faceted to set into jewelry.
Hematite: These stones have a dark and metallic luster, and are the chief source of mined iron.
Ivory: Ivory comes from the teeth or tusks of elephants, hippopotamuses, boars, and some whales, and is carved to create both decorative and functional items.
Jade: This bright to dull green stone is carved and polished to create decorative pieces, small carved statues or objects, and various ornaments.
Jasper: This stone comes in shades of brown, red, yellow, green, and rarely blue. Sometimes it is striped. It is often carved and polished to make decorative pieces such as vases and amulets.
Jet: This fossil stone is dark gray to black, and is formed from decaying wood that has been under great pressure for millions of years.
Lapis Lazuli: This spotted blue stone is a composed of several different minerals, primarily lazurite.
Malachite: This opaque green stone is often banded with paler hues. It is made up of crystals that are too small to be faceted, but can be polished into striking decorative items.
Moonstone: This clear stone's namesake comes from its blue-white sheen, though some cultures believe the gem comes from the moon itself.
Obsidian: This natural volcanic glass is often black, but blue, brown, green, red, and gray obsidian also exist. It is carved and polished into decorative items, and holds a sharp edge that makes it suitable for primitive blades.
Onyx: This stone features curved bands of black, white, and brown minerals. It is used to make decorative objects.
Opal: Found in white, black, and orange colors, the orange variety is often called a fire opal. Sometimes opals feature iridescent flashes of other colors. They can be both faceted and used to create decorative items and cameos.
Pearl: Formed by various types of shellfish, pearls are created when grit gets stuck inside a creature's shell for an extended amount of time. Freshwater pearls tend to be irregular in shape, while saltwater pearls are typically a lustrous white and more evenly shaped. Black pearls are the rarest of pearls.
Peridot: These olive green gems have an oily or greasy luster to them.
Quartz: This common gem comes in a variety of forms. The nearly clear form of quartz is also known as rock crystal, and is the most common kind of quartz. Rose quartz has a pinkish hue, while smoky quartz is of a hazy brown color and is sometimes called brown quartz. As its name implies, milky quartz a milky white color. Quartz is very versatile, and can be carved, faceted, and crafted into decorative items.
Rhodochrosite: These pink- and white-banded stones can be shaped into decorative items and cameos.
Sard: This brownish red stone is often translucent and features patchy coloring.
Sardonyx: This banded mix of sard and onyx is used to make decorative pieces and cameos.
Shell: Shells come in many forms, and can be fashioned into decorative items or cameos. Sometimes a shell is beautiful enough to be considered worked even in its natural form.
Spinel: Found in pink, blue, red, and star stone varieties, the most popular form of spinel is red, which is sometimes confused with a ruby.
Tigereye: This golden and brown striped stone, when polished, looks like a cat's eye.
Topaz: These transparent gems range wildly in color. They can be golden yellow, pink, gray, blue, or green, and are almost always faceted for fitting into jewelry.
Tourmaline: These transparent stones can be crimson, blue, brown, or clear. They are almost always faceted for jewelry, especially rings and necklaces.
Turquoise: This common gem is typically brilliant blue but is sometimes greenish blue. It is used to create decorative items, small figures, and cameos.
Zircon: Clear varieties of this stone are often mistaken for diamonds, but are softer and often flawed. Zircon can be clear, green, golden, or brown.
Precious stones are the most highly sought after gems. They are typically faceted, and are popular choices for use in fine jewelry.
Diamond: The most popular diamonds are clear, but they can also be golden, pale pink, pink-red, gray-green, or even black. Among the hardest of minerals, only other diamonds can cut these gems. These gems are nearly always faceted.
Emerald: These beautiful green gems are rarely flawless, with only brilliant green specimens being truly void of defects or impurities. These gems can be polished into decorative items, but are more often faceted for jewelry.
Ruby: Only slightly softer than diamonds, these striking gemstones comes in numerous shades of red, and are often faceted but sometimes shaped and polished into decorative items.
Sapphire: Sapphires are structurally almost identical to rubies, but are not red. While they can take on many colors, blue is the most highly sought after kind of sapphire. The most expensive sapphires are star sapphires.
Jewelry consists of worn ornamental pieces typically adorned with gemstones. To determine the price of a piece of simple jewelry with a single gemstone, treat the piece of jewelry as one grade higher to determine its price (5,000 gp plus 2d4 × 1,000 gp for a grade 6 gemstone). For ornate jewelry with a large number of gemstones (typically 2d6 gemstones of one grade and one gemstone of a grade higher than the others), determine the highest grade gemstone in the item and price the item as if it were two grades higher (25,000 gp plus 2d4 × 5,000 gp for a grade 6 gemstone).
Pieces of jewelry without gemstones are typical worth 10 gp (in the case of copper or silver jewelry), 50 gp (in the case of gold or platinum jewelry), or 100 gp (in the case of mithral, adamantine, or more exotic metals).
Jewelry can be created with a successful Craft (jewelry) check with a DC corresponding to the highest-grade gem in the jewelry or material, but unlike gems, jewelry requires the appropriate raw materials to craft.
An art object is an item that has value not because of its function, but because of its aesthetics or the historical, religious, or sentimental value placed upon it by a particular culture. The following tables list art objects of value in a traditional fantasy campaign. In some cases, the listed price represents only the typical value of an item; it may have a higher value to a buyer who knows its origin or is descended from the original owner. For example, a painting of a historical queen may fetch a decent price in her home country, but it sells for much more if brought to an agent of the royal family. Likewise, a silver baby rattle is worth a certain amount as a curiosity or plaything for a wealthy merchant's son, but a historian might recognize markings on it that indicate it belonged to an infant prince who was killed in a succession war, and pay a higher price for it. In this way, an art object may easily be used as a plot hook.
The following listings are just examples of art objects. Feel free to alter the shape or nature of an object to make found objects more unique or to suit a campaign. For example, a gold chess set can serve as a different board game, or even a set of soldiers for a prince's war games. A painting of a princess could instead be of a wealthy merchant or beloved religious or musical figure. A comb can be a hairbrush, a chalice can be a goblet, a bowl can be a plate, and so on. When creating new variants for these items, thinking in terms of race, religion, and nationality can inspire countless ideas—a comb may be a dwarven beard-tie, a holy symbol may be of a heretical cult, and a lion statue may be a bear statue to match a country's flag.
Art objects can usually be bought or sold for their base price, and are sometimes used as currency.
d% | Grade 1 Art Object (Avg Value 50 gp) | Price |
---|---|---|
01–05 | Bronze statuette of a warrior | 15 gp |
06 | Elaborate copper wind chimes | 20 gp |
07 | Painted paper fan with silver slats | 20 gp |
08–09 | Copper and glass decanter | 25 gp |
10–17 | Silver holy symbol | 25 gp |
18–21 | Carved stone idol | 30 gp |
22–25 | Set of six ivory dice | 30 gp |
26–29 | Ivory bowl with animal carvings | 40 gp |
30 | Porcelain doll with silk clothing | 40 gp |
31–32 | Porcelain mask | 40 gp |
33–36 | Bronze flagon with warrior images | 50 gp |
37–39 | Copper brazier with religious markings | 50 gp |
40–42 | Copper scepter with gold inlay | 50 gp |
43–44 | Crystal egg with silver stand | 50 gp |
45–46 | Painting of a noblewoman | 50 gp |
47–51 | Polished darkwood chalice | 50 gp |
52 | Silver baby rattle | 50 gp |
53–55 | Silver chess set | 50 gp |
56–60 | Carved ivory scroll case | 60 gp |
61–66 | Decorated silver plate | 60 gp |
67–71 | Ivory drinking horn with copper ends | 60 gp |
72–74 | Silver noble family seal | 60 gp |
75–80 | Silver statue of a dragon | 65 gp |
81–83 | Electrum censer with silver filigree | 70 gp |
84–87 | Silver candelabra with holy symbol | 75 gp |
88–90 | Silver comb with ornate handle | 75 gp |
91–93 | Silver hand mirror | 75 gp |
94–96 | Crystal skull | 80 gp |
97 | Ornate silver flute | 80 gp |
98–100 | Engraved jade scarab | 85 gp |
d% | Grade 2 Art Object (Avg Value 100 gp) | Price |
01–02 | Elaborate silver wind chimes | 60 gp |
03–08 | Engraved gold scarab | 75 gp |
09–10 | Painted silk fan with electrum slats | 75 gp |
11–12 | Preserved beast head on a plaque | 75 gp |
13–17 | Set of six silver dice | 75 gp |
18–20 | Silver and glass decanter | 75 gp |
21–22 | Silver bowl with lion engravings | 75 gp |
23–26 | Silver mask | 75 gp |
27–30 | Carved jade idol | 80 gp |
31 | Porcelain doll with furs and jewelry | 80 gp |
32–35 | Silver brazier with religious markings | 80 gp |
36–38 | Silver flagon with religious markings | 80 gp |
39–41 | Gold censer with silver filigree | 90 gp |
42–44 | Gold and silver chess set | 100 gp |
45 | Gold baby rattle | 100 gp |
46–53 | Gold holy symbol | 100 gp |
54–56 | Masterwork lyre | 100 gp |
57–58 | Painting of a princess | 100 gp |
59–61 | Silver cup with royal crest | 100 gp |
62–65 | Decorated electrum plate | 110 gp |
66–69 | Gold statue of a dragon | 110 gp |
70–72 | Gold statue of a lion | 110 gp |
73–77 | Ivory drinking horn with silver ends | 110 gp |
78–81 | Gold and silver hand mirror | 120 gp |
82–85 | Silver cauldron with animal symbols | 120 gp |
86–88 | Silver comb with gold handle | 125 gp |
89–90 | Silver egg with dragon figurine | 125 gp |
91–92 | Silver scepter with eagle symbols | 125 gp |
93–97 | Silver chalice with dragon carvings | 150 gp |
98–100 | Gold candelabra with holy symbol | 200 gp |
d% | Grade 3 Art Object (Avg Value 500 gp) | Price |
01–03 | Gilded demon skull | 300 gp |
04–13 | Marble idol | 300 gp |
14–19 | Masterwork darkwood lute | 300 gp |
20–24 | Engraved mithral scarab | 400 gp |
25–28 | Gold and ivory decanter | 400 gp |
29–32 | Gold bowl with dragon engravings | 400 gp |
33–35 | Gold censer with platinum inlay | 400 gp |
36–41 | Gold mask | 450 gp |
42 | Gold and mithral baby rattle | 500 gp |
43–48 | Gold chess set | 500 gp |
49–51 | Gold flagon with religious markings | 500 gp |
52–56 | Gold puzzle box | 500 gp |
57–65 | Platinum holy symbol | 500 gp |
66–69 | Gold cup with royal crest | 550 gp |
70–77 | Gold chalice with griffon carvings | 600 gp |
78–81 | Mithral scepter with gold inlay | 600 gp |
82–88 | Decorated gold plate | 700 gp |
89–93 | Gold and platinum statuette of a deity | 750 gp |
94–96 | Gold cauldron with alchemical symbols | 750 gp |
97–100 | Painting of a queen | 750 gp |
d% | Grade 4 Art Object (Avg Value 1,000 gp) | Price |
01–05 | Engraved platinum scarab | 700 gp |
06–11 | Gilded dragon skull | 800 gp |
12–18 | Platinum bowl with arcane engravings | 800 gp |
19–22 | Platinum censer with ornate markings | 800 gp |
23–26 | Gold decanter with grape vine patterns | 850 gp |
27–31 | Platinum mask | 900 gp |
32–36 | Gold and mithral chess set | 1,000 gp |
37–41 | Gold and platinum orrery | 1,000 gp |
42–46 | Gold flute | 1,000 gp |
47–51 | Gold idol with strange carvings | 1,000 gp |
52 | Platinum baby rattle | 1,000 gp |
53–55 | Platinum holy symbol of a famous priest | 1,000 gp |
56–64 | Decorated platinum plate | 1,100 gp |
65–68 | Platinum cauldron with odd symbols | 1,100 gp |
69–71 | Platinum flagon with religious markings | 1,100 gp |
72–77 | Platinum cup with royal crest | 1,200 gp |
78–81 | Platinum scepter with gold inlay | 1,200 gp |
82–87 | Platinum chalice with angel carvings | 1,250 gp |
88–93 | Platinum statuette of a deity | 1,300 gp |
94–100 | Painting of a queen by a master | 1,500 gp |
d% | Grade 5 Art Object (Avg Value 5,000 gp) | Price |
01–08 | Book of lost songs by a famous bard | 3,000 gp |
09–16 | Darkwood and platinum music box | 4,000 gp |
17–26 | Mithral hourglass with diamond dust | 4,000 gp |
27–34 | Jeweled egg with epic sorcerer's blood | 4,500 gp |
35–37 | Gold urn containing hero's ashes | 5,000 gp |
38–45 | Helm carved from a pit fiend skull | 5,000 gp |
46–55 | Holy text penned by a saint | 5,000 gp |
56–65 | Painting of a beloved queen by a master | 5,000 gp |
66–74 | Platinum idol with mysterious markings | 5,000 gp |
75–77 | Bejeweled sword of state | 6,000 gp |
78–83 | Carved saint's femur | 6,000 gp |
84–88 | Platinum chalice blessed by a saint | 6,000 gp |
89–91 | Glowing metallic meteor | 6,500 gp |
92–97 | Gold bejeweled royal orb | 7,000 gp |
98–100 | Crystallized dragon heart | 7,500 gp |
d% | Grade 6 Art Object (Avg Value 10,000 gp) | Price |
01–06 | Frozen vampire soul | 7,000 gp |
07–13 | Mithral-inlaid unicorn horn | 7,000 gp |
14–16 | Crystallized god breath | 10,000 gp |
17–22 | Essence of truth | 10,000 gp |
23–31 | Globe of pristine air | 10,000 gp |
32–40 | Heart of the mountain | 10,000 gp |
41–46 | Inverted soul gem | 10,000 gp |
47–55 | Orb of living water | 10,000 gp |
56–64 | Shard of pure fire | 10,000 gp |
65–72 | Unmelting ice | 10,000 gp |
73–79 | Time jewel | 11,000 gp |
80–83 | Adamantine poiuyt | 12,000 gp |
84–89 | Holy text written in saint's blood | 12,000 gp |
90–93 | Mithral tribar | 12,000 gp |
94–100 | Ethereal tapestry | 13,000 gp |