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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they're offered and leave questions of morality to others.
+2 Dexterity, +2 Charisma, –2 Wisdom: Vishkanyas are graceful and elegant, but they are often irrational.
Vishkanya: Vishkanyas are humanoids with the vishkanya subtype.
Medium: Vishkanyas are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Vishkanyas have a base speed of 30 feet.
Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.
Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.
Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.
Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.
Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.
Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.
Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.
Languages: Vishkanyas begin play speaking Common and Vishkanya. Vishkanyas with high Intelligence scores can choose from the following: Aklo, Draconic, Elven, Goblin, Sylvan, and Undercommon.
The following racial traits may be selected instead of existing vishkanya racial traits. Consult your GM before selecting any of these new options.
Sensual: You are trained in drawing attention to yourself. You gain a +2 bonus on any one Perform skill. This racial trait replaces keen senses.
Subtle Appearance: You have normal (humanlike) eyes, and your beauty is more conventional. You gain a +4 bonus on Disguise checks to look fully human. This racial trait replaces low-light vision.
The following options are available to all vishkanyas who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Bard: Add +1 to the bard's total number of bardic performance rounds per day.
Rogue: Add +1 to the rogue's CMD when resisting a grapple or reposition attempt.
Sorcerer: Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer's Charisma modifier. The sorcerer adds +1/2 to the number of uses per day of that bloodline power.
The following racial archetype is available to vishkanyas.
Skilled at manipulation and diversion, the deadly courtesan builds up those around her and periodically takes them down. She can be a spy, entertainer, assassin, bodyguard, or just an intimate to someone who needs it most. A deadly courtesan has the following class features.
Class Skills: At 1st level, a deadly courtesan adds Knowledge (history) and Knowledge (nobility) to her list of class skills and removes Knowledge (dungeoneering) from her list of class skills.
Bardic Performance (Su): At 2nd level, a deadly courtesan gains the bardic performance ability and the fascinate bardic performance. Her fascinate DC is 10 + 1/2 her rogue level + her Charisma modifier. She can use this bardic performance for a number of rounds per day equal to 1 + her Charisma modifier. At each level after 2nd, she can use bardic performance for 1 additional round per day. If the courtesan also has bard levels, she may use these rounds for either class's fascinate bardic performance, and her bard and rogue levels stack for determining her fascinate DC. This ability replaces the rogue trick gained at 2nd level.
Inspire Competence (Su): At 3rd level, a deadly courtesan can use her bardic performance to inspire competence. The bonus begins at +2 and increases by +1 for every six levels the courtesan has attained beyond 3rd (+3 at 9th and +4 at 15th). This ability replaces all levels of trap sense.
Performance Strike (Sp): At 8th level, as a swift action, a deadly courtesan may expend rounds of bardic performance to gain a morale bonus on one attack roll. The amount of the bonus is equal to the number of bardic performance rounds expended (maximum bonus equal to 1/2 her deadly courtesan level). This ability replaces improved uncanny dodge.
Rogue Talents: The following rogue talents complement the deadly courtesan archetype: finesse rogue, stand up (Core Rulebook); charmer, coax information, fast fingers, honeyed words ; convincing lie, deft palm.
Advanced Talents: The following advanced rogue talents complement the deadly courtesan archetype: slippery mind (Core Rulebook); master of disguise ; rumormonger, unwitting ally.
The following options are available to vishkanyas. At the GM's discretion, other appropriate races may also make use of some of these.
Vishkanyas have access to the following equipment.
Poison Tattoo: This henna-like paste creates a dark brown tattoo on the hands or feet that fades over the next 2d6 days. The tattoo temporarily boosts the strength of a vishkanya's natural poison, increasing the DC of the next weapon envenomed with the vishkanya's blood or saliva by +2 (once used, the tattoo is merely decorative and does not affect the creature's poison). A typical tattoo consists of intricate whorls and spiritual symbols on the hands or feet.
Item | Cost | Weight | Craft DC |
---|---|---|---|
Poison tattoo | 50 gp | — | 20 |
Vishkanyas have access to the following feat.
You can change the nature of your toxic spittle to put your enemies to sleep.
Prerequisite: Vishkanya.
Benefit: As a swift action, you may alter the effects of your venom so the target falls unconscious. This changes the initial and secondary effect of your venom to the following: initial effect staggered for 1d4 rounds; secondary effect unconsciousness for 1 minute. You must make the decision to alter your venom before you apply it to a weapon.
Normal: Vishkanya venom deals Dexterity damage.
Vishkanyas have access to the following magic item.
Corset of the Vishkanya
Aura faint transmutation; CL 3rd
Slot body; Price 3,000 gp; Weight 1 lb.
Description
This black corset fits neatly beneath armor. As a free action, the wearer can compress herself to fit through tight spaces as though affected by a squeeze spell for up to 10 rounds per day. While using the corset's magic, she gains a +5 bonus on Escape Artist checks.
Construction
Requirements Craft Wondrous Item, grease, squeeze (see below); Cost 1,500 gp
Vishkanyas have access to the following spell.
Squeeze
School transmutation (polymorph); Level alchemist 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 1 minute/level
Save Fortitude negates (harmless); Spell Resistance yes (harmless)
The target becomes flexible regardless of its actual size and mass. It can move through areas at least half its size with no penalty for squeezing. It can move through a space at least one-quarter its width using the penalties for squeezing through a space at least half its width.