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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Quintessence
School illusion (glamer); Level bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range touch
Target creature or object touched
Duration 10 minutes/level (D)
Saving Throw Will negates (harmless) and Will disbelief; see text; Spell Resistance see text
You draw forth the idealized image of the target creature or object, masking any flaws or damage. An injured or ill creature appears healthy, and a damaged object or one with the broken condition appears intact. However, a corpse masked by quintessence remains obviously dead, and a completely destroyed object can't be made to seem whole. This illusion has visual and tactile components. Careful examination of or handling the target grants a saving throw to disbelieve, but casual observation does not. Using a broken object for its intended purpose automatically reveals the deception. Appraise checks to assess the value of an object affected by quintessence estimate the value as an item of its type in perfect condition, unless the appraiser disbelieves the illusion.
Unwilling targets can negate the spell's effect on them with successful Will saves or with spell resistance. Those who interact with the target can attempt Will saves to see through the glamer, but spell resistance doesn't apply. Quintessence counters and dispels decrepit disguise.