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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Mental Barrier I
School abjuration; Level psychic 2
Casting Time 1 immediate action
Components V
Range personal
Target you
Duration 1 round
You put a barrier of mental energy that protects you from harm. This barrier grants you a +4 shield bonus to AC. In addition, you take half damage from mind thrust I and II (reduced to one-quarter on a successful Will save).
Mental Barrier II
School abjuration; Level psychic 3
This spell functions as mental barrier I, but the shield bonus to AC increases to +6. In addition, you take half damage from mind thrust I, II, and III (reduced to one-quarter on a successful Will save). This spell can be undercast.
Mental Barrier III
School abjuration; Level psychic 4
This spell functions as mental barrier I, but the shield bonus to AC increases to +8. In addition, you are immune to mine thrust I, and you take half damage from mind thrust II, III, and IV (reduced to one-quarter on a successful Will save). This spell can be undercast.
Mental Barrier IV
School abjuration; Level psychic 5
This spell functions as >mental barrier III, but if you are struck by a critical hit or sneak attack, there is a 25% chance that the additional damage is negated (as light fortification). This does not stack with similar effects that negate the additional damage from a critical hit or sneak attack. In addition, you are immune to mind thrust I and II, and you take half damage from mind thrust III, IV, and V (reduced to one-quarter on a successful Will save). This spell can be undercast.
Mental Barrier V
School abjuration; Level psychic 6
This functions as mental barrier III, but if you are struck by a critical hit or sneak attack, there is a 50% chance that the additional damage is negated (as moderate fortification). This does not stack with similar effects that negate the additional damage from a critical hit or sneak attack. In addition, you are immune to mind thrust I, II, and III, and you take half damage from mind thrust IV, V, and VI (reduced to one-quarter on a successful Will save). This spell can be undercast.