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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Mind Thrust I
School divination [mind-affecting]; Level psychic 1
Casting Time 1 standard action
Components S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw Will half; Spell Resistance yes
You divine the most vulnerable portions of your opponent's mind and overload it with a glut of psychic information. This attack deals 1d6 points of damage per caster level (maximum 5d6). The target receives a Will save for half damage. This attack has no effect on creatures without an Intelligence score.
Mind Thrust II
School divination; Level psychic 2
This functions as mind thrust I, but the target takes 1d8 points of damage per caster level (maximum 5d8). This spell can be undercast.
Mind Thrust III
School divination; Level psychic 3
This functions as mind thrust I, but the target takes 1d8 points of damage per caster level (maximum 10d8). This spell can be undercast.
Mind Thrust IV
School divination; Level psychic 4
This functions as mind thrust I, but the target takes 1d8 points of damage per caster level (maximum 15d8) and is fatigued for 1 round if it fails its save. This spell can be undercast.
Mind Thrust V
School divination; Level psychic 5
This functions as mind thrust IV, but the target is also exhausted for 1 round if it fails its save and fatigued for 1 round if it succeeds at its save. This spell can be undercast.
Mind Thrust VI
School divination; Level psychic 6
This functions as mind thrust IV, but the target takes 1d8 points of damage per caster level (maximum 20d8) and is exhausted and stunned for 1 round if it fails its save. This spell can be undercast.