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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Thunderstomp
School evocation [earth]; Level bloodrager 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw none; Spell Resistance yes
You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature. Attempt the combat maneuver check to trip the target, but instead of your base attack bonus you can use your caster level, and instead of your Strength modifier you can use your spellcasting ability score modifier (Intelligence for magi and wizards; Wisdom for druids and rangers; Charisma for bloodragers and sorcerers). This trip attempt does not provoke an attack of opportunity. This spell has no effect if you cannot reach the ground or floor, or if your target is not in contact with the ground or floor.
Thunderstomp, Greater
School evocation [earth]; Level bloodrager 3, druid 3, magus 3, ranger 3, sorcerer/wizard 3
Range 60 ft.
Area 60-ft. line
This spell functions as thunderstomp, except as noted, and that it affects all creatures in the area, regardless of size. When you attempt the combat maneuver check, apply its result to each creature within the area.