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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
The items found on the Adventuring Gear table are described in this section, along with any special benefits they confer on the user ("you").
Kits: this section includes several kits of preselected gear for each character class or for specific adventuring purposes (dungeoneering, spelunking, and so on). gms can use these kits to quickly round out an npc's gear. players can use them to equip new pcs in a hurry or as a shorthand for providing gear for cohorts, followers, minions, and hirelings. the listed price for the kit includes a small discount for purchasing these items as a group. items in a kit that are used up, destroyed, or lost cost the full price to replace.
Item | Price | Weight |
---|---|---|
Air bladder | 1 sp | 1/2 lb. |
Alchemist's kit | 40 gp | 24 lbs.2 |
Animal glue | 5 sp | 1/2 lb. |
Area map | 50 gp | 2 lbs. |
Astrolabe | 1,000 gp | 6 lbs. |
Backpack, common | 2 gp | 2 lbs.1 |
Backpack, masterwork | 50 gp | 4 lbs.1 |
Bandolier | 5 sp | — |
Banner | 1–20 gp | 2 lbs. |
Barbarian's kit | 9 gp | 26 lbs.2 |
Barbed vest | 10 gp | 4 lbs. |
Bard's kit | 41 gp | 33-1/2 lbs.2 |
Barrel | 2 gp | 30 lbs. |
Basket | 4 sp | 1 lb. |
Bedroll | 1 sp | 5 lbs.1 |
Bell | 1 gp | — |
Bell net | 2 gp | 2 lbs. |
Belt pouch | 1 gp | 1/2 lb.1 |
Blanket | 5 sp | 3 lbs.1 |
Block and tackle | 5 gp | 5 lbs. |
Blue book | 5 gp | 1 lb. |
Book of letters | 50 gp | 3 lbs. |
Bottle | 2 gp | 1 lb. |
Breakaway chains | 65 gp | 2 lbs. |
Bucket | 5 sp | 2 lbs. |
Bullseye lantern | 12 gp | 3 lbs. |
Buoy, common | 5 sp | 16 lbs. |
Buoy, superior | 10 gp | 30 lbs. |
Butterfly net | 5 gp | 2 lbs.1 |
Caltrops | 1 gp | 2 lbs. |
Camouflage netting | 20 gp | 5 lbs. |
Campsite kit | 12 gp | 80 lbs. |
Candle | 1 cp | — |
Candle lamp | 5 gp | 1 lb. |
Candlestick | 1 cp | 1/2 lb. |
Canteen | 2 gp | 1 lb. |
Canvas (sq. yd.) | 1 sp | 1 lb. |
Cauldron | 1 gp | 5 lbs. |
Cauldron, mithral | 1,251 gp | 2-1/2 lbs. |
Cavalier's kit | 23 gp | 112 lbs.2 |
Chain (10 ft.) | 30 gp | 2 lbs. |
Chalk | 1 cp | — |
Chalkboard | 1 gp | 2 lbs. |
Chest, small | 2 gp | 25 lbs. |
Chest, medium | 5 gp | 50 lbs. |
Chest, large | 10 gp | 100 lbs. |
Chest, huge | 25 gp | 250 lbs. |
Chirurgeon's kit | 400 gp | 4 lbs. |
Chronicler's kit | 40 gp | 4-1/2 lbs. |
Clay | 1 sp | 1 lb. |
Cleric's kit | 16 gp | 32 lbs.2 |
Coffee pot | 3 gp | 4 lbs. |
Coffin, common | 10 gp | 30 lbs.1 |
Coffin, ornate | 100 gp | 50 lbs.1 |
Collapsible bathtub | 15 gp | 20 lbs.1 |
Collapsible plank | 4 sp | 10 lbs. |
Compass | 10 gp | 1/2 lb. |
Cooking kit | 3 gp | 16 lbs. |
Cot | 1 gp | 30 lbs.1 |
Crowbar | 2 gp | 5 lbs. |
Cypher books | 150 gp | 2 lbs. |
Dragonslayer's kit | 485 gp | 64 lbs. |
Drill | 5 sp | 1 lb. |
Druid's kit | 14 gp | 44 lbs.2 |
Dungeoneering kit, common | 15 gp | 25 lbs. |
Dungeoneering kit, deluxe | 130 gp | 15 lbs. |
Ear trumpet | 5 gp | 2 lbs. |
Earplugs | 3 cp | — |
Entertainer's kit | 5 sp | 3 lbs. |
Everburning torch | 110 gp | 1 lb. |
Fake footprint shoes | 5 gp | 2 lbs. |
False manacles | 65 gp | 2 lbs. |
False-bottomed chest | 52 gp | 25 lbs. |
False-bottomed cup | 1 gp | — |
False-bottomed scabbard | 45 gp | 1 lb. |
Familiar satchel | 25 gp | 6 lbs. |
Fighter's kit | 9 gp | 29 lbs.2 |
Filter hood | 10 gp | 4 lbs.1 |
Firewood (per day) | 1 cp | 20 lbs. |
Fishhook | 1 sp | — |
Fishing kit | 5 sp | 3 lbs. |
Fishing net | 4 gp | 5 lbs. |
Flask | 3 cp | 1-1/2 lbs. |
Flint and steel | 1 gp | — |
Folding chair | 2 gp | 10 lbs.1 |
Folding ladder | 2 gp | 16 lbs. |
Folding pole | 2 sp | 10 lbs. |
Folding table | 10 gp | 20 lbs. |
Gambler's kit, common | 75 gp | 5 lbs. |
Gambler's kit, cheating | 300 gp | 5 lbs. |
Gear maintenance kit | 5 gp | 2 lbs. |
Glass cutter | 5 gp | — |
Glue paper | 1 sp | — |
Grappling arrow | 1 gp | 1/2 lb. |
Grappling hook, common | 1 gp | 4 lbs. |
Grappling hook, mithral | 1,001 gp | 2 lbs. |
Grooming kit | 1 gp | 2 lbs.1 |
Gunslinger's kit | 26 gp | 31 lbs. |
Gunsmith's kit | 15 gp | 2 lbs. |
Hammer | 5 sp | 2 lbs. |
Hammock | 1 sp | 3 lbs.1 |
Harrow deck | 100 gp | — |
Helmet candle | 2 gp | 4 lbs |
Heritage book | 50 gp | 2 lbs. |
Hip flask | 1 gp | 1/2 lb.1 |
Hollowed pommel | 5 gp | — |
Holy symbol, wooden | 1 gp | — |
Holy symbol, iron | 5 gp | 1 lb. |
Holy symbol, silver | 25 gp | 1 lb. |
Holy symbol, gold | 100 gp | 1 lb. |
Holy symbol, platinum | 500 gp | 1 lb. |
Holy symbol, compartment | +5 gp | — |
Holy symbol, flask | +10 gp | — |
Holy symbol, tattoo | 100 gp | — |
Holy text | 1–100 gp | 1–20 lbs. |
Hooded lantern | 7 gp | 2 lbs. |
Hourglass (6 seconds) | 10 gp | — |
Hourglass (1 minute) | 20 gp | 1/2 lb. |
Hourglass (1 hour) | 25 gp | 1 lb. |
Ink | 8 gp | — |
Inkpen | 1 sp | — |
Inquisitor's kit | 30 gp | 34 lbs.2 |
Iron spike | 5 cp | 1 lb. |
Iron vial | 1 sp | 1 lb. |
Journal | 10 gp | 1 lb. |
Jug | 3 cp | 9 lbs. |
Ladder | 2 sp | 20 lbs. |
Lamp | 1 sp | 1 lb. |
Lock, simple | 20 gp | 1 lb. |
Lock, average | 40 gp | 1 lb. |
Lock, good | 80 gp | 1 lb. |
Lock, superior | 150 gp | 1 lb. |
Magnet | 5 sp | 1/2 lb. |
Magnifying glass | 100 gp | — |
Magus's kit | 22 gp | 31 lbs.2 |
Manacles, common | 15 gp | 2 lbs. |
Manacles, masterwork | 50 gp | 2 lbs. |
Manacles, mithral | 1,000 gp | 2 lbs. |
Marbles | 1 sp | 2 lbs. |
Mess kit | 2 sp | 1 lb. |
Miner's pick | 3 gp | 10 lbs. |
Mirror | 10 gp | 1/2 lb. |
Mock armor | 90 gp | 10 lbs.1 |
Monk's kit | 8 gp | 22 lbs.2 |
Mug/tankard | 2 cp | 1 lb. |
Oil | 1 sp | 1 lb. |
Oracle's kit | 9 gp | 29 lbs.2 |
Paladin's kit | 11 gp | 30 lbs.2 |
Paper (sheet) | 4 sp | — |
Parchment (sheet) | 2 sp | — |
Pathfinder's kit | 12 gp | 22 lbs. |
Perfume/cologne | 5 gp | — |
Periscope | 20 gp | 4 lbs. |
Pitcher | 2 cp | 5 lbs. |
Piton | 1 sp | 1/2 lb. |
Poison pill ring | +20 gp | — |
Poisoning sheath | 50 gp | 1 lb.1 |
Pole | 5 cp | 8 lbs. |
Portable bridge | 200 gp | 60 lbs. |
Portable ram | 10 gp | 20 lbs. |
Pot, common | 8 sp | 4 lbs. |
Pot, mithral | 1,001 gp | 2 lbs. |
Powder | 1 cp | 1/2 lb. |
Powder horn | 3 gp | 1 lb. |
Prosthetic (arm) | 10 gp | 3 lbs.1 |
Prosthetic (foot) | 1 gp | 2 lbs.1 |
Prosthetic (hand) | 1 gp | 1 lb.1 |
Prosthetic (leg) | 20 gp | 6 lbs.1 |
Pyrography kit | 1 gp | 2 lbs. |
Ranger's kit | 9 gp | 28 lbs.2 |
Rice paper (sheet) | 5 cp | — |
Riding kit, common | 16 gp | 54 lbs. |
Riding kit, exotic mount | 36 gp | 59 lbs. |
Rogue's kit | 50 gp | 37 lbs.2 |
Rope (50 ft.) | 1 gp | 10 lbs. |
Sack | 1 sp | 1/2 lb.1 |
Saw | 4 cp | 2 lbs. |
Sawback sword | +5 gp | — |
Scrivener's kit | 2 gp | 1 lb. |
Scroll box | 5 gp | 1 lb. |
Scroll case | 1 gp | 1/2 lb. |
Sealing wax | 1 gp | 1 lb. |
Sentry mannequin | 30 gp | 35 lbs.1 |
Sewing needle | 5 sp | — |
Sextant | 500 gp | 2 lbs. |
Shaving kit | 15 sp | 1/2 lb. |
Shield sconce | 1 gp | 1/2 lb. |
Shovel, common | 2 gp | 8 lbs. |
Shovel, folding | 10 gp | 12 lbs. |
Signal horn | 1 gp | 2 lbs.1 |
Signal whistle | 8 sp | — |
Signet ring | 5 gp | — |
Silent whistle | 9 sp | — |
Silk rope | 10 gp | 5 lbs. |
Skeleton key | 85 gp | — |
Skillet, common | 8 sp | 4 lbs. |
Skillet, mithral | 1,001 gp | 2 lbs. |
Sledge | 1 gp | 10 lbs. |
Smoked goggles | 10 gp | — |
Snorkel, common | 5 sp | — |
Snorkel, masterwork | 5 gp | — |
Soap | 1 cp | 1/2 lb. |
Sorcerer's kit | 8 gp | 19 lbs.2 |
Spelunking kit | 174 gp | 32 lbs. |
Spider's silk rope (50 ft.) | 100 gp | 4 lbs. |
Spyglass | 1,000 gp | 1 lb. |
Stationery | 1 gp | — |
Stilts, common | 2 sp | 10 lbs.1 |
Stilts, masterwork | 5 gp | 10 lbs.1 |
Stove can | 10 gp | 1 lb. |
String or twine (50 ft.) | 1 cp | 1/2 lb. |
Summoner's kit | 8 gp | 19 lbs.2 |
Survival kit, common | 5 gp | 4 lbs. 4 |
Survival kit, masterwork | 50 gp | 5 lbs. |
Swarmsuit | 20 gp | 10 lbs.1 |
Tattoo | 1 cp–20 gp | — |
Teapot | 1 sp | 1 lb. |
Tent, small | 10 gp | 20 lbs.1 |
Tent, medium | 15 gp | 30 lbs.1 |
Tent, large | 30 gp | 40 lbs.1 |
Tent, pavilion | 100 gp | 50 lbs.1 |
Thurible | 50 gp | 3 lbs. |
Torch | 1 cp | 1 lb. |
Traveler's dictionary | 50 gp | 2 lbs. |
Troll slayer's kit | 30 sp | 17 lbs. |
Undead slayer's kit | 402 gp | 7 lbs. |
Vial | 1 gp | — |
Waffle iron, common | 1 gp | 5 lbs. |
Waffle iron, mithral | 1,260 gp | 2-1/2 lbs. |
Water clock | 1,000 gp | 200 lbs. |
Waterproof bag | 5 sp | 1/2 lb. |
Waterproof lantern | +5 gp | — |
Waterskin | 1 gp | 4 lbs.1 |
Wax key blank | 15 gp | 1/2 lb. |
Weapon cord | 1 sp | — |
Whetstone | 2 cp | 1 lb. |
Wire | 5 gp | 1/2 lb. |
Wire saw, common | 30 gp | — |
Wire saw, adamantine | 150 gp | — |
Witch's kit | 21 gp | 21 lbs.2 |
Wizard's kit | 21 gp | 21 lbs.2 |
Wrist sheath | 1 gp | 1 lb.1 |
1 These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount. 2 These items weigh approximately three-quarters this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount. |
Air Bladder
Price 1 sp; Weight 1/2 lb.
Used by swimmers for longer dives, this bladder is similar to a waterskin, but is relatively airtight. If inflated, it holds enough air to sustain a Medium creature for 1 round or a Small creature for 2 rounds.
alchemist's kit
Price 40 gp; Weight 24 lbs.
This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a formula book because an alchemist begins play with a formula book and does not need to purchase one.
Animal Glue
Price 5 sp; Weight 1/2 lb.
This simple glue is created by extensively boiling animal skin, bones, hooves, horn, and tendons until they turn into a ochre syrup that cools when it hardens. Before you use animal glue, you must heat it until it liquefies. You normally apply it with a brush and hold the pieces together for a minute, at which point it is cooled and hardened. The glue is sufficient to coat 1 square foot of surface, or (because of waste and spills) up to 40 smaller applications of approximately 2 square inches each. Pulling apart a large glued surface (at least 1 square foot) requires a DC 15 Strength check. Pulling apart a small glued surface (anything less than 1 square foot) requires a DC 10 Strength check. Animal glue slowly dissolves in water, reducing the Strength DC needed to break it by 1 per 10 minutes. It softens if heated, even with steam, reducing the Strength DC needed to break it by 1 per minute.
Area Map
Price 50 gp; Weight 2 lbs.
A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Astrolabe
Price 1,000 gp; Weight 6 lbs.
This device consists of a flat disc upon which two other discs are mounted. The mounted discs can rotate on a central axis, allowing them to spin and move as days pass. The bottom disc represents the latitude of the user; an astrolabe is useless if the user is outside the preset latitude. The upper disc represents the sky, and is filled with astronomical features. Anyone can be shown how to use an astrolabe at night to determine the date and time (which takes 1 minute). When using an astrolabe, you can make a Survival check using your Intelligence modifier instead of your Wisdom modifier to avoid becoming lost.
Backpack
Type | Price | Weight |
---|---|---|
Common | 2 gp | 2 lbs. |
Masterwork | 50 gp | 4 lbs. |
This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.
Masterwork Backpack: This backpack has numerous pockets for storing items that might be needed while adventuring. Hooks are included for attaching items such as canteens, pouches, or even a rolled-up blanket. It has padded bands that strap across the chest and the waist to distribute its weight more evenly. Like a common backpack, it can hold about 2 cubic feet of material in its main container. When wearing a masterwork backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity.
Bandolier
Price 5 SP; Weight —
This leather belt is worn over one shoulder and runs diagonally across the chest and back. It has small loops or pouches for holding eight objects the size of a flask or small dagger. You can use the "retrieve a stored item" action to take an item from a bandolier. You can wear up to two bandoliers at the same time (any more than this and they get in each other's way and restrict your movement).
Price 1–20 gp; Weight 2 lbs.
This is a banner, flag, or pennant. You tie it to a pole, lance, or polearm. Most are woven, dyed, or painted with a pattern or symbol, such as a knight's crest or a country's flag. A simple banner with one field color and a simple insignia such as a weapon or shield costs 1 gp. A banner with two to four field colors and a complex insignia such as a lion or dragon costs 5 gp. A detailed banner with four or more field colors and a very complex insignia, such as a heraldic device with eight or more sections, costs 20 gp.
Barbarian's kit
Price 9 gp; Weight 26 lbs.
This kit includes a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Barbed Vest
Price 10 gp; Weight 4 lbs.
Thin leather flaps keep the hundreds of tiny, fishhook-like needles dotting the surface of this black vest from harming you while you wear it. However, any creature that injures you with a natural or unarmed attack must make a DC 15 Reflex save or take 1 point of damage. If a creature swallows you, it takes 1 point of damage each round until it either spits you up, you escape, or you die (at which point the vest has sustained enough damage that it no longer serves as a threat). The vest can only be worn over light armor or no armor.
Bard's kit
Price 41 gp; Weight 33-1/2 lbs.
This includes a backpack, a bedroll, a belt pouch, a common musical instrument, a flint and steel, ink, an inkpen, an iron pot, a journal, a mess kit, a mirror, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Barrel
Price 2 gp; Weight 30 lbs.
This is a sturdy wooden barrel with a tight-fitting lid, banded with metal.
basket
Price 4 sp; Weight 1 lb.
This large basket has a lid and holds about 2 cubic feet.
bedroll
Price 1 sp; Weight 5 lbs.
This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport. Most people use a blanket with the bedroll to stay warm or provide a ground cushion.
Bell
Price 1 gp; Weight —
This handbell can produce only one loud note.
bell net
Price 2 gp; Weight 2 lbs.
Copper bells hang at each the corners of this 5-foot-by-5-foot wire net. A bell net is designed to blanket gear while you sleep, hunt, cook, or otherwise can't give it your full attention, rasing an alarm if your possessions are disturbed. Creatures attempting to access gear protected by a bell net must succeed at a DC 25 Sleight of Hand check to avoid chiming the bells. Hearing the chiming bells of a bell net requires a DC 0 Perception check. Because the many bells chime when you move, traveling with a bell net gives you a –2 penalty on Stealth checks.
belt Pouch
Price 1 gp; Weight 1/2 lb.
A typical leather or cloth belt pouch has a leather cord to cinch it shut and another to tie it to your belt. It is large enough to hold 100–200 coins or two apples.
blanket
Price 5 sp; Weight 3 lbs.
This warm, woven blanket has straps so it can be rolled up and tied. Blankets are often used in conjunction with bedrolls to provide additional warmth or a ground cushion.
Block and Tackle
Price 5 gp; Weight 5 lbs.
Whether it is used to hoist treasure from a pit or move supplies, a simple block-and-tackle pulley, when it is properly secured, adds a +5 circumstance bonus on Strength checks to lift heavy objects. Securing the pulley requires 1 minute.
blue book
Price 5 gp; Weight 1 lb.
This book details the seedier entertainment establishments in one major city. It contains the names of brothels, burlesque houses, and gambling halls in that city. By consulting the book for 1 hour, for the next 24 hours you gain a +2 circumstance bonus on Knowledge (local), Bluff, and Diplomacy checks to gather or use information in that city. At the GM's discretion, you can use it in settlements near that city for a +1 bonus.
book of letters
Price 50 gp; Weight 3 lbs.
This portfolio contains examples of official letters along with proper forms of address, etiquette, and turns of phrase. Used by bureaucrats, diplomats, and clerks, it's also useful for counterfeiting official correspondence. It provides a +2 circumstance bonus on Diplomacy checks when dealing with city officials and a +2 circumstance bonus on Linguistics checks when creating forgeries. A book of letters is only accurate for a particular region, such as a country or even a town, and only provides its bonus relating to that region.
bottle
Price 2 gp; Weight 1 lb.
This glass bottle holds about a pint and includes a cork.
breakaway chains
Price 65 gp; Weight 2 lbs.
These masterwork chains are easy to break, even though they look like normal chains (Perception DC 25 to notice the difference). A DC 10 Strength check breaks them instantly.
bucket
Price 5 sp; Weight 2 lbs.
A typical bucket has a rope handle and can hold 1–2 gallons of liquid.
bullseye lantern
Price 12 gp; Weight 3 lbs.
A bullseye lantern provides normal light in a 60-foot cone and increases the light level by one step in the area beyond that, out to a 120-foot cone (darkness becomes dim light and dim light becomes normal light). A bullseye lantern does not increase the light level in normal light or bright light. A lantern burns for 6 hours on 1 pint of oil. You can carry a lantern in one hand.
Buoy
Type | Price | Weight |
---|---|---|
Common | 5 gp | 16 lbs. |
Superior | 10 gp | 30 lbs. |
A buoy is used to mark a specific spot in a lake, river, or similar body of water, making it possible for you to return to that location at a later date. A common buoy includes a float (typically an air-filled bladder or sealed gourd), a 200-foot length of twine, and a 15-pound stone used as an anchor. The float is usually painted a vivid color, and may have a small flag to attract attention. Though anchor buoys prove quite resilient to normal weather and tides, they offer little challenge to intelligent creatures determined to sabotage them. A superior buoy has a spherical or ovoid hollow metal float (typically copper), a length of chain rather than twine, and a metal anchor rather than a weight.
butterfly net
Price 5 gp; Weight 2 lbs.
One end of this 6-foot-long pole supports a wide metal hoop covered by a thin mesh net. You can use this to sift objects from material capable of passing through the net, such as sand or water. You can also use a butterfly net to capture Fine or Diminutive creatures as if it were a net (weapon), though you don't need to re-fold the butterfly net if you miss, and you use the handle of the butterfly net like you would the rope of a net weapon.
caltrops
Price 1 gp; Weight 2 lbs.
A caltrop is a four-pronged metal spike crafted so that one prong always faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2-pound bag of caltrops covers an area 5 feet square.
Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it runs the risk of stepping on one. Make an attack roll for the caltrops (base attack bonus +0) against the creature. For this attack, the creature's shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. If the attack succeeds, the creature has stepped on a caltrop. The caltrop deals 1 point of damage, and the creature's speed is reduced by half because its foot is wounded. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble.
Caltrops may not work against unusual opponents.
camouflage netting
Price 20 gp; Weight 5 lbs.
This loose mesh of twine and varicolored cloth is used to disguise the presence of creatures or large objects. Camouflage netting must be manufactured to provide camouflage in a single type of terrain, such as snow, sand, forest, grass, swamp, urban, or water. When you hide under the netting in the appropriate terrain, you gain a +4 circumstance bonus on Stealth checks as long as you remain immobile and prone. Covering up with camouflage netting is a full-round action requiring a DC 10 Survival check (failure means you do not cover yourself correctly with the netting and do not gain its bonus on Stealth checks). You have the entangled condition when using the netting, except your Dexterity penalty does not affect your initiative or Stealth checks. Taking off camouflage netting is a move action, or a swift action if combined with a move action to stand up from a prone position.
You may spend 1 minute covering an object with camouflage netting. Make a Survival check with a –10 penalty and use the total as the Stealth check result for the object. Creatures who fail a Perception check against this Stealth DC do not recognize what the object is and usually treat it as a natural part of the terrain. For example, you can conceal a wagon as a rock or patch of brush. Covering a Large object requires two nets. Covering a Huge or Gargantuan object requires five nets and takes 10 minutes of work, and the Survival check penalty is –20 instead of –10. Camouflaging a Colossal object depends on its shape but generally requires at least 10 camouflage nets and takes 1 hour of work, and the Survival check penalty is –30 instead of –10.
A creature with the scent ability ignores the effect of camouflage netting and makes checks against your actual Stealth roll when in scent range. Any creature within 10 feet of a Large or larger object hidden by camouflage netting automatically recognizes it as an object covered in camouflage.
campsite Kit
Price 12 gp; Weight 80 lbs.
This kit is actually four bundles of gear, designed so four individuals can share the load. It consists of four bedrolls, four blankets, a day's worth of firewood, a flint and steel, a tindertwig, four mess kits, a cooking kit, and 8 days of trail rations (with the expectation that adventurers will supplement the rations with a little hunting as they travel). Adventurers expecting inclement weather should also purchase one or more tents.
candle
Price 1 cp; Weight —
A candle dimly illuminates a small area, increasing the light level in a 5-foot radius by one step (darkness becomes dim light and dim light becomes normal light). A candle cannot increase the light level above normal light. A candle burns for 1 hour.
candle Lamp
Price 5 gp; Weight 1 lb.
A candle lamp is a small lanternlike device with glass panels and a slot to hold a candle. It protects the candle from drafts and catches wax drippings. It provides the same light as a candle, but can be shuttered such that it only illuminates 1 to 3 adjacent squares. You can use a candle lamp to keep your hands warm.
candlestick
Price 1 cp; Weight 1/2 lb.
This saucerlike object has a flat bottom, a handle, and a spike on top. You can affix a candle onto the spike (up to 3 inches in diameter) and hold the candlestick by the handle. The flat bottom means you're able to set it down and not worry about the candle falling over and extinguishing itself. A typical candlestick is crafted from baked clay or a cheap metal such as copper, but elaborate and expensive ones exist.
Canteen
Price 2 gp; Weight 1 lb.
This hollow container is made of wood, a gourd, or metal, and carries liquid like a waterskin, but is more resistant to punctures and cuts.
canvas (sq. yd.)
Price 1 sp; Weight 1 lb.
This square yard of heavy cloth is suitable for painting, for covering items in a rainstorm, for creating a sail, or as an improvised bag. It is not waterproof but can be treated with oil, wax, or resin to make it water-resistant.
Cauldron
Type | Price | Weight |
---|---|---|
Common | 1 gp | 5 lbs. |
Mithral | 1,251 gp | 2-1/2 lbs. |
This larger version of an iron pot holds approximately 1 gallon—enough to fill the bellies of four hungry humans for one meal. It can also be used for potion-making and similar activities. A mithral cauldron is lighter, and food rarely sticks to it.
cavalier's kit
Price 23 gp; Weight 112 lbs.
This includes animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron pot, a mess kit, a riding saddle, rope, saddlebags, soap, torches (10), trail rations (5 days), and a waterskin.
chain (10 ft.)
Price 30 gp; Weight 2 lbs.
This chain is made of interlocking metal links roughly an inch long, and thick enough to bear large amounts of weight. It has hardness 10 and 5 hit points. It can be burst with a DC 26 Strength check.
chalk
Price 1 cp; Weight —
This fat piece of white chalk easily marks wood, metal, or stone. You can write with it for about 24 hours before it is expended. Chalk also comes in other colors, but these are rarer and can be more expensive.
chalkboard
Price 1 gp; Weight 2 lbs.
A wooden frame approximately the same size as a large book surrounds this thinly sliced piece of polished black stone. Rubbing a damp cloth over the slate erases anything scribed with chalk on its surface.
Chest
Type | Price | Weight |
---|---|---|
Small | 2 gp | 25 lbs. |
Medium | 5 gp | 50 lbs. |
Large | 10 gp | 100 lbs. |
Huge | 25 gp | 250 lbs. |
The common wooden chest comes in several sizes, including small (2 cubic feet, 1 hit point, break DC 17), medium (4 cubic feet, 15 hp, break DC 23), large (6 cubic feet, 30 hit points, break DC 29), and huge (8 cubic feet, 50 hit points, break DC 35). Most include a simple inset lock.
chirurgeon's kit
Price 400 gp; Weight 4 lbs.
This sturdy leather case straps to the waist or thigh, or can be slung over a shoulder. It consists of a leather pouch, a healer's kit, a bottle of strong brandy, a potion of cure light wounds, a vial of smelling salts, and 2 doses each of alchemist's kindness, antiplague, antitoxin, bloodblock, and soothe syrup.
chronicler's kit
Price 40 gp; Weight 4-1/2 lbs.
This bundle contains a map case, two vials of ink, two inkpens, 10 sheets of paper, two blank journals, a pound of fine powder for drying ink, and a 20-foot measuring cord. The supplies usually suffice for chronicling a single expedition of not more than 2 months' duration.
clay
Price 1 sp; Weight 1 lb.
This pound of clay is sold in a watertight container to keep it soft, can be hardened by sunlight, baking, or any heat source.
cleric's kit
Price 16 gp; Weight 32 lbs.
This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.
coffee pot
Price 3 gp; Weight 4 lbs.
This tall, teapotlike device contains a small chamber for coffee grounds and a large chamber for water, connected by a small tube. Heating the pot forces boiling water through the tube and into the grounds. A glass knob at the top of the tube allows you to see the color of the brew and stop when it is sufficiently strong. It can brew up to 4 cups of coffee at a time. It can also be used to make tea, steep medicinal herbs, or just boil water.
coffin
Type | Price | Weight |
---|---|---|
Common | 10 gp | 30 lbs. |
Ornate | 100 gp | 50 lbs. |
A plain coffin is made of simple wood and has a loose, flat lid that can be nailed onto it. Ornate coffins are favored by aristocratic families for displaying their dead, and include upholstered cloth liners and a hinged lid.
collapsible bathtub
Price 15 gp; Weight 20 lbs.
After 10 minutes of assembly, this collection of wooden slats provides support for a cylindrical watertight canvas cloth. It can hold enough water to allow 1 Medium creature to bathe in comfort without any of the risks that might come from entering lakes, rivers, or other bodies of water.
collapsible plank
Price 4 sp; Weight 10 lbs.
Hinged in two places, collapsible planks can hold 250 pounds before breaking. The 10-foot-long plank folds down into a 3-foot-by-1-foot-by-6-inch bundle. Folding or unfolding it is a standard action.
Compass
Price 10 gp; Weight 1/2 lb.
An ordinary compass that points to the magnetic north pole grants you a +2 circumstance bonus on Survival checks made to avoid becoming lost. You can also use it to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
cooking kit
Price 3 gp; Weight 16 lbs.
This kit contains an iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings. You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot for easy storage and transport.
copy of a key
Price 1 gp; Weight —
An artisan can make a working copy of a key in an hour (making a duplicate that looks exactly like the original requires a skilled smith, a DC 25 Craft check, and 1 day).
cot
Price 1 gp; Weight 30 lbs.
This elevated camp bed is made of wood and canvas, and is particularly useful when the ground is wet or rocky. It is large enough for a full-grown human, but folds down into a 4-foot-by-9-inch cylindrical bag.
crowbar
Price 2 gp; Weight 5 lbs.
This versatile tool is designed to help pry open whatever the user desires. A crowbar grants a +2 circumstance bonus on Strength checks made to force open a door or chest. If it is used in combat, treat a crowbar as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size.
cypher books
Price 150 gp; Weight 2 lbs.
These books, always sold in identical pairs, contain numbered grids on each page which simply and easily catalog random lists of words. This allows a user to write messages which substitute letters and numbers that reference the page, row, and column of a particular word found within the cypher book. A creature without access to the appropriate cypher book takes a –10 penalty on Linguistic checks made to decipher each page of a coded message. Writing a message using the cipher takes 10 times as long as writing an uncoded message, and decoding it with the cipher book takes as much time as writing the original coded message.
dragonslayer's kit
Price 485 gp; Weight 64 lbs.
Aimed more at hired blades than seasoned adventurers, this kit provides supplemental equipment for outfitting hirelings to hunt dragons. It includes a potion of cure moderate wounds, oil of bless weapon (1 application), a longspear, a backpack, three large sacks, a sunrod, a tower shield, and 5 vials of alchemist's fire. For hunting dragons that are immune to fire, the alchemist's fire can be replaced with acid at the time of purchase, for a savings of 50 gp.
Drill
Price 5 SP; Weight 1 lb.
A drill can create a 1-inch-diameter hole in stone, wood, or metal as a standard action. Harder materials wear down or break the drill more quickly. Hearing the sound of drilling requires a DC 15 Perception check.
druid's kit
Price 14 gp; Weight 44 lbs.
This includes animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.
Dungeoneering Kit
Type | Price | Weight |
---|---|---|
Common | 15 gp | 25 lbs. |
Deluxe | 130 gp | 15 lbs. |
This bundle of essential supplies for exploring ruins and abandoned cities includes two candles, chalk, a hammer and four pitons, 50 feet of hemp rope, a hooded lantern with 5 flasks of oil, two sacks, two torches, and four tindertwigs. A deluxe dungeoneering kit contains two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three sunrods, four tindertwigs, and an everburning torch.
ear trumpet
Price 5 gp; Weight 2 lbs.
By holding this specially crafted ear trumpet to your ear and placing the other end against a door or wall, you reduce the DC penalty for listening through a door or wall by 5.
earplugs
Price 3 cp; Weight —
Made of waxed cotton or cork, earplugs give you a +2 circumstance bonus on saves against effects that require hearing, but also cause a –5 penalty on hearing-based Perception checks.
entertainer's kit
Price 5 sp; Weight 3 lbs.
This kit includes juggling balls, colored handkerchiefs, playing cards, clownish makeup, and other simple props for stage magicians and other street entertainers.
everburning torch
Price 110 gp; Weight 1 lb.
This otherwise normal torch has a continual flame spell cast on it. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon.
fake footprint shoes
Price 5 gp; Weight 2 lbs.
These oversized shoes are worn over normal footwear. They create footprints or bootprints that look like those left by another creature. Each pair creates a specific type of footprint, such as tiger, orc, goblin, or ogre. When walking with these shoes, you may make a Survival check; the check result is the Survival DC for anyone trying to determine whether the tracks are what they appear to be.
false manacles
Price 65 gp; Weight 2 lbs.
These manacles are nearly indistinguishable from standard manacles upon inspection (Perception DC 25). A wearer who knows the location of the secret catch can open them as a standard action; otherwise they act like masterwork manacles. Some appear to be of common quality, though false manacles are always masterwork.
false-bottomed chest
Price 52 gp; Weight 25 lbs.
These chests are typically used by smugglers transporting contraband or those with treasures they would prefer to keep hidden. The secret compartment in this chest is approximately 1 inch deep. Different styles open from the inside, from the underside, or through the back. Detecting the compartment requires a DC 20 Perception check.
false-bottomed cup
Price 1 gp; Weight —
The tiny compartment in the thick bottom of this cup is an excellent place to store a small item or substance. The most insidious are designed with a weighted catch that opens when the cup is tilted back, releasing the hidden substance into the contents of the cup. Spotting the secret compartment in an empty cup requires a DC 15 Perception check.
False-bottomed scabbard
Price 45 gp; Weight 1 lb.
The space at the bottom of this sword scabbard is just large enough to hold a potion flask. Some are accessed from the outside; others open on the inside with a secret catch at the top end. Finding the secret compartment requires a DC 25 Perception check, or DC 20 if you can compare the sword's length to that of the scabbard.
familiar satchel
Price 25 gp; Weight 6 lbs.
This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.
fighter's kit
Price 9 gp; Weight 29 lbs.
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.
filter hood
Price 10 gp; Weight 4 lbs.
This snug leather hood has built-in goggles and a filtration tube containing sponges. A filter hood uses your helm slot and imposes a –2 penalty on hearing- and sight-based Perception checks. While the sponges are moist, the hood grants you a +2 resistance bonus on saving throws against inhaled poisons and other airborne attacks that require you to breathe them. Moistening the sponges with water is a standard action. The sponges dry out after 1d4 × 10 minutes and should be thoroughly rinsed after each use.
firewood (per day)
Price 1 cp; Weight 20 lbs.
This bundle of dry wood includes twigs and logs.
fishhook
Price 1 sp; Weight —
This metal hook is little more than a stiff, bent needle.
fishing kit
Price 5 sp; Weight 3 lbs.
This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats, and lures).
fishing net
Price 4 gp; Weight 5 lbs.
This net measures 5 feet by 5 feet, and can be used to cover a pit or to block Tiny or larger creatures from entering an area.
flask
Price 3 cp; Weight 1-1/2 lbs.
This glass bottle holds 1 pint. It is relatively fragile and breaks if thrown at a creature or hard surface. Flasks may be simple blown glass, or they may be elaborate affairs embossed with family crests and other artwork.
flint and steel
Price 1 gp; Weight —
Lighting a torch with a flint and steel is a full-round action. Lighting any other fire with them takes at least that long.
folding chair
Price 2 gp; Weight 10 lbs.
This simple folding chair has a wooden frame and canvas seat and back, making it easy to transport and set up wherever you wish. It folds up easily and fits in a handy carrying bag. The chair can support up to 250 pounds with ease.
folding ladder
Price 2 gp; Weight 16 lbs.
The hook, pole, and rungs of this 10-foot ladder are hinged, allowing you to fold it into a 3-foot-by-1-foot-by-1-foot bundle. Folding or unfolding it is a standard action.
Folding Pole
Price 2 sp; Weight 10 lbs.
This hinged pole can be unfolded and locked in place with sliding pins, creating a 10-foot pole. When collapsed, it is only 3 feet long. Assembling or collapsing the pole is a full-round action. The hinges and pins mean it is not as strong as a one-piece pole, and is best used for probing rather than vaulting or climbing.
Folding Table
Price 10 gp; Weight 20 lbs.
This wooden table has jointed legs and a hinge down the middle. When fully extended, it is a 2-foot-by-4-foot table, but collapses down to 2 feet by 2 feet by 2 inches. Setting up the table is a full-round action; collapsing it is 2 full-round actions.
Gambler's Kit
Type | Price | Weight |
---|---|---|
Common | 75 gp | 5 lbs. |
Cheating | 300 gp | 5 lbs. |
Particularly useful for travelers moving through areas too small or remote to support a full-time place for gambling, this small, tightly packed suitcase holds decks of cards, a betting wheel, numbered cloths, colored wooden chips, and a wide variety of other sorts of specialized equipment necessary for many different games of chance. A cheating gambler's kit is very similar, except its cards are marked and its games are rigged, giving a knowledgeable user a +4 circumstance bonus on Profession (gambler) checks when using these materials. A DC 25 Perception or DC 20 Profession (gambler) check exposes the ruse.
Gear Maintenance Kit
Price 5 gp; Weight 2 lbs.
This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.
glass cutter
Price 5 gp; Weight —
This small metal rod has a tiny sharp wheel on one end and a bulb on the other. You score the glass with the wheel and tap it with the bulb to break it. If you succeed at a DC 15 Sleight of Hand check, you can break the glass very quietly (DC 15 Perception check to hear). Most thieves use glue paper with a glass cutter to reduce noise and capture glass fragments.
glue paper
Price 1 sp; Weight —
This 1-foot-square piece of paper is coated on one side with a weak glue or sticky material such as tree sap or even honey. It is stored folded in half. If you apply glue paper to a window before you break it, the broken pieces stick to the glue rather than noisily falling to the ground. Glue paper is good for a single use.
grappling arrow
Price 1 gp; Weight 1/2 lb.
This small grappling hook is designed to be tied to a silk rope and fired from a bow. When fired, it has a range increment of 30 feet. An equivalent item exists for crossbows.
Grappling Hook
Type | Price | Weight |
---|---|---|
Common | 1 gp | 4 lbs. |
Mithral | 1,0001 gp | 2 lbs. |
Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook have an AC of 5.
grooming kit
Price 1 gp; Weight 2 lbs.
This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.
gunslinger's kit
Price 26 gp; Weight 31 lbs.
This includes a backpack, a bedroll, a belt pouch, a flint and steel, a gunsmith's kit, an iron pot, a mess kit, a powder horn, rope, torches (10), trail rations (5 days), and a waterskin.
gunsmith's kit
Price 15 gp; Weight 2 lbs.
This small kit has all the tools a person needs to create, repair, and restore firearms, except for the necessary raw materials. Without such a kit, you cannot properly construct or provide upkeep for firearms.
hammer
Price 5 sp; Weight 2 lbs.
If a hammer is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a spiked gauntlet of its size.
hammock
Price 1 sp; Weight 3 lbs.
This blanket or net is attached to strong ropes, allowing you to hang it from a heavy branch or two trees and sleep above the ground. Climbing into or out of a hammock is a full-round action. A successful DC 5 Dexterity check reduces this to a move action.
harrow deck
Price 100 gp; Weight —
This is a traditional fortune-telling deck of cards used by soothsayers and seers. Some harrow decks are elaborately illustrated, but most are parchment or paper cards with hand-painted images. Harrow decks are often handed down through generations and treated with utmost care by their users as a result.
helmet candle
Price 2 gp; Weight 4 lbs.
This device consists of a helmet with a short, thin spike on top upon which a candle is stuck, freeing your hands for other tasks.
heritage book
Price 50 gp; Weight 2 lbs.
This collection of genealogical tables, descriptions of common traits found in particular noble families, heraldry, scurrilous rumors, and ancestral deeds provides readers with a great deal of insight into the aristocracy. Consulting this book grants a +2 circumstance bonus on Knowledge (nobility) checks.
hip flask
Price 1 gp; Weight 1/2 lb.
This metal canteen has a flattened, curved shape so you can easily conceal it in a pocket or against your body. A typical hip flask holds 8 ounces, and like a regular flask may be little more than a plain canteen or a decorative work of art.
hollowed pommel
Price 5 gp; Weight —
Depending on the weapon, a hollow pommel may hold something as large as a flask or as small as a rolled piece of paper. Detecting a hollow pommel requires a DC 15 Perception check.
Holy Symbol
Type | Price | Weight |
---|---|---|
Wooden | 1 gp | — |
Iron | 5 gp | 1 lb. |
Silver | 25 gp | 1 lb. |
Gold | 100 gp | 1 lb. |
Platinum | 500 gp | 1 lb. |
A holy symbol focuses positive energy and is used by good clerics and paladins (or by neutral clerics who want to cast good spells or channel positive energy). Each religion has its own holy symbol. The material used to make the holy symbol has no effect on its powers, though a religion may place special significance on a particular material.
Unholy Symbols: An unholy symbol is like a holy symbol except that it focuses negative energy and is used by evil clerics (or by neutral clerics who want to cast evil spells or channel negative energy).
Holy symbol, compartment
Price +5 gp; Weight —
Designed and approved by a member of the appropriate religion, this modification to a holy symbol creates a secret compartment large enough to hold a potion vial. Detecting the compartment requires a DC 20 Perception check.
holy symbol, flask
Price +10 gp; Weight —
This version of a standard holy symbol is oversized and has a watertight compartment that can hold 1 pint (the same volume as a flask of holy water). Adventurers normally use the compartment to hold holy water or alcohol. A holy symbol flask is not meant for you to throw at enemies and is not fragile like a flask or vial. Like using holy water on incorporeal opponent, you unstopper the flask and pour the contents onto an adjacent target. Detecting the compartment requires a successful DC 10 Perception check.
holy symbol, tattoo
Price 100 gp; Weight —
In some religions, you are allowed to tattoo or brand your deity's holy symbol onto your skin (typically the palm, back of the hand, or forearm) in a special ceremony. Thereafter, it functions like an actual holy symbol of your faith, and you may use it as a divine focus for spellcasting, channeling energy, and so on. The tattoo must be fully visible to use it in this way (it cannot be covered with a glove, gauntlet, or any other material). The listed price includes the cost of a simple brand or non-fading black tattoo; add appropriate tattoo costs if you want something more elaborate. Specifically damaging or erasing the tattoo or brand negates its use as an actual holy symbol.
holy text
Price 1–100 gp; Weight 1–20 lbs.
This is the religious text of a particular religion, with a title, text, and detailed rites specific to that faith. The cheap variety is a small, light book with no illustrations, printed or written on thin paper, and with a cover made of canvas or thin leather. A typical holy text for an experienced adventuring priest is durable, with a leather cover, chapter illustrations, quality paper; it costs 25 gp and weighs 2 pounds. The most expensive versions have detailed illustrations, gilded initials and border decorations, covers made of fine leather, wood, or even metal, and are often oversized and difficult to carry around.
hooded lantern
Price 7 gp; Weight 2 lbs.
A hooded lantern sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A hooded lantern does not increase the light level in normal light or bright light. A lantern burns for 6 hours on 1 pint of oil. You can carry a lantern in one hand.
Hourglass
Type | Price | Weight |
---|---|---|
6 seconds | 10 gp | — |
1 minute | 20 gp | 1/2 lb. |
1 hour | 25 gp | 1 lb. |
The standard hourglass takes 1 hour to empty the sand from the upper chamber; smaller ones that mark time more precisely are also readily available, in 1-minute and 6-second sizes. Hourglasses tracking more than an hour are rare.
Ink
Price 8 gp; Weight —
This vial contains 1 ounce of ink. Ink in colors other than black costs twice as much.
inkpen
Price 1 sp; Weight —
This is a wooden stylus with a metal tip that retains a small amount of ink after you dip it in a vial of ink.
inquisitor's kit
Price 30 gp; Weight 34 lbs.
This kit includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, manacles, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.
Iron Spike
Price 5 cp; Weight 1 lb.
This foot-long iron spike is used to keep doors open or closed and to secure ropes for climbing. Hearing a spike being hammered in requires a DC 5 Perception check.
Iron Vial
Price 1 sp; Weight 1 lb.
This metal potion bottle has hardness 5, 3 hit points, and a break DC of 14.
Journal
Price 10 gp; Weight 1 lb.
This is a blank, lightweight book with an oilskin cover. It has 50 paper pages.
jug
Price 3 cp; Weight 9 lbs.
This basic clay jug is fitted with a stopper and holds 1 gallon of liquid. The listed weight is for a jug filled with water, wine, or ale; when empty, it weighs about 1/2 pound.
ladder
Price 2 sp; Weight 20 lbs.
This simple 10-foot ladder consists of two long boards with wooden steps nailed into them at 1-foot increments.
Lamp
Price 1 sp; Weight 1 lb.
A common lamp illuminates a small area, providing normal light in a 15-foot radius and increasing the light level by one step for an additional 15 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A lamp does not increase the light level in normal light or bright light. A lamp burns for 6 hours on 1 pint of oil. You can carry a lamp in one hand.
Lock
Type | Price | Weight |
---|---|---|
Simple | 20 gp | 1 lb. |
Average | 40 gp | 1 lb. |
Good | 80 gp | 1 lb. |
Superior | 150 gp | 1 lb. |
This can be a padlock, an inset lock in a door or chest, or any other type of keyed lock. The DC to open a lock with the Disable Device skill depends on the lock's quality: simple (DC 20), average (DC 25), good (DC 30), or superior (DC 40).
Magnet
Price 5 sp; Weight 1/2 lb.
Handheld magnets are relatively weak and are mainly used to detect or pull iron, mithral, or adamantine at a short range. They are not powerful enough to tug metal over significant distances or aid in disarming creatures wielding metal weapons. This hand-sized horseshoe magnet can lift up to a 3-pound iron weight.
Magnifying Glass
Price 100 gp; Weight —
This simple lens allows a closer look at small objects. It is also useful as a substitute for a flint and steel when starting fires. Lighting a fire with a magnifying glass requires bright light, such as sunlight to focus, tinder to ignite, and at least a full-round action. A magnifying glass grants a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed.
magus's kit
Price 22 gp; Weight 31 lbs.
This includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a spellbook because a magus begins play with a spellbook.
manacles
Type | Price | Weight |
---|---|---|
Common | 15 gp | 2 lbs. |
Masterwork | 50 gp | 2 lbs. |
Mithral | 1,000 gp | 2 lbs. |
Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.
Most manacles have locks; add the cost of the lock you want to the price of the manacles.
For the same price, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.
Mithral Manacles: These bindings are more difficult to break than standard manacles and are particularly useful against lycanthropes. They have hardness 15, 30 hit points, and a break DC of 30. They are otherwise treated as masterwork manacles
Marbles
Price 1 sp; Weight 2 lbs.
Marbles can be used to slow opponents. One 2-pound bag of marbles covers an area 5 feet square. A creature entering a square with marbles scattered on it must succeed at a DC 10 Reflex save or fall prone (the creature's stability bonus to trip applies to this save). Any creature moving at half speed or slower can pick its way through a square of marbles with no trouble.
mess kit
Price 2 sp; Weight 1 lb.
This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.
Miner's Pick
Price 3 gp; Weight 10 lbs.
If a miner's pick is used in combat, treat it as a two-handed improvised weapon that deals piercing damage equal to that of a heavy pick of its size.
mirror
Price 10 gp; Weight 1/2 lb.
This hand-held mirror is about a foot across. Unlike many higher-quality glass mirrors, this one is made out of polished steel and sturdy enough that you can drop it without risk of breakage.
Mock Armor
Price 90 gp; Weight 10 lbs.
When an arcane caster needs a disguise, she might don a suit of mock armor. Made from leather or thin wood such as balsa or bamboo and painted to look like metal, a suit of mock armor passes as full plate under all but the closest scrutiny. A character inspecting someone in mock armor must succeed at a DC 20 Perception check to identify it as fake. Mock armor gives you no Armor Class bonus, doesn't affect your maximum Dexterity bonus, and has no armor check penalty, arcane spell failure chance, or speed reduction. It cannot be given magical armor abilities, whether enhancement bonuses or properties like fortification or ghost touch. When wearing mock armor, you gain a +4 circumstance bonus on Bluff checks to conceal your identity or allegiance as a spellcaster (for example, in cities where arcane spellcasting is illegal). The Craft (carpentry) or Craft (leather) DC to create mock armor is 25.
monk's kit
Price 8 gp; Weight 22 lbs.
This kit includes a backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Mug/Tankard
Price 2 cp; Weight 1 lbs.
Whether it is a simple pottery cup or an elaborate drinking stein with a handle and decorative lid that flips up, this cup may be used to hold any sort of beverage. Tankards are commonly made out of clay or tin.
Oil
Price 1 sp; Weight 1 lbs.
A 1-pint flask of oil burns for 6 hours in a lantern or lamp. You can also use a flask of oil as a splash weapon. Use the rules for alchemist's fire, except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.
You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.
oracle's kit
Price 9 gp; Weight 29 lbs.
This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.
paladin's kit
Price 11 gp; Weight 30 lbs.
This kit includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.
Paper (sheeT)
Price 4 sp; Weight —
A sheet of ordinary paper typically measures 9 inches by 6 inches and is unsuitable for making magical scrolls. It has hardness 0, 1 hit point, and a break DC of 5.
Parchment (sheet)
Price 2 sp; Weight —
This sheet of thin, treated animal skin is a durable writing surface and is suitable for making magic scrolls. It has hardness 0, 2 hit points, and a break DC of 5.
pathfinder's kit
Price 12 gp; Weight 22 lbs.
This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone. For Small creatures, the weight of a Pathfinder's kit is 7-1/2 pounds. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small creatures.
Perfume/Cologne
Price 5 gp; Weight —
Most perfumes and colognes are derived from the essential oils of flowers. Perfume or cologne may (at the GM's discretion) provide a +1 circumstance bonus on several Charisma-based skill checks.
periscope
Price 20 gp; Weight 4 lbs.
This 2-foot-long metal tube has right angles at each end with mirrors inside; if you look in one end, you can see out the other end, allowing you safely peer over obstacles, around corners, or into small spaces your head where wouldn't fit. When using a periscope, the end of the tube counts as a Diminutive object, making it much less likely that an observed creature notices you; if you have total concealment from the creature except for the end of the periscope, use the tube's Diminutive size modifier on your Stealth check instead of your own size modifier. Distortion from the mirrors gives you a –4 penalty on Perception checks while looking through the periscope. Though the tube is fairly sturdy (hardness 5, 2 hit points), the mirrors inside are fragile (hardness 1, 1 hit point), and any damage that gets through the tube's hardness applies to the tube and the mirrors.
pitcher
Price 2 cp; Weight 5 lbs.
This basic clay pitcher has a handle and an open top with a groove for easy pouring. It holds 1/2 gallon of liquid. The listed weight is for a pitcher filled with water, wine, or ale; empty, it weighs about 1/2 pound.
Piton
Price 1 sp; Weight 1/2 lb.
A piton is an iron spike with a loop or ring on the end so you can tie a rope to it.
Poison Pill Ring
Price +20 gp; Weight —
This ring has a tiny compartment under the setting, typically used to hold poison. Opening and closing a ring is a move action; doing so unseen requires a DC 20 Sleight of Hand check.
poisoning sheath
Price 50 gp; Weight 1 lb.
This scabbard contains strips of natural sea sponges on its interior. By carefully pouring a dose of poison into the empty scabbard (a full-round action), you saturate the sponges with the toxin, which keeps it viable and wet for up to 4 hours. Preparing the scabbard carries the normal risk of poisoning yourself, just like poisoning a weapon. The next weapon you draw from the scabbard is automatically poisoned as if you had directly applied poison to it (but does not risk poisoning you); this consumes the poison in the scabbard. A scabbard only fits one type of bladed weapon, such as a dagger, shortsword, or longsword. This kind of item is usually illegal in areas that outlaw poison.
Pole
Price 5 cp; Weight 8 lbs.
This 10-foot length of wood is useful for probing pits, flagstones, and murky liquids from a safe distance.
portable bridge
Price 200 gp; Weight 60 lbs.
When staked down with eight pitons (four on each side of the gap), this rope and slat bridge can support up to 1,500 pounds and span a 30-foot gap. It rolls up into a parcel that can be carried slung over the back or by a pack animal. Convincing an animal to cross a portable bridge requires the come or heel trick.
Portable Ram
Price 10 gp; Weight 20 lbs.
This iron-shod wooden beam gives you a +2 circumstance bonus on Strength checks made to break open a door and allows a second person to help, automatically increasing your bonus by +2.
Pot
Type | Price | Weight |
---|---|---|
Common | 8 sp | 4 lbs. |
Mithral | 1,001 gp | 2 lbs. |
This 8-inch-diameter iron pot is sturdy and has feet, a lid, and a rounded handle. It can hold enough stew to feed one hungry human for one meal. A mithral pot is lighter and food rarely sticks to it.
Powder
Price 1 CP; Weight 1/2 lb.
Powdered chalk, flour, and similar materials are popular with adventurers for their utility in pinpointing invisible creatures. Throwing a bag of powder into a square is an attack against AC 5, and momentarily reveals whether an invisible creature is there. A much more effective method is to spread powder on a surface (which takes 1 full round) and look for footprints.
Powder horn
Price 3 gp; Weight 1 lb.
Typically crafted from hollowed-out animal horn, but increasingly crafted from metal in a wide variety of shapes, a powder horn can hold up to 10 doses of black powder. A powder horn protects black powder stored within in it from exposure to fire, electricity, firearm misfires, and water, and the narrow end of the horn is useful in funneling the expensive powder carefully into the barrel of a firearm.
Prosthetic
Type | Price | Weight |
---|---|---|
Arm | 10 gp | 3 lbs. |
Foot | 1 gp | 2 lbs. |
Hand | 1 gp | 1 lbs. |
Leg | 20 gp | 6 lbs. |
People who lose hands, arms, legs, or feet in combat sometimes replace them with prosthetics: realistic simulations of their missing limbs. Usually carved of wood and painted to match the wearer's skin tone, these items have limited functionality, allowing a legless person to walk at half speed, or enabling an armless person to hold a shield in a fixed position, but little more. Clever individuals have been known to create small compartments in their prosthetics, just large enough to hold very small objects. A prosthetic hand or foot can hold an item with negligible weight, while a prosthetic limb can hold up to 1 or 2 pounds.
Pyrography Kit
Price 1 gp; Weight 2 lbs.
Also called a "woodburning kit," this set of metal needles, styluses, and brands is used to draw on leather or wood by burning it. Using the kit requires a fire source; the needle or stylus is heated in the fire and held in a thick leather handle, then used like a pen.
Ranger's kit
Price 9 gp; Weight 28 lbs.
This includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
rice paper (sheet)
Price 5 cp; Weight —
This sheet of paper is made of rice, straw, or tree bark. It has hardness 0, 1 hit point, and a break DC of 2.
riding Kit
Type | Price | Weight |
---|---|---|
Common | 16 gp | 54 lbs. |
Exotic Mount | 36 gp | 59 lbs. |
This kit includes a bit and bridle, a saddle, a saddle blanket, saddlebags, and 2 days' worth of feed for a mount. The weight can be lightened 10 pounds by discarding the feed.
rogue's kit
Price 50 gp; Weight 37 lbs.
This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.
rope
Price 1 gp; Weight 10 lbs.
This 50-foot length of hemp rope has 2 hit points and can be burst with a DC 23 Strength check.
sack
Price 1 sp; Weight 1/2 lb.
This heavy canvas sack, useful for carrying adventuring gear and other supplies, holds about 4 cubic feet. A leather thong threaded through loops at the bag's end allows it to be tied shut easily.
Saw
Price 4 CP; Weight 2 lbs.
Saws can take many different shapes, from small carpentry saws to the long, two-handled saws used by lumberjacks. You can insert a saw between a door and its frame to cut through wooden bolts or bars, dealing 5 hit points per round plus your Strength modifier to the sawed object as a full-round action. Hearing the sawing requires a successful DC 10 Perception check. Saws used to cut ice on rivers have a point on the end to break through the ice before cutting.
Sawback Sword
Price +5 gp; Weight —
This is a modification to any light or heavy blade rather than a unique weapon type. The saw blade on the back of the sword lets you use it to perform crude carpentry.
scrivener's kit
Price 2 gp; Weight 1 lb.
This soft leather case contains a vial for holding ink, an ink pen, spare pen nibs, a small container of pigment for making ink, a tiny knife for cutting quills into pens, a blotter, and a small ruler.
scroll box
Price 5 gp; Weight 1 lb.
This wooden box easily holds 10 scrolls and has small clips or bookmarks for easier indexing. Retrieving a scroll from a held scroll box is a move action. A scroll box has hardness 5, 5 hit points, a break DC of 20. A scroll box is water-tight.
Scroll Case
Price 1 gp; Weight 1/2 lb.
A leather or wooden scroll case easily holds four scrolls; you can cram more inside, but retrieving any of them becomes a full-round action rather than a move action. You must destroy the scroll case to damage its contents (hardness 2 for leather or 5 for wood, 2 hit points, break DC 15). A scroll case is not watertight, and must still be protected from the elements.
Sealing Wax
Price 1 gp; Weight 1 lb.
This stick of red wax is used to seal envelopes, often using an impression from a signet ring as proof they were sent by you.
Sentry Mannequin
Price 30 gp; Weight 35 lbs.
After 5 minutes of assembly and coverage with the included loose hood and baggy clothing, this wooden frame looks like a vigilant humanoid figure. Creatures more than 30 feet distant from it must succeed at a DC 10 Perception check in order to realize it is not someone standing watch.
Sewing Needle
Price 5 sp; Weight —
This needle allows you to stitch together cloth, canvas, or thin leather.
Sextant
Price 500 gp; Weight 2 lbs.
A sextant is used to determine your latitude. Using a sextant with an astrolabe gives you a +4 circumstance bonus on Survival checks made to prevent getting lost.
SHAVING KIT
Price 15 gp; Weight 1/2 lb.
A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.
shield Sconce
Price 1 gp; Weight 1/2 lb.
This metal frame holds a torch and is designed to be strapped to the front of a light, heavy, or tower shield, allowing you to carry a torch without giving up your shield or occupying your weapon hand.
Shovel
Type | Price | Weight |
---|---|---|
Common | 2 gp | 8 lbs. |
Folding | 12 gp | 12 lbs. |
This tool lets you dig a pit at a rate of 2 cubic feet per minute. If a shovel is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size.
Folding Shovel: A folding shovel is a full-sized shovel with a sturdy sectional handle that folds into pieces no longer than the shovel blade, allowing it to fit in a smaller space such as a backpack. Converting the shovel from its folded state to usable (or vice versa) is 2 full-round actions.
signal horn
Price 1 gp; Weight 2 lbs.
Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as "Attack!", "Help!", "Advance!", "Retreat!", "Fire!", and "Alarm!" The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn take a –1 penalty.
Signal Whistle
Price 8 sp; Weight —
With a DC 5 Perform (wind instruments) check, you can use a whistle to signal the same sorts of situations as signal horns. A whistle's piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a –2 penalty. Silent whistles that only animals and other creatures with keen hearing can hear also exist.
Signet Ring
Price 5 gp; Weight —
This ring has an embossed design, typically a family crest or official icon. You press a signet ring into softened wax to leave an impression of this symbol.
Silent Whistle
Price 9 sp; Weight —
Only animals and other creatures with keen hearing can hear this whistle.
Silk Rope
Price 10 gp; Weight 5 lbs.
This 50-foot length of silk rope has 4 hit points and can be broken with a DC 24 Strength check.
Skeleton Key
Price 85 gp; Weight —
Many door locks have a similar design and thus can be unlocked by a similar key. A skeleton key may be tried on any standard door lock that uses a key, even if you don't have the Disable Device skill. You use the key's Disable Device bonus of +10 rather than your own total; you cannot take 10 when using a skeleton key. The key only gets one roll for any particular lock. If the roll fails, the key is unable to open or close that lock. Inferior skeleton keys may only have a +5 bonus.
Skillet
Type | Price | Weight |
---|---|---|
Common | 8 sp | 4 lbs. |
Mithral | 1,001 gp | 2 lbs. |
This 8-inch-diameter skillet has a long handle and feet so you can rest it on a fire or hot coals. Adventurers prefer models with a hinged handle that folds over the top of the skillet for easier storage and transport. A mithral skillet is lighter and food rarely sticks to it.
sledge
Price 1 gp; Weight 10 lbs.
This heavy, two-handed hammer is normally used in carpentry and other construction tasks, and is also useful for driving in tent stakes to help secure campsites in areas with strong winds. If used in combat, treat it as an improvised earth breaker (see page 27).
Smoked Goggles
Price 10 gp; Weight —
These spectacles have lenses made of smoked glass that help protect against creatures with gaze attacks. You are always treated as averting your gaze when dealing with gaze attacks, and you gain a +8 circumstance bonus on saving throws against visual-based attacks (any attack that a blind creature would be immune to). You take a –4 penalty on Perception checks while wearing the goggles, and all opponents are treated as having concealment (20% miss chance).
snorkel
Type | Price | Weight |
---|---|---|
Common | 5 sp | — |
Masterwork | 5 gp | — |
This waterproof wooden tube has a curved end with a mouthpiece. When you hold the mouthpiece in your mouth, the tube extends past your face and toward the back of your head, allowing you to breathe indefinitely when swimming facedown or barely submerged. If you submerge the tip of the snorkel, it floods with water and can't be used to breathe until you clear the water from it (requiring a move action and full access to air). A typical snorkel's length is about 15 inches; any shorter than this and it tends to fill with water when you swim, but any longer and you're not moving enough fresh air through the snorkel to be effective.
Masterwork Snorkel: This snorkel has a valve at the top to keep out of the water, keeping it from being flooded from splashes or when you submerge. It also has a sump and valve near your mouth, preventing water from reaching your mouth and automatically draining excess water when you surface.
soap
Price 1 cp; Weight 1/2 lb.
Most soap is made from animal fat and lye derived from ashes. You can use this thick block of soap to scrub clothes, pots, linens, adventurers, or anything else that might be dirty. A bar of soap has approximately 50 uses.
Sorcerer's kit
Price 8 gp; Weight 19 lbs.
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.
Spelunking Kit
Price 174 gp; Weight 32 lbs.
This kit holds equipment for exploring underground, consisting of a lantern with 4 flasks of oil, a hammer and 8 pitons, 100 feet of silk rope, a grappling hook, and a climber's kit.
Spider's Silk Rope
Price 100 gp; Weight 4 lbs.
This 50-foot length of rope is woven of strands of silk from monstrous spiders. Rare to virtually nonexistent on the surface world, it is commonly used by the dark elves, though shorter spider's silk rope scraps (generally no more than 10 feet long) occasionally appear among goblins. Spider's silk rope has 6 hit points and can be broken with a DC 25 Strength check.
Spyglass
Price 1,000 gp; Weight 1 lb.
Objects viewed through a spyglass are magnified to twice their size. Characters using a spyglass take a –1 penalty on Perception skill checks per 20 feet of distance to the target, if the target is visible.
Stationery
Price 1 gp; Weight —
Generally used only by the wealthy, fancy stationery is a finer-quality 9-inch-by-6-inch paper, often embossed or engraved with the owner's personal seal.
Stilts
Type | Price | Weight |
---|---|---|
Common | 2 sp | 10 lbs. |
Masterwork | 5 gp | 10 lbs. |
This item consists of a pair of wooden poles with a footrest halfway up. By standing on the footrests and holding the tops of the poles you can avoid certain ground-based threats to your feet. For example, you can use stilts to cross water without getting wet, but you would still activate a trap that triggers when you walk in a certain area. Using stilts reduces your base speed from 30 feet to 20 feet, or from 20 feet to 15 feet. You can hop off your stilts as a move action, or as a free action with a successful DC 10 Acrobatics check.
You must use both your hands to walk with stilts. Walking with stilts requires a DC 5 Acrobatics check for each move. Failing this check means you do not move for that move action; failing by 5 or more means you fall off the stilts. If you want to use one hand for something else while standing on stilts, you must succeed at a DC 10 Acrobatics check or lose the action; if you want to use two hands, the DC increases to 20.
Stilts for a Medium creature raise you 2 feet above the ground; stilts for a Small creature raise you 1 foot from the ground. You can use taller stilts, but each additional foot of elevation increases the Acrobatics DCs of using stilts by +5. A stilt has hardness 5 and 10 hit points. If you only have one stilt, your speed drops to 5 feet because you can only hop rather than walk.
Masterwork Stilts: These stilts strap to your feet and legs, allowing you to use your hands for other tasks without penalty. Walking on masterwork stilts requires a DC 10 Acrobatics check. Attaching or removing a masterwork stilt is a full-round action.
Stove Can
Price 10 gp; Weight 1 lb.
This little metal container holds a waxy fuel that creates enough heat to cook with but only as much light as a candle. To snuff the flame, close the metal lid on the container; it cools enough that it can be carried in a few minutes. Each lasts 5 hours (enough to cook about 10 meals).
String or Twine
Price 1 cp; Weight 1/2 lb.
Sold in balls or spools of 50 feet, string and twine are useful for rigging traps and alarms and are a vital component of grappling bolts and arrows. String or twine has hardness 0, 1 hit point, and a break DC of 14.
Summoner's kit
Price 8 gp; Weight 19 lbs.
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.
survival Kit
Type | Price | Weight |
---|---|---|
Common | 5 gp | 4 lbs. |
Masterwork | 50 gp | 5 lbs. |
A survival kit provides the necessary tools for day-to-day existence in a temperate wilderness. It typically contains a flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife.
A masterwork survival kit contains higher quality gear and a guide to identifying flora and fauna. It grants you a +2 circumstance bonus on Survival checks to get along in the wild, deal with severe weather, keep from getting lost, avoid natural hazards such as quicksand, and predict the weather.
Swarmsuit
Price 20 gp; Weight 10 lbs.
These heavy and overlapping layers of clothing, coupled with a wide hat outfitted with a dense, veil-like netting around its brim, makes it all but impossible for Diminutive and Fine creatures to make physical contact with your body. Wearing a swarmsuit cuts your speed in half, but gives you DR 10/— against swarms of Fine creatures and DR 5/— against swarms of Diminutive creatures.
tattoo
Price 1 cp – 20 gp; Weight —
The price of a tattoo depends on the quality, size, and number of colors used. A coin-sized tattoo in blue ink that will blur over a decade costs 1 cp, a hand-sized one in black ink that won't fade costs 1 sp, and a tattoo covering an entire back takes several sessions and costs 10 gp. Each additional color costs as much as a single tattoo of its size. While these prices represent the baseline, tattoos—like any other artwork—can be worth far more depending on the prestige of the artist.
Teapot
Price 1 sp; Weight 1 lb.
This is a small spouted pot for cooking tea. It includes a lid and a strainer, and can make four cups of tea at a time.
Tent
Type | Price | Weight |
---|---|---|
Small | 10 gp | 20 lbs. |
Medium | 15 gp | 30 lbs. |
Large | 30 gp | 40 lbs. |
Pavilion | 100 gp | 50 lbs. |
Tents come in a variety of sizes and accommodate between one and 10 people. A small tent holds one Medium creature and takes 20 minutes to assemble, a medium tent holds two creatures and takes 30 minutes, a large tent holds four creatures and takes 45 minutes, and a pavilion holds 10 creatures and takes 90 minutes (two Small creatures count as a Medium creature, and one Large creature counts as two Medium creatures). Pavilion tents are large enough to accommodate a small fire in the center. Packing up a tent takes half as long as assembling it.
Thurible
Price 50 gp; Weight 3 lbs.
When filled with coal and common herbs worth 2 sp, this miniature brazier fills an area 30 feet in diameter with light smoke for 1 hour. Any creature in the area of this smoke gains a +2 circumstance bonus on Fortitude saves to resist inhaled diseases.
torch
Price 1 cp; Weight 1 lb.
A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing the light level by one step for an additional 20 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A torch does not increase the light level in normal light or bright light. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.
Traveler's Dictionary
Price 50 gp; Weight 2 lbs.
Each of these books references a specific language and has two sections. The first presents a wide variety of useful phrases and words in Common (arranged by category) followed by a phonetic representation of the same in the language that the book deals with. The second section provides an alphabetical (by phonetic spelling) collection of words and phrases in the second language and their approximate Common translation. Using this book does not grant a bonus on rolls to communicate, but at the GM's discretion it can negate or reduce a penalty if the other creature is patient enough to wait for the translation.
Troll Slayer's kit
Price 30 gp; Weight 17 lbs.
This kit includes 1 vial of alchemist's fire, 1 flask of acid, 10 torches, one tindertwig, and 5 flasks of oil.
Undead Slayer's kit
Price 402 gp; Weight 7 lbs.
This kit includes a wooden holy symbol, a necklace of garlic bulbs, a hammer, a wooden stake, 2 flasks of holy water, one sunrod, a potion of lesser restoration, and a potion of protection from evil.
Vial
Price 1 gp; Weight —
A vial is made out of glass or steel and holds 1 ounce of liquid.
waffle Iron
Type | Price | Weight |
---|---|---|
Common | 1 gp | 5 lbs. |
Mithral | 1,001 gp | 2-1/2 lbs. |
This pair of hinged metal plates is decorated with studs to add texture to the pastry cakes you cook with it. You pour batter on it, close it, and place it on a fire or stove to cook. Some waffle irons have plates that imprint the waffle with a noble's coat of arms, a religious symbol, or a country's flag. A mithral waffle iron almost always bears a specific insignia rather than the generic waffle pattern. As with other mithral cookware, food rarely sticks to a mithral waffle iron.
water clock
Price 1,000 gp; Weight 200 lbs.
This large, bulky contrivance gives the time accurately to within half an hour per day since it was last set. It requires a source of water, and it must be kept still because it marks time by the regulated flow of droplets of water.
waterproof bag
Price 5 sp; Weight 1/2 lb.
This leather sack sealed with tar or pitch keeps delicate items from being ruined by water. Items kept inside remain relatively dry, making the bag ideal for carrying maps, scrolls, spellbooks, and the like, although the bag is not impervious and can only be completely immersed for 10 rounds before enough water seeps in to ruin such items.
Waterproof Lantern
Price +5 gp; Weight —
Meant to shelter its flame from both water and wind, this lantern treats severe winds as strong winds, windstorms as severe winds, and hurricanes as windstorms for the purpose of determining whether they extinguish its flame. It holds enough air to burn underwater for 5 rounds before going dark.
waterskin
Price 1 gp; Weight 4 lbs.
This bag is made of an animal bladder or treated leather. It is watertight and holds about 1/2 gallon of liquid. The listed weight is for a waterskin full of water; empty, it weighs about 2 pounds.
Wax Key Blank
Price 15 gp; Weight 1/2 lb.
This two-sided case contains a soft wax that readily takes and keeps an impression of an object pressed between the two halves, creating an excellent mold of the item. A skilled artisan may then make a copy of the item from the mold (destroying the mold in the process). Making an impression surreptitiously requires a DC 25 Sleight of Hand check.
Weapon Cord
Price 1 sp; Weight —
Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any farther away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hit points). Unlike with a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.
whetstone
Price 2 cp; Weight 1 lb.
A whetstone allows you to sharpen a blade by sliding it against the stone at a precise angle. Honing a blade with a whetstone requires about 15 minutes of work and grants the weapon a +1 bonus on your damage roll the first time you hit with it. This only works on nonmagical blades.
Wire
Price 5 gp; Weight 1/2 lb.
This 6-foot length of copper wire is strong and flexible. By attaching it to two pitons or iron spikes across an area, you can create a simple tripwire trap.
Tripwire Trap CR 1/3
Type mechanical; Perception DC 15; Disable Device DC 10
Effects
Trigger location; Reset automatic
Effect trip combat maneuver +5 (+10 if the target is running)
Wire Saw
Type | Price | Weight |
---|---|---|
Common | 30 gp | — |
Adamantine | 150 gp | — |
This flexible saw consists of an abrasive wire hooked to two metal rings. By feeding the wire around a deadbolt or small door bar, you can use the rings to quietly saw through the obstruction. The saw takes 10 minutes to cut through a 2-inch piece of wood or a 1-inch iron bar. A wire saw can cut through items with hardness 10 or less. After five uses, the abrasive wire is worn smooth and must be replaced (costing 25 gp).
Adamantine Wire Saw: This works twice as fast as a normal saw when cutting materials with hardness 10 or less, or at normal speed when cutting materials with hardness 11–20. Replacing an adamantine wire saw's wire costs 145 gp.
Witch's kit
Price 21 gp; Weight 21 lbs.
This kit includes a backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.
Wizard's kit
Price 21 gp; Weight 21 lbs.
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a spellbook because a wizard begins play with a spellbook and does not need to purchase one.
wrist sheath
Price 1 gp; Weight 1 lb.
This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. The sheath can hold one forearm-length item, such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. As a move action, you can bend your wrist to cause some or all of these items to drop into your hand (provoking attacks of opportunity as normal). You have a +2 bonus on Sleight of Hand checks made to oppose the Perception check of someone observing or frisking you to determine items in the sheath. You can only wear one wrist sheath per arm.