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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Magic Siege Engine
School transmutation; Level antipaladin 2, cleric 2, inquisitor 2, paladin 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, DF
Range touch
Target one siege engine touched
Duration 1 minutes/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
This spell permits an indirect fire siege engine to bombard its targets with greater accuracy, delivering more damage. The siege weapon receives a +1 enhancement bonus on targeting rolls and damage rolls. If used on a direct fire siege weapon, this spell acts a magic weapon.
Magic Siege Engine, Greater
School transmutation; Level antipaladin 4, cleric 5, inquisitor 4, paladin 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M/DF (black powder)
Range close (25 ft. + 5 ft./2 levels)
Target one siege engine touched
Duration 1 hour/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an enhancement bonus on targeting and damage rolls of +1 per four caster levels (maximum +5). If used on a direct-fire siege weapon, this spell functions as greater magic weapon.