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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Thought Echo
School illusion (glamer); Level mesmerist 1, psychic 1
Casting Time 1 round
Components V
Range touch
Target living creature touched
Duration 1 minute/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
When you cast this spell, you establish a mental echo of up to 25 words. Any attempt to read the surface thoughts of the target creature reads only this mental echo unless the caster succeeds at a caster level check (DC = 11 + your caster level). If you cast thought echo on yourself, the DC is instead equal to 15 + your caster level. In addition, when casting this spell upon yourself, you can change the echoed thoughts by taking a standard action and concentrating.
Each time you change the words echoed by the spell in this way, you reduce the spell's remaining duration by 1 minute. Thought echo does not interfere with telepathy or mind reading effects that are capable of reaching thoughts deeper than surface thoughts.