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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Synesthesia
School illusion (phantasm) [mind-affecting]; Level mesmerist 3, psychic 3
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
You overstimulate the senses of the affected creature, causing its senses to interfere with another. While a creature is under the effects of this spell, sensory input is processed by the wrong senses, such that noise triggers bursts of colors, smells create sounds, and so on. The affected creature moves at half speed, has a 20% miss chance on attacks, and takes a –4 penalty to AC and on skill checks and Reflex saves. Successful spellcasting while affected requires a concentration check with a DC equal to this spell's save DC plus the level of spell being cast.
In addition, the affected creature is considered distracted for the purpose of attempting Perception checks. Effects that negate or reduce concealment do not affect the miss chance from synesthesia.
Synesthesia, Mass
School illusion (phantasm) [mind-affecting]; Level mesmerist 5, psychic 7
Range medium (100 ft. + 10 ft./level)
Targets one or more living creatures, no two of which can be more than 30 ft. apart
This spell functions like synesthesia, except as noted above.