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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Synaptic Scramble
School enchantment (compulsion) [mind-affecting]; Level mesmerist 3, psychic 4
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
You scramble the synaptic connections of your target, causing it to lose the ability to coherently communicate and to take unintended actions when it meant to perform others. The target cannot effectively communicate while under the spell's influence, and thus cannot engage in acts like speaking, attempting Bluff checks to pass secret messages, writing, or using telepathy, although the spell doesn't prevent verbalizations made for purposes other than communication, such as command words or the verbal component of spellcasting.
The target's mind is too scrambled to take full-round actions or longer actions, as the target's attention inevitably wanders before the action completes. Whenever the target attempts to take a move action or a standard action, roll on the following table instead. If the result on the table is an action that the target cannot take, the target takes no action instead.
d% | Action |
---|---|
1–20 | Move action (must use move action to move) |
21–40 | Other move action (perform a move action other than moving) |
41–60 | Attack action (spend a standard action on the attack action, attacking once with a weapon) |
61–80 | Other standard action (perform a standard action that isn't the attack action) |
81–100 | Desired action (perform whatever standard or move action the creature desires to perform) |