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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
This hairy humanoid has orange-brown hair, a broad chest, and muscular arms.
Orang-Pendak CR 1/2
XP 200
Orang-pendak fighter 1
N Small humanoid (sasquatch)
Init +1; Senses low-light vision; Perception +1
Defense
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +1
Offense
Speed 30 ft.
Melee spear +5 (1d6+3/×3)
Ranged spear +4 (1d6+3/×3) or
bolas +4 (1d3)
Special Attacks tear apart
Statistics
Str 17, Dex 14, Con 13, Int 6, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 15
Feats Power Attack, Skill Focus (Stealth)
Skills Climb +7 (+11 in forests), Handle Animal +4 (+8 with apes and monkeys), Stealth +9 (+13 in forests); Racial Modifiers +4 Climb in forests, +4 Handle Animal with apes and monkeys, +4 Stealth in forests
Languages Sasquatch
SQ forest walker, own two feet, simian empathy
Ecology
Environment warm forests
Organization solitary, pair, family (3-7), or tribe (8-30 plus 8-30 noncombatants, 1 chieftain [3rd- to 5th-level hunter or ranger], 1 shaman [3rd- to 5th-level druid or shaman], and 1d4 gorillas or 1 monkey swarmB2)
Treasure NPC gear (spear, 2 bolas, other treasure)
Special abilities
Forest Walker (Ex) Orang-pendaks gain a +4 bonus on Climb and Stealth checks in forests and jungles.
Own Two Feet (Ex) Orang-pendaks are extremely unnerved whenever they are riding another creature or on a vehicle, and they take a -2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks when doing so.
Simian Empathy (Ex) Orang-pendaks gain a +4 racial bonus on Handle Animal and wild empathy checks with apes and monkeys.
Tear Apart (Ex) Orang-pendaks have powerful upper bodies and gain a +2 racial bonus on Strength checks to break or burst an object. This bonus also applies on combat maneuver checks to sunder with their unarmed attacks.
Orang-pendaks are a rare offshoot of the sasquatch species that dwells in remote mountainous jungles. Elusive and shy, they are rarely seen by other races. Given their friendship with apes (gibbons and orangutans in particular) and their hunched posture and shaggy fur—ranging from tawny or reddish to dark brown or black—they are often mistaken for those beasts at a distance. Orang-pendaks train apes and monkeys to hunt and fight for them, but despite the friendship and similar appearance, the species are not closely related.
Within their remote holds, Orang-pendaks cluster together into seminomadic tribes, hunting and gathering in a region until food and game becomes scarce, then moving on to the next area. Many tribes follow a regional pattern to this migration, allowing parts of the jungle to repopulate and gathering only enough substance so as not to disrupt the land's ability to recoup the losses.
Orang-pendaks range from 3 to 5 feet tall as adults, weighing up to 150 pounds, and they are quite strong for their size. Orang-pendaks are largely herbivorous, but sometimes hunt with spears, clubs, and bolas.
Orang-pendaks are defined by their class levels—they don't have racial Hit Dice. All orang-pendaks have the following racial traits.
+2 Strength, +2 Wisdom, -2 Intelligence:Orang-pendaks are strong and intuitive, but not particularly clever.
Small:Orang-pendaks are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to CMD, and a +4 size bonus on Stealth checks.
Forest Walker: See above.
Low-Light Vision:Orang-pendaks can see twice as far as humans in conditions of dim light.
Own Two Feet:See above.
Simian Empathy:See above.
Tear Apart:See above.
Languages:Orang-pendaks begin play speaking Sasquatch. Orang-pendaks who have high Intelligence scores can choose from the following: Aklo, Common, Draconic, Goblin, Grippli, Sylvan, Vanaran, and Vishkanya.