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Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
This huge, rather slow-moving and slothlike creature has long, clawed forelimbs and short rear legs.
Chalicotherium CR 6
XP 2,400
N Large animal
Init +0; Senses low-light vision, scent; Perception +10
Defense
AC 18, touch 9, flat-footed 18 (+9 natural, -1 size)
hp 68 (8d8+32)
Fort +10, Ref +6, Will +4
Offense
Speed 30 ft.
Melee 2 claws +13 (1d8+8)
Space 10 ft.; Reach 10 ft.
Statistics
Str 26, Dex 11, Con 18, Int 2, Wis 11, Cha 5
Base Atk +6; CMB +15 (+17 bull rush); CMD 25 (27 vs. bull rush, 29 vs. trip)
Feats Endurance, Improved Bull Rush, Iron Will, Power Attack
Skills Climb +11, Perception +10
Ecology
Environment temperate forests
Organization solitary or pair
Treasure none
Chalicotheriums are massive creatures resembling sloths with vaguely equine heads and long forelimbs ending in wickedly sharp claws. While the size and the claws of these creatures make them seem fierce, they are generally docile animals and become aggressive only in the defense of their homes and offspring. They typically fight only until the invaders have fled, but if their young are threatened, they will not relent until the attacker is dead, even if they must pursue it for a great distance to be sure.
These herbivorous creaturesare generally found alone or in pairs, along with any of their young.
A typical adult chalicotherium is about 10 feet tall at the shoulder and 12 feet long from nose to rump, and weighs 14,000 pounds.
This massive, squat crocodilian has forward facing eyes, jutting teeth, and a pronounced snout.
Kaprosuchus CR 5
XP 1,600
N Huge animal
Init +5; Senses low-light vision; Perception +13
Defense
AC 19, touch 9, flat-footed 18 (+1 Dex, +10 natural, -2 size)
hp 59 (7d8+28)
Fort +9, Ref +6, Will +4
Offense
Speed 30 ft.
Melee bite +11 (2d6+7), tail slap +5 (2d6+3)
Space 15 ft.; Reach 15 ft.
Special Attacks ramming snout
Statistics
Str 25, Dex 12, Con 19, Int 1, Wis 14, Cha 2
Base Atk +5; CMB +14; CMD 25 (29 vs. trip)
Feats Improved Initiative, Power Attack, Skill Focus (Perception), Weapon Focus (bite)
Skills Perception +13, Stealth +6; Racial Modifiers +8 Stealth
Ecology
Environment warm forests
Organization solitary, pair, or colony (3-6)
Treasure none
Special Abilities
Ramming Snout (Ex) When a kaprosuchus charges, it can ram an opponent with the calcified tip of its snout. This attack has the same attack bonus as the kaprosuchus's bite attack, and it deals an amount of bludgeoning damage equal to the kaprosuchus's bite damage. If the attack is successful, the kaprosuchus can attempt a trip combat maneuver against the target as a free action.
Despite its close resemblance to other types of crocodilians, the kaprosuchus is a terrestrial predator, not an aquatic one. Squat and powerfully built, these creatures hunt for prey in forests. The adults can grow up to 20 feet long and weigh as much as 2,500 pounds.
Standing on muscular legs that end in enormous talons, this flightless bird is almost twice the height of a man.
Moa CR 2
XP 600
N Large animal
Init +7; Senses low-light vision; Perception +9
Defense
AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size)
hp 19 (3d8+6)
Fort +5, Ref +6, Will +1
Offense
Speed 30 ft.
Melee 2 talons +4 (1d6+3)
Space 10 ft.; Reach 10 ft.
Statistics
Str 17, Dex 16, Con 14, Int 2, Wis 11, Cha 9
Base Atk +2; CMB +6; CMD 19
Feats Improved Initiative, Skill Focus (Perception)
Skills Perception +9
Ecology
Environment warm plains
Organization solitary, pair, group (3-5), or colony (6-100)
Treasure none
Moas are large, flightless birds that, with their necks outstretched, stand nearly as tall as ogres. They roam the grasslands feeding on the thick grasses and shrubs that are mostly inedible to smaller birds and mammals. While these birds are gigantic, they are rather docile and skittish, preferring to flee than fight. They can become aggressive when faced with predators or perceived threats to their young or food sources. In these cases, the larger birds of a colony or group move forward to protect the young and weak moas of the flock. These larger moas leap into the air and lash out with both of their broad, sharp talons to inflict grievous wounds.
A full-grown moa can weigh as much as 500 lbs.
This large creature is built like a rhinoceros, but with fangs like a saber-toothed tiger and smaller hornlike ridges.
Uintatherium CR 7
XP 3,200
N Large animal
Init +0; Senses low-light vision; Perception +20
Defense
AC 20, touch 9, flat-footed 20 (+11 natural, -1 size)
hp 95 (10d8+50)
Fort +12, Ref +7, Will +6
Offense
Speed 30 ft.
Melee bite +16 (2d8+15)
Space 10 ft.; Reach 10 ft.
Statistics
Str 30, Dex 10, Con 21, Int 1, Wis 13, Cha 3
Base Atk +7; CMB +18; CMD 28 (32 vs. trip)
Feats Diehard, Iron Will, Power Attack, Skill Focus (Perception), Vital Strike
Skills Perception +20
Ecology
Environment temperate swamps
Organization solitary, pair, or herd (3-12)
Treasure none
Uintatheriums are large browsing herbivores that move through marshes, plucking aquatic plants from silty water with their large front teeth. They also use these front fangs for defense when confronted with a predator, and males —who have larger fangs—use them in mating displays. Females also fight with their teeth, though they prefer to intimidate foes into leaving them alone.
While an uintatherium has a large, formidably protected skull, its brain is rather small. Dull-witted and slow to act, uintatheriums are not particularly dangerous to those who don't intentionally provoke them, and they can be domesticated more easily than most megafauna.
Uintatheriums stand nearly 6 feet tall at the shoulder and weigh over 2 tons.