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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Each of this mechanical horror's four monstrous limbs ends in a terrible weapon.
Devastator CR 22/MR 8
XP 614,400
CE Gargantuan construct (extraplanar, mythic)
Init +6; Senses darkvision 60 ft., low-light vision, mythic sight (2)30 ft.; Perception +34
Aura corruption (60 ft.), unholy aura (DC 24)
Defense
AC 44, touch 20, flat-footed 38 (+4 deflection, +6 Dex, +24 natural, +4 profane, -4 size)
hp 365 (30d10+200)
Fort +14, Ref +20, Will +18
Defensive Abilities absorb good magic, unchanging; DR 15/adamantine and epic; Immune acid, cold, construct traits, electricity, fire; SR 33
Offense
Speed 50 ft., burrow 30 ft., fly 60 ft. (average)
Melee 4 vile arms +45 (2d8+18/19-20), 2 wings +40 (2d6+11/19-20 plus 2d6 bleed)
Space 20 ft.; Reach 20 ft.
Special Attacks bleed (2d6), destroyer, display of Strength, farwalker (2), mythic power (10/day, surge +1d10), rend (2 vile arms, 2d8+24), vile strikes
Spell-Like Abilities (CL 20th; concentration +26)
Constant—unholy aura
At will—blade barrier (DC 22), dimensional anchor
3/day—blasphemy (DC 23), plane shift (DC 21)
1/day—destruction (DC 23), earthquake, implosion (DC 25)
Statistics
Str 37, Dex 23, Con —, Int 15, Wis 18, Cha 22
Base Atk +30; CMB +47; CMD 71
Feats Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Improved Bull Rush, Improved Critical (vile arm, wing), Power Attack, Staggering Critical, Toughness, Vital Strike, Weapon Focus (vile arm, wing)
Skills Acrobatics +21, Climb +28, Fly +18, Intimidate +36, Knowledge (planes) +17, Perception +34
Languages Abyssal, Celestial
SQ always a chance, Extra mythic power
Ecology
Environment any (Abyss)
Organization solitary, pair, or catastrophe (3-13)
Treasure standard
Special Abilities
Absorb Good Magic (Su) Whenever a spell with the good descriptor includes a devastator as a target or in its area or effect, the caster must succeed at a DC 38 caster level check or the devastator negates the entire spell and gains 5 temporary hit points per spell level of the spell absorbed that last 1 hour.
Aura of Corruption (Su) Any chaotic evil outsider with 15 or more Hit Dice within 60 feet of a devastator gains a +10 enhancement bonus to Strength and Charisma, and its SR increases by 5 (if it doesn't already possess SR, it gains SR equal to 11 + its CR).
Vile Strikes (Ex) All of a devastator's attacks are +5 unholy anarchic weapons that deal bludgeoning, piercing, and slashing damage.
In an unholy act of twisted, demonic humor, devastators derive their power from the souls of good outsiders.