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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
This massive humanoid figure has no mouth, and carries a burning sword that matches its flaming wings.
Exscinder CR 12
XP 19,200
LG Huge outsider (archon, extraplanar, good, lawful)
Init +8; Senses darkvision 60 ft., low-light vision, true seeing; Perception +28
Defense
AC 29, touch 12, flat-footed 25 (+4 Dex, +17 natural, -2 size; +2 deflection vs. evil)
hp 147 (14d10+70)
Fort +16, Ref +10, Will +16; +4 vs. poison
DR 10/evil; Immune acid, cold, fire, electricity, petrification; SR 23
Offense
Speed 30 ft., fly 90 ft. (good)
Melee +3 flaming longsword +25/+20/+15 (3d6+15/19-20 plus 1d6 fire)
Space 15 ft.; Reach 15 ft.
Special Attacks censor text
Spell-Like Abilities (CL 15th; concentration +20)
Constant—detect evil, true seeing
At will—cure light wounds, detect thoughts (DC 17), discern lies (DC 19), hold monster (DC 20), holy smite (DC 19), invisibility (self only), locate creature, locate object, modify memory (DC 19), protection from evil (DC 16), repress memory (DC 21), stabilize, zone of truth (DC 17)
3/day—dispel evil (DC 20), fireball (DC 18), flame strike (DC 20), plane shift (DC 20)
1/day—discern location (DC 23), find the path (DC 21)
Statistics
Str 30, Dex 19, Con 20, Int 16, Wis 25, Cha 21
Base Atk +14; CMB +26; CMD 40
Feats Alertness, Cleave, Combat Reflexes, Great Fortitude, Improved Initiative, Lightning Reflexes, Power Attack
Skills Intimidate +22, Knowledge (arcana, history, planes, religion) +20, Knowledge (geography) +17, Linguistics +10, Perception +28, Sense Motive +28, Spellcraft +10
Languages Abyssal, Aklo, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Infernal; telepathy 100 ft., truespeech
SQ change size, no breath
Ecology
Environment any (Heaven)
Organization solitary, pair, or inquisition (3-6)
Treasure standard (+3 flaming longsword, other treasure)
Special Abilities
Censor Text (Su) An exscinder can attempt to magically steal or modify any text within 100 feet as a standard action. Against an unattended text, it automatically succeeds. A creature in possession of a text can attempt a DC 22 Will save to negate this ability. A stolen text teleports directly into the exscinder's hand. A modified text is permanently revised according to the exscinder's wishes—this change is detectable with magic, but can't be dispelled or reversed short of a wish or miracle. The save DC is Charisma-based.
Change Size (Su) An exscinder can change its form to a Large, Medium, or Small version of itself. This does not change its ability scores; it adjusts only its size (and thus its weapon damage).
Exscinders are Heaven's censors, scouring the planes for texts containing information too evil or dangerous to be allowed to exist. Exscinders care little for individual lives or everyday heresies, remaining staunchly focused on protecting mortalkind as a whole from corruption.
This masked humanoid being has wings and armor of rune-carved gray stone, and its eyes glow blue.
Gate Archon CR 17
XP 102,400
LG Medium outsider (archon, extraplanar, good, lawful)
Init +3; Senses darkvision 60 ft., true seeing; Perception +26
Aura aura of menace (30 ft., DC 23, 10 rounds)
Defense
AC 33, touch 14, flat-footed 29 (+9 armor, +3 Dex, +1 Dodge, +10 natural; +2 deflection vs. evil)
hp 263 (17d10+170); regeneration 10 (evil weapons and effects)
Fort +20, Ref +8, Will +16; +4 vs. poison
DR 10/evil; Immune electricity, fear, petrification; SR 28
Offense
Speed 20 ft., fly 90 ft. (good)
Melee +3 conductive greatsword +30/+25/+20/+15 (2d6+18/17-20), 2 wings +22 (1d4+5)
Spell-Like Abilities (CL 17th; concentration +22)
Constant—nondetection, statue, true seeing
At will—bestow curse (DC 18), detect evil, dimensional anchor, dismissal (DC 19), greater teleport (self plus 50 lbs. of objects only)
3/day—calcific touch (DC 19), glyph of warding (DC 18), plane shift (DC 20)
1/day—gate
Cleric Spells Prepared (CL 17th; concentration +23)
9th—mass heal (DC 24)
8th—dimensional lock, greater spell immunity
7th— greater scrying (DC 22), holy word (2, DC 22)
6th—antilife shell, banishment (2, DC 22), blade barrier (DC 21), greater dispel magic, heal
5th—break enchantment (2), breath of life, dispel evil (DC 20), righteous might, wall of stone
4th—blessing of fervor, divine power, freedom of movement, greater magic weapon, neutralize poison
3rd—daylight, dispel magic, prayer (2), searing light
2nd—calm emotions (DC 17), consecrate, eagle's splendor, owl's wisdom, remove paralysis, silence (DC 17)
1st—divine favor, entropic shield, obscuring mist, protection from evil, remove fear, shield of faith
0—detect magic, guidance, light, stabilize
Statistics
Str 30, Dex 17, Con 31, Int 18, Wis 22, Cha 21
Base Atk +17; CMB +27; CMD 41
Feats Combat Expertise, Dodge, Improved Critical (greatsword), Lunge, Mobility, Power Attack, Shield of Swings, Spring Attack, Whirlwind Attack
Skills Acrobatics +17 (+13 when jumping), Fly +24, Intimidate +25, Knowledge (planes) +24, Perception +26, Sense Motive +26, Spellcraft +24, Stealth +20, Survival +26, Use Magic Device +25
Languages Celestial, Draconic, Infernal; truespeech
SQ graven wings, stoneblade
Ecology
Environment any (Heaven)
Organization solitary or pair
Treasure standard (mithral full plate, +3 conductive greatsword, other treasure)
Special abilities
Graven Wings (Ex, Sp) A gate archon can inscribe a glyph of warding onto its wings; this glyph can be triggered only when the archon is using its statue form.
Stoneblade (Ex, Su) A gate archon can create a +3 conductive greatsword as a full-round action. A stoneblade crumbles to dust if the archon dies or crafts a new sword.
Gate archons stand in silent vigils over interplanar portals.