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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Standing on three legs, this creature is a mix of dangerous jungle animals and plants fused into one deadly predator.
Tunche CR 17
XP 102,400
CN Huge fey
Init +9; Senses darkvision 60 ft., low-light vision, scent; Perception +33
Defense
AC 31, touch 13, flat-footed 26 (+5 Dex, +18 natural, –2 size)
hp 262 (25d6+175)
Fort +15, Ref +19, Will +19
DR 15/cold iron and slashing
Offense
Speed 50 ft., climb 20 ft., swim 20 ft.; feather step
Melee bite +22 (2d8+11/19–20 plus poison), 4 claws +22 (3d6+11)
Space 15 ft.; Reach 15 ft.
Special Attacks poison, rend (2 claws, 3d6+16)
Spell-Like Abilities (CL 20th; concentration +27)
Constant—speak with plants, tongues
At will—burst of nettles (DC 20), entangle (DC 18), tree shape, tree stride, ventriloquism, warp wood (DC 19)
7/day—diminish plants, plant growth, wall of thorns
3/day—control plants (DC 25), move earth, true seeing
Statistics
Str 33, Dex 21, Con 24, Int 12, Wis 20, Cha 25
Base Atk +12; CMB +25 (+27 bull rush); CMD 40 (42 vs. bull rush, 42 vs. trip)
Feats Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)
Skills Acrobatics +21 (+29 when jumping), Bluff +22, Climb +19, Intimidate +32, Knowledge (geography) +29, Knowledge (nature) +29, Perception +33, Sense Motive +33, Stealth +25 (+33 in forests), Swim +19; Racial Modifiers +8 Acrobatics when jumping, +8 Stealth in forests
Languages Aklo, Sylvan; speak with plants, tongues
SQ change shape (Small or Medium humanoid; alter self), sound mimicry (sounds and voices)
Ecology
Environment warm forests
Organization solitary
Treasure standard
Special Abilities
Feather Step (Su) A tunche in a forest ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.
Poison (Ex) Bite—injury; save Fort DC 29; frequency 1/round for 6 rounds; effect 1d4 Con and 1d4 Wis plus nauseated for 1 round; cure 2 consecutive saves.
A tunche is a bizarre forest creature with twisted feline legs, a dense body resembling jungle undergrowth, clawed arms like those of a praying mantis, and a head resembling a cross between a monstrous spider's head and a jungle orchid. Although it has plant and animal features, a tunche is neither plant nor animal and is immune to effects that specifically target such creatures. Considering itself the ultimate protector of the jungle, a tunche prowls its domain in search of any who might despoil this vibrant and lush environment. If a tunche encounters travelers who treat the jungle with proper respect, it might simply observe them or demand an offering in exchange for allowing them to pass through its territory.
A tunche especially enjoys toying with its victims, using its magic to confuse and mislead its opponents. A tunche rarely kills a foe without toying with it first, unless the target is actively harming plants or animals.
A tunche stands 20 feet tall and weighs 4,000 pounds.