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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
The head of this colorful red and purple flying reptile is overly large, and its jaws are lined with tiny sharp teeth.
Dimorphodon CR 1
XP 400
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5
Defense
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +6, Will +1
Offense
Speed 10 ft., fly 30 ft. (average)
Melee bite +3 (1d6+3 plus poison)
Special Attacks poison
Statistics
Str 15, Dex 17, Con 12, Int 2, Wis 13, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Flyby Attack
Skills Fly +7, Perception +5
Ecology
Environment warm coasts or forests
Organization solitary, pair, or flock (3–9)
Treasure none
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
The dimorphodon's jaws contain two separate rows teeth: several large fangs near the front (used to grip prey and inject poison) and numerous smaller, sharp teeth along the rest of the jaw.
Dimorphodons are known for being easy to train. Handle Animal checks to train dimorphodons are attempted with a +4 bonus, and a dimorphodon can know one bonus trick chosen by its trainer once the creature has been fully domesticated.
A dimorphodon's wingspan is between 4 and 5 feet long.
This enormous, long-necked quadruped moves with an uncanny grace, holding its lengthy, whiplike tail out level behind it.
Diplodocus CR 12
XP 19,200
N Colossal animal
Init +6; Senses low-light vision, scent; Perception +32
Defense
AC 25, touch 4, flat-footed 23 (+2 Dex, +21 natural, –8 size)
hp 190 (20d8+100)
Fort +17, Ref +14, Will +11
Offense
Speed 30 ft.
Melee 2 tail lashes +22 (4d6+15/19–20)
Space 30 ft.; Reach 60 ft.
Special Attacks trample (2d8+22, DC 35)
Statistics
Str 40, Dex 14, Con 21, Int 2, Wis 17, Cha 11
Base Atk +15; CMB +38 (+40 bull rush); CMD 50 (52 vs. bull rush, 54 vs. trip)
Feats Awesome Blow, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (tail lash), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Staggering Critical
Skills Perception +32
Ecology
Environment warm plains
Organization solitary, pair, or herd (3–14)
Treasure none
Special Abilities
Tail Lash (Ex) The diplodocus prefers to attack with its tail. The dinosaur can snap its incredibly long tail with surprising speed like an enormous whip—this is a primary attack that deals bludgeoning and slashing damage. A diplodocus can make two separate attacks with its tail lash as a full-attack action.
The diplodocus is one of the longest dinosaurs, capable of reaching lengths of 100 feet or more. Much of this length is taken up by the diplodocus's tremendously powerful whiplike tail, a devastating weapon capable of striking at a considerable range.
This bulky, four-legged dinosaur has a long nasal horn and a crest studded with additional horns sweeping back from its skull.
Styracosaurus CR 5
XP 1,600
N Large animal
Init +1; Senses low-light vision, scent; Perception +11
Defense
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
hp 52 (7d8+21)
Fort +10, Ref +6, Will +5
Defensive Abilities ferocity
Offense
Speed 40 ft.
Melee gore +11 (2d8+9)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful charge (gore, 4d8+9), reflexive strike
Statistics
Str 22, Dex 13, Con 17, Int 2, Wis 12, Cha 7
Base Atk +5; CMB +12; CMD 23 (27 vs. trip)
Feats Combat ReflexesB, Great Fortitude, Iron Will, Power Attack, Weapon Focus (gore)
Skills Perception +11
Ecology
Environment warm plains
Organization solitary, pair, or herd (3–16)
Treasure none
Special Abilities
Reflexive Strike (Ex) A styracosaurus can make three additional attacks of opportunity each round—combined with its bonus Combat Reflexes feat, this allows the dinosaur to make up to five of these attacks of opportunity per round. The dinosaur makes these attacks with its horned crest, but they are treated as normal gore attacks.
The styracosaurus is a bulky dinosaur with a solid frame and a very distinctive skull—a horned frill extends back from its head, protecting its neck and serving as a highly effective natural weapon that allows it to make attacks of opportunity. It is notorious for its ill temper, savagely attacking any creature that it perceives as a threat or even as an irritant.
A styracosaurus is 18 feet long and weighs nearly 3 tons.
This small, sleek dinosaur has vicious, snapping jaws and feet that end in large talons for gutting prey.
Velociraptor CR 2
XP 600
N Small animal
Init +7; Senses low-light vision, scent; Perception +10
Defense
AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 22 (3d8+9)
Fort +6, Ref +6, Will +3
Defensive Abilities evasion
Offense
Speed 60 ft.
Melee bite +6 (1d4+1), 2 talons +6 (1d6+1/19–20)
Special Attacks leaping charge
Statistics
Str 13, Dex 17, Con 17, Int 2, Wis 14, Cha 14
Base Atk +2; CMB +2; CMD 15
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +11 (+23 when jumping), Perception +10, Stealth +15; Racial Modifiers +4 Acrobatics (+16 when jumping), +4 Perception, +4 Stealth
Ecology
Environment warm forests or plains
Organization solitary, pair, or pack (3–12)
Treasure none
Special Abilities
Leaping Charge (Ex) A velociraptor can jump while charging, allowing it to ignore difficult terrain when it charges. When a velociraptor makes a charge in this way, it deals double damage with its talons.
A smaller cousin of the deinonychus, the velociraptor is a swift, cunning pack hunter. It has no fear of Medium or even Large creatures. Its leaping charge attack grants it a significant advantage against foes in thick underbrush.
A velociraptor is around 1-1/2 feet tall and 7 feet long, and weighs 35 pounds.