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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Hissing menacingly, this mass of snakes resembles a pile of slithering tentacles.
Snake Swarm CR 2
XP 600
N Tiny animal (swarm)
Init +6; Senses low-light vision, scent; Perception +9
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 16 (3d8+3)
Fort +4, Ref +7, Will +2
Defensive Abilities swarm traits
Offense
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee swarm (1d6 plus distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 12)
Statistics
Str 9, Dex 15, Con 12, Int 1, Wis 12, Cha 2
Base Atk +2; CMB —; CMD — (can't be tripped)
Feats Improved Initiative, Lightning Reflexes
Skills Climb +14, Perception +9, Stealth +18, Swim +10; Racial Modifiers +4 Perception, +4 Stealth, uses Dex to modify Climb and Swim
Ecology
Environment any
Organization solitary or nest (2–4 swarms)
Treasure none
While all snake swarms are dangerous, swarms made up of venomous snakes are typically the most lethal. Snake swarms of both types can generally be encountered in the same regions, dwelling in ruins or wilderness alike.
Venomous snakes slither and crawl over each other in a furious mass, their poison-dripping fangs glinting in the light.
Venomous Snake Swarm CR 4
XP 1,200
N Tiny animal (swarm)
Init +7; Senses low-light vision, scent; Perception +13
Defense
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 37 (5d8+15)
Fort +7, Ref +9, Will +2
Defensive Abilities swarm traits
Offense
Speed 20 ft., climb 20 ft., swim 10 ft.
Melee swarm (1d6 plus distraction and poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 15)
Statistics
Str 9, Dex 16, Con 17, Int 1, Wis 12, Cha 2
Base Atk +3; CMB —; CMD — (can't be tripped)
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Skills Acrobatics +7 (+3 when jumping), Climb +15, Perception +13, Stealth +19, Swim +11; Racial Modifiers +4 Perception, +4 Stealth; uses Dex to modify Climb and Swim
Ecology
Environment any
Organization solitary, nest (2–4 swarms), or knot (5–7 swarms)
Treasure none
Special Abilities
Poison (Ex) Swarm—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.