You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
This small-eyed rodent has a rounded body with numerous quills running all over its back.
Porcupine CR 1/4
XP 100
N Tiny animal
Init +1; Senses low-light vision; Perception –1
Defense
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will –1
Defensive Abilities quills
Offense
Speed 30 ft.
Melee tail slap +2 (1d3)
Statistics
Str 11, Dex 12, Con 12, Int 2, Wis 9, Cha 5
Base Atk +0; CMB –1; CMD 9 (13 vs. trip)
Feats Lightning Reflexes
Skills Climb +5, Stealth +9 (+13 in grass); Racial Modifiers +4 Stealth in grass
Ecology
Environment temperate forests or plains
Organization solitary, pair, or prickle (3–6)
Treasure none
Special Abilities
Quills (Ex) Any creature attacking a porcupine with natural weapons or an unarmed strike takes 1 point of piercing damage. A creature that grapples a porcupine takes 1d3 points of piercing damage each round it does so.
Porcupines are omnivorous mammals that often climb trees in search of food. The spines on their back provide camouflage as well as protection from natural predators—typically other small mammals. Though primarily nocturnal, porcupines do occasionally graze during the day, eating the twigs, roots, and stems of bushes, coniferous trees, and other flora. Porcupine quills normally lie flat against the creature's body, but stand stiffly on end when the porcupine feels threatened.
This gray, human-sized porcupine's round body is covered in sharp, striped quills.
Giant Porcupine CR 2
XP 600
N Medium animal
Init +1; Senses low-light vision; Perception +6
Defense
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 22 (3d8+9)
Fort +6, Ref +6, Will +2
Defensive Abilities quills
Offense
Speed 40 ft.
Melee tail slap +6 (2d6+4)
Statistics
Str 17, Dex 12, Con 16, Int 2, Wis 13, Cha 5
Base Atk +2; CMB +5; CMD 16 (20 vs. trip)
Feats Lightning Reflexes, Weapon Focus (tail slap)
Skills Climb +7, Perception +6
Ecology
Environment temperate forests or plains
Organization solitary, pair, or prickle (3–6)
Treasure none
Special Abilities
Quills (Ex) Any creature attacking a giant porcupine with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d3 points of piercing damage. A creature that grapples a giant porcupine takes 2d4 points of piercing damage each round it does so.
More so than its smaller kin, the human-sized giant porcupine is a foul-tempered creature that is just as content chewing on carrion as on living creatures. Worse, giant porcupines are notorious in their almost foolhardy bravery, and have been known to attack creatures much larger than their own size. This unexpected aggression, when combined with their tangle of spearlike quills, makes the giant porcupine a dangerous foe.