You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
This skinless creature resembles a horse and its humanoid rider, fused into a single hideous being of rage and sickness.
Nuckelavee CR 9
XP 6,400
NE Large fey (aquatic)
Init +7; Senses low-light vision; Perception +17
Aura frightful presence (30 ft., DC 20)
Defense
AC 23, touch 17, flat-footed 15 (+7 Dex, +1 dodge, +6 natural, –1 size)
hp 104 (11d6+66)
Fort +9, Ref +16, Will +10
DR 10/cold iron; Immune disease, poison
Offense
Speed 50 ft., swim 50 ft.
Melee mwk longsword +11 (1d8+9/19–20), bite +10 (1d8+6 plus disease), 2 hooves +5 (1d6+3 plus disease)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (30-ft. cone, 10d6 damage plus disease, Reflex DC 21 for half, usable every 1d4 rounds), trample (1d6+9, DC 21)
Spell-Like Abilities (CL 9th; concentration +14)
3/day—control water, diminish plants, obscuring mist
Statistics
Str 22, Dex 24, Con 22, Int 13, Wis 17, Cha 21
Base Atk +5; CMB +12; CMD 30 (34 vs. trip)
Feats Dodge, Lightning Reflexes, Lightning Stance, Mobility, Spring Attack, Wind Stance
Skills Acrobatics +21 (+29 when jumping), Escape Artist +21, Intimidate +16, Knowledge (nature) +15, Perception +17, Stealth +17, Swim +28
Languages Aklo, Common, Sylvan
SQ amphibious, undersized weapons
Ecology
Environment cold swamps or coastlines
Organization solitary
Treasure standard (masterwork longsword, other treasure)
Special Abilities
Breath Weapon (Su) A nuckelavee's breath weapon is a cone of withering foulness that causes painful welts, cramps, and bleeding, and only harms living creatures—this damage bypasses all energy resistance and damage reduction. Non-creature plants in the area are affected as if by a blight spell. Any creature that fails its Reflex save against the breath weapon must make a DC 21 Fortitude save or contract mortasheen (see below). The save DC is Constitution-based.
Disease (Su) Mortasheen: Contact; save Fort DC 21; onset immediate; frequency 1/day; effect 1d4 Con and target is fatigued; cure 2 consecutive saves. Animals take a –2 penalty on their saves against this disease. The save DC is Constitution-based.
The dreaded nuckelavee is a manifestation of pollution and filth, be it the natural decay of a red tide or the intrusive pollution of sewage and other urban waste. A nuckelavee is a living irony—a carrier of disease and a spreader of corruption that unleashes its wrath against other sources that bring corruption into the world. The corruption spread by nuckelavees only serves to further their own sense of self-loathing and overall rage. While nuckelavees might, incidentally, carry out vengeance for the victims of such pollution, defending the denizens of their rivers, swamps, and bogs is not their primary drive, for they revel in inflicting the very corruption they hate and enjoy little more than watching their enemies sicken and die.
Folktales tell of talismans to carry—fetishes of seaweed garlands, horsehair soaked in brine, or vials of sanctified seawater—or of prayers to recite to ward away nuckelavees or convince them the bearer is innocent. In truth, however, these old solutions offer no protection from the vile plague-bearers.
A nuckelavee is the same size as a horse.