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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
With large bulging eyes to spot prey from afar, this oversized, smooth-scaled lizard has splayed, padded feet and a toothy maw.
Giant Gecko CR 1
XP 400
N Medium animal
Init +6; Senses low-light vision; Perception +6
Defense
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +2
Offense
Speed 40 ft., climb 40 ft.
Melee bite +2 (2d4+1)
Statistics
Str 13, Dex 15, Con 12, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Improved Initiative
Skills Climb +21, Perception +6; Racial Modifiers +8 Climb
SQ expert climber
Ecology
Environment warm forests or mountains
Organization solitary, pair, or nest (3–6)
Treasure none
Special Abilities
Expert Climber (Ex) A gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. In effect, geckos are treated as constantly being under a natural version of the spell spider climb.
These lizards are mostly docile and shy away from attacking creatures larger than a cat or dog. Despite their shyness, they are ultimately curious creatures, and often approach bigger creatures simply to investigate. Of course, a giant gecko is more than capable of defending itself, biting creatures that react violently to the lizard when fleeing is not an option.
Some humanoids train giant geckos as bestial guardians. Smaller humanoids (in particular, goblins) can even use the creatures as mounts, taking advantage of their superior climbing skills to attack from seemingly impossible positions and angles. A giant gecko measures 8 feet from nose to tail and weighs 120 pounds. Coloration among giant geckos can vary wildly, though most are some shade of green.
Nearly invisible in its surroundings, this scaly lizard's eyes dart about independently of each other.
Giant Chameleon CR 3
XP 800
N Large animal
Init +6; Senses low-light vision; Perception +4
Defense
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 34 (4d8+16)
Fort +8, Ref +6, Will +1
Offense
Speed 40 ft., climb 40 ft.
Melee bite +5 (2d6+4) or tongue +5 touch (grab)
Space 10 ft.; Reach 10 ft. (15 ft. with tongue)
Special Attacks tongue, pull (tongue, 5 ft.)
Statistics
Str 16, Dex 15, Con 18, Int 2, Wis 11, Cha 7
Base Atk +3; CMB +7 (+11 grapple); CMD 19 (23 vs. trip)
Feats Improved Initiative, Skill Focus (Stealth)
Skills Climb +15, Perception +4, Stealth +18 (+28 when still); Racial Modifiers +12 Stealth (+22 when still)
Ecology
Environment warm forests and mountains
Organization solitary, pair, or blend (3–6)
Treasure none
Special Abilities
Tongue (Ex) A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15 feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled condition while using its tongue in this manner.
These large lizards have the ability to shift the pigments in their skin to match their surroundings. A giant chameleon is typically 11 feet long and weighs 160 pounds.