You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.

Pathfinder Reference Document
Pathfinder Reference Document

Girtablilu

The body of a spear-wielding woman rises from the front of this monstrously huge scorpion.

Girtablilu CR 8

XP 4,800

N Large monstrous humanoid

Init +6; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +14

Defense

AC 22, touch 12, flat-footed 19 (+2 armor, +2 Dex, +1 dodge, +8 natural, –1 size)

hp 105 (10d10+50)

Fort +8, Ref +11, Will +9

Offense

Speed 50 ft.

Melee mwk spear +15/+10 (1d8+7/×3), 2 claws +9 (1d6+2 plus grab), sting +9 (1d6+2 plus poison)

Ranged mwk spear +12 (1d8+5/×3)

Space 10 ft.; Reach 10 ft.

Special Attacks constrict (1d6+5)

Spell-Like Abilities (CL 10th; concentration +10)

1/day—summon nature's ally V (1d3 giant scorpions)

Statistics

Str 20, Dex 15, Con 21, Int 10, Wis 14, Cha 11

Base Atk +10; CMB +16 (+20 grapple); CMD 29 (41 vs. trip)

Feats Dodge, Improved Initiative, Lightning Reflexes, Mobility, Vital Strike

Skills Climb +17, Craft (any one) +8, Knowledge (history) +5, Perception +14, Sense Motive +7, Stealth +10, Survival +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth

Languages Common, Girtablilu

SQ scorpion empathy +10, undersized weapons

Ecology

Environment warm deserts

Organization solitary, pair, patrol (3–5 plus 2–4 giant scorpions), or cult (6–14 plus 3–6 temple guardians of 3rd level, 1 cleric or oracle leader of 6th level, and 4–9 giant scorpions)

Treasure standard (leather armor, masterwork spear)

Special Abilities

Poison (Ex) Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 2 consecutive saves.

Scorpion Empathy (Ex) This ability functions as a druid's wild empathy ability, save that it works only on scorpions. A girtablilu uses its Hit Dice (normally 10) as its effective druid level. Scorpions are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing girtablilus to train scorpions and use them as guardians (though it does not grant them skills or feats).

Girtablilus fiercely guard ancient places and treasures lost to history. Far from civilized eyes, they thrive and piously protect their charges with the aid of monstrously large scorpions that girtablilus keep as pets.

All girtablilus share a zeal for religion, although the objects of veneration vary from tribe to tribe. Some girtablilu tribes still serve long-forgotten deities, preserving the divinities' names and holy rituals. Others embrace religions derived from prehistoric worship, devoted to the idea of gods that once were or might never have been.

Girtablilu leaders are clerics or oracles, and are responsible for the tribe's religious observances and laws. Tradition and service to the group are important. Those who violate tribal beliefs are killed or exiled into the harsh wasteland. Girtablilus believe that no sacrifice in life (including death in the service of the gods) goes unrewarded in the hereafter; this belief makes them fierce and fearless fighters.

A girtablilu is 13 feet long and weighs 800 pounds.