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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
This spiny, long-legged crab towers over its surroundings. Its quick and powerful claws thrash wildly, eager for prey.
Shark-Eating Crab CR 7
XP 3,200
N Huge vermin (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +5
Defense
AC 20, touch 10, flat-footed 18 (+2 Dex, +10 natural, –2 size)
hp 84 (8d8+48)
Fort +12, Ref +4, Will +3
Immune mind-affecting effects
Offense
Speed 30 ft., swim 60 ft.
Melee 2 claws +13 (1d8+9 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (1d8+9), darting claw
Statistics
Str 29, Dex 14, Con 22, Int —, Wis 12, Cha 2
Base Atk +6; CMB +17 (+21 grapple); CMD 29 (41 vs. trip)
Skills Perception +5, Swim +17; Racial Modifiers +4 Perception
SQ water dependency
Ecology
Environment any water
Organization solitary or cast (2–8)
Treasure none
Special Abilities
Darting Claw (Ex) Evolved for snatching fast prey, a shark-eating crab is exceptionally quick with its claws. When making a full attack, if a shark-eating crab misses with both of its claw attacks, it can make an additional claw attack at a –2 penalty against any creature within its reach.
Extremely fast and agile for such a large creature, the shark-eating crab preys on predators of the sea. Not limiting its consumption to just sharks, these crabs feed on fast-moving fish like barracudas and tuna, and even mollusks like giant squid. Their hunting skills have evolved over the ages to track the movements of fast creatures swimming above them as the crabs blend into their surroundings.
The typical shark-eating crab stands 16 feet tall and weighs just over 4,000 pounds.
Claws the size of rowboats dominate the form of this massive crab. Barnacles and sea grass cling to the creature's thick shell.
Shipwrecker Crab CR 13
XP 25,600
N Colossal vermin (aquatic)
Init +3; Senses darkvision 60 ft.; Perception +10
Defense
AC 27, touch 5, flat-footed 24 (+3 Dex, +22 natural, –8 size)
hp 189 (14d8+126)
Fort +18, Ref +7, Will +6
Immune mind-affecting effects
Offense
Speed 30 ft., swim 40 ft.
Melee 2 claws +16 (2d8+21 plus grab)
Space 30 ft.; Reach 30 ft.
Special Attacks constrict (2d8+21)
Statistics
Str 38, Dex 16, Con 28, Int —, Wis 14, Cha 5
Base Atk +10; CMB +32 (+36 grapple); CMD 45 (61 vs. trip)
Skills Perception +10, Swim +22; Racial Modifiers +8 Perception
SQ powerful claws
Ecology
Environment any water
Organization solitary or cast (2–12)
Treasure none
Special Abilities
Powerful Claws (Ex) A shipwrecker crab's claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.
A bane to all vessels traveling the seas, shipwrecker crabs can ruin the career of a merchant captain in minutes, destroying her ship, dumping its cargo into the waters below, and plucking her drowning crew from the wreckage for food.
Shipwrecker crabs live most of their lives in shallow seas, coming near the coast or surface to hunt and feed.
A shipwrecker crab measures 50 feet across, with two long arms capable of extending a further 30 feet each, and weighs 6 tons.