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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
This humanoid wolf's fur is snowy white and its eyes piercing blue; it grips an ornate spear in its fist.
Adlet CR 10
XP 9,600 each
CN Medium humanoid (adlet, cold)
Init +12; Senses low-light vision, scent; Perception +13
Defense
AC 24, touch 19, flat-footed 15 (+8 Dex, +1 dodge, +5 natural)
hp 127 each (15d8+60)
Fort +9, Ref +17, Will +8
Immune cold
Weaknesses vulnerability to fire
Offense
Speed 40 ft.
Melee +1 spear +17/+12/+7 (1d8+7/×3), bite +10 (1d6+2 plus 1d6 cold)
Special Attacks frozen breath
Spell-Like Abilities (CL 10th; concentration +11)
Constant—pass without trace
At will—ray of frost
3/day—fog cloud, sleet storm
1/day—ice storm, wind walk (self only)
Statistics
Str 18, Dex 26, Con 18, Int 13, Wis 17, Cha 13
Base Atk +11; CMB +15; CMD 35
Feats Diehard, Dodge, Endurance, Improved Initiative, Power Attack, Run, Self-Sufficient, Weapon Focus (spear)
Skills Acrobatics +13 (+17 when jumping), Climb +12, Handle Animal +9, Heal +5, Perception +13, Stealth +13 (+21 in snow), Survival +20, Swim +9; Racial Modifiers +8 Stealth in snow
Languages Adlet, Common
SQ arctic stride
Ecology
Environment cold plains, hills, or mountains
Organization solitary, pair, or pack (3–18 plus 1 shaman)
Treasure standard (+1 spear, other treasure)
Special Abilities
Arctic Stride (Ex) An adlet can move through any sort of difficult terrain at its normal speed while within arctic or snowy terrain. Magically altered terrain affects an adlet normally.
Frozen Breath (Su) An adlet's breath is supernaturally cold, and deals an additional 1d6 points of cold damage with its bite as a result. Once every 1d4 rounds as a swift action, it can exhale, filling a 10-foot-radius spread around it with frigid air that deals 2d6 points of cold damage and staggers those in the area with numbing cold for 1d6 rounds. A DC 21 Fortitude save negates the staggered effect but not the cold damage. The save DC is Constitution-based.
Adlets are cunning hunters of the arctic wilds. Tall, sinewy, nimble, and very quick, they see themselves as the true heritors of untamed arctic lands, and are offended by any other humanoid species that attempts to settle in such regions. Although not normally evil, adlets are very aggressive and warlike. They also have no social taboo against cannibalism, and their practice of eating their dead rather than burying them only further builds misconceptions about their morality.
Deeply religious, adlets worship the power and cruelty of nature, seeing divinity in the lash of the blizzard's wind, the ferocity of the polar bear, and the immensity of the towering iceberg. Many become oracles or druids, but all adlets know their place in the natural world. One in every dozen adlets is a shaman: an adlet with the advanced creature template and the ability to summon a greater ice elemental or 1d4+1 large ice elementals (see Bestiary 2 114) and commune with nature once per day each as spell-like abilities. An adlet is 6 feet tall and weighs 250 pounds.