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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
This long-legged spider has a huge, glossy black abdomen, marked on the underside with the shape of a crimson hourglass.
Giant Black Widow Spider CR 3
XP 800
N Large vermin
Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
Defense
AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
hp 37 (5d8+15)
Fort +7, Ref +3, Will +1
Immune mind-affecting effects
Offense
Speed 30 ft., climb 30 ft.
Melee bite +6 (1d8+6 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks web (+4 ranged, DC 19, 5 hp)
Statistics
Str 19, Dex 15, Con 16, Int —, Wis 10, Cha 2
Base Atk +3; CMB +8; CMD 20 (32 vs. trip)
Skills Climb +20, Perception +4; Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 webs)
SQ strong webs
Ecology
Environment any land
Organization solitary, pair, or colony (3–8)
Treasure incidental
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Con and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus.
Strong Webs (Ex) A black widow's webs gain a +4 bonus to the DC to break or escape.
Females of this species are larger than males. Males are identical to the typical giant spider (Pathfinder RPG Bestiary 258).
A massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.
Giant Tarantula CR 8
XP 4,800
N Gargantuan vermin
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
Defense
AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 115 (10d8+70)
Fort +14, Ref +4, Will +3
Defensive Abilities barbed hairs; Immune mind-affecting effects
Offense
Speed 30 ft., climb 30 ft.
Melee bite +15 (3d6+18 plus poison)
Ranged barbed hairs +4 touch (nausea)
Space 20 ft.; Reach 20 ft.
Statistics
Str 35, Dex 13, Con 24, Int —, Wis 10, Cha 2
Base Atk +7; CMB +23; CMD 34 (46 vs. trip)
Skills Climb +28, Perception +4, Stealth –7 (–3 in webs); Racial Modifiers +8 Climb+4 Perception+4 Stealth (+8 in webs)
Ecology
Environment any forests
Organization solitary, pair, or colony (3–8)
Treasure incidental
Special Abilities
Barbed Hairs (Ex) A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.
Poison (Ex) Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves. Save DC is Con-based with a +2 racial bonus.