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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Gliding gracefully through the water on wing-like fins, this large ray scoops up tiny morsels in its wide mouth.
Manta Ray CR 1
XP 400
Init +1; Senses blindsense 30 ft., low-light vision; Perception +6
Defense
AC 13, touch 10, flat-footed 12 (+1 Dex, +3 natural, –1 size)
hp 19 (3d8+6)
Fort +5, Ref +4, Will +2
Offense
Speed swim 60 ft.
Melee tail slap +4 (1d6+4)
Space 10 ft.; Reach 10 ft.
Statistics
Str 16, Dex 13, Con 15, Int 1, Wis 13, Cha 2
Base Atk +2; CMB +6; CMD 17
Feats Improved Bull Rush, Power Attack
Skills Perception +6, Swim +15
Ecology
Environment warm oceans
Organization solitary, pair, or flight (3–12)
Treasure none
Starting Statistics: Size Medium; Speed swim 60 ft.; AC +1 natural; Attack tail slap (1d4); Ability Scores Str 8, Dex 15, Con 11, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.
4th-Level Advancement: Size: Large; AC +2 natural armor; Attack tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsense 30 ft.
A long tail fitted with a barbed stinger trails from this flat, triangular fish's body.
Stingray CR 1/2
XP 200
Init +1; Senses blindsense 30 ft., low-light vision; Perception +8
Defense
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +1
Offense
Speed swim 40 ft.
Melee sting +1 (1d4 plus poison)
Statistics
Str 10, Dex 13, Con 15, Int 1, Wis 13, Cha 2
Base Atk +1; CMB +1; CMD 12
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +5 (+13 in sand or mud), Swim +8; Racial Modifier +8 Stealth in sand or mud
Ecology
Environment warm oceans
Organization solitary, pair, or flight (3–12)
Treasure none
Special Abilities
Poison (Ex) Sting—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Dex and 1 Con; cure 1 save. The save DC is Constitution-based.
Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water. Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters.
The stingray presented here is a relatively large member of the species; for smaller stingrays, apply the young creature template.
Starting Statistics: Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison); Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.
4th-Level Advancement: Size Medium; AC +1 natural armor; Attack sting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense 30 ft.