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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
A bloated, red belly dangles beneath the furiously beating wings of this massive mosquito.
Giant Mosquito CR 6
XP 2,400
N Medium vermin
Init +7; Senses darkvision 60 ft., scent; Perception +9
Defense
AC 19, touch 17, flat-footed 12 (+7 Dex, +2 natural)
hp 60 (8d8+24)
Fort +9, Ref +9, Will +3
Immune mind-affecting effects
Offense
Speed 20 ft., fly 60 ft. (good)
Melee bite +10 (1d8+6 plus bleed, disease, and grab)
Special Attacks bleed (2d4), blood drain (1d2 Constitution)
Statistics
Str 18, Dex 25, Con 17, Int —, Wis 13, Cha 6
Base Atk +6; CMB +10 (+14 grapple); CMD 27 (35 vs. trip)
Skills Fly +11, Perception +9; Racial Modifiers Perception+8
Ecology
Environment temperate or tropical swamps
Organization solitary, pair, or swarm (3–12)
Treasure none
Special Abilities
Disease (Ex) Malaria: Bite—injury; save Fortitude DC 17; onset 1d3 days; frequency 1 day; effect 1d3 Con damage and 1d3 Wis Damage; cure 2 consecutive saves. The save DC is Constitution-based.
Horrifically enlarged versions of the common mosquito, giant mosquitoes bring death on swift wings. A single specimen can drain the blood from a human adult with shocking speed, while swarms of fist-sized mosquitoes can lay waste to herds of livestock or entire villages. In the wild, giant mosquitoes prey upon megafauna like dinosaurs and other huge creatures.
Giant mosquitoes grow to 6 feet in length, and weigh up to 150 pounds. Variant species of giant mosquitoes exist, although not in the great diversity seen in many other giant vermin. The most common variant is the smaller goblin mosquito (a giant mosquito with the young creature template), but stories of Large jungle mosquitoes (giant mosquitoes with the advanced and giant simple templates) are not unheard of.
The droning and spastic movements of this cloud of hungry mosquitoes promise a painful ordeal.
Mosquito Swarm CR 3
XP 800
Init +1; Senses darkvision 60 ft.; Perception +9
Defense
AC 15, touch 15, flat-footed 14 (+1 Dex, +4 size)
hp 31 (7d8)
Fort +5, Ref +3, Will +3
Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage
Offense
Speed 5 ft., fly 40 ft. (good)
Melee swarm (2d6 plus disease and bleed)
Space 10 ft.; Reach 5 ft.
Special Attacks bleed (1d6), disease (malaria, DC 13), distraction (DC 13)
Statistics
Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9
Base Atk +5; CMB —; CMD —
Skills Fly +11, Perception +9; Racial Modifiers Perception +8
Ecology
Environment tropical swamps
Organization solitary, pair, fury (3–6 swarms), or scourge (7–12 swarms)
Treasure none