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Pathfinder Reference Document
Pathfinder Reference Document

Herd Animal, Camel

This somewhat irritated-looking, one-humped camel has been outfitted with a bridle and saddle.

Camel CR 1

XP 400

N Large animal

Init +3; Senses low-light vision, scent; Perception +5

Defense

AC 13, touch 12, flat-footed 10 (+3 Dex, +1 natural, –1 size)

hp 13 (2d8+4)

Fort +5, Ref +6, Will +0

Offense

Speed 50 ft.

Melee bite +4 (1d4+6)

Special Attack spit (+3 ranged touch)

Statistics

Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4

Base Atk +1; CMB +6; CMD 19 (23 vs. trip)

Feats Endurance

Skills Perception +5

Ecology

Environment warm deserts

Organization solitary

Treasure none

Special Abilities

Spit (Ex) Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 13 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.

Camels are large, desert-dwelling herd animals noted for their stamina and ill tempers. A typical camel stands about 6 feet at the shoulder and 7 feet at the hump.

Herd Animal, Ram

A formidable pair of heavy horns curls from the forehead of this sturdy, brown-and-white-furred ram.

RAM CR 1

XP 400

N Medium animal

Init +2; Senses low-light vision, scent; Perception +6

Defense

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)

hp 11 (2d8+2)

Fort +4, Ref +5, Will +2

Offense

Speed 40 ft.

Melee gore +3 (1d4+3)

Special Attacks powerful charge (gore, 1d8+3)

Statistics

Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 7

Base Atk +1; CMB +3; CMD 15 (19 vs. trip)

Feats Improved Bull RushB, Skill Focus (Acrobatics)

Skills Acrobatics +13 (+17 jump), Perception +6; Racial Modifiers +4 Acrobatics

Ecology

Environment temperate mountains

Organization solitary, pair, or herd (3–30)

Treasure none

Rams are mountain-dwelling herd animals noted for their prominent horns.

A typical ram stands about 3 feet tall, is 5 feet long, and weighs up to 300 pounds. You can create stats for smaller, similar animals (such as goats) by applying the young creature template to a ram.

Ram Companions

Starting Statistics: Size Small; Speed 40 ft.; AC +1 natural; Attack gore (1d3); Ability Scores Str 10, Dex 17, Con 11, Int 2, Wis 14, Cha 7; Special Qualities low-light vision, scent.

4th-Level Advancement: Size Medium; Attack gore (1d4); Ability Scores Str +4, Dex –2, Con +2; Special Attacks powerful charge (1d8); Bonus Feat Improved Bull Rush.