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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
This stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.
Wolverine CR 2
XP 600
N Medium animal
Init +2; Senses low-light vision, scent; Perception +10
Defense
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d8+9)
Fort +5, Ref +5, Will +2
Offense
Speed 30 ft., burrow 10 ft., climb 10 ft.
Melee 2 claws +4 (1d6+2), bite +4 (1d4+2)
Special Attacks rage
Statistics
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 10
Base Atk +2; CMB +4; CMD 16 (20 vs. trip)
Feats Skill Focus (Perception), Toughness
Skills Climb +10, Perception +10
Ecology
Environment cold forests
Organization solitary
Treasure none
Special Abilities
Rage (Ex) A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.
Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears. They are fearsome opponents, launching into a frenzy when wounded. They tend to give off a very strong, unpleasant musk smell when angry.
Armed with powerful jaws, strong legs, and a thick hide, wolverines are remarkably strong for their size. They are reckless in battle and throw themselves at their foes, clawing and biting furiously.
This terrible wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage.
Dire Wolverine CR 4
XP 1,200
N Large animal
Init +7; Senses low-light vision, scent; Perception +12
Defense
AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)
hp 42 (5d8+20)
Fort +7, Ref +7, Will +2
Offense
Speed 30 ft., climb 10 ft.
Melee 2 claws +6 (1d8+4), bite +6 (1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks rage
Statistics
Str 19, Dex 17, Con 17, Int 2, Wis 12, Cha 10
Base Atk +3; CMB +8; CMD 21 (25 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Toughness
Skills Climb +12, Perception +12
Ecology
Environment cold forests
Organization solitary or pair
Treasure none
Special Abilities
Rage (Ex) A dire wolverine that takes damage in combat flies into a rage on its next turn, madly clawing and biting until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.
Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoid-settled regions as their own and then fearlessly tearing the settlements apart. Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.