You are viewing the legacy Pathfinder Reference Document website.
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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Nature's Exile
School transmutation; Level druid 3, witch 3
Casting Time 1 standard action
Component V, S, DF
Range touch
Target creature touched
Duration permanent
Saving Throw Will negates; Spell Resistance yes
This spell curses the creature touched, making it inimical to the natural world. All animals have an initial attitude of hostile toward the target. Familiars, being magical beasts, are not affected by this spell, but animal companions are. If you have an animal companion, it does not become hostile, but as long as you remain cursed, your animal companion takes a –2 penalty on all attack rolls, skill checks, and saving throws. The target also takes a –10 penalty on Survival skill checks as the weather and environment themselves seem to conspire to cause trouble.
Nature's exile can be removed with break enchantment, limited wish, miracle, remove curse, or wish.