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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Magnifying Chime
School transmutation [sonic]; Level bard 6
Casting Time 10 minutes
Components V, S
Range touch
Effect disruptive vibrations
Target one unattended object or object in your possession
Duration 1 round/level
Saving Throw Fortitude half (see text); Spell Resistance yes
You cause the touched object to vibrate and release sonic energy once per round as a loud, dangerous chime. The sound grows in strength as time passes. On your turn in the round after you cast the spell, the chime deals 1d6 points of sonic damage to all creatures and objects within 5 feet of the target. Each round after that, the damage increases by 1d6 and reaches 5 feet farther in all directions. A successful Fortitude save halves the damage for that round only.