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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Holy Ice Weapon
School transmutation [cold, good, water]; Level cleric 2, inquisitor 2
Casting Time 1 standard action
Components V, S, M (a flask of holy water, or 5 pounds of powdered silver worth 25 gp)
Range 0 ft.
Effect one ice weapon
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be a simple weapon or your deity's favored weapon. The weapon deals normal damage for a weapon of that type, plus 1 point of cold damage per caster level (maximum 10). In addition, any creature struck by the weapon is hit by holy water, dealing 1d4 points of damage if the creature is susceptible to holy water. If the weapon leaves your hands for more than 1 round, it melts and the spell ends.
At caster level 6th, the weapon gains the returning weapon special ability when thrown, melting away after an attack and re-forming in your hand just before your next turn.