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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Blood Sentinel
School transmutation; Level alchemist 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a life-sized animal sculpture of a familiar made of clay, cloth, stone, or wood, plus mandrake root worth 25 gp)
Range touch
Target one animal sculpture
Duration 10 minutes/level
Saving Throw none; Spell Resistance no (harmless)
After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material component, temporarily giving it life. The animal is bonded to you as if it were a familiar, and it has the abilities of a familiar (use your caster level as your effective wizard level to determine its abilities), but it does not grant you the Alertness feat or the special ability of its animal type. If your blood sentinel is slain, you take 2 points of Intelligence drain and the blood sentinel's body becomes a destroyed statue. This spell has no effect if you already have a familiar or another blood sentinel.