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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Aggressive Thundercloud
School evocation [electricity]; Level druid 2, magus 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S, M/DF (a piece of a tree struck by lightning)
Range medium (100 ft. + 10 ft./level)
Effect 5-ft.-diameter sphere
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance yes
A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes. It has a fly speed of 20 feet with perfect maneuverability. If it enters a space that contains a creature, the storm stops moving for the round and deals 3d6 points of electricity damage to that creature, though a successful Reflex save negates that damage. It provides concealment (20% miss chance) to anything within it, and its flickering light illuminates the same area a candle would.
The sphere moves as long as you actively direct it (as a move action for you); otherwise, it stays at rest and crackles with lightning. It can be moved by wind effects and counts as a Small creature for the purpose of determining how winds affect it. The sphere has no physical substance and cannot exert any force on corporeal creatures or objects. It disperses if it exceeds the spell's range.
Aggressive Thundercloud, Greater
School evocation [electricity, sonic]; Level druid 4, magus 4, sorcerer/wizard 4, witch 4
Saving Throw Reflex negates and Fortitude negates (see text); Spell Resistance yes
This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes. The first creature damaged by the cloud is also stunned for 1 round (Fortitude negates); this is a sonic effect.