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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
The following section includes weapons with unusual powers and magical abilities. Magic weapons can have either abilities that need to be activated to function or powers that work passively and constantly.
Lesser Medium Specific Weapons | Price |
---|---|
Swashbuckler's rapier | 7,320 gp |
Headsman's blade | 13,850 gp |
Greater Medium Specific Weapons | Price |
Rapier of battlefield movement | 30,320 gp |
Duelist's comate | 35,320 gp |
Duelist's Comate
Price 35,320 gp; Slot none; CL 13th; Weight 2 lbs.; Aura strong transmutation
This +2 countering dueling rapier is particularly well balanced, and features a stout steel ball on the pommel. Three times per day, the wielder can make a surprise melee attack with the pommel as a swift action, as if proficient with the attack and at her normal attack bonus. The attack deals 1d6+2 points of bludgeoning damage, and the critical multiplier is 20/×2.
Construction Requirements
Cost 17,820 gp
Combat Reflexes, Craft Magic Arms and Armor, cat's grace, daze
Headsman's Blade
Price 13,850 gp; Slot none; CL 9th; Weight 8 lbs.; Aura moderate necromancy and transmutation
This scalpel-sharp greatsword has a simple black handle and crosspiece, and is made of unusually dark steel etched with an organic wave pattern. Once per day, the wielder of this +1 keen greatsword can attempt to assassinate a target, per the slayer advanced talent of the same name. If the wielder is not a slayer, he must spend a full-round action studying the target before attempting the assassination, and the target's DC to avoid death is 15. In the hands of a slayer, the sword's enhancement bonus on attack rolls is 2 better against a studied target, and the DC to avoid death from an assassination attempt increases by 2. Additionally, if the assassination attempt is successful, the target is decapitated instead of merely slain.
Construction Requirements
Cost 7,100 gp
Craft Magic Arms and Armor, keen edge, slay living
Rapier of Battlefield Movement
Price 30,320 gp; Slot none; CL 7th; Weight 2 lbs.; Aura moderate transmutation
This +2 rapier has elegant lines and a stylish basket hilt. The wielder of this weapon gains a +5 competence bonus on Acrobatics checks made to move through an enemy's threatened area or through its space. As a swift action after hitting with a melee attack using this weapon, the wielder can spend 1 panache point to move 10 feet without provoking attacks of opportunity.
Construction Requirements
Cost 15,350 gp
Craft Magic Arms and Armor, freedom of movement, creator must have 10 ranks in Craft (weapons)
Swashbuckler's Rapier
Price 7,320 gp; Slot none; CL 7th; Weight 2 lbs.; Aura moderate transmutation
This +1 rapier has the nondescript, clean lines of a practice foil. The wielder can spend 1 panache point as a swift action to give the rapier the bane special ability for 1 round, and can pick any subtype of humanoids as the designated foe.
Construction Requirements
Cost 3,820 gp
Craft Magic Arms and Armor, magic weapon, creator must have 5 ranks in Craft (weapons)