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Pathfinder Reference Document
Pathfinder Reference Document

Specific Weapons

The following section includes weapons with unusual powers and magical abilities. Magic weapons can have either abilities that need to be activated to function or powers that work passively and constantly.

Specific Weapons
Lesser Medium Specific WeaponsPrice
Swashbuckler's rapier7,320 gp
Headsman's blade13,850 gp
Greater Medium Specific WeaponsPrice
Rapier of battlefield movement30,320 gp
Duelist's comate35,320 gp

Duelist's Comate

Price 35,320 gp; Slot none; CL 13th; Weight 2 lbs.; Aura strong transmutation

This +2 countering dueling rapier is particularly well balanced, and features a stout steel ball on the pommel. Three times per day, the wielder can make a surprise melee attack with the pommel as a swift action, as if proficient with the attack and at her normal attack bonus. The attack deals 1d6+2 points of bludgeoning damage, and the critical multiplier is 20/×2.

Construction Requirements

Cost 17,820 gp

Combat Reflexes, Craft Magic Arms and Armor, cat's grace, daze

Headsman's Blade

Price 13,850 gp; Slot none; CL 9th; Weight 8 lbs.; Aura moderate necromancy and transmutation

This scalpel-sharp greatsword has a simple black handle and crosspiece, and is made of unusually dark steel etched with an organic wave pattern. Once per day, the wielder of this +1 keen greatsword can attempt to assassinate a target, per the slayer advanced talent of the same name. If the wielder is not a slayer, he must spend a full-round action studying the target before attempting the assassination, and the target's DC to avoid death is 15. In the hands of a slayer, the sword's enhancement bonus on attack rolls is 2 better against a studied target, and the DC to avoid death from an assassination attempt increases by 2. Additionally, if the assassination attempt is successful, the target is decapitated instead of merely slain.

Construction Requirements

Cost 7,100 gp

Craft Magic Arms and Armor, keen edge, slay living

Rapier of Battlefield Movement

Price 30,320 gp; Slot none; CL 7th; Weight 2 lbs.; Aura moderate transmutation

This +2 rapier has elegant lines and a stylish basket hilt. The wielder of this weapon gains a +5 competence bonus on Acrobatics checks made to move through an enemy's threatened area or through its space. As a swift action after hitting with a melee attack using this weapon, the wielder can spend 1 panache point to move 10 feet without provoking attacks of opportunity.

Construction Requirements

Cost 15,350 gp

Craft Magic Arms and Armor, freedom of movement, creator must have 10 ranks in Craft (weapons)

Swashbuckler's Rapier

Price 7,320 gp; Slot none; CL 7th; Weight 2 lbs.; Aura moderate transmutation

This +1 rapier has the nondescript, clean lines of a practice foil. The wielder can spend 1 panache point as a swift action to give the rapier the bane special ability for 1 round, and can pick any subtype of humanoids as the designated foe.

Construction Requirements

Cost 3,820 gp

Craft Magic Arms and Armor, magic weapon, creator must have 5 ranks in Craft (weapons)