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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Words from this family hide creatures and objects from observation and detection.
Fade (Concealing)
School illusion (glamer); Level alchemist 1, bard 1, inquisitor 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1
Duration 1 round
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Target Restrictions selected
The target of a wordspell with this effect word becomes invisible until the beginning of the caster's next turn. If the target attacks or otherwise takes an offensive action, this effect ends.
Boost: The target does not become visible if it attacks or takes an offensive action.
Disappear (Concealing)
School illusion (glamer); Level alchemist 2, bard 2, inquisitor 2, magus 2, sorcerer/wizard 2, summoner 2, witch 2
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Target Restrictions selected
This effect word functions as fade, but with a longer duration.
Boost: The target does not become visible if it attacks or takes an offensive action. Boosting this effect word increases its level by 2.
Unseen Shell (Concealing)
School illusion (glamer); Level bard 4, sorcerer/wizard 4, witch 4
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes
Target Restrictions burst (emanation)
When cast, a wordspell with this effect word makes any objects or creatures designated by the caster within the area invisible so long as they remain in the area and do not attack or otherwise take offensive actions. All possessions carried by the creatures remain invisible as long as they remain in the area, so an arrow fired from a bow would become visible when it leaves the area.
Boost: The target does not become visible if it attacks or takes an offensive action. Boosting this effect word increases its level by 2.