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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Reinforce Armaments
School transmutation; Level cleric 1, magus 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S, M/DF (a metal pin)
Range touch
Target one armor suit or weapon touched
Duration 10 minutes/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile quality. A suit of armor or weapon touched that has the fragile quality is not considered to have the fragile quality for the spell's duration. Normal armor suits or weapons subjected to this spell instead gain the masterwork quality for the spell's duration and their hardness is doubled. If this spell is cast on masterwork or magical armor or weapons, their hardness is doubled for the duration of the spell.
Reinforce Armaments, Communal
Level cleric 2, magus 2, sorcerer/wizard 2, witch 2
Target armor suits or weapons touched
This spell functions like reinforce armaments, except you divide the duration in 10-minute intervals among the objects touched.