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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Tower of Iron Will I
School abjuration; Level psychic 5
Casting Time 1 immediate action
Components V
Range 10 ft.
Area 10-ft.-radius emanation centered on you
Duration 1 round
Saving Throw none; Spell Resistance yes (harmless)
You project a fortress of mental power that blocks out the psychic energy of others, granting mental strength and resiliency to all inside the area. All creatures inside the area gain spell resistance equal to 10 + double this spell's level against psychic magic and any mind-affecting effects. Creatures inside the area don't receive this protection against your spells or special abilities.
Tower of Iron Will II
School abjuration; Level psychic 6
Duration 2 rounds
Saving Throw none; Spell Resistance yes (harmless)
This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will III
School abjuration; Level psychic 7
Duration 3 rounds
Saving Throw none; Spell Resistance yes (harmless)
This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will IV
School abjuration; Level psychic 8
Duration 4 rounds
Saving Throw none; Spell Resistance yes (harmless)
This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will V
School abjuration; Level psychic 9
Duration 5 rounds
Saving Throw none; Spell Resistance yes (harmless)
This functions as tower of iron will I, except as noted above. This spell can be undercast.