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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Intellect Fortress I
School abjuration; Level psychic 4
Casting Time 1 immediate action
Components V
Range 20 ft.
Area 20-ft.-radius emanation centered on you
Duration 1 round
Saving Throw none; Spell Resistance yes (harmless)
Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all effects with the emotion and fear descriptors for its duration.
Intellect Fortress II
School abjuration; Level psychic 5
This spell functions as intellect fortress I, but in addition, any mind-affecting effects that deal damage have their damage reduced by half (before any reduction due to a successful save or other effect). This applies to both hit point damage and ability score damage. This spell can be undercast.
Intellect Fortress III
School abjuration; Level psychic 6
This spell functions as intellect fortress II, but creatures within the area who succeed at a saving throw against a fear or emotion effect suffer no effects, even if there is usually a partial effect on a successful saving throw. This spell can be undercast.