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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Prismatic Spray
School evocation; Level sorcerer/wizard 7
Casting Time 1 standard action
Components V, S
Range 60 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw see text; Spell Resistance yes
This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.
1d8 | Color of Beam | |
---|---|---|
1 | Red | 20 points fire damage (Reflex half) |
2 | Orange | 40 points acid damage (Reflex half) |
3 | Yellow | 80 points electricity damage (Reflex half) |
4 | Green | Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)* |
5 | Blue | Flesh to stone (Fortitude negates) |
6 | Indigo | Insane, as insanity spell (Will negates) |
7 | Violet | Sent to another plane (Will negates) |
8 | Struck by two rays | Roll twice more, ignoring any "8" results |
* See poisons. |