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Pathfinder Reference Document
Pathfinder Reference Document

Maenad

This wild-looking woman is covered in spattered blood. Her wicked smile reveals sharp teeth and her eyes suggest insanity.

Maenad CR 8

XP 4,800

CE Medium monstrous humanoid

Init +8; Senses darkvision 60 ft.; Perception +15

Defense

AC 20, touch 15, flat-footed 15 (+4 Dex, +1 dodge, +5 natural)

hp 94 (9d10+45)

Fort +8, Ref +10, Will +9; +4 vs. mind-affecting effects

Immune calm emotions; Resist fire 10; SR 19

Offense

Speed 30 ft.

Melee bite +13 (1d6+4 plus poison), 2 claws +13 (1d4+4/19–20 plus poison)

Special Attacks infectious dance, poison

Spell-Like Abilities (CL 12th; concentration +17)

At will—murderous command (DC 16), polypurpose panacea, rage

3/day—bull's strength, charm monster (DC 19), mad hallucination (DC 17), vampiric touch

Statistics

Str 19, Dex 18, Con 20, Int 13, Wis 16, Cha 21

Base Atk +9; CMB +13; CMD 28

Feats Dodge, Improved Critical (claw), Improved Initiative, Persuasive, Power Attack

Skills Bluff +14, Diplomacy +13, Disguise +11, Intimidate +19, Perception +15, Sense Motive +9

Languages Common, Sylvan

SQ mad feast

Ecology

Environment temperate forests or plains

Organization solitary, pair, or revel (3–12)

Treasure standard

Special Abilities

Infectious Dance (Su) Any creature viewing a dancing maenad from within 60 feet of her must succeed at a DC 19 Will save or be affected as if by confusion for 1 hour. For every four creatures affected by this ability, the maenad gains 1d10 temporary hit points and her Charisma score increases by 1; these benefits end if the affected creatures break free of the dance.

Mad Feast (Su) As a full-round action, a maenad can conjure a supernatural feast. Creatures eating from this feast gain a +2 bonus to Strength and Constitution, 1d8 temporary hit points, and a +4 morale bonus on fear saves for 12 hours. Creatures affected also take a –4 penalty on Will saving throws (this penalty does not apply on saves against fear), and find it more compelling to engage in debauchery, excess, and violence.

Poison (Ex) Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d3 Con; cure 2 consecutive saves.

Creatures of unbridled violence and decadence, maenads roam the world inviting others to join in on their debased revels. Though they can otherwise pass for humans, maenads appear bestial when raging or engaging in a bloody revel. They consume massive amounts of wine and food, cause fights, and tear their foes limb from limb. They control people's minds, subconsciously inviting them to engage in their bloody festivities and fostering urges that lead to excesses of hunger, lust, anger, and violence.

Maenads can live for thousands of years. They insinuate themselves into normal society before attempting to influence the community. They travel their entire lives in search of creatures to influence into debauchery, cannibalism, and gluttony.