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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature's body.
Electric Eel CR 2
XP 600
N Small animal
Init +6; Senses low-light vision; Perception +4
Defense
AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +0
Resist electricity 10
Offense
Speed 5 ft., swim 30 ft.
Melee bite +3 (1d6+1) and tail –2 touch (1d6 electricity)
Statistics
Str 13, Dex 14, Con 19, Int 1, Wis 10, Cha 6
Base Atk +1; CMB +1; CMD 13 (can't be tripped)
Feats Improved Initiative
Skills Escape Artist +10, Perception +4, Stealth +10, Swim +9; Racial Modifiers +8 Escape Artist
Ecology
Environment warm fresh water
Organization solitary
Treasure none
Special Abilities
Electricity (Ex) An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.
The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds.
Starting Statistics: Size Small; Speed 5 ft., swim 30 ft.; Attack bite (1d6); Ability Scores Str 12, Dex 14, Con 18, Int 1, Wis 10, Cha 6; Special Qualities amphibious, low-light vision, electricity resistance 5.
4th-Level Advancement: AC +2 natural armor; Ability Scores Dex +2, Con +2; Special Qualities electricity (1d6), electricity resistance 10.
This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws.
Giant Moray Eel CR 5
XP 1,600
N Large animal (aquatic)
Init +6; Senses low-light vision, scent; Perception +7
Defense
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 52 (7d8+21)
Fort +8, Ref +9, Will +3
Offense
Speed swim 30 ft.
Melee bite +11 (2d6+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks gnaw
Statistics
Str 22, Dex 14, Con 16, Int 1, Wis 12, Cha 8
Base Atk +5; CMB +12 (+16 grapple); CMD 24 (can't be tripped)
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)
Skills Escape Artist +10, Perception +7, Stealth +8, Swim +14; Racial Modifiers +8 Escape Artist
Ecology
Environment warm oceans
Organization solitary, pair, or nest (3–6)
Treasure none
Special Abilities
Gnaw (Ex) If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing—it can make a second bite attack (+11 attack, 1d6+3) against a foe it has already grabbed.
The moray eel is a ferocious predator, capable of holding prey in its primary jaws while a smaller set of jaws inside its throat chews away bite-sized portions.
Starting Statistics: Size Medium; AC +5 natural armor; Speed swim 30 ft.; Attack bite (1d8); Ability Scores Str 14, Dex 16, Con 12, Int 1, Wis 12, Cha 8; Special Qualities low-light vision, grab.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities gnaw.