You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at
Learn more.

Pathfinder Reference Document
Pathfinder Reference Document


Wizards are often portrayed as stodgy and overly set in their ways, and in truth many are both. The amount of concentration needed to master arcane rites and formulae often leaves wizards little room for creativity or exploration of new forms of magic. But there are exceptions: some wizards break the boundaries between the different disciplines of magic in order to gain further understanding and power. The following are some examples of such innovative wizards.

Exploiter Wizard (Archetype)

Contrary to traditional wizardly study, an exploiter wizard forgoes the tried and true methods of arcane focus and arcane schools for the exploits favored by an arcanist. Some wizards regard this blatant exploitation of arcane magic as somehow "cheating," but most exploiters believe this prejudice is closed-minded and overly traditional.

Arcane Reservoir (Su): At 1st level, the exploiter wizard gains the arcanist's arcane reservoir class feature. The exploiter wizard uses his wizard level as his arcanist level for the purpose of determining how many points he gains in his arcane reservoir points at each level. This ability replaces arcane bond.

Exploiter Exploit: At 1st level and every 4 levels thereafter, the exploiter wizard gains a single arcanist exploit. The exploiter wizard uses his wizard level as his arcanist level for determining the effects and DCs of his arcanist exploits. This ability replaces arcane school.

Spell Sage (Archetype)

A spell sage has mastered spells of all types, and is able to increase the effectiveness of his own spells and eventually even cast spells from other classes' spell lists. While most wizards focus on a school, the spell sage looks at the particular aspects of individual spells and is not afraid to modify them with interesting bits of insight to gain a deeper understanding of the formulae.

Focused Spells (Su): At 1st level, once per day the spell sage's understanding of spells allows him to increase his caster level by 4 for a single spell he casts. He can do this twice per day at 8th level and three times per day at 16th level. This ability replaces arcane bond.

Spell Study (Su): At 2nd level, the sage's understanding of the spells of bards, clerics, and druids is so great that he can use his own magic in an inefficient, roundabout way to duplicate those classes' spells. Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared. The casting time for this spell is 1 full round per spell level of the desired spell (using the lowest spell level if the spell is on more than one of the spell lists indicated above) and requires expending two prepared spells of that spell level or higher; if the spell's casting time is normally 1 full round or longer, this time is added to the spell sage's casting time. For example, if a spell sage wants to use spell study to cast cure light wounds (cleric spell level 1st), he must spend 2 full rounds casting and expend two prepared wizard spells of 1st level or higher.

At 6th level and every 5 levels thereafter, a spell sage can use this ability an additional time per day (to a maximum of four times per day at 16th level). This ability replaces arcane school.

Spirit Whisperer (Archetype)

Spirit whisperers are a breed apart among wizards, and are often mistaken for witches. While spirit whisperers do gain and store their spells by communing with familiars, the spirits they gain guidance from are somewhat closer to the world and more direct than the powers with which witches typically traffic. These wizards treat such spirits as mentors and friends, conversing with them rather than appeasing them in an effort to gain and use arcane knowledge.

Arcane Bond (Ex): When a spirit whisperer chooses an arcane bond, he must choose the familiar arcane bond, and the familiar gains the spirit animal ability of his selected spirit (see spirit link, below). The spirit whisperer does not need a spellbook, but instead stores and prepares his spell by communing with the familiar as the witch's familiar class feature. This ability alters arcane bond and replaces spellbooks.

Spirit Hex: At 5th level, a spirit whisperer can select one hex from among those granted by his chosen spirit. He uses his wizard level as his shaman level when determining the effects and the DC of this hex. In addition, he uses his Intelligence modifier in place of his Wisdom modifier for these hexes. At 10th and 15th level, he can select another hex from those granted by his spirit. Each hex selected in this way replaces the bonus feat gained at that level. This ability alters bonus feats.