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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
A terrifying darkness surrounds this giant wolf.
Mythic Worg CR 3/MR 1
XP 800
NE Medium magical beast (mythic)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +11
Aura darkness (30 ft., 1 step)
Defense
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 36 (4d10+14)
Fort +5, Ref +6, Will +3
Offense
Speed 50 ft.
Melee bite +7 (1d8+4 plus trip)
Special Attacks fear cone (30 ft., DC 12), mythic power (1/day, surge +1d6)
Statistics
Str 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10
Base Atk +4; CMB +7; CMD 19 (23 vs. trip)
Feats Run, Skill Focus (Perception)M
Skills Perception +11, Stealth +9, Survival +5; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Common, Goblin
Ecology
Environment temperate forests and plains
Organization solitary, pair, or pack (3–11)
Treasure incidental
Special Abilities
Darkness Aura (Su) As a free action, a mythic worg can activate its darkness aura, which reduces the light level within 30 feet of it by one step. This never reduces the light level to supernatural darkness. Multiple worgs within range can reduce the light level multiple steps. Because a mythic worg has darkvision and low-light vision, this ability never interferes with its own vision. It can end this ability as a free action.
A mythic worg is a creature of fear and foul darkness, usually born under an ominous new moon or by the intervention of a deity of shadows and terror. Many serve vampires, protecting their masters from hunters and hazardous daylight.
This giant wolf's fur is so white it's almost blinding to behold.
Mythic Winter Wolf CR 6/MR 2
XP 2,400
NE Large magical beast (cold, mythic)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +11
Defense
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
hp 77 (6d10+44)
Fort +9, Ref +6, Will +3
DR 5/epic; Immune cold
Weaknesses vulnerable to fire
Offense
Speed 50 ft.
Melee bite +11 (1d8+9 plus 1d6 bleed and 1d6 cold and trip)
Space 10 ft.; Reach 5 ft.
Special Attacks bleed (1d6), breath weapon (15-ft. cone, 6d6 cold and slow for 2 rounds, Reflex DC 17 half, usable every 1d4 rounds), lingering breath (2d6 cold, 2 rounds), mythic power (2/day, surge +1d6)
Statistics
Str 22, Dex 13, Con 18, Int 9, Wis 13, Cha 10
Base Atk +6; CMB +13; CMD 24 (28 vs. trip)
Feats Improved Initiative, Run, Skill Focus (Perception)M
Skills Perception +11, Stealth +4 (+10 in snow), Survival +5; Racial Modifiers +2 Perception, +2 Stealth (+8 in snow), +2 Survival
Languages Common, Giant
Ecology
Environment cold forests and plains
Organization solitary, pair, or pack (6–11)
Treasure standard
A mythic winter wolf is usually a leader among its kind. Many form alliances with frost giants or ice witches for mutual benefit.