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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
This creature has the head and upper body of a beautiful woman, the lower body of a lion, and long, serpentine tail.
Mythic Lamia CR 7/MR 3
XP 3,200
CE Large monstrous humanoid (mythic, shapechanger)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +15
Aura seduction (DC 16)
Defense
AC 24, touch 14, flat-footed 19 (+3 Dex, +2 dodge, +10 natural, –1 size)
hp 97 (9d10+48)
Fort +7, Ref +9, Will +11
DR 5/epic
Offense
Speed 60 ft.
Melee +1 scimitar +13/+8 (1d6+5/18–20), 2 claws +12 (1d4+2), touch +7 (1d4 Wisdom drain)
Space 10 ft.; Reach 5 ft.
Special Attacks mythic power (3/day, surge +1d6), pounce, Wisdom drain
Spell-Like Abilities (CL 9th; concentration +11)
At will—disguise self, ventriloquism
3/day—charm monster (DC 16), major image (DC 15), mirror image, suggestion (DC 15)
1/day—deep slumber (DC 15)
Sorcerer Spells Known (CL 6th; concentration +8)
3rd (3)—haste
2nd (6)—death knell (DC 14), invisibility
1st (7)—cure light wounds, divine favor, mage armor, magic missile
0 (at will)—dancing lights, daze (DC 12), detect magic, ghost sound (DC 12), mage hand, mending, prestidigitation
Statistics
Str 18, Dex 16, Con 14, Int 13, Wis 17, Cha 15
Base Atk +9; CMB +14; CMD 28 (32 vs. trip)
Feats DodgeM, Great Fortitude, Iron Will, Mobility, Spring AttackM
Skills Bluff +10, Diplomacy +5, Disguise +7, Intimidate +11, Knowledge (religion) +4, Perception +15, Stealth +15, Survival +12; Racial Modifiers +4 Bluff, +4 Stealth
Languages Abyssal, Common
SQ change shape (giant constrictor snake, lamia matriarch, or lion; polymorph), undersized weapons
Ecology
Environment temperate desert
Organization solitary, pair, or cult (3–12)
Treasure double (+1 scimitar, other treasure)
Special Abilities
Aura of Seduction (Su) Any creature within 30 feet of a mythic lamia must succeed at a DC 16 Will save or become fascinated. A creature that succeeds at this save is immune to the lamia's aura for 24 hours. This is a mind-affecting effect. The save DC is Charisma-based.
Spells A mythic lamia casts spells as a 6th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a mythic lamia.
Wisdom Drain (Su) A lamia drains 1d4 points of Wisdom each time she hits with her melee touch attack. (Unlike with other kinds of ability drain attacks, a lamia does not heal any damage when she uses her Wisdom drain.) Lamias try to use this power early in an encounter to make foes more susceptible to charm monster and suggestion.
A mythic lamia dabbled in dark pacts or strange magic in an attempt to break the ancient curse that gives her a monstrous form, but instead gained the ability to change her shape as well as other magical abilities. Impressed by her progress but angered by her lack of complete success, she continues her research and plotting.
In most cases, a mythic lamia will permanently transform into a lamia matriarch, losing her mythic power as she stabilizes in that form. A lamia matriarch that gains mythic power gains the mythic lamia's aura of seduction, a tail slap attack, grab, and constrict. She increases her sorcerer caster level to 8th and usually learns spells that aid her minions, such as freedom of movement and rage. She may use her touch attack to drain Wisdom or drain one use of mythic power from the target and regain one of her own uses of mythic power (save negates).