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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Treasure Stitching
School transmutation; Level bard 4, cleric 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M (a piece of embroidered cloth no larger than 10-ft. square worth 100 gp)
Range close (25 ft. + 5 ft./2 levels)
Targets all objects on cloth
Duration 1 day/level (D)
Saving Throw Fortitude negates (object); Spell Resistance yes (object)
You can transform all objects placed on a cloth into an embroidered, two-dimensional representation, making it easy for you to store and transport the items. You can pile any amount or weight of objects on the cloth so long as the pile stays within the dimensions of the cloth (up to a 10-foot cube). When you cast the spell the entire pile disappears into the cloth, replaced by a highly accurate, sewn picture of the pile from whatever angle you wish. The cloth retains its normal weight and dimensions. You can restore the pile of objects at any time as a full-round action by unfurling the cloth and ordering the spell to end, consuming the cloth. Anyone else wishing to restore the objects must successfully dispel your spell. If the cloth is destroyed or significantly damaged, all objects held within the cloth are lost. This spell cannot affect artifacts or other sorts of similarly unique objects.