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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Stumble Gap
School conjuration (creation); Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, F (miniature shovel costing 10 gp)
Range close (25 ft. + 5 ft./2 levels)
Effect see text
Duration 1 round + 1 round/level
Saving Throw Reflex partial; Spell Resistance no
You create a shallow extradimensional hole perfectly sized to trip anyone who steps within it. This hole occupies a single 5-foot square with a depth of six inches. Any creature occupying the square when you first create the hole, or who later steps into the square containing the hole, must make a Reflex saving throw to avoid falling prone in an adjacent square and taking 1d6 points of damage. A creature that makes its saving throw still stumbles ever so slightly and takes a –1 penalty on all rolls and checks for 1 round. The spell has no effect on creatures adjacent to the square containing the hole.