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You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.
Accelerate Poison
School transmutation; Level druid 2, ranger 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (a thorn)
Range touch
Target creature touched
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes
You hasten the onset of poison in the target. If the poison normally has an onset time, its effects begin immediately. If the poison has no onset time, its frequency is doubled, requiring two saving throws and inflicting damage twice per round or minute, though its duration is halved. Accelerate poison does not change the cure condition for the poison. If the target is affected by more than one poison, you may choose which is affected if you administered the poison; otherwise, randomly determine which poison is affected.